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S.T.A.L.K.E.R. RP Suggestions

Started by Who Dares Wins, 30-11-2008

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Got a map to suggest? New content? Post your suggest here.

I would suggest this:

A flashlight that needs to purchased for a modest price, and has a recharchable battery.

It would also come in two types, one is a type that needs to be equipped, and holstered.

The other is a helmet attached one, that is more expensive.

Heres the link to the first on mentioned

http://www.garrysmod.org/downloads/?a=view&id=16212

Quote from: wallyroberto I would suggest this:

A flashlight that needs to purchased for a modest price, and has a recharchable battery.

It would also come in two types, one is a type that needs to be equipped, and holstered.

The other is a helmet attached one, that is more expensive.

Heres the link to the first on mentioned

http://www.garrysmod.org/downloads/?a=view&id=16212

Hello Wally, thankyou for your suggestion, i planned on implementing this, but the trouble is, finding a world model, theres a player model, but without the world model it seems pretty useless, if you can find a decent world model, id consider implementing this!

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

OVERFLOW OF COMMENTS


Limited Sprint - To be realistic, recharges overtime, goes down after 10 seconds (Optional ) Higher armor = slower sprint, (Optional) every 1 hp gone = 2 sprint deducted, so you run less.


Shown HP Onscreen - so we don't need to press F3 all the time.


Bleeding - High chances of bleeding, the higher the armor, the lower chance of bleeding to occur, starting at 5% for the newbies.


Bandages - counteracts bleeding, bought at low prices sold at low prices.


Incapacitated - IF shot by a pistol or having very high armor, you have a low chance to become incapacitated, in this time, there will be a small amount of time before you bleed out (die) unless bandaged up, this allows rival factions for more passive rp


Jamming - 2% chance every fired shot, that it will jam, the ammo will go to an instant 0 and reloaded COULD take another animation from reloading to get it out.




Quote from: Keyblockor OVERFLOW OF COMMENTS


Limited Sprint - To be realistic, recharges overtime, goes down after 10 seconds (Optional ) Higher armor = slower sprint, (Optional) every 1 hp gone = 2 sprint deducted, so you run less.


Shown HP Onscreen - so we don't need to press F3 all the time.


Bleeding - High chances of bleeding, the higher the armor, the lower chance of bleeding to occur, starting at 5% for the newbies.


Bandages - counteracts bleeding, bought at low prices sold at low prices.


Incapacitated - IF shot by a pistol or having very high armor, you have a low chance to become incapacitated, in this time, there will be a small amount of time before you bleed out (die) unless bandaged up, this allows rival factions for more passive rp


Jamming - 2% chance every fired shot, that it will jam, the ammo will go to an instant 0 and reloaded COULD take another animation from reloading to get it out.





Limited sprinting is a good idea, but how to add it into the game, that would be the problem.

I was thinking about a post effect system, where depending on how hurt you are, the redder the screen is (blood splattered)

To go with the above suggestion, bleeding is a great idea.

Bandages could work, but how much would you say it should cost?

Also a good idea, perhaps the player falls on the floor, only a team mate can revive them, or they die.

Jamming is also a good idea, but incorporating something like that could be difficult, if you have played farcry, maybe we could design a weapon durability system.

All your your idea's are fairly good, keep them up, i will consider them when the development team gets together.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Quote from: Silver Knight Also a good idea, perhaps the player falls on the floor, only a team mate can revive them, or they die.


Basically,you use it on a dead guy,(His ragdoll , got 20 secs to do this,before deathtimer runs out )
And it spawns him with 10 health,where the ragdoll was left. Just save this as a lua file and put into the items folder

ITEM.Name = "Scientific First Aid Kit";
ITEM.Class = "firstaidkit";
ITEM.Description = "Revive a downed teammate";
ITEM.Model = "models/Items/healthkit.mdl";
ITEM.Purchaseable = true;
ITEM.Price = 250;
ITEM.ItemGroup = 4;

function ITEM:Drop(ply)

end

function ITEM:Pickup(ply)

   self:Remove();

end

function ITEM:UseItem(ply)
   
   local possible = {};
   
   -- Find the target
   for k, v in pairs(ents.FindInSphere(self:GetPos(), 10)) do
   
      if(v != nil and v:IsValid() and v:IsPlayer() and v != ply) then
      
         table.insert(possible, v);
         
      elseif(v != nil and v:IsValid() and v:GetClass() == "prop_ragdoll" and v.isdeathdoll and v.ply:GetNWInt("deathmode") == 1 and v.ply != ply) then
      
         -- This is what makes 'revival' possible, and makes deathmode have a purpose.
         
         v.ply:Spawn();
         v.ply:SetHealth(15);
         v.ply:SetPos(v:GetPos());
         ply:ConCommand("/me revives " .. v.ply:Nick());
         self:Remove();
         v:Remove();
         return;
         
      end
      
   end
   
   if(#possible > 1) then
   
      return;
      
   elseif(#possible == 0) then
      return;
      
   end
   
   possible[1]:SetHealth(math.Clamp(possible[1]:Health() + 10, 0, possible[1]:MaxHealth()));
   ply:ConCommand("say /me heals " .. possible[1]:Nick());
   self:Remove();

end

Quoteauthor=Keyblockor link=topic=151.msg647#msg647 date=1228096961

Shown HP Onscreen - so we don't need to press F3 all the time.


All custom huds work with cakescript(display ammo N health) So maybe we could put one in the gamemode? =O

Heres a few

- New radio system, possibly can be sold as an item? private frequencys.

- Jamming, maybe a script that randomly selects a time to jam, but it wouldnt need any new animations, maybe it just clicks when it jams for a few seconds, then you can shoot again.

- REAL artifacts (An actual item you can pick up), yes pl0x.

- PDA item, you could just insert that somewhere in the F1 - F4 tabs.


Quoteauthor=Fragger21 link=topic=151.msg690#msg690 date=1228141258]
Heres a few

REAL artifacts (An actual item you can pick up), yes pl0x.


A example of a simple yet pick uppable and usable artifact.That doesnt remove itself when used.Sets players health to 400. (So it raises it like the meathchunk does.)



ITEM.Name = "Meatchunk";
ITEM.Class = "meatchunk";
ITEM.Description = "Manufactured by the Whirligig anomaly. Causes increased cell growth. On the other hand, the newly formed cells are much more receptive to the effects of physical uranium. The artifact doesn't show up very often, but it's hard to call it rare.";
ITEM.Model = "models/srp/items/art_meatchunk.mdl";
ITEM.Purchaseable = true;
ITEM.Price = 25000;
ITEM.ItemGroup = 1;

function ITEM:Drop(ply)

end

function ITEM:Pickup(ply)

   self:Remove();

end

function ITEM:UseItem(ply)

   ply:SetHealth(math.Clamp(ply:Health() + 400, 0, ply:MaxHealth(400)));

end

Quote from: wallyroberto I would suggest this:

A flashlight that needs to purchased for a modest price, and has a recharchable battery.

It would also come in two types, one is a type that needs to be equipped, and holstered.

The other is a helmet attached one, that is more expensive.

Heres the link to the first on mentioned

http://www.garrysmod.org/downloads/?a=view&id=16212


Really simple to add,tho we need a world model.


ITEM.Name = "Flashlight";
ITEM.Class = "flight";
ITEM.Description = "A flashlight...";
ITEM.Model = "MODEL PATH HEREl";
ITEM.Purchaseable = true;
ITEM.Price = 100;
ITEM.ItemGroup = 5;

function ITEM:Drop(ply)

end

function ITEM:Pickup(ply)

   self:Remove();

end

function ITEM:UseItem(ply)

   ply:Give("flashligh tswep name goes here");

end

But like i said, we need a world model for the flashlight, the doom player model is fine, any modelers out there, that want to take this task up?

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Quote from: Silver Knight But like i said, we need a world model for the flashlight, the doom player model is fine, any modelers out there, that want to take this task up?


Link to model please? unless you preffer a stunstick? :P

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Quote from: Silver Knight Hello Wally, thankyou for your suggestion, i planned on implementing this, but the trouble is, finding a world model, theres a player model, but without the world model it seems pretty useless, if you can find a decent world model, id consider implementing this!

Searching threw Doom 3 Archives right now ill pm you with what i find

Unfortuanetly, i have not been successful in finding the w_flashlight model. So ill make one, To milkshape! Im just gunna use the w_model and edit out the hand. ill do it tomorrow im tired


Needs DoorStool, Prop Protection on the server.

Also could there be a Faction Territory claiming? like you have to apply for a reserved faction territory on the map. That would get rid of Freedomers building on Duty territory.


Appreciated, Tunddruff, we could do with modellers !

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Quote from: Fragger21 http://www.garrysmod.org/downloads/?a=view&id=57249

YES PL0X.

Maybe swap around some models?

Hmm perhaps, theres already a medipack system though.

Quote from: Fragger21 Needs DoorStool, Prop Protection on the server.

No to the prop protection, weld it if you don't want people to move it, and it's possible that we may use the doorstool.

Also could there be a Faction Territory claiming? like you have to apply for a reserved faction territory on the map. That would get rid of Freedomers building on Duty territory.

Good idea, ill put together something.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Well im kinda newb at modeling, and i need to install MDL decompiler, and i need a DLL for that, plus this

Radiation Sign Model
http://garrysmod.org/downloads/?a=view&id=51342

Considering i killed i think 6 people with Anomalies (Thx Silver), this will help get my point across

And can someone get Artifacts in it. Im looking around theZoneRP.net, and the pics are there. But the Server doesnt have it... would make my anomaly watching much more... fun...


EDIT 1 (At 4:48 Pm) Well i figured out Milkshape enough to get the flashlight ... after about 10 minutes of TRYING to delete the Vertexes by hand i found a group thing that had the Hand, flashlight Bulb (Light effect), and 2 other Light effect.

Deleted them. Done. Now to Recompile and post somewhere... To the Source SDK!


EDIT 2 (5:28PM) GOD DAMIT CANNONFODDER's Studio Compiler DO WHAT I WANT! I dont want to export! Import damit!

I would suggest more admins that are active, and know all the flag letters.
This is because there arent very many admins on the server and they cant keep up with the influx of new
people.

Sorry just kinda weirded out by the lack of admins on the server.

Quote from: Tunddruff Well im kinda newb at modeling, and i need to install MDL decompiler, and i need a DLL for that, plus this

Radiation Sign Model
http://garrysmod.org/downloads/?a=view&id=51342

Considering i killed i think 6 people with Anomalies (Thx Silver), this will help get my point across

And can someone get Artifacts in it. Im looking around theZoneRP.net, and the pics are there. But the Server doesnt have it... would make my anomaly watching much more... fun...


EDIT 1 (At 4:48 Pm) Well i figured out Milkshape enough to get the flashlight ... after about 10 minutes of TRYING to delete the Vertexes by hand i found a group thing that had the Hand, flashlight Bulb (Light effect), and 2 other Light effect.

Deleted them. Done. Now to Recompile and post somewhere... To the Source SDK!


EDIT 2 (5:28PM) GOD DAMIT CANNONFODDER's Studio Compiler DO WHAT I WANT! I dont want to export! Import damit!

Nice find !, your right i checked through all the signs, ant their weren't ant, so im adding this right away, the file size is great!

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

Quote from: wallyroberto I would suggest more admins that are active, and know all the flag letters.
This is because there arent very many admins on the server and they cant keep up with the influx of new
people.

Sorry just kinda weirded out by the lack of admins on the server.
Quote from: wallyroberto I would suggest more admins that are active, and know all the flag letters.
This is because there arent very many admins on the server and they cant keep up with the influx of new
people.

Sorry just kinda weirded out by the lack of admins on the server.

We are still in the process of forming the Admin Team, so far the only trial admin is crow.

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

OK! i suggested this in game... and im re-joining right now, but the alcohol should give some sort of effect, i made one myself using the running water effect.

I enabled that and set the reflection between 0.01 and 0.001 to blur things and make them move, as such, try it in game, or add it.^.^ and i just need to compile the model and its done k silver ^.^

Question: Are knives and grenades included? If not, where'd they go? After all, the first one is probably the most essential survival item around...