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Staff Roster & Position Announcements / Re: Global Staff Roster« Last post by Silver Knight on 13-02-2022 »Updated to reflect @ and added King Arthur ( Who is HGN member 135 by the way )
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Staff Roster & Position Announcements / Stalker Admin Assigned« Last post by Blake.H on 11-02-2022 »3
Staff Management / Re: HGN Positions and Application« Last post by Devinci on 10-02-2022 »Real Name: Dev
Age: 24 Gamer Alias: devinci Steamid: http://steamcommunity.com/profiles/76561198050549274 Position Applying For: Admin Servers You Play On? HGN Stalker Roleplay Past Experience: 11+ Years of RP. Why Should We Pick You?: I've been around the block a few times. Dedicated and long time player, and personable member of the community, committed to creating stories, roleplay, and becoming apart of the team if applicable and I fit in. Thanks. 4
Video Games / New half life 2 UI update« Last post by Silver Knight on 31-01-2022 »https://gameknightly.com/pc-games/new-half-life-2-ui-update/
Quote Half Life 2, released in November 16, 2004 was a ground breaking game in the gaming world, however as with time, things age, Valve recently has shown that Half-Life 2, along with Half-Life: Source and couple other Half-Life games are getting a new user interface! This is somewhat similar to what they achieved with counter strike global offensive already. However, it is not currently confirmed if the new UI will only display if you are using Steam Deck or if it will also display when using mouse/keyboard. ![]() 5
💬 General Discussion / Re: HGN STALKER GMOD Roleplay and RPG Features« Last post by Silver Knight on 29-01-2022 »Update 24/01/2022
Features Added Artifact quality, each artifact has a random quality type, with the better quality being rarer. Artifacts have varying weights Artifacts is now an attribute, the more you work and inspect artefacts, the more proficient you will become. Fixes ![]() ![]() 6
💬 General Discussion / Re: HGN STALKER GMOD Roleplay and RPG Features« Last post by Silver Knight on 29-01-2022 »New Blind Dog Nextbot i've been working on:
Behaviours: Sits down occasionally Howls occasionally Will sniff ground or air occasionally If hurt, will start limping and show these hurt animations If it senses you from a distance and it has no friends nearby it will growl at you rather than chase you as a warning, if you get closer, it will attack you If close to death and lack of friends, it will run away from you Will take extra damage if hit in the head or torso and will show animation representing that it was hit 7
💬 General Discussion / S.T.A.LK.E.R Gamemode Flags« Last post by Silver Knight on 24-01-2022 »T - Access to Basic Trading.")
l - Access to Tier 1 Items.") s - Access to Tier 1 Gear.") L - Access to Tier 2 Items.") R - Access to Tier 2 Gear.") K - Access to Tier 3 Items.") Z - Access to Tier 3 Gear and attachments.") E - Access to Tier 4 Items/Gear.") A - Access to Ecologist Trading.") W - Access to Military Trading.") q - Access to Duty Trading.") Q - Access to Freedom Trading.") w - Access to Monolith Trading.") N - Access to extra nationalities.") F - Access to create female characters.") P - Access to Pac3.") 8
💬 General Discussion / Re: HGN STALKER GMOD Roleplay and RPG Features« Last post by Silver Knight on 24-01-2022 »Update 24/01/2022
Features Added ability to toggle crosshair on/off Radioactive water now gives radiation instead of hurting the player If you have a dosmeter ( gieger counter ) then it will play sounds when in radiation Fixes 9
💬 General Discussion / HGN STALKER GMOD Roleplay and RPG Features« Last post by Silver Knight on 23-01-2022 »Current features
Systems: Medical: Wounds system, bleeding, leg fractures, etc. Revive downed players if not critical death event Survival: Food and Hunger System Character Temperature System Weapons: CW base Weapon durability Weapon attachments Armor: Equipable suits Suit durability Suit Attachments World: Hazards: Radiation areas Poison gas areas Blowouts Anomalies S.T.A.L.K.E.R Based Anomalies Burnt Fuzz Electro Tramplin Whirlgig Vortrex Items: Food Stuff Edible Food, effects happen overtime rather than instantly Drink Stuff Consumable Drink, effects happen overtime rather than instantly Alcohol Drink Alcohol to reduce Radiation, but regular consumption will lead to addiction Custom character information on creation. Eg backstory etc. Automatic, Dynamic spawning anomalies. Automatic, Dynamic spawning Artifacts. Automatic, Dynamic spawning items Automatic, Dynamic spawning stashes Automatic, Dynamic spawning destructible entities Automatic, Dynamic Events Flashlights with batteries. Loot spawning, different gear based on location+ rarity. Weapon & armour durability. Artefact detectors. Multi server portals. First person weapon attachments, changes weapon handling and looks good. Enhanced ESP that can show anomalies. Stalker reputation implementation. Current Server Count: 1 Servers: Server 1: Cordon - 147.135.121.252:27015 Updated: Feb 10th 10
💬 General Discussion / HGN S.T.A.L.K.E.R - Bug #1 - "The military experience"« Last post by Silver Knight on 14-01-2022 »Credit: Steven, military guy: King Arthur |
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