I'm currently making a map for S.t.a.l.k.e.r. Rp, I'll fill you in on the details later. This thread is intended for you to post suggestions for what's going into the map and the map name.
I can't promise that it will look exactly like S.t.a.l.k.e.r. but I will certainly try to give it an authentic S.t.a.l.k.e.r. feel.
(I'll update with screenshots as the map progresses.)
Map Summary:
2 Large sectors. 1 Small sector.
Sector A contents:
Military base.
Train-track and train yard.
Agroprom research institute replica.
Complex sewers. (Ends up in Sector B. Sewers connected to Agroprom.)
One of the three medium bases in the map.
Sectors A and B are connected via the Sewers, and a rail way tunnel.
Sector B contents:
Freedom base replica.
Duty base replica.
X18 level replica.
The garbage / Marsh land. Take your pick!
Sectors B and C are connected via a small tunnel.
Sector C contents:
Ecologist Bunker
Wasteland.
As said earlier, I'll post screenshots when I have them and when I can.
So yeah, add suggestions for what you'd like to see in the map, and suggestiosn for the name of the map.
Thanks.
ANOTHER MAP INBOUND
SRP_Detonation
SRP_quarrantine
SRP_Cordon
SRP_ZoneOfDeath
Just some random map name ideas.
Also some map ideas.
Camping village with TU warehouse (where all the traders come and sell stuff)
Military Training Grounds (Some abandoned/ruined buildings with targets inside and wire fencing)
Sucker cave
Hope I helped
It's incredibly rare to see a trader in a place other than a bar.
There is a warehouse in the Military's base, you ban banter with those guys if you'd like to share it.
Yeah that was a silly idea anyways, just trying to think of stuff.
Here's the warehouse at the Military base.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0009.jpg&hash=738172e7e2485e46d89e09b84113a54fc1d4c4c6)
Military main building, front room.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0000.jpg&hash=d50aed11bdd6ed6344d36354a92f461dd1373c55)
Military main building, corridor. Ahead : Stairs. Left: Bar.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0003.jpg&hash=1b9ca9d1d4e35fcfa40a44dded99ab5426761335)
Military main building, bar.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0004.jpg&hash=fce1cc645b0606d6e4084a703a71a6af064f0e77)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0005.jpg&hash=53662df1f333f0e55e960942fa223e51faa706ce)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0006.jpg&hash=ac1bc40ee7eea8eefd803af20b761184038f58df)
Military main building, roof. Nice and big for your helicopters.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0007.jpg&hash=feecd8a5d64ecccd79bb8eafd102bfb547ef4cb4)
Military main building, second floor. Multi purpose room.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0008.jpg&hash=4ab43d4b84e69e6c3d99358af23ffd9c17ddd239)
The long grass self-illuminates 0.o
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0010.jpg&hash=938fa741160b2b82940a026f2c0933e64d6784f7)
Train yard, inside.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0011.jpg&hash=6d9d148805c5904db63b7341713c4ae29c5398ef)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0013.jpg&hash=5e0ff0e3eda6f3b3ada0dd5cfbfa663d3ca613fa)
A train with those mysterious crates ...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0014.jpg&hash=753e1c13d8c0cd5cc81dc0f517c6568c53fcaa2b)
Littered crates and those concrete rectangular things. (Military base.)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0016.jpg&hash=5f7cce2971ca905f08efc60ab33c3d420880f9a0)
Farm house. Those floor boards took a long time to make right.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0017.jpg&hash=5f8920015c1c1004e12dbe52fce33dac12aaf2fa)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0018.jpg&hash=842cc86cf4be1339cd276af3e3fed54deed5b565)
Ruined barn outside.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2Fdeadfront0019.jpg&hash=2f2587ce1b349edf197edc5d0819c599faabdc9f)
That's all for now.
looks awesome. make like. very tight forests where you can only see 300 inches without having a treebranch in the middle of your sight XD. maybe some hills and cliffs
Sexy
:O massive mili base.
<3 you killslim
Moving Agroprom Research institute into Sector B so that newcomers don't come across it.
The ceiling looks too low actually...
Quote from: Locke on 16-08-2009
The ceiling looks too low actually...
I saw it too in a playtest, it's been raised.
Hm
It looks good but its a bit blocky
Looks pretty epic.