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Lack of S.T.A.L.K.E.Rs Review

Started by Dug, 16-03-2011

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16-03-2011 Last Edit: 16-03-2011 by Dug
The Admin Team has noticed the never ending lack of simple stalkers(and inactivity for that matter).

What we want to know is why most stalkers go out of their way to become bandits, mercs, or
they just join a major faction.


Instead of making bandit and merc groups, why not make a stalker group?
So far there's only one stalker group I'm aware of and that's The Sanctioned which is ran by me.
Other than that Defiance fell apart. But even some disagreed it could be called a stalker group.
If you people have the ambition of making a stalker clan, speak to me.
Perhaps I can give suggestions and help you make it a better and true stalker clan.

When joining the server if there is only a couple of you, DO NOT, go on your faction char instantly.
Get a loner, roleplay with him, wait for the server to fill up, then go on the faction char.
By going on your faction char, you will most likely bore yourself to death and others.
Especially if your faction char is a hostile to all faction.

We would also like to hear your opinions on simple stalkers.
On how to encourage people making simple stalkers, to what is missing.
All your issue and things that hold you back.

And please, if you make a stalker don't let it be half stalker half bandit/merc/freedommilidutykissass.
I think, the ecologist, and the stalkers, should develop their relationship further more.
Because if you could find stalkers anywhere, that would be the ecologist bunker.

I never make a faction character.

Can hardly be bothered to create an application, and I have never been recruited IC.


For various reasons, I'm not at HGN much any more.
I'll see you all around, though, some time...

IC recruitment was on back in 2009.
However it was canceled and made app only.
Monolith however and other playerbased factions can do IC recruitment.

What? No-no-no Dug, there's a lack of sentient life forms, not Stalkers. The server is next to dead, this is a minor problem compared to the rest. And whenever people do get on the server, it's always the same five Stalkers. This would have applied a few months back, not now with the server how it is.

Quote from: Dug on 16-03-2011
(and inactivity for that matter).

You missed that brosef.
Stalker issue has been there always.
I want to get to the bottom of it and encourage people to make stalker chars.


Already done that. I had something going with my character too, but there was no more point when there was nobody else.
Face it. Unless something happens that makes StalkerRP far more appealing, FRP/HL2RP go 'poof', or a huge wave of members come in, it's going to stay that way. Back when SK seemed to have some interest in SRP and constantly updated it, things were simply better. Then Radscript 1.5 breaks, SK lot interest or something. That and I'm sure HL2/Fallout RP is a whole lot more so.

I have been bothering SK to fix a couple of things and add some.
When he's done with that, he can go off and do what ever he wants to.
SRP is our primary server. And it's dead at the moment.
Hence why I'm asking the community for suggestions.

"Fix a couple things" and "add some" is nice 'n' all, but a lot more has to be done.
Also, I'd recommend switching back to a map where all factions can be present. I love S1's current map, and it was full of Stalker/Mutant RP, until everyone went off to la-la land. Others like Redemption may not have that capability, but at least it'd help the factions not be so... dead. Having active factions actually led to more Stalkers being on, as proven by Freedom... when the server was active.

When I do play, I play my stalker character. Since I'm no longer in a faction.

Though, I haven't been able to play the last few weeks due to classes and dead internet.


If you ask me, it seems to lack things for just regular stalkers. Stalkers generally hang out of Freedom or Duty bar when they are on. If neither is on, most players wait at empty bars, or do small group RP/ something.

Feels to me like it's just missing something for stalkers. Places to be, quests to do, things to interact with, and last would be lack of traders.

By couple of things, I mean that I have made a full list of things in the admin room.
Sector 42 is where everyone was present.
Redemption is just too small for my liking and boxed in, I just can't seem to breath on that map.

Trader wise I try my best.
Ecologist wise, they need to be more stalker friendly and give them missions, instead of the money hungry horde of mercenaries.

That too. When people are on the server, they usually go to either Freedom base if there's anyone there, or the village bar. Nobody ever leaves them, goes exploring, or artifact hunting. Why? Because everyone knows there's nothing out there for them.

Edit: Ya, ya, Sector 42 > Redemption. but we all know what a crash-happy nightmare that is.

Adding back the anomalies and the artifact spawn would be nice.

Adding mutant NPCs would make some people interested in going out. While others would build a safe location.

With the few players on, when I usually get on, there just isn't much to go and do. Best I see are people talking and telling stories.

Ask Silver to get these done, Iunno.
http://www.moddb.com/mods/stalker-roleplayrpg/images/some-mutant-npcs

And I'm running out of stories to tell.

Just get admins to spawn stuff more frequently.

Alternately, what if traders had to put their income towards making scavenge sites and jobs for stalkers?


For various reasons, I'm not at HGN much any more.
I'll see you all around, though, some time...

Make NPC Mutants drop their respected items (Flesh > Flesh Eye, Boar > Boar Hooves etc)


Nah, then the items become useless.

Spawns should probably be set by a person to ensure it is appropriate, surely.


For various reasons, I'm not at HGN much any more.
I'll see you all around, though, some time...

The wastelanders in FORP usually go exploring the wastes because they know there are items around.
This is the issue with SRP, there's no point in being a loner.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

16-03-2011 #17 Last Edit: 16-03-2011 by Dug
I've already suggested to Silver, the guardian anomaly and spawner anomaly whole thing.
Plus the npcs droping items, so hunting is rewarding.
But yet no response.

I spawn stashes when I'm on, or run an event in which people get rewarded.

My idea was to script blowouts into every SRP map, so after every blowout.
Anomalies spawn with guarding and spawner anomalies. So guardians do damage and do not spawn anything.

While the spawners spawn artifacts. Maximum is two artifacts in each anomaly cluster. However having two of them would be very rare. And after each blowout mutants would randomly appear on the map wandering and you could kill them ,loot them and sell their body parts.

Plus the unfortunate stalkers who either got killed or didn't make it time to shelter.

Believe me I made a good list of things in the admin room.

As good as it sounds, some people would hate 'accidentally' dying in the anomaly/blowout.

And if you find the dead body before the player OOC runs back, fights spawn.

It's the way it is. Your suit can't handle being in or near the anomaly? Don't go.
Value your gear? Don't go.

Anyone who dies by mutant npcs or anomalies, his loot is up for grabs.
It's his own mistake and he died because of his own stupidity.

The Zone is a harsh place, and it's gonna be kept that way.

Keep saying it all you want, but the OOC fighting never ends.



Either way, I'd vote for the anomaly over OOC fights, even vote for a removal off OOC.

Admins will be there to resolve it.

Quote from: Khorn on 16-03-2011
Feels to me like it's just missing something for stalkers. Places to be, quests to do, things to interact with, and last would be lack of traders with jobs.

Lack of  loner groups, lack of merc groups means no competition, less time on.

16-03-2011 #23 Last Edit: 16-03-2011 by Paintcheck
Quote from: Pink! on 16-03-2011
Just get admins to spawn stuff more frequently.

Alternately, what if traders had to put their income towards making scavenge sites and jobs for stalkers?

The reason you can't do that is because traders need money on hand to buy shit from loners and buy the shipments of stuff that still come in shipments.

Quote from: Khorn on 16-03-2011
Keep saying it all you want, but the OOC fighting never ends.


Very true. You can say "you died and lost your shit, too bad" all you want but that isn't conducive to keeping players coming back. I think if the STALKER admins just spawned shit for STALKERs to look for (because a script method of doing that has been tried and was too easily exploited) would be the biggest help.

The biggest issue is simply boredom though. When you aren't being powergamed or metagamed to hell by either a shitty RPer or in some instances admins themselves there's nothing to do. NPCs offer no reason to shoot them because they can easily be outrun and give no reward for a kill other than wasting expensive ammo (lots of expensive ammo since the guns are so fucking inaccurate). There's also nothing to be afraid of due to bandits being metagamed out of existence and the amazing amount of bitching and whining that took place near the end every time anyone tried to do anything remotely related to conflict at all. 

I play on a Starship Trooper server sometime and you get credits for killing NPCs. In SST those aren't used for anything but if Silver just made it so killing NPCs was worth like 50 rubles or something it would provide incentive for players to explore and hunt and would also be easier than telling admins to spend 30 minutes spawning stashes (because that actually does take a little while, contrary to popular belief).

Although I'd personally also just say let it die and rot and go play HL2 and Fallout which have fewer issues due to not having the crazy amounts of drama that led to SRP's collapse.  At the very least SRP needs a full wipe of absolutely everything and everyone.

Quote from: Paintcheck on 16-03-2011
At the very least SRP needs a full wipe of absolutely everything and everyone.