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SRP_Deadfront

Started by KillSlim, 10-08-2009

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10-08-2009 Last Edit: 10-08-2009 by KillSlim
I'm currently making a map for S.t.a.l.k.e.r. Rp, I'll fill you in on the details later. This thread is intended for you to post suggestions for what's going into the map and the map name.
I can't promise that it will look exactly like S.t.a.l.k.e.r. but I will certainly try to give it an authentic S.t.a.l.k.e.r. feel.
(I'll update with screenshots as the map progresses.)

Map Summary:
2 Large sectors. 1 Small sector.

Sector A contents:
Military base.
Train-track and train yard.
Agroprom research institute replica.
Complex sewers. (Ends up in Sector B. Sewers connected to Agroprom.)
One of the three medium bases in the map.

Sectors A and B are connected via the Sewers, and a rail way tunnel.

Sector B contents:
Freedom base replica.
Duty base replica.
X18 level replica.
The garbage / Marsh land. Take your pick!

Sectors B and C are connected via a small tunnel.

Sector C contents:
Ecologist Bunker
Wasteland.

As said earlier, I'll post screenshots when I have them and when I can.
So yeah, add suggestions for what you'd like to see in the map, and suggestiosn for the name of the map.
Thanks.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
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ANOTHER MAP INBOUND

SRP_Detonation

SRP_quarrantine

SRP_Cordon

SRP_ZoneOfDeath

Just some random map name ideas.

Also some map ideas.

Camping village with TU warehouse (where all the traders come and sell stuff)

Military Training Grounds (Some abandoned/ruined buildings with targets inside and wire fencing)

Sucker cave

Hope I helped





It's incredibly rare to see a trader in a place other than a bar.
There is a warehouse in the Military's base, you ban banter with those guys if you'd like to share it.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window

Yeah that was a silly idea anyways, just trying to think of stuff.




Here's the warehouse at the Military base.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
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Military main building, front room.


Military main building, corridor. Ahead : Stairs. Left: Bar.


Military main building, bar.




Military main building, roof. Nice and big for your helicopters.


Military main building, second floor. Multi purpose room.


The long grass self-illuminates 0.o


Train yard, inside.



A train with those mysterious crates ...


Littered crates and those concrete rectangular things. (Military base.)


Farm house. Those floor boards took a long time to make right.



Ruined barn outside.


That's all for now.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window

looks awesome. make like. very tight forests where you can only see 300 inches without having a treebranch in the middle of your sight XD. maybe some hills and cliffs




:O massive mili base.

<3 you killslim




Moving Agroprom Research institute into Sector B so that newcomers don't come across it.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window

The ceiling looks too low actually...

Quote from: Locke on 16-08-2009
The ceiling looks too low actually...
I saw it too in a playtest, it's been raised.
"Yes, we will be changed and we will march with him, then all the world will have his colour and his light and his madness."


Ace: Howdy-do, Killslim.
Paintcheck: Uh...
Paintcheck: Wrong window


It looks good but its a bit blocky

Looks pretty epic.