TODO:
- Inventory:
The inventory system should be dynamic, players should be able to drag items around in there inventory and right click,"examine" (has no real point, since when you click something, it appears in the box in the center, telling you what it is, and the model
Example:
http://i41.photobucket.com/albums/e260/sidburn/S.T.A.L.K.E.R-20070526-055517.png- Items for Inventory
Item framework similar to TacoScript's item template. (CakeScript stole it.)
- Character creation
The first page of the character creation should be a rules and conditions box, where you scroll down, and tick the box, then press next
The Second page, you create a character, where you enter your name, title, choose the avaliable public faction you want (e.g. farmer, blacksmith etc) stats, and avaliable titles, you also choose your birth sign. The model is displayed in the center.
Then the next page, you should be able to choose where you want to start, such as a village, or a castle etc. It should take up the screen and not show the game yet.
Example:
http://www.rpgwatch.com/files/Images/00-0103/m_FemaleCreation.JPG- Combat / Armor system:
Support for --
Melee weapons
Ranged weapons
- Stats:
Crussaria will use Stamina, Strength, Intelligence and agility, stats will govern most aspects of the game
- Magic:
Spells cost mana (when using a attack) Intelligence controls how much mana and how fast it regenerates. If the player is indeed, a person of magic, he will have access to a spell book, which lists the features, the player learns these spells from books which can cost alot of money, or quest given. learning spells depends on Intelligence level.