The Admin Team has noticed the never ending lack of simple stalkers(and inactivity for that matter).
What we want to know is why most stalkers go out of their way to become bandits, mercs, or
they just join a major faction.
Instead of making bandit and merc groups, why not make a stalker group?
So far there's only one stalker group I'm aware of and that's The Sanctioned which is ran by me.
Other than that Defiance fell apart. But even some disagreed it could be called a stalker group.
If you people have the ambition of making a stalker clan, speak to me.
Perhaps I can give suggestions and help you make it a better and true stalker clan.
When joining the server if there is only a couple of you, DO NOT, go on your faction char instantly.
Get a loner, roleplay with him, wait for the server to fill up, then go on the faction char.
By going on your faction char, you will most likely bore yourself to death and others.
Especially if your faction char is a hostile to all faction.
We would also like to hear your opinions on simple stalkers.
On how to encourage people making simple stalkers, to what is missing.
All your issue and things that hold you back.
And please, if you make a stalker don't let it be half stalker half bandit/merc/freedommilidutykissass.
I think, the ecologist, and the stalkers, should develop their relationship further more.
Because if you could find stalkers anywhere, that would be the ecologist bunker.
I never make a faction character.
Can hardly be bothered to create an application, and I have never been recruited IC.
IC recruitment was on back in 2009.
However it was canceled and made app only.
Monolith however and other playerbased factions can do IC recruitment.
What? No-no-no Dug, there's a lack of sentient life forms, not Stalkers. The server is next to dead, this is a minor problem compared to the rest. And whenever people do get on the server, it's always the same five Stalkers. This would have applied a few months back, not now with the server how it is.
Quote from: Dug on 16-03-2011
(and inactivity for that matter).
You missed that brosef.
Stalker issue has been there always.
I want to get to the bottom of it and encourage people to make stalker chars.
Already done that. I had something going with my character too, but there was no more point when there was nobody else.
Face it. Unless something happens that makes StalkerRP far more appealing, FRP/HL2RP go 'poof', or a huge wave of members come in, it's going to stay that way. Back when SK seemed to have some interest in SRP and constantly updated it, things were simply better. Then Radscript 1.5 breaks, SK lot interest or something. That and I'm sure HL2/Fallout RP is a whole lot more so.
I have been bothering SK to fix a couple of things and add some.
When he's done with that, he can go off and do what ever he wants to.
SRP is our primary server. And it's dead at the moment.
Hence why I'm asking the community for suggestions.
"Fix a couple things" and "add some" is nice 'n' all, but a lot more has to be done.
Also, I'd recommend switching back to a map where all factions can be present. I love S1's current map, and it was full of Stalker/Mutant RP, until everyone went off to la-la land. Others like Redemption may not have that capability, but at least it'd help the factions not be so... dead. Having active factions actually led to more Stalkers being on, as proven by Freedom... when the server was active.
When I do play, I play my stalker character. Since I'm no longer in a faction.
Though, I haven't been able to play the last few weeks due to classes and dead internet.
If you ask me, it seems to lack things for just regular stalkers. Stalkers generally hang out of Freedom or Duty bar when they are on. If neither is on, most players wait at empty bars, or do small group RP/ something.
Feels to me like it's just missing something for stalkers. Places to be, quests to do, things to interact with, and last would be lack of traders.
By couple of things, I mean that I have made a full list of things in the admin room.
Sector 42 is where everyone was present.
Redemption is just too small for my liking and boxed in, I just can't seem to breath on that map.
Trader wise I try my best.
Ecologist wise, they need to be more stalker friendly and give them missions, instead of the money hungry horde of mercenaries.
That too. When people are on the server, they usually go to either Freedom base if there's anyone there, or the village bar. Nobody ever leaves them, goes exploring, or artifact hunting. Why? Because everyone knows there's nothing out there for them.
Edit: Ya, ya, Sector 42 > Redemption. but we all know what a crash-happy nightmare that is.
Adding back the anomalies and the artifact spawn would be nice.
Adding mutant NPCs would make some people interested in going out. While others would build a safe location.
With the few players on, when I usually get on, there just isn't much to go and do. Best I see are people talking and telling stories.
Ask Silver to get these done, Iunno.
http://www.moddb.com/mods/stalker-roleplayrpg/images/some-mutant-npcs (http://www.moddb.com/mods/stalker-roleplayrpg/images/some-mutant-npcs)
And I'm running out of stories to tell.
Just get admins to spawn stuff more frequently.
Alternately, what if traders had to put their income towards making scavenge sites and jobs for stalkers?
Make NPC Mutants drop their respected items (Flesh > Flesh Eye, Boar > Boar Hooves etc)
Nah, then the items become useless.
Spawns should probably be set by a person to ensure it is appropriate, surely.
The wastelanders in FORP usually go exploring the wastes because they know there are items around.
This is the issue with SRP, there's no point in being a loner.
I've already suggested to Silver, the guardian anomaly and spawner anomaly whole thing.
Plus the npcs droping items, so hunting is rewarding.
But yet no response.
I spawn stashes when I'm on, or run an event in which people get rewarded.
My idea was to script blowouts into every SRP map, so after every blowout.
Anomalies spawn with guarding and spawner anomalies. So guardians do damage and do not spawn anything.
While the spawners spawn artifacts. Maximum is two artifacts in each anomaly cluster. However having two of them would be very rare. And after each blowout mutants would randomly appear on the map wandering and you could kill them ,loot them and sell their body parts.
Plus the unfortunate stalkers who either got killed or didn't make it time to shelter.
Believe me I made a good list of things in the admin room.
As good as it sounds, some people would hate 'accidentally' dying in the anomaly/blowout.
And if you find the dead body before the player OOC runs back, fights spawn.
It's the way it is. Your suit can't handle being in or near the anomaly? Don't go.
Value your gear? Don't go.
Anyone who dies by mutant npcs or anomalies, his loot is up for grabs.
It's his own mistake and he died because of his own stupidity.
The Zone is a harsh place, and it's gonna be kept that way.
Keep saying it all you want, but the OOC fighting never ends.
Either way, I'd vote for the anomaly over OOC fights, even vote for a removal off OOC.
Admins will be there to resolve it.
Quote from: Khorn on 16-03-2011
Feels to me like it's just missing something for stalkers. Places to be, quests to do, things to interact with, and last would be lack of traders with jobs.
Lack of loner groups, lack of merc groups means no competition, less time on.
Quote from: Pink! on 16-03-2011
Just get admins to spawn stuff more frequently.
Alternately, what if traders had to put their income towards making scavenge sites and jobs for stalkers?
The reason you can't do that is because traders need money on hand to buy shit from loners and buy the shipments of stuff that still come in shipments.
Quote from: Khorn on 16-03-2011
Keep saying it all you want, but the OOC fighting never ends.
Very true. You can say "you died and lost your shit, too bad" all you want but that isn't conducive to keeping players coming back. I think if the STALKER admins just spawned shit for STALKERs to look for (because a script method of doing that has been tried and was too easily exploited) would be the biggest help.
The biggest issue is simply boredom though. When you aren't being powergamed or metagamed to hell by either a shitty RPer or in some instances admins themselves there's nothing to do. NPCs offer no reason to shoot them because they can easily be outrun and give no reward for a kill other than wasting expensive ammo (lots of expensive ammo since the guns are so fucking inaccurate). There's also nothing to be afraid of due to bandits being metagamed out of existence and the amazing amount of bitching and whining that took place near the end every time anyone tried to do
anything remotely related to conflict at all.
I play on a Starship Trooper server sometime and you get credits for killing NPCs. In SST those aren't used for anything but if Silver just made it so killing NPCs was worth like 50 rubles or something it would provide incentive for players to explore and hunt and would also be easier than telling admins to spend 30 minutes spawning stashes (because that actually does take a little while, contrary to popular belief).
Although I'd personally also just say let it die and rot and go play HL2 and Fallout which have fewer issues due to not having the crazy amounts of drama that led to SRP's collapse. At the very least SRP needs a full wipe of absolutely everything and everyone.
Quote from: Paintcheck on 16-03-2011
At the very least SRP needs a full wipe of absolutely everything and everyone.
The number of people who would bitch about lost cash and equipment, would be unbelievable.
But somehow, I agree with this. However this just keeps going in circles. Wipe after wipe.
Yea, wipe won't change anything. Start fresh just to go back to power gamers and meta gamers. You'd just lose most players, like those still trying to roleplay.
It's all going in a circle. Need to do something to break the cycle.
Unfortunetly it's been an impossible circle to break.
Either we brain storm some ideas or it will simply remain as it is.
SRP is badly designed; in fact there is no design.
To make it work you will all have to think very carefully, not just decide to throw in any random rules or features like we have been doing for the last couple of years.
Im curently rewriting the rules for both SRP and the admin team, You should check the admin board more
The rules aren't the issue. No amount of rule changing will fix the fact that in its current state the economy doesn't work/exist at all nor will it fix the boredom and lack of things to do.
As for a wipe well I see 0/45 every day so what players would be lost, exactly? The invisible ones? No one is playing on it now so now would be the best time to wipe.
I've seen the same 10 players on every now and then. Mostly just the Freedom team.
Some stalkers and maybe an admin.
The way the economy works does seem to kill off stalker race. We could always try the trader NPC. That way people could sell things 24/7 if they find artifacts, buy ammo, kill mutants.
Of course to keep the player traders alive, if they are any, Trader NPCs could sell a limited list of items only.
But then the problem of where does the money for Trader NPCs come from?
Brainstorm would be nice, but I did that quite awhile ago if any remember. Though most would say I was fool.
I find it odd that we have stayed with HGN and the servers for so long despite the majority of the experiences being frustrating.
There are a few reasons why we all keep returning, so how about we start with listing the good points of SRP rather then focusing on the bad points?
During the up times, I had some damn good roleplay.
Had great times when the server was at least half full too.
Also, I assume when summer comes around again, people will be playing a lot more again.
Quote from: Bielecki on 17-03-2011
I find it odd that we have stayed with HGN and the servers for so long despite the majority of the experiences being frustrating.
There are a few reasons why we all keep returning, so how about we start with listing the good points of SRP rather then focusing on the bad points?
Well I know I am only here because of Crussaria and FO both poking their heads out. I can count on
one hand the number of players who are still here from a year ago. I don't think I could more than 2 people who have been here and are still here as long as I have. SRP has been dead to all those people for much longer than you guys realize.
In my opinion, the wastes in FORP apparently is much more dangerous and active than SRP's Zone, seeing as though bandits are plentiful, players make their own prices for things and etc.
Maby its not the players, but the theme of the RP? In the original games, you had seemingly constant decently fun missions, and when you werent ona mission, you could run about killing NPCs, the thing with SRP is that there is rarely any missions, and never any NPCs around to fight (and lets face it, if there is everyone ignores them, as they pose no threat unless you're retarded), which means people have nothing to do but sit around and do nothing at all. And when people ahve nothign to do they passive, which is fine, but that passive occasionaly mutates into senceless bullshit drama which usualy causes 1-2 people to ragequit HGN as a whole. I think what people need is more missions and jobs n' such for people to do. I understand thats hard to do, and you're going to say "lol no make the jobs yourself", but I think that might be the thing. People are just bored of sitting about with nothing to do.
You couldn't be more right, SRP has so much drama because it's so freakin' boring.
There's to many factioners in my opinion and the server need to be combined again :'( Who needs a doom fort..
Quote from: Legit|Brandon on 18-03-2011
There's to many factioners in my opinion and the server need to be combined again :'( Who needs a doom fort..
Not going to happen. Unless server 1 changes to S42.
The factioners issue can be easily changed by major faction leaders forcing their members to go on their loners.
Which I currently do. But rest don't really agree with me. I call that, ignorance.
Wipe it all. Hard faction cap of like 10 members each.
There was a faction arms race for a while because Military refused to cap its applications. They had 26 rostered people at one point and the other factions had to keep up or get stomped on by Doom every day. That severely depopulated the STALKER base and also made people think only in terms of faction loyalty and not about the server as a whole.
How about making OUR OWN canon, since STALKER had plenty of labs.
We have Albino Bloodsuckers, which is a cool idea tbh.
Give people without faction characters a bonus?
Quote from: Pink! on 18-03-2011
Give people without faction characters a bonus?
Somehow, I like this.
Depends what this bonus is. If it helps people from being bored then thats a good idea.
Quote from: lolKieck on 18-03-2011
How about making OUR OWN canon, since STALKER had plenty of labs.
We have Albino Bloodsuckers, which is a cool idea tbh.
I like that idea.
Allow me to put it this way - a character who is a member of a faction may have to give up their paycheque, but they receive high-quality weapons and suits. It's an enormous boon to them, however faction members are just that - they have to stay with their faction.
Perhaps Loners should be the ones that find the greatest gear, the coolest artifacts - they can spend all their time hunting and covering ground, an advantage they have over the factions.
EDIT: I just realized this argument applies to most servers: Crussaria, S.T.A.L.K.E.R., Fallout, and even Half-Life 2, to a small extent. You get far more, far quicker, by joining a faction.
Actually, all faction members get a paycheck. It's up to the leaders what to do.
So it's really up to the admins to make gear or rewards for loners.
Yes Yorty, we all know that.
But if admins are the only ones that can make Loner life fun, then it makes it even more pointless.
Quote from: Khorn on 18-03-2011
Yes Yorty, we all know that.
But if admins are the only ones that can make Loner life fun, then it makes it even more pointless.
We have admins? (I kid.)
Honestly, though, I think that, perhaps, Loners need some greater advantages, and advantages which would be solely for those who did not join a faction. I have no idea what, exactly, that would entail, however. Perhaps tips as to scavenge sites, possible gear spawning for them since they would, in all likelihood, 'scavenge' a lot...
Quote from: Khorn on 18-03-2011
Yes Yorty, we all know that.
But if admins are the only ones that can make Loner life fun, then it makes it even more pointless.
I was going to hit "modify" and extend my post, but meh. Got distracted.
Well without them, the only real roleplay that can happen is passive, and conflicts between eachother.
Well, it would be nice to have a few completely dedicated admins, in different timezones.
It just seems like SRP admins have other things they do instead.
Nitro, ThY and I are Europeans. We got on during our time zones. (Sorry, forgot you Duran :P)
Only American is Royz.
Rest are inactive or on other roleplay servers.
I recall Tom and killabreu being on in my timezone.
I'm not around to see who's on. During American timezone. Hence why I noticed just Royz.
And this is the second time I forgot someone. Picto. Another European.
Thing is, we all get on during the day, on different times.
I wish we could just go back to Sector45 and have everyone on one server all the time...
QuoteWhen joining the server if there is only a couple of you, DO NOT, go on your faction char instantly, or we'll ban you because we're Nazis.
If everyone plays regular loners, you'll complain about their not being enough faction members on.
If everyone plays faction characters, you'll complain their aren't enough loners.
Just let people roleplay what they want to roleplay and leave them alone unless they are blatantly breaking rules.
I agree with Zstan. Stop blaming the players, start blaming the game mode for these issues.
Bielecki when last were you even on the server?
Quote from: Commisar Nitro on 25-03-2011
Bielecki when last were you even on the server?
Probably about a year ago, he has not seen my hard work.
Quote from: Last.Exile on 25-03-2011
Quote from: Commisar Nitro on 25-03-2011
Bielecki when last were you even on the server?
Probably about a year ago, he has not seen my hard work.
Yesterday. He was on yesterday.
Quote from: Zstan on 24-03-2011
QuoteWhen joining the server if there is only a couple of you, DO NOT, go on your faction char instantly, or we'll ban you because we're Nazis.
If everyone plays regular loners, you'll complain about their not being enough faction members on.
If everyone plays faction characters, you'll complain their aren't enough loners.
Just let people roleplay what they want to roleplay and leave them alone unless they are blatantly breaking rules.
Faction characters are okay if everybody's still roleplaying together, I guess. I mean, if there's five people - two duty, two freedom, and one new person, it's slightly daft. Otherwise...
Quote from: Last.Exile on 25-03-2011
Probably about a year ago, he has not seen my hard work.
I'm not bashing the work you have done, it's the fact that admins keep on forcing players to play a certain way through rules and not through the game mode.
More rules won't help much, more work on the script will.
And yes I was on yesterday, the day before that and plenty of time on the fallout server.
I only have a stalker character. Im thinking of applying for trader but I need a higher post count.
I think that people dont want to be regular stalkers because of a few reasons (A) there is a mojor lack of jobs. Most times i go to a trader or a bartender or whatever and ask are there any jobs avalible and stuff like that and the awnser is almost always no. (B) artifacts are not all to common even the most common ones are rare to find to most regular stalkers (C) The lack of traders. Stalkers die ALOT and therefore loose their weapons and equipment and most times there are no traders on so they cannot resupply at all then they walk around unarmed and then get raped by a bloodsucker or a bandit or something like that.
Quote from: cgge on 02-05-2011
I think that people dont want to be regular stalkers because of a few reasons (A) there is a mojor lack of jobs. Most times i go to a trader or a bartender or whatever and ask are there any jobs avalible and stuff like that and the awnser is almost always no. (B) artifacts are not all to common even the most common ones are rare to find to most regular stalkers (C) The lack of traders. Stalkers die ALOT and therefore loose their weapons and equipment and most times there are no traders on so they cannot resupply at all then they walk around unarmed and then get raped by a bloodsucker or a bandit or something like that.
Jesus christ cgge stop post whoreing with this necroposting.
how am i necro posting?i am just expressing my opinions on why i think people want to be mercs or bandits and not normal stalkers.
whats necro posting and how am i doing it?
Quote from: cgge on 03-05-2011
how am i necro posting?i am just expressing my opinions on why i think people want to be mercs or bandits and not normal stalkers.
By posting in ancient threads which don't even matter anymore. These issues have been (or at least were attempted to be) dealt with long ago.
Edit: And now you're just doublepo- ...
Oh sorry bout that. my bad. :(
I think i know the problem why there are so few STALKERs...
It's pretty easy.
Number 1. The Better suits make you look like merc/bandits, so people that upgrade no longer LOOK like stalkers why they could be.
Number 2. The primary job of being a STALKER is not in the server regulary, Artifact hunting.
I remember in all stalker games the long painfull hunts for artifacts...but atleast i found them and was able to get myself upgraded better.
Number 3. Basicly because number 2 being a STALKER got boring, i'm sure you need to RP, but yeah, if you only can talk, run and hide if your undergeared, except if you go makarov style.
So yeah, before you go out and shout on this post, realize you are probaly quite a good geared guy that isn't afraid to lose just a few guns... ::)