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S.T.A.L.K.E.R. RP Suggestions

Started by Who Dares Wins, 30-11-2008

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Freedom have knifes, you cant drop them though.

Quote from: Tunddruff Freedom have knifes, you cant drop them though.

Checked: Everyone in a faction seems to have knives. And since you can't drop them, you can't buy them.

Grenades are nowhere to be seen though.

Ya, cause if them gave them to basic Stalkers everyone would Minge or try to capture places... or be Monolith and CLAIM the Freedom base that i built then when i walk near SHOOT me without saying a word, AND Mad3... geezz... Oh well they are dead... no one talks my base...

I suggest some kind of PM system but you can only PM if you have a certain item like a phone or PDA or something.

Quote from: Dom I suggest some kind of PM system but you can only PM if you have a certain item like a phone or PDA or something.

There's already a mobile phone model used by Gmod. That could work, since it's in the not so far future.

But a PDA would easily be better, hands down.

About Suits:

You need to be able to take it off
Only one person can use it, but several times
Suits need to be saved and not lost in inventory

ANOTHER NOTE

The inventory losing glitch is stupid and ...stupid. It needs to be fixed top priority.

This ones about the mercenary faction.

You should NOT make the merc's go in groups, some of us RP better with just ourselves due to the fact that lack of good rpers (Which caused the division of the mercenary faction) were the main cause of this
problem. Its because as a whole group of mercs THEY FAIL TOGETHER! LOL!

I'm not saying get rid of mercs I just think it would be right to keep the main flag and let them roleplay the general merc role, in a forum group or just alone ICly.

Just a suggestion :/


I found it kind of lame that we couldn't Role Play freelance Merc's. Maybe that should be looked at. A mercenary is someone who typically only performs duties if they get paid. So really, anybody can be a mercenary, and you wouldn't need to apply for the faction to be one. I made my title "Freelance" after someone said "You can't be a freelance mercenary". So now I'm just a mercenary, without the title. Lmfao.

No one has even said anything. It's like someone's idea of the definition of mercenary was severely warped by the game STALKER, which I suppose isn't necessarily a bad thing. Technically, when you take missions from bartenders and get paid, you're a mercenary. *Shrug* Obviously, there's going to be organized groups of mercenaries hired to go in and fight god knows what, but I'm sure there has to be solo-mercs as well.

So my suggestion:

Allow people to RP solo-mercenaries and solo-scientists. It seems that people's Role Play creativity is severely limited by these factions.

Quote from: Rohok I found it kind of lame that we couldn't Role Play freelance Merc's. Maybe that should be looked at. A mercenary is someone who typically only performs duties if they get paid. So really, anybody can be a mercenary, and you wouldn't need to apply for the faction to be one. I made my title "Freelance" after someone said "You can't be a freelance mercenary". So now I'm just a mercenary, without the title. Lmfao.

No one has even said anything. It's like someone's idea of the definition of mercenary was severely warped by the game STALKER, which I suppose isn't necessarily a bad thing. Technically, when you take missions from bartenders and get paid, you're a mercenary. *Shrug* Obviously, there's going to be organized groups of mercenaries hired to go in and fight god knows what, but I'm sure there has to be solo-mercs as well.

So my suggestion:

Allow people to RP solo-mercenaries and solo-scientists. It seems that people's Role Play creativity is severely limited by these factions.

I wasn't aware yuo couldn't roleplay as a freelance merc, the apps exist becuase of the fact that they spawn with guns.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Well, I have been told before to remove the "Merc" or "Mercenary" in my title. Same with Ecologist, or Scientist. I think it's silly, but meh.

Another thing I'd like to "suggest" is to maybe allow multi-factioning. Disallowing it suggests DM. The majority of RP servers do allow multi-factioning on separate characters. There's so many factions that appeal to me, and it's hard to just choose one to RP as. Sometimes, when you can't choose between them, the best option is to join all of them. Anyway, just an idea. I was very disappointed when I found out I couldn't join DUTY, Merc's, AND Military, and maybe Ecologist. =P

Also... another suggestion I have is to make it harder to get larger weapons, but make everyone start out (Or make it easy to get) a Makarov. I think that way, we'll maintain the logic in nobody entering the "Zone" unarmed, and also make it harder for people to DM like mad for weapons.

Just throwing some things out there that I had been thinking about.


Well there a few things at the moment that are MUST haves, seriously. Stalker is not Stalker without these.
RANDOM ITEM STASHES. Nobody cares if its a piece of bread, to a pistol, to a rifle! As long as they are random and they happen, this brings the server one step closer to a real Stalker RP.

RANDOM ARTIFACTS. Stalker is not Stalker without this. The game would not be Stalker without random ones either.

NPC Barkeep. While this isn't necessary, it would really help. Would keep alot of players on the server, and bring the server yet ANOTHER step closer to a true Stalker RP.

RANDOM NPC enemies. I'm not talking waves and waves of enemies, maybe just a few once in awhile.

Trust me, out of all the stalker roleplayes I've seen, these are the most neccesary and needed things. If someone here could manage to implement these, you'd have fucking flocks of players by the day joining....And actually staying. But please at least take one of these things into consideration. I'm sure many other players would enjoy this as well.

Quote from: Bagelz Well there a few things at the moment that are MUST haves, seriously. Stalker is not Stalker without these.
RANDOM ITEM STASHES. Nobody cares if its a piece of bread, to a pistol, to a rifle! As long as they are random and they happen, this brings the server one step closer to a real Stalker RP.

RANDOM ARTIFACTS. Stalker is not Stalker without this. The game would not be Stalker without random ones either.

NPC Barkeep. While this isn't necessary, it would really help. Would keep alot of players on the server, and bring the server yet ANOTHER step closer to a true Stalker RP.

RANDOM NPC enemies. I'm not talking waves and waves of enemies, maybe just a few once in awhile.

Trust me, out of all the stalker roleplayes I've seen, these are the most neccesary and needed things. If someone here could manage to implement these, you'd have fucking flocks of players by the day joining....And actually staying.  But please at least take one of these things into consideration. I'm sure many other players would enjoy this as well.

2nd this

Hey i was think you could use stalker mutant npc's and place them to spawn at random around the map...and every once and a while have an event where a mass of em attack a base or town.
AHH WHAT HAPPENED

Quote from: Yuri Fedorov Honestly, the simplest solution to this problem is finding a way to make guns not drop when someone dies. Then it would remove the incentive to randomly kill someone because they have an AK and you have a Makarov (or whatever.)

Another, more complex solution that would require scripting is to have the gun last a certain # of deaths, with the better gun lasting more deaths. A Makarov might last 1 death. A G36c might last 8, for example.

Genius Idea, needs to be implemented

a good map could be gm_aftermath_rc1
Huge map
Several areas for factions
Stalker Atmosphere

Quote from: MajorFluffy: 5th fleet a good map could be gm_aftermath_rc1
Huge map
Several areas for factions
Stalker Atmosphere

Im sure Silver will agree but untill there are some Vehicles that map is just too big! I thought the same thing Fluffy, i did, try walking from the gas station to the Village... enjoy your 10 minutes

Suggestions:

Implement tracking ( to determine origin of items/props ) if a weapon is created on player spawn, that player should NOT drop that weapon upon death, also should not be able to drop it at all.

Loose RU on death, the amount of RU you loose is based on the amount of RU you have and the value of your currently equipped items. This would only work if salaries work. ( Note this is not DROP RU, it is LOOSE RU, this compensates for any RU that the admins inject into the system. )

Teleporting for Barkeeps, they need to visit distant points on the map frequently in order to create missions, or maintain them, since giving a normal player noclip is not feasible, they should be able to create teleport points, where they can move between when nobody is watching. ( Would be out of RP if people saw. )

Self colour tool, or invis sweps. Merc's, DUTY, Freedom should be able to become translucent and Bloodsuckers invisible without having to rely on someone else's colour tool. This would be achieved by holding out a "invisible swep" so that you cannot abuse your position whilst hard to see. ( Bloodsuckers exempt? )
Imak Sherman - Loner.
Andre Galdare - Bandit.
Hans Bluneshk - Barkeep.

Quote from: Rohok Well, I have been told before to remove the "Merc" or "Mercenary" in my title. Same with Ecologist, or Scientist. I think it's silly, but meh.

Freelance Mercs can be roleplayed without the Flags (I mean look at Scar in Clear Sky), the Applications are for the groups with the flags.

Quote from: MajorFluffy: 5th fleet a good map could be gm_aftermath_rc1
Huge map
Several areas for factions
Stalker Atmosphere


EPic failure map. It's a freaking parking lot...



A Bulletin board system for factions so you wouldnt have to say something to them on the forums, this goes hand in hand with the PDA system.

-Enterable Chairs, extremely useful for roleplaying http://www.garrysmod.org/downloads/?a=view&id=37419
Seriously, allow people to spawn these and we'll have even better times with rp'ing.

No more crouching on top of an chair prop, pretending to be sitting on it
"The thing about the light you see before death, it ain't heaven son. It's the muzzleblast of an gun"

http://www.garrysmod.org/downloads/?a=view&id=57642
I'm not talking about all the NPC's in here, Theres a bloodsucker and a snork in there that work great and might want to add, they come with spawnpoints as well :D