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Oh god Damage system

Started by Zarrick, 15-02-2010

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Quote from: Joemoma on 09-03-2010
it's quite accurate, Black Kite + headshot = death ingame and in SRP
Yes, but a Makarov - armored individual + headshot = a full clip to kill
It really shouldn't take that many.

Innokenti Katya

I havn't played on the server in a long ass time, but for the most part, people should look for oppertunities to use non-lethal tactics.

Holding people up and making them disarm, knocking them out (obviously there'de be concent and wht not), or using people as a human shield.

It's all far more interesting in terms of RP scenarios if you have more player to player RP other then "I'm gonna shoot at you, take it and be a nice guy or dodge it so i can complain about it."

That's how I feel anyways, unless you've become exposed to alot of death, or have some back round behind why you can kill without relent, then you should be avoiding murder. I mean, your not all action heroes or some shit.

As for constructive input on the HP system, I think guns over all should be alot less accurate, like they are in the vanilla game, or even less. It makes it alot more cinematic/actionpacked if your etting shot at and bullets are hitting around you as you dive for cover instead of getting hit by a bead of 5 bullets while diving behind cover.

From what i've played, (back in the day), HP seemed a bit plentiful in terms of gun damage, not so much in terms of anomolie damage. lol
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