Started by deluxulous, 16-12-2011
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Quote from: wikipediaARMA 2 (often incorrectly referred to as Armed Assault 2) is a tactical shooter video game for the PC developed by Bohemia Interactive Studio.
Quote from: WikipediaEquipment ARMA 2 features around 80 realistically represented weapons with many variants from including assault rifles, machine guns, and missile launchers. There are around 130 vehicle variants, and any vehicle that exists in-game can be controlled by the player, including everything from civilian cars, tractors and bicycles. Similarly, all aircraft encountered in the game can be flown by the player. All have limited fuel and realistic weapon loadouts. Ballistics All weapons have realistically simulated ballistics. Rounds travel in parabolic trajectories and show effects of bullet drop dependent on their caliber. Muzzle velocities are modeled, and rounds lose velocity and knockdown power over time traveled. The ranges at which weapons are zeroed are fixed in the base game, although the Arrowhead expansion allows this to be modified. Sniper rifles can use stadiametric rangefinding to adjust for long-range shots. US rifles use mil-dot scopes while Russian rifles use Bullet Drop Compensation (BDC) scopes such as the PSO-1. In additions, bullets will ricochet from surfaces depending on angle of impact. Penetration is also modeled, with rounds that pass through materials suffering from altered velocity and direction. Mission Editor ARMA 2 includes a feature rich mission editor which makes it possible to create user made single player missions or campaigns and multi player missions. Mission editor includes a wizard which makes the creation of basic missions extremely simple. More complex missions can be enhanced with scripting commands. The syntax and interface has been kept largely consistent with ArmA, meaning that missions are easily ported across and that there is a wealth of documentation available for new users. Modding ARMA 2, like its predecessors, has an extensive support for modding the game. The developers have released a complete suite of tools to modify and create new content for ARMA 2. The Real Virtuality Engine includes a built-in scripting language to do tasks such as control AI characters, create triggers and waypoints, and add post-processing effects.
Quote from: Chippy on 16-12-2011I was thinking of this earlier. Other than the actual gamemodes of the game...I was thinking it would be nice to use the game for the STALKER roleplay too. The game can have a great feel (since it is a simulation) and I would enjoy it alot. But the only flaw in this is...the map is HUGE. It is literally a country. But if we got a playerbase of 100 or so for it. It would be a blast.I love arma. Even a normal server would be great to play with my upcoming video card >:D
Quote from: FrostyFrosty on 17-12-2011Are we talking regular ARMA 2, OA or Combined Ops?
Quote from: FrostyFrosty on 17-12-2011There always is that Stalker like mod, for in which adds a new map, characters, bloodsuckers, zombies and vehicles.
Quote from: PistolKid on 16-12-2011I'd really like to stay geared towards regular, non-rp gamemodes. It would probably start killing off our already diminished playerbase for SRP in Gmod, which we have worked (and are still working on) for so long. I agree, it would be great to have, but I think a non-RP server would suit us best and also provide a different flavor for the community.
Quote from: PistolKid on 18-12-2011Only problem with heavily modded content is that everyone needs to download it, so we'll have to have a comprehensive list of all required downloads.