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DeadFall - Features

Started by Silver Knight, 29-01-2009

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The A.I

The Zombies are fast moving zombies, they will spawn at set locations on a random timer and wander around, once they see a player, they will chase him, one little bite from him, and your done for.

Unique Weapon System

In Deadfall, like STALKER, there is a unique weapon system with different fire modes, but unlike stalker, there will be some actual recoil on the weapons, and working gun sounds !

Quotebreslau: if i cant cheat i dont wanna play
breslau: period


Would make a better DM than RP.

Epic! This server will go to the top :p
Rusty - Returned to the Zone

Interested in seeing how this plays out.

Well one of the questions are, is this going to be any major differences from Zombie Survival And "DEADFALL"

Roleplay is in Deadfall.

Idea: Have a 50 percent chance of getting infected. Zombies don't just bite they claw at you too.

ref_DevCon.smd: david star is the only heir of the ecologist throne
ref_DevCon.smd: house of blake
"Any of you fucking pricks move, and I'll execute every motherfucking last one of ya!"

Thats what we are haveing buddy, exept its 100% and a 1/4 chance working cure....and PK if you die due to infection.
This message may or may not be endorsed by Creeding and he is by no means held to any comments, posts or any of the like made... Oh, and no. I dont like fancy pancy signatures.

So far there is no care I think, Also, If you die from infection you talk to ducky to get your assigned zombie form.

Quote from: Creeding Thats what we are haveing buddy, exept its 100% and a 1/4 chance working cure....and PK if you die due to infection.
Yeah i suppose that makes sence.

ref_DevCon.smd: david star is the only heir of the ecologist throne
ref_DevCon.smd: house of blake
"Any of you fucking pricks move, and I'll execute every motherfucking last one of ya!"