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Lack of S.T.A.L.K.E.Rs Review

Started by Dug, 16-03-2011

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The number of people who would bitch about lost cash and equipment, would be unbelievable.
But somehow, I agree with this. However this just keeps going in circles. Wipe after wipe.

Yea, wipe won't change anything. Start fresh just to go back to power gamers and meta gamers. You'd just lose most players, like those still trying to roleplay.


It's all going in a circle. Need to do something to break the cycle.

Unfortunetly it's been an impossible circle to break.
Either we brain storm some ideas or it will simply remain as it is.

SRP is badly designed; in fact there is no design.

To make it work you will all have to think very carefully, not just decide to throw in any random rules or features like we have been doing for the last couple of years.

Im curently rewriting the rules for both SRP and the admin team, You should check the admin board more
Cry Havoc And Let Slip The Dogs Of War.

The rules aren't the issue. No amount of rule changing will fix the fact that in its current state the economy doesn't work/exist at all nor will it fix the boredom and lack of things to do.

As for a wipe well I see 0/45 every day so what players would be lost, exactly? The invisible ones? No one is playing on it now so now would be the best time to wipe.

17-03-2011 #31 Last Edit: 17-03-2011 by Khorn
I've seen the same 10 players on every now and then. Mostly just the Freedom team.

Some stalkers and maybe an admin.

The way the economy works does seem to kill off stalker race. We could always try the trader NPC. That way people could sell things 24/7 if they find artifacts, buy ammo, kill mutants.

Of course to keep the player traders alive, if they are any, Trader NPCs could sell a limited list of items only.

But then the problem of where does the money for Trader NPCs come from?




Brainstorm would be nice, but I did that quite awhile ago if any remember. Though most would say I was fool.

I find it odd that we have stayed with HGN and the servers for so long despite the majority of the experiences being frustrating.

There are a few reasons why we all keep returning, so how about we start with listing the good points of SRP rather then focusing on the bad points?

During the up times, I had some damn good roleplay.
Had great times when the server was at least half full too.

Also, I assume when summer comes around again, people will be playing a lot more again.

Quote from: Bielecki on 17-03-2011
I find it odd that we have stayed with HGN and the servers for so long despite the majority of the experiences being frustrating.

There are a few reasons why we all keep returning, so how about we start with listing the good points of SRP rather then focusing on the bad points?


Well I know I am only here because of Crussaria and FO both poking their heads out. I can count on one hand the number of players who are still here from a year ago. I don't think I could more than 2 people who have been here and are still here as long as I have. SRP has been dead to all those people for much longer than you guys realize.

In my opinion, the wastes in FORP apparently is much more dangerous and active than SRP's Zone, seeing as though bandits are plentiful, players make their own prices for things and etc.


Maby its not the players, but the theme of the RP? In the original games, you had seemingly constant decently fun missions, and when you werent ona mission, you could run about killing NPCs, the thing with SRP is that there is rarely any missions, and never any NPCs around to fight (and lets face it, if there is everyone ignores them, as they pose no threat unless you're retarded), which means people have nothing to do but sit around and do nothing at all. And when people ahve nothign to do they passive, which is fine, but that passive occasionaly mutates into senceless bullshit drama which usualy causes 1-2 people to ragequit HGN as a whole. I think what people need is more missions and jobs n' such for people to do. I understand thats hard to do, and you're going to say "lol no make the jobs yourself", but I think that might be the thing. People are just bored of sitting about with nothing to do.
To loot, lulz and SCIENCE!

You couldn't be more right, SRP has so much drama because it's so freakin' boring.

There's to many factioners in my opinion and the server need to be combined again  :'( Who needs a doom fort..
For Freedom


18-03-2011 #39 Last Edit: 18-03-2011 by Dug
Quote from: Legit|Brandon on 18-03-2011
There's to many factioners in my opinion and the server need to be combined again  :'( Who needs a doom fort..

Not going to happen. Unless server 1 changes to S42.
The factioners issue can be easily changed by major faction leaders forcing their members to go on their loners.

Which I currently do. But rest don't really agree with me. I call that, ignorance.

Wipe it all. Hard faction cap of like 10 members each.

There was a faction arms race for a while because Military refused to cap its applications. They had 26 rostered people at one point and the other factions had to keep up or get stomped on by Doom every day. That severely depopulated the STALKER base and also made people think only in terms of faction loyalty and not about the server as a whole.

How about making OUR OWN canon, since STALKER had plenty of labs.
We have Albino Bloodsuckers, which is a cool idea tbh.
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Give people without faction characters a bonus?


For various reasons, I'm not at HGN much any more.
I'll see you all around, though, some time...

Quote from: Pink! on 18-03-2011
Give people without faction characters a bonus?

Somehow, I like this.

Depends what this bonus is. If it helps people from being bored then thats a good idea.

Quote from: lolKieck on 18-03-2011
How about making OUR OWN canon, since STALKER had plenty of labs.
We have Albino Bloodsuckers, which is a cool idea tbh.

I like that idea.

18-03-2011 #46 Last Edit: 18-03-2011 by Pink!
Allow me to put it this way - a character who is a member of a faction may have to give up their paycheque, but they receive high-quality weapons and suits. It's an enormous boon to them, however faction members are just that - they have to stay with their faction.

Perhaps Loners should be the ones that find the greatest gear, the coolest artifacts - they can spend all their time hunting and covering ground, an advantage they have over the factions.

EDIT: I just realized this argument applies to most servers: Crussaria, S.T.A.L.K.E.R., Fallout, and even Half-Life 2, to a small extent. You get far more, far quicker, by joining a faction.


For various reasons, I'm not at HGN much any more.
I'll see you all around, though, some time...

Actually, all faction members get a paycheck. It's up to the leaders what to do.
So it's really up to the admins to make gear or rewards for loners.

Yes Yorty, we all know that.

But if admins are the only ones that can make Loner life fun, then it makes it even more pointless.

18-03-2011 #49 Last Edit: 18-03-2011 by Pink!
Quote from: Khorn on 18-03-2011
Yes Yorty, we all know that.

But if admins are the only ones that can make Loner life fun, then it makes it even more pointless.

We have admins? (I kid.)

Honestly, though, I think that, perhaps, Loners need some greater advantages, and advantages which would be solely for those who did not join a faction. I have no idea what, exactly, that would entail, however. Perhaps tips as to scavenge sites, possible gear spawning for them since they would, in all likelihood, 'scavenge' a lot...


For various reasons, I'm not at HGN much any more.
I'll see you all around, though, some time...