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Title: Imperial Navy - Imperial Expeditionary Force
Post by: Cutch on 27-04-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fships.firenebula.com%2Fstarwars_demi%2Fimages%2Fgalactic_empire.jpg&hash=4c5e1cf968512a21bb3096b054debef6454a6049)
The Expeditionary Force consists of one Dreadnought-class (IFHC Hellfire)and one Tartan-class light cruiser(IFLC Longeye). The Expeditionary Force's mission, as per orders of Admiral Ferith Thawn, is to set up a forward base on the planet while simultaneously maintaining an orbital path with the Hellfire. If any Alliance personnel are to be found, the infantry element is to remain neutral with them unless fired upon.


IFC Hellfire
Due to lack of trained personnel before launch, the Hellfire is operated by a slave circuitry with a skeleton crew of 2,200 for maintaince and holding key positions, such as piloting one of the Hellfire's TIE fighters. Another 2,000 are standing by on board for deployment if necessary. The Hellfire is commanded by Captain Durandal Noph'r
Class Information
he keel of the Dreadnaught-class ran nearly 600 meters with the bow overlapping to produce a clamshell-like appearance. Each vessel had a cluster of weapons blisters spread across the hull. The ship was designated a heavy cruiser in standard classification[1] and was considered a downscaled warship when compared to the ship-designs from the Core.[11]
The forward ventral portion of the Dreadnaught-class was used as a massive cargo hold, with a docking port located at the bow of the ship. Additional cargo holds were situated towards the center of the ship, in front of the areas housing the main reactor and secondary power generators. Docking ports were also located on either side of the ship.

Offensive and defensive systems

Dreadnaught-class heavy cruiser schematics.
Weapon systems included twenty quad laser cannons (six bow, seven port, seven starboard), ten laser cannons (five port, five starboard and mounted in blisters), and ten turbolaser batteries (five bow, five stern). Some ships were later customized to feature a warhead launcher for anti-starfighter defense.

Deflector shield projectors were also located inside some of the blisters flanking the hull, and the primary and secondary sensor transceivers were located towards the stern of the vessel, on the dorsal and ventral sides, similar to those on CR90 corvettes.

While technologically advanced at the time of its construction, the Dreadnaught-class lacked in sublight and hyperspace speeds (a Class 4 rating), suffered computer failures, and could not compete with comparable designs in terms of firepower and shielding. Between three and five Dreadnaught-class cruisers could outgun one Imperial-class Star Destroyer.

Crew complement
In addition to the technical drawbacks, Dreadnaught-class ships also required over 16,000 crewmembers to run at optimal performance—perhaps the highest crew per keel meter ratio of any modern starship. This high crew requirement put strains on recruitment efforts and turned supplying a Dreadnaught into a logistical nightmare. In comparison, slave-rigged Dreadnaughts reduced the complement requirements down to 2,200 crewmembers.

Ship Detail
TIE Fighters: 8/8
Shuttle Transports: 6/6



Longeye
The Longeye operates as an escort for the Hellfire, scanning ships going into and out of orbit. The Longeye, being a Tartan-class light cruiser, is capable of engaging starfighters. However, it is more focused on managing important traffic in and out of the planet and its orbit.


Infantry Element
Consisting of a battalion of men, one company remains on the ship while the other maintains surface-side relations. The latter company, Bravo Company, is commanded by its Captain either on the Hellfire or on the surface only within the Command and Control Center(unless ordered otherwise by the Admiral or the battalion commander). Bravo Company and Alpha Company will most likely cycle through the surface-side, ship-side deployment.

Relations
The IEF is attempting to remain neutral whilst getting a foothold in the planet. Ground elements are maintaining a strict shoot-only-when-shot-at.

--WIP--
C&C is welcome
Title: Re: Imperial Navy
Post by: Ragolution on 27-04-2011
Dreadnaught class:

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20060706172340%2Fstarwars%2Fimages%2Fe%2Fe6%2FDreadnaught.JPG&hash=f43c63a79992d5852653588f8d77b18703bf36ec)
Title: Re: Imperial Navy
Post by: fraukrieg on 28-04-2011
I'm gonna like this... SWRP, alot.
Title: Re: Imperial Navy
Post by: Kom rk on 28-04-2011
only one thing caught my eye, Admiral Geoff Thrawn? for the sake of canon, remove the geoff lol
Title: Re: Imperial Navy
Post by: Paintcheck on 28-04-2011
Where do you see that? I see "Geoff Helfen"
Title: Re: Imperial Navy
Post by: Roy on 28-04-2011
QuoteThe 53rd Expeditionary Force's mission, as per orders of Admiral Geoff Thawn, is to set up a forward base on the planet while simultaneously maintaining an orbital path with the Hellfire. If any Alliance personnel are to be found, the infantry element is to remain neutral with them unless fired upon.
Yea well you might want to fix that.
Title: Re: Imperial Navy
Post by: Cutch on 28-04-2011
Thats his name, not rank, but I'll change it.
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Ragolution on 28-04-2011
Quote from: Kom rk on 28-04-2011
only one thing caught my eye, Admiral Geoff Thrawn? for the sake of canon, remove the geoff lol

Atleast he didn't put Grand Admiral Mitth'raw'nuruodo
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Pepsigod on 26-11-2011
Shiiiiiit, Is this faction based off of outbound flight?

Fuck man, I wanna be chiss.
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Paintcheck on 27-11-2011
You have just failed the intelligence test required for entry into the Naval Academy with your 7 month necropost.
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Silver Knight on 28-11-2011
Quote from: Paintcheck on 27-11-2011
You have just failed the intelligence test required for entry into the Naval Academy with your 7 month necropost.

You know, Star wars was pretty much good to go but i chose Crussaria instead. I finished the content pack, had the server setup, only thing that needed work was the sweps and citizen design.
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Tom on 28-11-2011
Quote from: Last.Exile on 28-11-2011
Quote from: Paintcheck on 27-11-2011
You have just failed the intelligence test required for entry into the Naval Academy with your 7 month necropost.

You know, Star wars was pretty much good to go but i chose Crussaria instead. I finished the content pack, had the server setup, only thing that needed work was the sweps and citizen design.

I don't think it matters now, throwing up a 4th server would be a bad idea for the amount of players that we have.
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Ragolution on 28-11-2011
Quote from: Tom on 28-11-2011
Quote from: Last.Exile on 28-11-2011
Quote from: Paintcheck on 27-11-2011
You have just failed the intelligence test required for entry into the Naval Academy with your 7 month necropost.

You know, Star wars was pretty much good to go but i chose Crussaria instead. I finished the content pack, had the server setup, only thing that needed work was the sweps and citizen design.

I don't think it matters now, throwing up a 4th server would be a bad idea for the amount of players that we have.
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Paintcheck on 28-11-2011
Quote from: Ragolution on 28-11-2011
Quote from: Tom on 28-11-2011
Quote from: Last.Exile on 28-11-2011
Quote from: Paintcheck on 27-11-2011
You have just failed the intelligence test required for entry into the Naval Academy with your 7 month necropost.

You know, Star wars was pretty much good to go but i chose Crussaria instead. I finished the content pack, had the server setup, only thing that needed work was the sweps and citizen design.

I don't think it matters now, throwing up a 4th server would be a bad idea for the amount of players that we have.

Ah yeah quote pyramid get.
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Pepsigod on 29-11-2011
Quote from: Paintcheck on 28-11-2011
Quote from: Ragolution on 28-11-2011
Quote from: Tom on 28-11-2011
Quote from: Last.Exile on 28-11-2011
Quote from: Paintcheck on 27-11-2011
You have just failed the intelligence test required for entry into the Naval Academy with your 7 month necropost.

You know, Star wars was pretty much good to go but i chose Crussaria instead. I finished the content pack, had the server setup, only thing that needed work was the sweps and citizen design.

I don't think it matters now, throwing up a 4th server would be a bad idea for the amount of players that we have.

Ah yeah quote pyramid get.

I'm getting.
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Silver Knight on 30-11-2011
Quote from: Pepsigod on 29-11-2011
Quote from: Paintcheck on 28-11-2011
Quote from: Ragolution on 28-11-2011
Quote from: Tom on 28-11-2011
Quote from: Last.Exile on 28-11-2011
Quote from: Paintcheck on 27-11-2011
You have just failed the intelligence test required for entry into the Naval Academy with your 7 month necropost.

You know, Star wars was pretty much good to go but i chose Crussaria instead. I finished the content pack, had the server setup, only thing that needed work was the sweps and citizen design.

I don't think it matters now, throwing up a 4th server would be a bad idea for the amount of players that we have.

Ah yeah quote pyramid get.

I'm getting.

Never really hinted it.
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Tom on 30-11-2011
Quote from: Last.Exile on 30-11-2011
Quote from: Pepsigod on 29-11-2011
Quote from: Paintcheck on 28-11-2011
Quote from: Ragolution on 28-11-2011
Quote from: Tom on 28-11-2011
Quote from: Last.Exile on 28-11-2011
Quote from: Paintcheck on 27-11-2011
You have just failed the intelligence test required for entry into the Naval Academy with your 7 month necropost.

You know, Star wars was pretty much good to go but i chose Crussaria instead. I finished the content pack, had the server setup, only thing that needed work was the sweps and citizen design.

I don't think it matters now, throwing up a 4th server would be a bad idea for the amount of players that we have.

Ah yeah quote pyramid get.

I'm getting.

Never really hinted it.
Never really hinted what?
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Paintcheck on 30-11-2011
Quote from: Tom on 30-11-2011
Quote from: Last.Exile on 30-11-2011
Quote from: Pepsigod on 29-11-2011
Quote from: Paintcheck on 28-11-2011
Quote from: Ragolution on 28-11-2011
Quote from: Tom on 28-11-2011
Quote from: Last.Exile on 28-11-2011
Quote from: Paintcheck on 27-11-2011
You have just failed the intelligence test required for entry into the Naval Academy with your 7 month necropost.

You know, Star wars was pretty much good to go but i chose Crussaria instead. I finished the content pack, had the server setup, only thing that needed work was the sweps and citizen design.

I don't think it matters now, throwing up a 4th server would be a bad idea for the amount of players that we have.

Ah yeah quote pyramid get.

I'm getting.

Never really hinted it.
Never really hinted what?
Title: Re: Imperial Navy - Imperial Expeditionary Force
Post by: Silver Knight on 30-11-2011
Quote from: Paintcheck on 30-11-2011
Quote from: Tom on 30-11-2011
Quote from: Last.Exile on 30-11-2011
Quote from: Pepsigod on 29-11-2011
Quote from: Paintcheck on 28-11-2011
Quote from: Ragolution on 28-11-2011
Quote from: Tom on 28-11-2011
Quote from: Last.Exile on 28-11-2011
Quote from: Paintcheck on 27-11-2011
You have just failed the intelligence test required for entry into the Naval Academy with your 7 month necropost.

You know, Star wars was pretty much good to go but i chose Crussaria instead. I finished the content pack, had the server setup, only thing that needed work was the sweps and citizen design.

I don't think it matters now, throwing up a 4th server would be a bad idea for the amount of players that we have.

Ah yeah quote pyramid get.

I'm getting.

Never really hinted it.
Never really hinted what?

Quote from: Tom on 28-11-2011
I don't think it matters now, throwing up a 4th server would be a bad idea for the amount of players that we have.