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Title: S.T.A.L.K.E.R. RP Suggestions
Post by: Who Dares Wins on 30-11-2008
Got a map to suggest? New content? Post your suggest here.
Title: Re: Suggestions Thread
Post by: Locke on 30-11-2008
I would suggest this:

A flashlight that needs to purchased for a modest price, and has a recharchable battery.

It would also come in two types, one is a type that needs to be equipped, and holstered.

The other is a helmet attached one, that is more expensive.

Heres the link to the first on mentioned

http://www.garrysmod.org/downloads/?a=view&id=16212 (http://www.garrysmod.org/downloads/?a=view&id=16212)
Title: Re: Suggestions Thread
Post by: Silver Knight on 30-11-2008
Quote from: wallyroberto I would suggest this:

A flashlight that needs to purchased for a modest price, and has a recharchable battery.

It would also come in two types, one is a type that needs to be equipped, and holstered.

The other is a helmet attached one, that is more expensive.

Heres the link to the first on mentioned

http://www.garrysmod.org/downloads/?a=view&id=16212 (http://www.garrysmod.org/downloads/?a=view&id=16212)

Hello Wally, thankyou for your suggestion, i planned on implementing this, but the trouble is, finding a world model, theres a player model, but without the world model it seems pretty useless, if you can find a decent world model, id consider implementing this!
Title: Re: Suggestions Thread
Post by: Keyblockor on 30-11-2008
OVERFLOW OF COMMENTS


Limited Sprint - To be realistic, recharges overtime, goes down after 10 seconds (Optional ) Higher armor = slower sprint, (Optional) every 1 hp gone = 2 sprint deducted, so you run less.


Shown HP Onscreen - so we don't need to press F3 all the time.


Bleeding - High chances of bleeding, the higher the armor, the lower chance of bleeding to occur, starting at 5% for the newbies.


Bandages - counteracts bleeding, bought at low prices sold at low prices.


Incapacitated - IF shot by a pistol or having very high armor, you have a low chance to become incapacitated, in this time, there will be a small amount of time before you bleed out (die) unless bandaged up, this allows rival factions for more passive rp


Jamming - 2% chance every fired shot, that it will jam, the ammo will go to an instant 0 and reloaded COULD take another animation from reloading to get it out.



Title: Re: Suggestions Thread
Post by: Silver Knight on 30-11-2008
Quote from: Keyblockor OVERFLOW OF COMMENTS


Limited Sprint - To be realistic, recharges overtime, goes down after 10 seconds (Optional ) Higher armor = slower sprint, (Optional) every 1 hp gone = 2 sprint deducted, so you run less.


Shown HP Onscreen - so we don't need to press F3 all the time.


Bleeding - High chances of bleeding, the higher the armor, the lower chance of bleeding to occur, starting at 5% for the newbies.


Bandages - counteracts bleeding, bought at low prices sold at low prices.


Incapacitated - IF shot by a pistol or having very high armor, you have a low chance to become incapacitated, in this time, there will be a small amount of time before you bleed out (die) unless bandaged up, this allows rival factions for more passive rp


Jamming - 2% chance every fired shot, that it will jam, the ammo will go to an instant 0 and reloaded COULD take another animation from reloading to get it out.





Limited sprinting is a good idea, but how to add it into the game, that would be the problem.

I was thinking about a post effect system, where depending on how hurt you are, the redder the screen is (blood splattered)

To go with the above suggestion, bleeding is a great idea.

Bandages could work, but how much would you say it should cost?

Also a good idea, perhaps the player falls on the floor, only a team mate can revive them, or they die.

Jamming is also a good idea, but incorporating something like that could be difficult, if you have played farcry, maybe we could design a weapon durability system.

All your your idea's are fairly good, keep them up, i will consider them when the development team gets together.
Title: Re: Suggestions Thread
Post by: zer0 on 01-12-2008
Quote from: Silver Knight Also a good idea, perhaps the player falls on the floor, only a team mate can revive them, or they die.


Basically,you use it on a dead guy,(His ragdoll , got 20 secs to do this,before deathtimer runs out )
And it spawns him with 10 health,where the ragdoll was left. Just save this as a lua file and put into the items folder

ITEM.Name = "Scientific First Aid Kit";
ITEM.Class = "firstaidkit";
ITEM.Description = "Revive a downed teammate";
ITEM.Model = "models/Items/healthkit.mdl";
ITEM.Purchaseable = true;
ITEM.Price = 250;
ITEM.ItemGroup = 4;

function ITEM:Drop(ply)

end

function ITEM:Pickup(ply)

   self:Remove();

end

function ITEM:UseItem(ply)
   
   local possible = {};
   
   -- Find the target
   for k, v in pairs(ents.FindInSphere(self:GetPos(), 10)) do
   
      if(v != nil and v:IsValid() and v:IsPlayer() and v != ply) then
      
         table.insert(possible, v);
         
      elseif(v != nil and v:IsValid() and v:GetClass() == "prop_ragdoll" and v.isdeathdoll and v.ply:GetNWInt("deathmode") == 1 and v.ply != ply) then
      
         -- This is what makes 'revival' possible, and makes deathmode have a purpose.
         
         v.ply:Spawn();
         v.ply:SetHealth(15);
         v.ply:SetPos(v:GetPos());
         ply:ConCommand("/me revives " .. v.ply:Nick());
         self:Remove();
         v:Remove();
         return;
         
      end
      
   end
   
   if(#possible > 1) then
   
      return;
      
   elseif(#possible == 0) then
      return;
      
   end
   
   possible[1]:SetHealth(math.Clamp(possible[1]:Health() + 10, 0, possible[1]:MaxHealth()));
   ply:ConCommand("say /me heals " .. possible[1]:Nick());
   self:Remove();

end
Title: Re: Suggestions Thread
Post by: zer0 on 01-12-2008
Quoteauthor=Keyblockor link=topic=151.msg647#msg647 date=1228096961

Shown HP Onscreen - so we don't need to press F3 all the time.


All custom huds work with cakescript(display ammo N health) So maybe we could put one in the gamemode? =O
Title: Re: Suggestions Thread
Post by: Tea on 01-12-2008
Heres a few

- New radio system, possibly can be sold as an item? private frequencys.

- Jamming, maybe a script that randomly selects a time to jam, but it wouldnt need any new animations, maybe it just clicks when it jams for a few seconds, then you can shoot again.

- REAL artifacts (An actual item you can pick up), yes pl0x.

- PDA item, you could just insert that somewhere in the F1 - F4 tabs.
Title: Re: Suggestions Thread
Post by: zer0 on 01-12-2008
Quoteauthor=Fragger21 link=topic=151.msg690#msg690 date=1228141258]
Heres a few

REAL artifacts (An actual item you can pick up), yes pl0x.


A example of a simple yet pick uppable and usable artifact.That doesnt remove itself when used.Sets players health to 400. (So it raises it like the meathchunk does.)



ITEM.Name = "Meatchunk";
ITEM.Class = "meatchunk";
ITEM.Description = "Manufactured by the Whirligig anomaly. Causes increased cell growth. On the other hand, the newly formed cells are much more receptive to the effects of physical uranium. The artifact doesn't show up very often, but it's hard to call it rare.";
ITEM.Model = "models/srp/items/art_meatchunk.mdl";
ITEM.Purchaseable = true;
ITEM.Price = 25000;
ITEM.ItemGroup = 1;

function ITEM:Drop(ply)

end

function ITEM:Pickup(ply)

   self:Remove();

end

function ITEM:UseItem(ply)

   ply:SetHealth(math.Clamp(ply:Health() + 400, 0, ply:MaxHealth(400)));

end
Title: Re: Suggestions Thread
Post by: zer0 on 01-12-2008
Quote from: wallyroberto I would suggest this:

A flashlight that needs to purchased for a modest price, and has a recharchable battery.

It would also come in two types, one is a type that needs to be equipped, and holstered.

The other is a helmet attached one, that is more expensive.

Heres the link to the first on mentioned

http://www.garrysmod.org/downloads/?a=view&id=16212 (http://www.garrysmod.org/downloads/?a=view&id=16212)


Really simple to add,tho we need a world model.


ITEM.Name = "Flashlight";
ITEM.Class = "flight";
ITEM.Description = "A flashlight...";
ITEM.Model = "MODEL PATH HEREl";
ITEM.Purchaseable = true;
ITEM.Price = 100;
ITEM.ItemGroup = 5;

function ITEM:Drop(ply)

end

function ITEM:Pickup(ply)

   self:Remove();

end

function ITEM:UseItem(ply)

   ply:Give("flashligh tswep name goes here");

end
Title: Re: Suggestions Thread
Post by: Silver Knight on 01-12-2008
But like i said, we need a world model for the flashlight, the doom player model is fine, any modelers out there, that want to take this task up?
Title: Re: Suggestions Thread
Post by: zer0 on 01-12-2008
Quote from: Silver Knight But like i said, we need a world model for the flashlight, the doom player model is fine, any modelers out there, that want to take this task up?

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg82.imageshack.us%2Fimg82%2F4999%2Ftaskulamppufc6.jpg&hash=e9c478fba8f23f0b56549eeaaf7ef9ca4cfc556d)
Title: Re: Suggestions Thread
Post by: Silver Knight on 01-12-2008
Link to model please? unless you preffer a stunstick? :P
Title: Re: Suggestions Thread
Post by: Tunddruff on 01-12-2008
Quote from: Silver Knight Hello Wally, thankyou for your suggestion, i planned on implementing this, but the trouble is, finding a world model, theres a player model, but without the world model it seems pretty useless, if you can find a decent world model, id consider implementing this!

Searching threw Doom 3 Archives right now ill pm you with what i find
Title: Re: Suggestions Thread
Post by: Tunddruff on 01-12-2008
Unfortuanetly, i have not been successful in finding the w_flashlight model. So ill make one, To milkshape! Im just gunna use the w_model and edit out the hand. ill do it tomorrow im tired
Title: Re: Suggestions Thread
Post by: Tea on 01-12-2008
http://www.garrysmod.org/downloads/?a=view&id=57249 (http://www.garrysmod.org/downloads/?a=view&id=57249)

YES PL0X.

Maybe swap around some models?
Title: Re: Suggestions Thread
Post by: Tea on 02-12-2008
Needs DoorStool, Prop Protection on the server.

Also could there be a Faction Territory claiming? like you have to apply for a reserved faction territory on the map. That would get rid of Freedomers building on Duty territory.
Title: Re: Suggestions Thread
Post by: Silver Knight on 02-12-2008
Appreciated, Tunddruff, we could do with modellers !
Title: Re: Suggestions Thread
Post by: Silver Knight on 02-12-2008
Quote from: Fragger21 http://www.garrysmod.org/downloads/?a=view&id=57249 (http://www.garrysmod.org/downloads/?a=view&id=57249)

YES PL0X.

Maybe swap around some models?

Hmm perhaps, theres already a medipack system though.

Quote from: Fragger21 Needs DoorStool, Prop Protection on the server.

No to the prop protection, weld it if you don't want people to move it, and it's possible that we may use the doorstool.

Also could there be a Faction Territory claiming? like you have to apply for a reserved faction territory on the map. That would get rid of Freedomers building on Duty territory.

Good idea, ill put together something.
Title: Re: Suggestions Thread
Post by: Tunddruff on 02-12-2008
Well im kinda newb at modeling, and i need to install MDL decompiler, and i need a DLL for that, plus this

Radiation Sign Model
http://garrysmod.org/downloads/?a=view&id=51342 (http://garrysmod.org/downloads/?a=view&id=51342)

Considering i killed i think 6 people with Anomalies (Thx Silver), this will help get my point across

And can someone get Artifacts in it. Im looking around theZoneRP.net, and the pics are there. But the Server doesnt have it... would make my anomaly watching much more... fun...


EDIT 1 (At 4:48 Pm) Well i figured out Milkshape enough to get the flashlight ... after about 10 minutes of TRYING to delete the Vertexes by hand i found a group thing that had the Hand, flashlight Bulb (Light effect), and 2 other Light effect.

Deleted them. Done. Now to Recompile and post somewhere... To the Source SDK!


EDIT 2 (5:28PM) GOD DAMIT CANNONFODDER's Studio Compiler DO WHAT I WANT! I dont want to export! Import damit!
Title: Re: Suggestions Thread
Post by: Locke on 02-12-2008
I would suggest more admins that are active, and know all the flag letters.
This is because there arent very many admins on the server and they cant keep up with the influx of new
people.

Sorry just kinda weirded out by the lack of admins on the server.
Title: Re: Suggestions Thread
Post by: Silver Knight on 02-12-2008
Quote from: Tunddruff Well im kinda newb at modeling, and i need to install MDL decompiler, and i need a DLL for that, plus this

Radiation Sign Model
http://garrysmod.org/downloads/?a=view&id=51342 (http://garrysmod.org/downloads/?a=view&id=51342)

Considering i killed i think 6 people with Anomalies (Thx Silver), this will help get my point across

And can someone get Artifacts in it. Im looking around theZoneRP.net, and the pics are there. But the Server doesnt have it... would make my anomaly watching much more... fun...


EDIT 1 (At 4:48 Pm) Well i figured out Milkshape enough to get the flashlight ... after about 10 minutes of TRYING to delete the Vertexes by hand i found a group thing that had the Hand, flashlight Bulb (Light effect), and 2 other Light effect.

Deleted them. Done. Now to Recompile and post somewhere... To the Source SDK!


EDIT 2 (5:28PM) GOD DAMIT CANNONFODDER's Studio Compiler DO WHAT I WANT! I dont want to export! Import damit!

Nice find !, your right i checked through all the signs, ant their weren't ant, so im adding this right away, the file size is great!
Title: Re: Suggestions Thread
Post by: Silver Knight on 02-12-2008
Quote from: wallyroberto I would suggest more admins that are active, and know all the flag letters.
This is because there arent very many admins on the server and they cant keep up with the influx of new
people.

Sorry just kinda weirded out by the lack of admins on the server.
Quote from: wallyroberto I would suggest more admins that are active, and know all the flag letters.
This is because there arent very many admins on the server and they cant keep up with the influx of new
people.

Sorry just kinda weirded out by the lack of admins on the server.

We are still in the process of forming the Admin Team, so far the only trial admin is crow.
Title: Re: Suggestions Thread
Post by: Tunddruff on 03-12-2008
OK! i suggested this in game... and im re-joining right now, but the alcohol should give some sort of effect, i made one myself using the running water effect.

I enabled that and set the reflection between 0.01 and 0.001 to blur things and make them move, as such, try it in game, or add it.^.^ and i just need to compile the model and its done k silver ^.^
Title: Re: Suggestions Thread
Post by: MikeyTWolf on 05-12-2008
Question: Are knives and grenades included? If not, where'd they go? After all, the first one is probably the most essential survival item around...
Title: Re: Suggestions Thread
Post by: Tunddruff on 05-12-2008
Freedom have knifes, you cant drop them though.
Title: Re: Suggestions Thread
Post by: MikeyTWolf on 05-12-2008
Quote from: Tunddruff Freedom have knifes, you cant drop them though.

Checked: Everyone in a faction seems to have knives. And since you can't drop them, you can't buy them.

Grenades are nowhere to be seen though.
Title: Re: Suggestions Thread
Post by: Tunddruff on 05-12-2008
Ya, cause if them gave them to basic Stalkers everyone would Minge or try to capture places... or be Monolith and CLAIM the Freedom base that i built then when i walk near SHOOT me without saying a word, AND Mad3... geezz... Oh well they are dead... no one talks my base...
Title: Re: Suggestions Thread
Post by: Dom on 08-12-2008
I suggest some kind of PM system but you can only PM if you have a certain item like a phone or PDA or something.
Title: Re: Suggestions Thread
Post by: MikeyTWolf on 08-12-2008
Quote from: Dom I suggest some kind of PM system but you can only PM if you have a certain item like a phone or PDA or something.

There's already a mobile phone model used by Gmod. That could work, since it's in the not so far future.

But a PDA would easily be better, hands down.
Title: Re: Suggestions Thread
Post by: Locke on 08-12-2008
About Suits:

You need to be able to take it off
Only one person can use it, but several times
Suits need to be saved and not lost in inventory

ANOTHER NOTE

The inventory losing glitch is stupid and ...stupid. It needs to be fixed top priority.
Title: Re: Suggestions Thread
Post by: MooseCow on 09-12-2008
This ones about the mercenary faction.

You should NOT make the merc's go in groups, some of us RP better with just ourselves due to the fact that lack of good rpers (Which caused the division of the mercenary faction) were the main cause of this
problem. Its because as a whole group of mercs THEY FAIL TOGETHER! LOL!

I'm not saying get rid of mercs I just think it would be right to keep the main flag and let them roleplay the general merc role, in a forum group or just alone ICly.

Just a suggestion :/

Title: Re: Suggestions Thread
Post by: Rohok on 10-12-2008
I found it kind of lame that we couldn't Role Play freelance Merc's. Maybe that should be looked at. A mercenary is someone who typically only performs duties if they get paid. So really, anybody can be a mercenary, and you wouldn't need to apply for the faction to be one. I made my title "Freelance" after someone said "You can't be a freelance mercenary". So now I'm just a mercenary, without the title. Lmfao.

No one has even said anything. It's like someone's idea of the definition of mercenary was severely warped by the game STALKER, which I suppose isn't necessarily a bad thing. Technically, when you take missions from bartenders and get paid, you're a mercenary. *Shrug* Obviously, there's going to be organized groups of mercenaries hired to go in and fight god knows what, but I'm sure there has to be solo-mercs as well.

So my suggestion:

Allow people to RP solo-mercenaries and solo-scientists. It seems that people's Role Play creativity is severely limited by these factions.
Title: Re: Suggestions Thread
Post by: Silver Knight on 10-12-2008
Quote from: Rohok I found it kind of lame that we couldn't Role Play freelance Merc's. Maybe that should be looked at. A mercenary is someone who typically only performs duties if they get paid. So really, anybody can be a mercenary, and you wouldn't need to apply for the faction to be one. I made my title "Freelance" after someone said "You can't be a freelance mercenary". So now I'm just a mercenary, without the title. Lmfao.

No one has even said anything. It's like someone's idea of the definition of mercenary was severely warped by the game STALKER, which I suppose isn't necessarily a bad thing. Technically, when you take missions from bartenders and get paid, you're a mercenary. *Shrug* Obviously, there's going to be organized groups of mercenaries hired to go in and fight god knows what, but I'm sure there has to be solo-mercs as well.

So my suggestion:

Allow people to RP solo-mercenaries and solo-scientists. It seems that people's Role Play creativity is severely limited by these factions.

I wasn't aware yuo couldn't roleplay as a freelance merc, the apps exist becuase of the fact that they spawn with guns.
Title: Re: Suggestions Thread
Post by: Rohok on 10-12-2008
Well, I have been told before to remove the "Merc" or "Mercenary" in my title. Same with Ecologist, or Scientist. I think it's silly, but meh.

Another thing I'd like to "suggest" is to maybe allow multi-factioning. Disallowing it suggests DM. The majority of RP servers do allow multi-factioning on separate characters. There's so many factions that appeal to me, and it's hard to just choose one to RP as. Sometimes, when you can't choose between them, the best option is to join all of them. Anyway, just an idea. I was very disappointed when I found out I couldn't join DUTY, Merc's, AND Military, and maybe Ecologist. =P

Also... another suggestion I have is to make it harder to get larger weapons, but make everyone start out (Or make it easy to get) a Makarov. I think that way, we'll maintain the logic in nobody entering the "Zone" unarmed, and also make it harder for people to DM like mad for weapons.

Just throwing some things out there that I had been thinking about.
Title: Re: Suggestions Thread
Post by: Turnkey on 10-12-2008
This are some Stalker Materials

part 1  http://garrysmod.org/downloads/?a=view&id=18775 (http://garrysmod.org/downloads/?a=view&id=18775)
part2  http://garrysmod.org/downloads/?a=view&id=18781 (http://garrysmod.org/downloads/?a=view&id=18781)
Title: Re: Suggestions Thread
Post by: Bagelz on 12-12-2008
Well there a few things at the moment that are MUST haves, seriously. Stalker is not Stalker without these.
RANDOM ITEM STASHES. Nobody cares if its a piece of bread, to a pistol, to a rifle! As long as they are random and they happen, this brings the server one step closer to a real Stalker RP.

RANDOM ARTIFACTS. Stalker is not Stalker without this. The game would not be Stalker without random ones either.

NPC Barkeep. While this isn't necessary, it would really help. Would keep alot of players on the server, and bring the server yet ANOTHER step closer to a true Stalker RP.

RANDOM NPC enemies. I'm not talking waves and waves of enemies, maybe just a few once in awhile.

Trust me, out of all the stalker roleplayes I've seen, these are the most neccesary and needed things. If someone here could manage to implement these, you'd have fucking flocks of players by the day joining....And actually staying. But please at least take one of these things into consideration. I'm sure many other players would enjoy this as well.
Title: Re: Suggestions Thread
Post by: Royz on 12-12-2008
Quote from: Bagelz Well there a few things at the moment that are MUST haves, seriously. Stalker is not Stalker without these.
RANDOM ITEM STASHES. Nobody cares if its a piece of bread, to a pistol, to a rifle! As long as they are random and they happen, this brings the server one step closer to a real Stalker RP.

RANDOM ARTIFACTS. Stalker is not Stalker without this. The game would not be Stalker without random ones either.

NPC Barkeep. While this isn't necessary, it would really help. Would keep alot of players on the server, and bring the server yet ANOTHER step closer to a true Stalker RP.

RANDOM NPC enemies. I'm not talking waves and waves of enemies, maybe just a few once in awhile.

Trust me, out of all the stalker roleplayes I've seen, these are the most neccesary and needed things. If someone here could manage to implement these, you'd have fucking flocks of players by the day joining....And actually staying.  But please at least take one of these things into consideration. I'm sure many other players would enjoy this as well.

2nd this
Title: Re: Suggestions Thread
Post by: Caboose on 12-12-2008
Hey i was think you could use stalker mutant npc's and place them to spawn at random around the map...and every once and a while have an event where a mass of em attack a base or town.
Title: Re: Suggestions Thread
Post by: Locke on 14-12-2008
Quote from: Yuri Fedorov Honestly, the simplest solution to this problem is finding a way to make guns not drop when someone dies. Then it would remove the incentive to randomly kill someone because they have an AK and you have a Makarov (or whatever.)

Another, more complex solution that would require scripting is to have the gun last a certain # of deaths, with the better gun lasting more deaths. A Makarov might last 1 death. A G36c might last 8, for example.

Genius Idea, needs to be implemented
Title: Re: Suggestions Thread
Post by: Fluffy on 14-12-2008
a good map could be gm_aftermath_rc1
Huge map
Several areas for factions
Stalker Atmosphere
Title: Re: Suggestions Thread
Post by: Tunddruff on 15-12-2008
Quote from: MajorFluffy: 5th fleet a good map could be gm_aftermath_rc1
Huge map
Several areas for factions
Stalker Atmosphere

Im sure Silver will agree but untill there are some Vehicles that map is just too big! I thought the same thing Fluffy, i did, try walking from the gas station to the Village... enjoy your 10 minutes
Title: Re: Suggestions Thread
Post by: sturmeh on 16-12-2008
Suggestions:

Implement tracking ( to determine origin of items/props ) if a weapon is created on player spawn, that player should NOT drop that weapon upon death, also should not be able to drop it at all.

Loose RU on death, the amount of RU you loose is based on the amount of RU you have and the value of your currently equipped items. This would only work if salaries work. ( Note this is not DROP RU, it is LOOSE RU, this compensates for any RU that the admins inject into the system. )

Teleporting for Barkeeps, they need to visit distant points on the map frequently in order to create missions, or maintain them, since giving a normal player noclip is not feasible, they should be able to create teleport points, where they can move between when nobody is watching. ( Would be out of RP if people saw. )

Self colour tool, or invis sweps. Merc's, DUTY, Freedom should be able to become translucent and Bloodsuckers invisible without having to rely on someone else's colour tool. This would be achieved by holding out a "invisible swep" so that you cannot abuse your position whilst hard to see. ( Bloodsuckers exempt? )
Title: Re: Suggestions Thread
Post by: Who Dares Wins on 16-12-2008
Quote from: Rohok Well, I have been told before to remove the "Merc" or "Mercenary" in my title. Same with Ecologist, or Scientist. I think it's silly, but meh.

Freelance Mercs can be roleplayed without the Flags (I mean look at Scar in Clear Sky), the Applications are for the groups with the flags.
Title: Re: Suggestions Thread
Post by: Bagelz on 16-12-2008
Quote from: MajorFluffy: 5th fleet a good map could be gm_aftermath_rc1
Huge map
Several areas for factions
Stalker Atmosphere


EPic failure map. It's a freaking parking lot...
Title: Re: Suggestions Thread
Post by: PirateX on 16-12-2008
Not sure if these are implented but here

http://www.garrysmod.org/downloads/?a=view&id=47926 (http://www.garrysmod.org/downloads/?a=view&id=47926)
http://www.garrysmod.org/downloads/?a=view&id=31132 (http://www.garrysmod.org/downloads/?a=view&id=31132) (Make this drivable)
http://www.garrysmod.org/downloads/?a=view&id=18775 (http://www.garrysmod.org/downloads/?a=view&id=18775)
Title: Re: Suggestions Thread
Post by: Dom on 19-12-2008
Quote from: PirateX http://www.garrysmod.org/downloads/?a=view&id=47926 (http://www.garrysmod.org/downloads/?a=view&id=47926)

http://www.garrysmod.org/downloads/?a=view&id=31132 (http://www.garrysmod.org/downloads/?a=view&id=31132)

http://www.garrysmod.org/downloads/?a=view&id=18775 (http://www.garrysmod.org/downloads/?a=view&id=18775)


These would prove quite useful, not sure about the car though, could cause some problems.
Title: Re: Suggestions Thread
Post by: Tunddruff on 22-12-2008
A Bulletin board system for factions so you wouldnt have to say something to them on the forums, this goes hand in hand with the PDA system.
Title: Re: Suggestions Thread
Post by: Urho on 24-12-2008
-Enterable Chairs, extremely useful for roleplaying http://www.garrysmod.org/downloads/?a=view&id=37419 (http://www.garrysmod.org/downloads/?a=view&id=37419)
Seriously, allow people to spawn these and we'll have even better times with rp'ing.

No more crouching on top of an chair prop, pretending to be sitting on it
Title: Re: Suggestions Thread
Post by: Fluffy on 28-12-2008
http://www.garrysmod.org/downloads/?a=view&id=57642 (http://www.garrysmod.org/downloads/?a=view&id=57642)
I'm not talking about all the NPC's in here, Theres a bloodsucker and a snork in there that work great and might want to add, they come with spawnpoints as well :D
Title: Re: Suggestions Thread
Post by: Creeding on 29-12-2008
http://www.garrysmod.org/downloads/?a=view&id=55901 (http://www.garrysmod.org/downloads/?a=view&id=55901)
Fists...they would replace the hands but you can toggle them to aggressive and passive,there a must in my opinion.

having to type up a fisticuffs fight is quite tedious at times and even the noobist of loners need some kind of protection,so i think around changeing it to 2 damage would be enough and it would be useless against say 20% or more armour. admins could take the use of the fists away is the player is mindgeing and somehow dming with them maybe?
Title: Re: Suggestions Thread
Post by: Silver Knight on 29-12-2008
Quote from: PirateX Not sure if these are implented but here

http://www.garrysmod.org/downloads/?a=view&id=47926 (http://www.garrysmod.org/downloads/?a=view&id=47926)
http://www.garrysmod.org/downloads/?a=view&id=31132 (http://www.garrysmod.org/downloads/?a=view&id=31132) (Make this drivable)
http://www.garrysmod.org/downloads/?a=view&id=18775 (http://www.garrysmod.org/downloads/?a=view&id=18775)


I will add this later in npc format, altho it will be hard to actually make it a decent npc, considering the snorks nature.

I will be adding a vehicle system some time in the future, the problems with it, is that you cannot grabs someone out of the car and you can drive forever, with no need of fuel, when you crash, nothing happens either, the valve system sucks for stalker. Im sure we could use those textures.
Quote from: Tunddruff A Bulletin board system for factions so you wouldnt have to say something to them on the forums, this goes hand in hand with the PDA system.

Im considering replacing the ic forums with a blogging system.



Title: Re: Suggestions Thread
Post by: Silver Knight on 29-12-2008
Quote from: Vityaz Radio Item, for people to buy. I was tired of my faction members not having flags and needing to /bc *RE*

Less Mercs.

I agree with the less mercs.
Quote from: Urho -Enterable Chairs, extremely useful for roleplaying http://www.garrysmod.org/downloads/?a=view&id=37419 (http://www.garrysmod.org/downloads/?a=view&id=37419)
Seriously, allow people to spawn these and we'll have even better times with rp'ing.

No more crouching on top of an chair prop, pretending to be sitting on it

Another idea i am planning to add sometime in the future.
Quote from: MajorFluffy: 5th fleet http://www.garrysmod.org/downloads/?a=view&id=57642 (http://www.garrysmod.org/downloads/?a=view&id=57642)
I'm not talking about all the NPC's in here, Theres a bloodsucker and a snork in there that work great and might want to add, they come with spawnpoints as well :D

Of course.
Quote from: Creeding http://www.garrysmod.org/downloads/?a=view&id=55901 (http://www.garrysmod.org/downloads/?a=view&id=55901)
Fists...they would replace the hands but you can toggle them to aggressive and passive,there a must in my opinion.

having to type up a fisticuffs fight is quite tedious at times and even the noobist of loners need some kind of protection,so i think around changeing it to 2 damage would be enough and it would be useless against say 20% or more armour. admins could take the use of the fists away is the player is mindgeing and somehow dming with them maybe?


Seems like a perfect way to minge.
Title: Re: Suggestions Thread
Post by: Plunger on 01-01-2009
Well, This is probably going to cause an uproar, but take the physics gun away from players without tool trust. It seems like only bad comes from the minges and physic guns. They always grab helicopters and other vehicles killing everyone in it. They use it to bypass gates, checkpoints, and other stuff that isn't meant to be passed. This will encourage players to play the game longer to reach the one month requirement for tool trust.

The minges will still get gravity guns though so they are able to pick up artifacts and other non-frozen small props. If it's frozen its most likely frozen for a reason.

If you think the tool trust requirement is to much then there can be a Physics Trust thread for those interested in using the physics gun which requires at least a two weeks playtime.

Just some ideas.
Title: Re: Suggestions Thread
Post by: Nines on 02-01-2009
Quote from: Plunger Well, This is probably going to cause an uproar, but take the physics gun away from players without tool trust. It seems like only bad comes from the minges and physic guns. They always grab helicopters and other vehicles killing everyone in it. They use it to bypass gates, checkpoints, and other stuff that isn't meant to be passed. This will encourage players to play the game longer to reach the one month requirement for tool trust.

The minges will still get gravity guns though so they are able to pick up artifacts and other non-frozen small props. If it's frozen its most likely frozen for a reason.

If you think the tool trust requirement is to much then there can be a Physics Trust thread for those interested in using the physics gun which requires at least a two weeks playtime.

Just some ideas.


EXCELLENT, I agree with this, I mean, why would they need to phys something other than to minge? You can't spawn props, so theres no reason.
Title: Re: Suggestions Thread
Post by: mrd on 02-01-2009
Quote from: Nines
Quote from: Plunger Well, This is probably going to cause an uproar, but take the physics gun away from players without tool trust. It seems like only bad comes from the minges and physic guns. They always grab helicopters and other vehicles killing everyone in it. They use it to bypass gates, checkpoints, and other stuff that isn't meant to be passed. This will encourage players to play the game longer to reach the one month requirement for tool trust.

The minges will still get gravity guns though so they are able to pick up artifacts and other non-frozen small props. If it's frozen its most likely frozen for a reason.

If you think the tool trust requirement is to much then there can be a Physics Trust thread for those interested in using the physics gun which requires at least a two weeks playtime.

Just some ideas.


EXCELLENT, I agree with this, I mean, why would they need to phys something other than to minge? You can't spawn props, so theres no reason.
I completely agree with this. All new players do is minge with them.
Title: Re: Suggestions Thread
Post by: Wiggles on 02-01-2009
Quote from: Molested Rubber Ducky
Quote from: Nines
Quote from: Plunger Well, This is probably going to cause an uproar, but take the physics gun away from players without tool trust. It seems like only bad comes from the minges and physic guns. They always grab helicopters and other vehicles killing everyone in it. They use it to bypass gates, checkpoints, and other stuff that isn't meant to be passed. This will encourage players to play the game longer to reach the one month requirement for tool trust.

The minges will still get gravity guns though so they are able to pick up artifacts and other non-frozen small props. If it's frozen its most likely frozen for a reason.

If you think the tool trust requirement is to much then there can be a Physics Trust thread for those interested in using the physics gun which requires at least a two weeks playtime.

Just some ideas.


EXCELLENT, I agree with this, I mean, why would they need to phys something other than to minge? You can't spawn props, so theres no reason.
I completely agree with this. All new players do is minge with them.

Absolutely agree with this, great idea.
Title: Re: Suggestions Thread
Post by: Dom on 03-01-2009
Quote from: wiggles
Quote from: Molested Rubber Ducky
Quote from: Nines
Quote from: Plunger Well, This is probably going to cause an uproar, but take the physics gun away from players without tool trust. It seems like only bad comes from the minges and physic guns. They always grab helicopters and other vehicles killing everyone in it. They use it to bypass gates, checkpoints, and other stuff that isn't meant to be passed. This will encourage players to play the game longer to reach the one month requirement for tool trust.

The minges will still get gravity guns though so they are able to pick up artifacts and other non-frozen small props. If it's frozen its most likely frozen for a reason.

If you think the tool trust requirement is to much then there can be a Physics Trust thread for those interested in using the physics gun which requires at least a two weeks playtime.

Just some ideas.


EXCELLENT, I agree with this, I mean, why would they need to phys something other than to minge? You can't spawn props, so theres no reason.
I completely agree with this. All new players do is minge with them.

Absolutely agree with this, great idea.

They did this on Shh Roleplay and it worked fantasticly.
Title: Re: Suggestions Thread
Post by: Tea on 04-01-2009
WEAPON APPLICATIONS

- Must be with the server/forums for two weeks

- Must prove you can handle a weapon (Roleplaying with a gun)

- Must have a clean sheet of no DM while spending your two weeks on the server

How this would help:

Lowers weapon DMing

Requires RP skill

Respectable players will dramtically raise in terms of serious - ness

Maybe "No refunds" should be made a rule

Title: Re: Suggestions Thread
Post by: Tea on 04-01-2009
Quote from: Plunger Well, This is probably going to cause an uproar, but take the physics gun away from players without tool trust. It seems like only bad comes from the minges and physic guns. They always grab helicopters and other vehicles killing everyone in it. They use it to bypass gates, checkpoints, and other stuff that isn't meant to be passed. This will encourage players to play the game longer to reach the one month requirement for tool trust.

The minges will still get gravity guns though so they are able to pick up artifacts and other non-frozen small props. If it's frozen its most likely frozen for a reason.

If you think the tool trust requirement is to much then there can be a Physics Trust thread for those interested in using the physics gun which requires at least a two weeks playtime.

Just some ideas.

I support this.
Title: Re: Suggestions Thread
Post by: Cobra on 18-01-2009
Please please Silver remove those new models. They rob the player of rp and they are just well. Terrible. We were just fine with the old models no complaints they had good textures (If you say not go get a new computer cheap) They were just fine I don't understand why there was a need for them to be replaced. Now that we have people with out masks thats great.. You took away the players right to Anon rp behind a mask. These models are just terrible please reconsider on bringing the old ones back for the love of god.
Title: Re: Suggestions Thread
Post by: Sheperd on 18-01-2009
Support. Although I do like the new duty model
Title: Re: Suggestions Thread
Post by: Blake.H on 20-01-2009
Quote from: cobra Please please Silver remove those new models. They rob the player of rp and they are just well. Terrible. We were just fine with the old models no complaints they had good textures (If you say not go get a new computer cheap) They were just fine I don't understand why there was a need for them to be replaced. Now that we have people with out masks thats great.. You took away the players right to Anon rp behind a mask. These models are just terrible please reconsider on bringing the old ones back for the love of god.

I partialy agree. Maby if you gave the Player a chouise between Masked and Unmasked?
Title: Re: Suggestions Thread
Post by: Silver Knight on 20-01-2009
Ask your faction leader, you can buy suits off him.
Title: Re: Suggestions Thread
Post by: Saint Studios on 26-01-2009
Fix the face model for stalkers, the eyes are creepy as hell and the mouth looks weird.
sorry but it is the truth.

Also ability to buy sandbags from the bartender.

Sand bags would be bought as bags of sand and when used in the invantory could be combined to build walls of sandbags for cover.

Also remove the grav gun and add hands to pick up objects that a human could pick up and throw or just pick up and drop because grav gun is anoying.
 Also before I got a bug I had unholstered my fists to find a physgun model that is extended out infront of me, WHAT the hell is going on there? Maybe add containers like in the fallout mod for people to store items. Players start with a knife that can NOT be removed. What idiot would go into the zone with nothing but his fists? But If you do add knifes, ( know factions get them but stalkers don't) Make them real weak like say the faction knifes do 10 dmg then a public player knife does 3-5 dmg.
Title: Re: S.T.A.L.K.E.R. RP Suggestions
Post by: Vengence35 on 16-02-2009
We need a machine gun.

http://garrysmod.org/downloads/?a=view&id=6144 (http://garrysmod.org/downloads/?a=view&id=6144)
Title: Re: S.T.A.L.K.E.R. RP Suggestions
Post by: Creeding on 17-02-2009
For small mili/duty bunkers or guard towers? i think that would be a nice little RP starter..."Theres a gunner in that tower!" "We are pinned down, need assistance!"
_________________________________________________Edit: 17-02-2009_________________________________________________
Leader given only!*
_________________________________________________Edit: 17-02-2009_________________________________________________
Leader given only!*