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Other Forums => Server Dumps => Scrapyard => Stalker Dump => Topic started by: Zarrick on 15-02-2010

Title: Oh god Damage system
Post by: Zarrick on 15-02-2010
Can this get fixed? This gets rid of alot of tactics in all fights in HGN, somtimes I'll flank two people...I'll shoot somone with a rediculous amount of armour and then he turns around and just pew pews me, its getting beyond annoying...I'm no LUA expert but cant we just increase the damage of Headshots to somthing stupid, around...10000000 So NOONE can survive a HEADSHOT? The only thing that can kill with one Headshot is a Shotgun, and you have to be extremely close to them.
Title: Re: Oh god Damage system
Post by: Locke on 15-02-2010
Yes, so then people can just go on killing sprees.
Title: Re: Oh god Damage system
Post by: Zarrick on 15-02-2010
Not really, I am sure Admins can ban people.
Title: Re: Oh god Damage system
Post by: Locke on 15-02-2010
Hard to tell who shot who when someone snipes someone with a rifle from 100 meters away because headshots are insta-kills.
Title: Re: Oh god Damage system
Post by: Zarrick on 15-02-2010
I thought Admins had access to the "Bob killed Guy with AK-47" in the Console? ._.
Title: Re: Oh god Damage system
Post by: Pawx on 15-02-2010
Quote from: Zarrick on 15-02-2010
I thought Admins had access to the "Bob killed Guy with AK-47" in the Console? ._.

They should...
Title: Re: Oh god Damage system
Post by: Y4L on 15-02-2010
A bleeding system would be great (Forgive me if there already is one, I'm lucky enough not to have been shot at yet.)

But some helmets would be able to block fire from small calibre rounds, IE, an exoskeleton would probably be able to protect you from a Markov round to the head (Though you might be knocked out)
Title: Re: Oh god Damage system
Post by: Zombiedance on 15-02-2010
Well in this game mode everyones bone structure is made of steel so headshots dont hurt them that much.
Title: Re: Oh god Damage system
Post by: Celtic on 16-02-2010
Quote from: Zarrick on 15-02-2010
I thought Admins had access to the "Bob killed Guy with AK-47" in the Console? ._.
Silver has access to the logs.  Although I don't think Silver wants to be bothered every time someone dies and the victim shouts RDM.  I also doubt an admin would want to always have to ask Silver in the first place.
Title: Re: Oh god Damage system
Post by: Aresty on 16-02-2010
STK, Works in that way.. If it was STRP he had to RP the the headshot.
And anyway, Increasing that damage would basically make EXO's one hit one kill.
Title: Re: Oh god Damage system
Post by: Zarrick on 16-02-2010
I dont think anyones really understanding my point here, I had a prime example when I was a Dutyer, okay...Freedomers, attacking Millitary base, I went in and there where two of them lined up outside the Bunker in a breaching style, so I shot one until he then turned around, shot me a bit, though he then died and his friend joined the fight...I simply turned to him and blew his head off, if it werent for my Exoskeleton then I wouldnt've survived, but it gets tedious at how it turns into an Unreal Tournament style of deathmatch aswell, the only thing that can really inflict enough damage to replicate a One-hit headshot are SVDs, Vintorezs, FN2000s, Shotguns and Grozas. >_>
Title: Re: Oh god Damage system
Post by: Supercool on 16-02-2010
Actually most of the time I can hit people in the head at point blank with a mossberg and they survive (stalkers, not exosuit people)
Title: Re: Oh god Damage system
Post by: Plunger on 16-02-2010
That's the point. Who want's to STK when you get killed unless you have pinpoint CS:S accuracy, and a good gun.
Title: Re: Oh god Damage system
Post by: Cheesums on 16-02-2010
Quote from: Layton on 16-02-2010
That's the point. Who want's to STK when you get killed unless you have pinpoint CS:S accuracy, and a good gun.

Isn't the point of STK for people to get killed?
Title: Re: Oh god Damage system
Post by: Zarrick on 16-02-2010
^ Yes.
Title: Re: Oh god Damage system
Post by: [INVICTUS] on 20-02-2010
I think the Damage System overall is alright, but just needs a few tweaks to fix the way point-blank headshots to a normal stalker never works with only one round, but I think people just need to roleplay their wounds a bit more, and not shrug off several bullets embedded into your torso and legs that hurt like a Mofo and impair your ability to perform on the battlefield.
Title: Re: Oh god Damage system
Post by: OjManchow on 24-02-2010
I still dont get " You can mossberg someone in the face and they will survive, but a knife to the face you have an epic pwnd death of backflips "
Title: Re: Oh god Damage system
Post by: Joemoma on 26-02-2010
Well... if they did that they'd have to make accuracy on everything except snipers drop dramatically so it's not boom, boom, boom, boom, 4 headshots and everyone is dead, don't work too well, i can headshot a guy with a Abakan at like 30 meters away easy, if accuracy went down, it could work. oh and mods need to actually work :P , only traders can add them, and they are permanent unless taken off by a trader, increasing accuracy would be a big thing, and would cost like 5K for 15%.... would make it balanced, it's even in CoP, i'd like to get a silencer and scope on my Abakan :P
Title: Re: Oh god Damage system
Post by: Y4L on 26-02-2010
Make the guns crap but give them a lot of upgrade opportunities?
Title: Re: Oh god Damage system
Post by: Zstan on 26-02-2010
No, this is where roleplay comes in..Yes, it's fun to blow shit up and kill people but this is a roleplaying server right? As I said about the roleplaying part, ICly you shouldn't be able to survive a headshot from a SVD no matter how far away you are.
Title: Re: Oh god Damage system
Post by: Tom on 27-02-2010
Though i belive these are valid points for uping the damage on headshots, I do have to say what if a guy runs up to an exoskeleton with a makarov and goes "Pew Pew" and shoots the exo in the head thus insta killing the EXO... We can't have ridiculus headshot damage because it is a chance for random people to abuse and RDM.
Title: Re: Oh god Damage system
Post by: Welek on 27-02-2010
I taped a few Kevlar vests to my head and made a helmet.
Title: Re: Oh god Damage system
Post by: Carnage on 01-03-2010
Don't you guys realize how accurate this damage system is to the actual game :V
Title: Re: Oh god Damage system
Post by: Assassinator on 01-03-2010
Oh, my gosh, it's Carnage! I'm your son, look at my avatar!
Title: Re: Oh god Damage system
Post by: Joemoma on 09-03-2010
it's quite accurate, Black Kite + headshot = death ingame and in SRP
Title: Re: Oh god Damage system
Post by: Chaosye on 09-03-2010
Quote from: Joemoma on 09-03-2010
it's quite accurate, Black Kite + headshot = death ingame and in SRP
Yes, but a Makarov - armored individual + headshot = a full clip to kill
It really shouldn't take that many.
Title: Re: Oh god Damage system
Post by: Lucidius on 09-03-2010
I havn't played on the server in a long ass time, but for the most part, people should look for oppertunities to use non-lethal tactics.

Holding people up and making them disarm, knocking them out (obviously there'de be concent and wht not), or using people as a human shield.

It's all far more interesting in terms of RP scenarios if you have more player to player RP other then "I'm gonna shoot at you, take it and be a nice guy or dodge it so i can complain about it."

That's how I feel anyways, unless you've become exposed to alot of death, or have some back round behind why you can kill without relent, then you should be avoiding murder. I mean, your not all action heroes or some shit.

As for constructive input on the HP system, I think guns over all should be alot less accurate, like they are in the vanilla game, or even less. It makes it alot more cinematic/actionpacked if your etting shot at and bullets are hitting around you as you dive for cover instead of getting hit by a bead of 5 bullets while diving behind cover.

From what i've played, (back in the day), HP seemed a bit plentiful in terms of gun damage, not so much in terms of anomolie damage. lol
Title: Re: Oh god Damage system
Post by: Joemoma on 12-03-2010
you got me there chaos