HyperGaming Network

Other Forums => Scrapyard => Topic started by: Silver Knight on 29-01-2009

Title: DeadFall - Features
Post by: Silver Knight on 29-01-2009
The A.I

The Zombies are fast moving zombies, they will spawn at set locations on a random timer and wander around, once they see a player, they will chase him, one little bite from him, and your done for.

Unique Weapon System

In Deadfall, like STALKER, there is a unique weapon system with different fire modes, but unlike stalker, there will be some actual recoil on the weapons, and working gun sounds !
Title: Re: DeadFall - Features
Post by: KingArthur on 29-01-2009
lol awesome...
Title: Re: DeadFall - Features
Post by: mrd on 29-01-2009
Would make a better DM than RP.
Title: Re: DeadFall - Features
Post by: Sickness on 29-01-2009
Epic! This server will go to the top :p
Title: Re: DeadFall - Features
Post by: Psycrowtik03385 on 29-01-2009
Interested in seeing how this plays out.
Title: Re: DeadFall - Features
Post by: Adamant on 31-01-2009
Well one of the questions are, is this going to be any major differences from Zombie Survival And "DEADFALL"
Title: Re: DeadFall - Features
Post by: Wiggles on 31-01-2009
Roleplay is in Deadfall.
Title: Re: DeadFall - Features
Post by: Blake.H on 04-02-2009
Idea: Have a 50 percent chance of getting infected. Zombies don't just bite they claw at you too.
Title: Re: DeadFall - Features
Post by: Creeding on 06-02-2009
Thats what we are haveing buddy, exept its 100% and a 1/4 chance working cure....and PK if you die due to infection.
Title: Re: DeadFall - Features
Post by: Plunger on 06-02-2009
So far there is no care I think, Also, If you die from infection you talk to ducky to get your assigned zombie form.
Title: Re: DeadFall - Features
Post by: Blake.H on 08-02-2009
Quote from: Creeding Thats what we are haveing buddy, exept its 100% and a 1/4 chance working cure....and PK if you die due to infection.
Yeah i suppose that makes sence.