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Other Forums => WorldScript 2 - SRP Development => Old Forum Boards => Scrapyard => Feedback/Ideas => Topic started by: KillSlim on 28-07-2010

Title: Day / Night cycle - Remove?
Post by: KillSlim on 28-07-2010
I find the Day / Night cycle to be very frustrating, it just looks like the gamma of my monitor is turned down to attempt to make it look dark, it often causes my eyes to strain.
Flashlights and night-vision make very little difference.
It really doesn't make the map look good either, the sky is dark yet the map is will illuminated.
Title: Re: Day / Night cycle - Remove?
Post by: Silver Knight on 28-07-2010
Well, in source, that's as good as night gets im afraid.
Title: Re: Day / Night cycle - Remove?
Post by: Snowblinded on 28-07-2010
I think so too. It adds ambiance and all, but the flashlight and night vision really don't help at all, so it's near impossible to see while it's night time.
Title: Re: Day / Night cycle - Remove?
Post by: Pawx on 28-07-2010
May all of the playerbase say, Night and Day system must die in a hole, at least the night part please..
Title: Re: Day / Night cycle - Remove?
Post by: Nargotah on 29-07-2010
All it really does is make my eyes hurt big time, and nobody really rps it either.
Title: Re: Day / Night cycle - Remove?
Post by: Welek on 29-07-2010
Day + Night = Hurt eyes.

Nuff said.
Title: Re: Day / Night cycle - Remove?
Post by: deluxulous on 29-07-2010
Make it a map function, so that admins can control it. Like in md_venetian.
Title: Re: Day / Night cycle - Remove?
Post by: KillSlim on 29-07-2010
Quote from: PistolKid on 29-07-2010
Make it a map function, so that admins can control it. Like in md_venetian.

I agree! Really nice suggestion Pistol, never thought of that.
If this suggestion was thrown in, would if be possible to add some base lighting? Like some spotlights with some light_spots and some point_spotlights to make it look nice?
Several flickering streetlamps would be cool, maybe 1 or 2 with flickering light bulbs.
Not all the bases need bright spotlights and such.
Title: Re: Day / Night cycle - Remove?
Post by: deluxulous on 29-07-2010
Quote from: KillSlim on 29-07-2010
Quote from: PistolKid on 29-07-2010
Make it a map function, so that admins can control it. Like in md_venetian.

I agree! Really nice suggestion Pistol, never thought of that.
If this suggestion was thrown in, would if be possible to add some base lighting? Like some spotlights with some light_spots and some point_spotlights to make it look nice?
Several flickering streetlamps would be cool, maybe 1 or 2 with flickering light bulbs.
Not all the bases need bright spotlights and such.
Yes, exactly. Venetian basically just made the world lighting look like night, and had ambient lights (street lamps, etc) and indoor lighting when night was activated.
Title: Re: Day / Night cycle - Remove?
Post by: meetdadoom on 30-07-2010
I agree keep it for night roleplay however if the admin thinks that night time is alittle bit annoying atm they can switch back to day.
Title: Re: Day / Night cycle - Remove?
Post by: alex4576 on 24-08-2010
Day and night should stay because it makes the game feel more relistic