HyperGaming Network

Other Forums => Server Dumps => Scrapyard => Crussaria Dump => Topic started by: Silver Knight on 22-02-2009

Title: Revolution Script Features - Brief
Post by: Silver Knight on 22-02-2009
TODO:

- Inventory:
The inventory system should be dynamic, players should be able to drag items around in there inventory and right click,"examine" (has no real point, since when you click something, it appears in the box in the center, telling you what it is, and the model


Example: http://i41.photobucket.com/albums/e260/sidburn/S.T.A.L.K.E.R-20070526-055517.png (http://i41.photobucket.com/albums/e260/sidburn/S.T.A.L.K.E.R-20070526-055517.png)





- Items for Inventory
Item framework similar to TacoScript's item template. (CakeScript stole it.)





- Character creation
The first page of the character creation should be a rules and conditions box, where you scroll down, and tick the box, then press next

The Second page, you create a character, where you enter your name, title, choose the avaliable public faction you want (e.g. farmer, blacksmith etc) stats, and avaliable titles, you also choose your birth sign. The model is displayed in the center.

Then the next page, you should be able to choose where you want to start, such as a village, or a castle etc. It should take up the screen and not show the game yet.

Example: http://www.rpgwatch.com/files/Images/00-0103/m_FemaleCreation.JPG (http://www.rpgwatch.com/files/Images/00-0103/m_FemaleCreation.JPG)




- Combat / Armor system:

Support for --
Melee weapons
Ranged weapons




- Stats:
Crussaria will use Stamina, Strength, Intelligence and agility, stats will govern most aspects of the game



- Magic:
Spells cost mana (when using a attack) Intelligence controls how much mana and how fast it regenerates. If the player is indeed, a person of magic, he will have access to a spell book, which lists the features, the player learns these spells from books which can cost alot of money, or quest given. learning spells depends on Intelligence level.
Title: Re: Revolution Script Features - Brief
Post by: Silver Knight on 22-02-2009
Reserved
Title: Re: Revolution Script Features - Brief
Post by: Silver Knight on 22-02-2009
Reserved
Title: Re: Revolution Script Features - Brief
Post by: Fluffy on 22-02-2009
So... is this a base behind all the scripts? or is an actual gamemode replacing Real life RP?
Title: Re: Revolution Script Features - Brief
Post by: Royz on 22-02-2009
Well it says it's a multipurpose gamemode base and has plugins that will (I think) change the style of gamemode to the correct roleplay.
Title: Re: Revolution Script Features - Brief
Post by: Silver Knight on 22-02-2009
The script is from scratch, and will be used in stalker, crussaria etc
Title: Re: Revolution Script Features - Brief
Post by: Welek on 22-02-2009
Sweet, can't wait really.
Title: Re: Revolution Script Features - Brief
Post by: MattyK on 23-02-2009
Awesome, but when you start coding the Spellbooks for Crussaria, ask me for their names, as I have a Library set out for em in the Lore.
Title: Re: Revolution Script Features - Brief
Post by: mrd on 25-02-2009
Great, so Crussaria is going to be a RPG.
Title: Re: Revolution Script Features - Brief
Post by: MattyK on 26-02-2009
Quote from: Molested Rubber Ducky Great, so Crussaria is going to be a RPG.

Remember, it's only Roleplaying if your not Statwhoring.
I take it Essential Characters are gonna get a set statboost to get em started.
Title: Re: Revolution Script Features - Brief
Post by: Silver Knight on 28-02-2009
Quote from: MattyK
Quote from: Molested Rubber Ducky Great, so Crussaria is going to be a RPG.

Remember, it's only Roleplaying if your not Statwhoring.
I take it Essential Characters are gonna get a set statboost to get em started.

Stats just guide what the player can and cannot do, such as magic users cannot get there strength above a certain amount, and can never weild a sword, unless they are a paladin. Theres alot to it...
Title: Re: Revolution Script Features - Brief
Post by: Welek on 28-02-2009
What.
Title: Re: Revolution Script Features - Brief
Post by: MattyK on 06-03-2009
ETA?
Title: Re: Revolution Script Features - Brief
Post by: hotfireball43 on 11-03-2009
is there anyway you can give me the password to the server becuase i am now a[art of hypergameing so i was wondering if you could give em the password to the rp revouliton script Password for the server.
Title: Re: Revolution Script Features - Brief
Post by: MattyK on 14-03-2009
Quote from: hotfireball43 is there anyway you can give me the password to the server becuase i am now a[art of hypergameing so i was wondering if you could give em the password to the rp revouliton script Password for the server.

No. Simply because it ain't even fucking Alpha yet. And Silver won't even let me, the goddamn Lore Writer for Crussaria on. Let alone anybody else :/
Title: Re: Revolution Script Features - Brief
Post by: Creeding on 10-04-2009
Quote from: hotfireball43 is there anyway you can give me the password to the server becuase i am now a[art of hypergameing so i was wondering if you could give em the password to the rp revouliton script Password for the server.

I have a feeling we have a reece Spy on our hand here people!!! No joke!