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Title: SRP Skills and Crafting
Post by: Silver Knight on 02-12-2010
This is a page dedicated to the Skills and Crafting which is being implemented into Stalker Roleplay.


Culinary Skill

Not really something thats needed too much in Stalker however creatures you hunt and kill can have their meat cooked at a fire place which is used to heal a good amount of health on a players character and removes the negatives from eating raw meat.

Currently the main way you cook a item is walk up to a fireplace and in your inventory select "Cook". Items will have a chance of cooking or burning, this will be reflected on your Culinary Skills for the success of what you are cooking

Common Items
Raw Meat
Firestarter Kit


Example Recipies
Raw Meat -> -Fire->  Cooked Meat
Bird Meat -> -Fire->  Cooked Meat


Technican Skill

Technican Skill covers all technical develop and repair on weapons\gadgets\equipment i.e. suits.

All things you develop use one of 3 toolsets and require a schematic. Unique (spesific) schematics have the function on the item, tier based schematics are casual items and the function is on the items you interact with (like a broken makarov)

Common Items

Toolbox Class A-5E
Toolbox Class B-5E
Toolbox Class C-5E
Scrap

Current Recipies
Development Recipies
Mail Suit
Hidden Suit

Repair Recipies:
Broken Makarov
Title: Re: SRP Skills and Crafting
Post by: Turkey on 02-12-2010
Great. Srp is now runescape
Title: Re: SRP Skills and Crafting
Post by: Nargotah on 02-12-2010
sweet now I can fix my makarovs bro
Title: Re: SRP Skills and Crafting
Post by: Steven :D on 02-12-2010
"Techno Union" Technician power!
Title: Re: SRP Skills and Crafting
Post by: Pawx on 02-12-2010
Quote from: Turkey on 02-12-2010
Great. Srp is now runescape

LOL, your lack of Knowledge of Runescape is funny...
Title: Re: SRP Skills and Crafting
Post by: Goose on 02-12-2010
Quote from: Pawx on 02-12-2010
Quote from: Turkey on 02-12-2010
Great. Srp is now runescape

LOL, your lack of Knowledge of Runescape is funny...

LOL, Your abundant Knowledge of Runescape is funny...
Title: Re: SRP Skills and Crafting
Post by: Silver Knight on 02-12-2010
Quote from: Pawx on 02-12-2010
Quote from: Turkey on 02-12-2010
Great. Srp is now runescape

LOL, your lack of Knowledge of Runescape is funny...

Well actually i spose if some twat (Steven) buys about 10 fires and lights them in a line.. then maybe yeah... Runescape.
Title: Re: SRP Skills and Crafting
Post by: Bielecki on 02-12-2010
Looks really cool, look forward to playing with this over the christmas holidays.

What other skills are planned or do you need ideas?
Title: Re: SRP Skills and Crafting
Post by: Khorn on 02-12-2010
This is more like fallout if you ask me. But with less bugs....





Or more?

Just don't make exo and the likes into recipes.
Title: Re: SRP Skills and Crafting
Post by: Pawx on 02-12-2010
Quote from: Goose on 02-12-2010
Quote from: Pawx on 02-12-2010
Quote from: Turkey on 02-12-2010
Great. Srp is now runescape

LOL, your lack of Knowledge of Runescape is funny...

LOL, Your abundant Knowledge of Runescape is funny...

LOL, It's funny because you turned into a Douche

Anyways, Nice Exile, I like the Technican Skill the most, looking forward to seeing alot of stuff coming out of this skill...
Title: Re: SRP Skills and Crafting
Post by: Steven :D on 02-12-2010
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs22%2Fi%2F2007%2F347%2F5%2Fd%2FHow_I_mine_4_Fish_by_KyraShangea.jpg&hash=19713b79a27ce2d0ff37c6e5634ca25958c6d2eb)
Title: Re: SRP Skills and Crafting
Post by: Silver Knight on 02-12-2010
Quote from: Bielecki on 02-12-2010
Looks really cool, look forward to playing with this over the christmas holidays.

What other skills are planned or do you need ideas?

Science for anomaly and artifact inspection and development ( There will be multiple kinds of artifacts but different grades, meaning some are higher quality than others and by inspecting it you find out it's true form which means it might sell for more)
Title: Re: SRP Skills and Crafting
Post by: whyku on 02-12-2010
i don't see medic?
Title: Re: SRP Skills and Crafting
Post by: Silver Knight on 03-12-2010
Quote from: whyku on 02-12-2010
i don't see medic?

Medical is too weak to be on there. All there is in the zone is a medkit and bandage.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 03-12-2010
What about the medicine and shit? Like drugs and all that that help boost speed and resistance?

Seems pretty medical to me.
Title: Re: SRP Skills and Crafting
Post by: Tom on 03-12-2010
Its neat, but meh. . . I don't see why we need a medical stat.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 03-12-2010
With a medical skill you can make:

* Anti-rad (Removes Radiation)
* Antidote (Removes Poisons)
* Psy-block (Protects from Psychological Damage, AKA Controllers?*HintHint**NudgeNudge*)
* Radioprotectant (Boosts Radiation Resistances)
* Medkit (Heals Wounds)
* Army Medkit (Heals Wounds Bleeding Faster and Better)
* Scientific Medkit (Heals Wounds and other Ailments)
* Bandage (Stops Bleeding)
* Hercules (Carry More Items)
* Antibiotics (Cures Infections)


Could create a doctor Business just like in the actual game. People can actually play a doctor now. And we can add diseases and such for those that decide to sleep in sewers and outside during storms.


It has possibilities. It would be a potential way for a player, which prefers passive RP, to make money. They train in medical field, and can help out any faction that may need it.

You guys shoot it down so damn quickly. It has a great potential to it.
Title: Re: SRP Skills and Crafting
Post by: jaik on 03-12-2010
I don't think you can learn biochemistry and all general medical skills in The Zone.

Really.

Not to mention it takes half a decade to become somewhat good doctor.
Title: Re: SRP Skills and Crafting
Post by: Knife_cz on 03-12-2010
Hidden suit?...
Title: Re: SRP Skills and Crafting
Post by: NeQ on 03-12-2010
Quote from: Jake on 03-12-2010
I don't think you can learn biochemistry and all general medical skills in The Zone.

Really.

Not to mention it takes half a decade to become somewhat good doctor.

You don't need to learn how to be a doctor/medic in the zone. You could have already been one or had past experiences before coming to the zone.
Title: Re: SRP Skills and Crafting
Post by: Bielecki on 03-12-2010
NeQ is right.
Also how hard is it to build up skills? Will people be able to get to the top of every skillset?
Title: Re: SRP Skills and Crafting
Post by: Khorn on 03-12-2010
I think it should be a more of, start with certain skills before entering the zone.


And being able to build up on them. While other skills have a cap. You should definitely not be able to max all skills.
Title: Re: SRP Skills and Crafting
Post by: Pawx on 03-12-2010
Quote from: Khorn on 03-12-2010
While other skills have a cap.

Then I want Skill Capes...
Title: Re: SRP Skills and Crafting
Post by: Turkey on 03-12-2010
Quote from: Pawx on 03-12-2010
Quote from: Khorn on 03-12-2010
While other skills have a cap.

Then I want Skill Capes...

LOL'd. Love you pawx
Title: Re: SRP Skills and Crafting
Post by: Khorn on 03-12-2010
Quote from: Pawx on 03-12-2010
Quote from: Khorn on 03-12-2010
While other skills have a cap.

Then I want Skill Capes...

Yes, cause that is what I was talking about this whole time.
Title: Re: SRP Skills and Crafting
Post by: Tom on 03-12-2010
Why do we need skills? I don't even. . . I don't require a skill to tell me to RP. . . I mean really. . .
Title: Re: SRP Skills and Crafting
Post by: Bielecki on 03-12-2010
Some people don't have the same taste as yours in what makes things fun.
Title: Re: SRP Skills and Crafting
Post by: Tom on 03-12-2010
I still do not understand why we need to make it more or less a runescape like RPG with medical stats.
Title: Re: SRP Skills and Crafting
Post by: Silver Knight on 03-12-2010
Quote from: Tom on 03-12-2010
I still do not understand why we need to make it more or less a runescape like RPG with medical stats.

We arn't.
Title: Re: SRP Skills and Crafting
Post by: Cutch on 03-12-2010
The thing is is that every time something is added to the script to help someone roleplay, it is given a more linear  gameplay instead of being free to decide "Man, will I successfully save this guy or not?" You, the RPer, should know how to be a doctor, not the script.
Title: Re: SRP Skills and Crafting
Post by: Turkey on 03-12-2010
Quote from: Cutch on 03-12-2010
The thing is is that every time something is added to the script to help someone roleplay, it is given a more linear  gameplay instead of being free to decide "Man, will I successfully save this guy or not?" You, the RPer, should know how to be a doctor, not the script.

/agree
Title: Re: SRP Skills and Crafting
Post by: Khorn on 04-12-2010
But it also makes it seem like every player has the same level knowledge.

And some of these skills could help people make characters with specific jobs. Then we could make more PBGs with players with those skills. It can add another way for players to make money.



But who are we kidding, no one spends money in SRP. Have to save up for dem exos.
Title: Re: SRP Skills and Crafting
Post by: meetdadoom on 04-12-2010
Quote from: Tom on 03-12-2010
Its neat, but meh. . . I don't see why we need a medical stat.

Yeah tom I actually can see how it can be usefull. We can make it that your health doesn't regenerate over time. However if you have a medicine buy menu you can heal someone up for cheaper than if than if that person bought a 2medkits to heal himself.
Title: Re: SRP Skills and Crafting
Post by: Tom on 04-12-2010
Yes but a medical stat doesn't add any RP. It would simply lead to "/me uses med kit on you" "/me is healed". Also theres no way to check those sort of stats. So Mr "I have 0 Med stat" could still act as a surgeon, also making this stat would eleiminate anyone who in there backstory knew first aid, cause if it was possible to check stats someone could say "I know first aid" then some idiot in Looc would say "NU NU NU NU YOU ONLY HAZ 1 MED  STAT!"

To me most/all stats are really silly and don't add anything to the game, especially since every char has close to 0 stats so it dosn't modify anything, and only lead to asshats bunny hopping constantly to get attributes. In short it dosn't add to RP at all, and it dosn't fix anything, its a panel I never look at, nor worry about. I RP how I want regardless of how "Uber 1337" my stats are.

However, I really wish we could get things such as Glitchy weapons, ammo, Broken hand held radio's, BROKEN ACCURACY ON PISTOLS, and broken suits such as the exo which is unwearable without trader flags or a back pack, and if you do happen to wear a back pack with an Exo you cannot carry anything eles so I hope THOSE get fixed or other fucked up things fixed, rather than the adding of stats and what not.

Though I like the concept of the Technician stat, if you add some sort of system that if you die, your equipped weapon has a like 1 out of 5 chance of fucking up horribly when you die.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 04-12-2010
Quote from: Tom on 04-12-2010
Yes but a medical stat doesn't add any RP. It would simply lead to "/me uses med kit on you" "/me is healed". Only from those that don't give a shit. Passive RPers would try a bit more.

Also there's no way to check those sort of stats. So Mr "I have 0 Med stat" could still act as a surgeon, also making this stat would eliminate anyone who in there back story knew first aid, cause if it was possible to check stats someone could say "I know first aid" then some idiot in Looc would say "NU NU NU NU YOU ONLY HAZ 1 MED  STAT!" Those with a medical back story would focus on improving it through making use of it. Also, you can always add starter points, so new characters can start off with medical skill.

To me most/all stats are really silly and don't add anything to the game, especially since every char has close to 0 stats so it doesn't modify anything, and only lead to asshats bunny hopping constantly to get attributes. What happens to bunny hoppers? You ban them. They continue? Ban even more. I don't see how one would 'bunny hops' any stat other then strength and endurance.

In short it doesn't add to RP at all, and it doesn't fix anything, its a panel I never look at, nor worry about. I RP how I want regardless of how "Uber 1337" my stats are. It does add RP. It isn't meant to fix. If you don't care for it, then don't bother with it. It won't become essential to Passive RP. It will just add to Passive RPing.

QuoteHowever, I really wish we could get things such as Glitchy weapons, ammo, Broken hand held radio's, BROKEN ACCURACY ON PISTOLS, and broken suits such as the exo which is unwearable without trader flags or a back pack, and if you do happen to wear a back pack with an Exo you cannot carry anything eles so I hope THOSE get fixed or other fucked up things fixed, rather than the adding of stats and what not.

If you want fixes, you could always try and join the SRP team and learn to script.
Title: Re: SRP Skills and Crafting
Post by: Tom on 04-12-2010
Sorry Silver wouldn't let me even if I offered to, as seen in various people asking, besides we've had people offer to help and where promptly turned down cause he thinks someone is gonna steal our stolen version of Nexus. And even if I gave him fixes, as shown by Paintchecks weapons and accuracy fixes that he gave LE, LE simply "Lost" them or failed to add them in.

So "Joining the Dev Team" is out of the question, enless you are a mapper, or modeler, or a skinner; as far as a scripter goes, He does not accept help.

But for some reason I can't help but think that the whole "This is an MMORPG" attitude that Newer players get, is probally due to stats and such like that, so instead of focusing on RP they focus on things such as Stats and Items and not RP. Not to mention we have people like Turkey and Pawx who troll anyone who is new (Whyku is the example) rather than teaching him how to do shit.
Title: Re: SRP Skills and Crafting
Post by: Bielecki on 04-12-2010
Stats help with character development.
Some people like to have more solid gameplay rather then it all being based in your own head.
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 04-12-2010
Quote from: Tom on 04-12-2010
Yes but a medical stat doesn't add any RP. It would simply lead to "/me uses med kit on you" "/me is healed". Also theres no way to check those sort of stats. So Mr "I have 0 Med stat" could still act as a surgeon, also making this stat would eleiminate anyone who in there backstory knew first aid, cause if it was possible to check stats someone could say "I know first aid" then some idiot in Looc would say "NU NU NU NU YOU ONLY HAZ 1 MED  STAT!"

To me most/all stats are really silly and don't add anything to the game, especially since every char has close to 0 stats so it dosn't modify anything, and only lead to asshats bunny hopping constantly to get attributes. In short it dosn't add to RP at all, and it dosn't fix anything, its a panel I never look at, nor worry about. I RP how I want regardless of how "Uber 1337" my stats are.

However, I really wish we could get things such as Glitchy weapons, ammo, Broken hand held radio's, BROKEN ACCURACY ON PISTOLS, and broken suits such as the exo which is unwearable without trader flags or a back pack, and if you do happen to wear a back pack with an Exo you cannot carry anything eles so I hope THOSE get fixed or other fucked up things fixed, rather than the adding of stats and what not.

Though I like the concept of the Technician stat, if you add some sort of system that if you die, your equipped weapon has a like 1 out of 5 chance of fucking up horribly when you die.

This. I realize most of you on the server have no imagination or intelligence but like Tom and Cutch and Turkey said, all this does is make RP more linear and more boring than it already is. Numbers are helpful for some things but ever since the new script Stalker went from "STALKER RP" to "STALKER RPG" which is not a good thing.

Plus stats make it obnoxious if you create a new character and don't want to RP like a rookie who doesn't know anything at all. Granted most people SHOULD start out like that but for some of us who have been on the server for ages doing that seems kind of stupid when you're been on the server longer than everyone in the "experienced" tab combined.
Title: Re: SRP Skills and Crafting
Post by: whyku on 04-12-2010
No I just wanted it so I can make bandages and medkits because unlike alot oh people when I heal the people I give them the medkit.......Maybe just add doctor flags with a bigger paycheck so people have the money to buy the medkits and what not...
Title: Re: SRP Skills and Crafting
Post by: Turkey on 04-12-2010
Quote from: whyku on 04-12-2010
No I just wanted it so I can make bandages and medkits because unlike alot oh people when I heal the people I give them the medkit.......Maybe just add doctor flags with a bigger paycheck so people have the money to buy the medkits and what not...

Go play dark rp. Jesus christ. This is SRP not daarkrp
Title: Re: SRP Skills and Crafting
Post by: Pawx on 04-12-2010
Quote from: Bielecki on 04-12-2010
Stats help with character development.
Some people like to have more solid gameplay rather then it all being based in your own head.

This

For Example, If I had a High Technican Level, I would RP that my Character was pretty damn good at fixing and repairing Weapons, Armor, etc.

I think Skills help in a way to RP your character in a more Skillful way. If you don't like the skills, don't use them, simple as that...

Quote from: Tom on 04-12-2010
Not to mention we have people like Turkey and Pawx who troll anyone who is new (Whyku is the example) rather than teaching him how to do shit.

Please don't blame me for things unless you know it's true. I don't Troll new players AT ALL, I don't even troll Whuynk, I'm just being blamed for it for some reason (Rebel SF'd me and said that I was with a few selected people, when I didn't even know them...) Back then, I used to help ALOT of new players out, I even let some into my Faction, See what happened when I did that? They destroyed my Factions reputation and I had to delete it. I learned not to trust them, knowing Some can't learn (Like Whuynk). I'm wrong about that, but, I just can't teach new players anymore, they just backstab me in the end...

Now Tom, if you have anything else to say bad about me, say it to me in SF, not behind my back, Thank you.

Sorry for the Off Topic, but it needed to be said...
Title: Re: SRP Skills and Crafting
Post by: Gokiller on 05-12-2010
Exile, i have said this be for. Good work, Maybe a few other Idears
1. Weapon jamming.
2. Maybe some Items such As lead pipe,Planks of wood, Rocks which  you can pick up and Use
3. Weapons Mods such as
> With the sprey can you could Sprey on  walls or sprey Your Weapons.
> Scopes stuff like that.
4. Maybe some sort oF Hunger Mod!
Title: Re: SRP Skills and Crafting
Post by: Tom on 05-12-2010
Quote from: GoKiller on 05-12-2010
Exile, i have said this be for. Good work, Maybe a few other Idears
1. Weapon jamming.
2. Maybe some Items such As lead pipe,Planks of wood, Rocks which  you can pick up and Use
3. Weapons Mods such as
> With the sprey can you could Sprey on  walls or sprey Your Weapons.
> Scopes stuff like that.
4. Maybe some sort oF Hunger Mod!

Gun Jamming is irratating cause most/all codes are unrealistic when it comes to jamming. The melee weapons would hardly get used. With the "Mods of guns" you would have to make 3012873981724 Models for every gun as far as the spray, and as far as scopes/GL launchers/Silencers it wouldn't be a terrible idea, but then again it would still require a modeler/rigger/skinner.

And we've beaten the hunger mod to death like a dead horse. . . It would be more irratating and you DO NOT need things in the script in order to RP. Want to RP being hungry? Do it and eat.
Title: Re: SRP Skills and Crafting
Post by: Bielecki on 05-12-2010
Weapon mods is possible, though it will take alot of work.
I've seen some STALKER gun models on Garrysmod.org that have been moded out, like the LR or AN, Just need rigging and scripting that isn't easy.

Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 05-12-2010
Quote from: GoKiller on 05-12-2010
Exile, i have said this be for. Good work, Maybe a few other Idears
1. Weapon jamming.
2. Maybe some Items such As lead pipe,Planks of wood, Rocks which  you can pick up and Use
3. Weapons Mods such as
> With the sprey can you could Sprey on  walls or sprey Your Weapons.
> Scopes stuff like that.
4. Maybe some sort oF Hunger Mod!

Hunger mod is a horrendously bad idea for reasons a lot of people including myself have said in other threads.

Weapon jamming would be cool but at the same time the guns are so fucking inaccurate as they are they really don't need to be made worse.

Lead pipes or rocks could be cool actually, like if a sucker grabs you and you just pick one up and smack him with it then run away. Having that as a swep though when you can just RP that is kind of unnecessary.

Weapon mods: No. STALKER isn't about being tacticool and slapping on operator operations gear to your gun. Spray paint would be cool but then we'd need a whole shit load of new textures for the guns to reflect the paint jobs. Mods like scopes and silencers would also require a shit load of new gun models which aren't available/we don't have. And what's the point? It ruins the feel of the server if every one is kitted out like a goddammned delta force soldier. This isn't Modern Failure 2, Call of Failure: Failure Ops, or any other piece of shit activision fps. This is the Zone. Guns are supposed to be crappy and improvised, not high tech and "operator".
Title: Re: SRP Skills and Crafting
Post by: Pawx on 05-12-2010
Quote from: GoKiller on 05-12-2010
1. Weapon jamming.
2. Maybe some Items such As lead pipe,Planks of wood, Rocks which  you can pick up and Use
3. Weapons Mods such as
> With the sprey can you could Sprey on  walls or sprey Your Weapons.
> Scopes stuff like that.
4. Maybe some sort oF Hunger Mod!

Weapon Jamming will give a more feel to Combat in the Zone, having weapons that are in terrible condtion. A Condition Scale for weapons woul also be a great Idea, Where Tech's can fix and repair weapons, for a price of course...

I have no Comment on Number 2, Just that I don't like the idea.

Weapon Mods is another good idea (Also seen in CS and SOC). There could be (Visible or Nonvisible) mods on weapons that Tech's could put on, such as, More Accuracy, Straighter Shots, And Less Sound (Silencer). This will be hard to Script of course, but well worth it.

Hunger Mod is a idea I, and alot others, have suggested in the Past. I think it's a preety good idea, since the Lack of Hunger RP in the Zone is Slim to None. This will most likely force Players to Eat for once, maybe a Automatic /me that shows when you eat or drink something. There's always downsides to this, but well worth the Roleplay.
Title: Re: SRP Skills and Crafting
Post by: Bielecki on 05-12-2010
I think you're over reacting a bit Paint, a scope on a gun or a grenade launcher doesn't immediately mean 'Taticool'. It's all about making the player feel like they have developed their character. Oh and the models are available.
Eg.
http://www.garrysmod.org/downloads/?a=view&id=33045 (http://www.garrysmod.org/downloads/?a=view&id=33045)

http://www.garrysmod.org/downloads/?a=view&id=20737 (http://www.garrysmod.org/downloads/?a=view&id=20737)

(But you're right, this will require alot of rigging so we should forget about this for now.)

I like the idea of paint jobs; same can be done for clothing. (But obviously not with paint).
We could create variants of the rookie jackets, some that can be made or others that can be bought.
It won't be very difficult to skin different variants, I'd be happy to do it myself when I have the time.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 05-12-2010
The additional gun components can just be limited to grenade launcher, scope, and silencers.

We don't need more then that. And it be in line with the game series.
Title: Re: SRP Skills and Crafting
Post by: Legit|Brandon on 05-12-2010
Grenade Launcher, I can see it now all the noob tubing  :P
Title: Re: SRP Skills and Crafting
Post by: Yorty on 05-12-2010
Quote from: Bielecki on 05-12-2010
I think you're over reacting a bit Paint, a scope on a gun or a grenade launcher doesn't immediately mean 'Taticool'. It's all about making the player feel like they have developed their character. Oh and the models are available.
Eg.
http://www.garrysmod.org/downloads/?a=view&id=33045 (http://www.garrysmod.org/downloads/?a=view&id=33045)

http://www.garrysmod.org/downloads/?a=view&id=20737 (http://www.garrysmod.org/downloads/?a=view&id=20737)

(But you're right, this will require alot of rigging so we should forget about this for now.)
You could look around on FPSBanana, still a lot of talent over there.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 05-12-2010
Quote from: Legit|Brandon on 05-12-2010
Grenade Launcher, I can see it now all the noob tubing  :P

Well some guns have the grenade launcher already. And we already have the VOGs.

And grenades cost money, which I don't know since I never used any.


So if you spam with the nade launcher, then prepare yourself to lose money.
Title: Re: SRP Skills and Crafting
Post by: Gokiller on 06-12-2010
Quote from: Pawx on 05-12-2010


Hunger Mod is a idea I, and alot others, have suggested in the Past. I think it's a preety good idea, since the Lack of Hunger RP in the Zone is Slim to None. This will most likely force Players to Eat for once, maybe a Automatic /me that shows when you eat or drink something. There's always downsides to this, but well worth the Roleplay.
I have not seen that many people Eat in the zone, On Stalker Every where you go basicly Someone is eatting or drinking. On this you hardly Ever See people eat and sometimes see people Drink. Unless your in Mili and then Predu Makes you Eat..... :/. Anyway, I think it would be a good idear because then traders might sell food for once because on Stalker CoP i allways carry like 5 Cans of food, and my Fully upgraded EXO/ F2000 / VSS/ Mossberg/ Military Spc Helments/ 7 Artifacts/ 15 medkits and soo on..
Title: Re: SRP Skills and Crafting
Post by: Khorn on 06-12-2010
Supposedly, food items cost more then ammo. Or at least I heard that it was.


Other then that, most hate hunger mod cause it would somehow interrupt Roleplay. Even though it makes sense to a point, since most stalkers kept a can or two of rations on them when not at a safe house.

Other than that, there are ways to make hunger mod not so intrusive on players.
Title: Re: SRP Skills and Crafting
Post by: Turkey on 06-12-2010
The truth is no one eats on SRP. Ever. Unless its for HP

I think it should hinder ALL stats if you don't eat
Title: Re: SRP Skills and Crafting
Post by: Pawx on 06-12-2010
Khorn, If Players are Angry cause they can't simply take two seconds out of their STK Fights to sit down and Passive RP, Then that's just sad...
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 06-12-2010
If food wasn't super expensive a hunger mod would be less painful but as of now bread and tourist delights cost more than is earned by the 90 ruble paycheck so that hurts.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 06-12-2010
Quote from: Pawx on 06-12-2010
Khorn, If Players are Angry cause they can't simply take two seconds out of their STK Fights to sit down and Passive RP, Then that's just sad...

Most arguments I have heard are about how it interrupts roleplay. No one likes to carry food on them ever, I guess...
Title: Re: SRP Skills and Crafting
Post by: Gokiller on 07-12-2010
Hmm, I still Think some sort of hunger Mod, Or we all still live are lifes Without EAtting.. Oh God this is going to be like GTA, you never eat and the only time you do is for Heath, Life bar, Hit points, whatever you want to call it
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 07-12-2010
Hunger mod doesn't add any RP though. Just like having a medkit doesn't mean you suddenly RP healing more (in fact people RP healing less since they just go "Use medkit" and end up at full health instead of having to wait for their health to regenerate over time), having a hunger bar wouldn't add RP. People would just buy food and use it when they were hungry to not die/suffer stat loss and no one would RP differently than they already do. So why bother coding something like that that is not going to do anything for RP at all?
Title: Re: SRP Skills and Crafting
Post by: Gokiller on 07-12-2010
Quote from: Paintcheck on 07-12-2010
Hunger mod doesn't add any RP though. Just like having a medkit doesn't mean you suddenly RP healing more (in fact people RP healing less since they just go "Use medkit" and end up at full health instead of having to wait for their health to regenerate over time), having a hunger bar wouldn't add RP. People would just buy food and use it when they were hungry to not die/suffer stat loss and no one would RP differently than they already do. So why bother coding something like that that is not going to do anything for RP at all?

Indeed, but it would be nice to make a Little bit of Money from Selling food I have not even Sold One bit of Food!
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 07-12-2010
Because it's useless and too expensive. It is selfish of you to want something that hinders players and doesn't add anything to RP just so your trader can make money. Attitudes of "me first, fuck everyone else" in SRP are why that server sucks fat cock compared to what it was even 8 months ago.
Title: Re: SRP Skills and Crafting
Post by: N3gativezero on 07-12-2010
You should know by now that humans are greedy and lazy by nature.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 07-12-2010
If we were actually in the zine and we needed food that was somewhat scarce, I'm sure a trader would hike the prices to make a ruble or two.

Can't we just get the price to lower to around something more reasonable?

And instead of making stats affected, what about a sort of hunger icon that shows up when your character hasn't eaten in awhile? The icon is a small thing in the corner and hunger doesn't effect any stats?


Also another idea is that when you get hungry, a sort of /me pops up saying "Khorn's stomach grumbles" every like 5 real time minutes. It wont do anything other than indicate you are hungry. Of course the food you eat would last maybe 4 hours real time. So as to not make it annoying.

If the whole cooking over a fire is implemented, than coming by food won't be too hard, just hunt some birds or dogs. Maybe even boars and pigs one day.
You can even make a cannibal character.



I'm trying to say, is that a hunger mod doesn't need to be intrusive at all. It doesn't need to have any skill affects either.
I only post in this thread with ideas to what exile asked. He may introduce a craft system, and I'm trying to contribute with ideas.
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 07-12-2010
And if it's not intrusive people will just ignore it. There is no way hunger mod would increase RP at all. You don't need a script to RP eating and think about it: people RP to avoid real life. Why would they waste their time doing something they do in real life when they could be out STALKing?
Title: Re: SRP Skills and Crafting
Post by: Locke on 07-12-2010
There should be a variety of skills for example:


Medicine

Chemistry

Repair
Cooking

Ammunition

Based on what they make, people can level up their skills from experience and use of it.

Let's say each skill goes up to a number, I.E 100, and you can only allocate a certain amount of points in total to all your skills. When you make a new character you can apply 20 points to all of the skills for normal players. Perhaps donators could get a point bonus, or veteran members can apply via forums with a reason why to receive additional points to allocate. Then an admin would give the player the points based on their character's backstory. In total it would make sense to have a cap on how many points a person could have in total. For example:

I make a new character who I decide was a Mechanic who learned to cook for himself at a young age. Then I would move 10 points into repair and 10 into cooking when I create the character. If I was a donator ,then I would get an extra 20 points up to an extra 60 points for each level of donation (Master, Exp, ETC) I would put more into the skills that make sense for my character. Let's say after a long time on the server I finally get my repair skill up to 100, and my cooking skill is sitting nicely at 50. At this point, the point cap would come into effect. To make it fair, a normal player only gets 200 total points to put into any skills they want. A donator could get 50+ increments again based on their donator status. Once I reach this cap, I cannot expand my knowledge of my skills any more unless I donate to raise my skill cap. This way, not everyone would be able to max out every skill, and there would have to be a variety in skills based on what is needed for each person's group.
People would also be able to sell their skills since it would be more or less unique to each player because of the cap.


This is how I would do it anyways.
Title: Re: SRP Skills and Crafting
Post by: Legit|Brandon on 07-12-2010
Your genius.
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 07-12-2010
Why does everyone feel the need to turn SRP into World of Chernobylcraft? For fuck's sake people RP. Making the server into a grindfest isn't going to make things fun. Go play WoW if you lack the imagination to do you own things.

Although the idea of eating buffing you is better than the previous hunger ideas. That way you aren't penalized for not eating and are rewarded for eating.
Title: Re: SRP Skills and Crafting
Post by: Turkey on 07-12-2010
Quote from: Paintcheck on 07-12-2010
Why does everyone feel the need to turn SRP into World of Chernobylcraft? For fuck's sake people RP. Making the server into a grindfest isn't going to make things fun. Go play WoW if you lack the imagination to do you own things.

Although the idea of eating buffing you is better than the previous hunger ideas. That way you aren't penalized for not eating and are rewarded for eating.

Wow. This is so true. "WORLD OF STALKERCRAFT".. "Sec gotta level cooking skills so I can use my new axe"

This is a fucking RP sever. Not a "Gotta have skills oocly or else i will poop.

L2RpwithoutABunchOfUselessWasteOfExilesTime.
Title: Re: SRP Skills and Crafting
Post by: Pawx on 07-12-2010
I'm going to say it again, If you don't like the Skills, DON'T USE THEM, SIMPLE AS THAT.

The reasons for the Skills is to advance Roleplay in Groups or Alone. For Example, Because of the technican Skill (And how my Character has a past of being a Technican), I Roleplay according to my Level of my Skill

1%-10% - Not so skilled, Learning

11%-40% Getting there...

41%-60% Pretty well skilled in this Skill, can still use some work

61%-100% Very Skilled, Well at this Skill

If you don't want to use the skills, or (As Paintcheck sees it), As a Waste of time and not any kind of Roleplay, Don't use the skills, let the others have a chance to use the Skills to their Roleplaying advantage...

Quote from: ㅎㅎLocke on 07-12-2010
There should be a variety of skills for example:


Medicine

  • Create medkits from supplies that heal more than the supplies alone
  • Get a bonus when healing wounds
  • Heal other people easier

Chemistry

  • Create chemicals like boost, anti-rad pills, and maybe some unique stat boosters.
  • Mix drinks or food together to get added bonuses from them.
  • Create special ammo types(incendiary, tracers, etc.)


I like these two Locke, But instead, when you make it, turning out to be perfect, Make it where the Condition of the Kit affect what kind of Chem/Drug/Med it is. (Example: Terrible Medkit, Normal Medkit, Perfected Medkit.)
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 07-12-2010
"Don't use them" doesn't work when you suddenly have skills governing your ability to shoot and otherwise compete against other players. Forcing people to "level" up is absolutely retarded.
Title: Re: SRP Skills and Crafting
Post by: Pawx on 07-12-2010
Quote from: Paintcheck on 07-12-2010
"Don't use them" doesn't work when you suddenly have skills governing your ability to shoot and otherwise compete against other players. Forcing people to "level" up is absolutely retarded.

If there was a Skill that governs your Ability to Shoot, I will literally Laugh my Ass off of disappointment.
Title: Re: SRP Skills and Crafting
Post by: Turkey on 07-12-2010
Quote from: Pawx on 07-12-2010
Quote from: Paintcheck on 07-12-2010
"Don't use them" doesn't work when you suddenly have skills governing your ability to shoot and otherwise compete against other players. Forcing people to "level" up is absolutely retarded.

If there was a Skill that governs your Ability to Shoot, I will literally Laugh my Ass off of disappointment.
I would quit Srp. Forever


on the other hand
"Don't use them"

Ok. I'll just let the cool gais "Heal other people easier"

and "Create special ammo types(incendiary, tracers, etc.)"

While I sit back here and roleplay. Like your supposed too. I really think adding these skills and crafting is retarded. Gay. usless waste of time that can be spent making FRP work.. Seriously. Do us all a favor and end this retarded idea. We don't need "to craft" or "To level our skills"
We need to go onto the sever. And roleplay. Hence the name, Stalker roleplay. Not stalker roleskillgame
Title: Re: SRP Skills and Crafting
Post by: Pawx on 07-12-2010
Quote from: Turkey on 07-12-2010

Don't use them


Now your getting it!  ;)

Some of us want Cool Things, That's great that you want to RP, But can't we have Skills too? And to think, Skills can be used to RP your Characters Adaption in the Zone. (Cooking Boar to eat and survive, Repairing Old weapons that are in terrible Condition.)
Title: Re: SRP Skills and Crafting
Post by: Turkey on 07-12-2010
Quote from: Pawx on 07-12-2010
Quote from: Turkey on 07-12-2010

Don't use them


Now your getting it!  ;)

Some of us want Cool Things, That's great that you want to RP, But can't we have Skills too? And to think, Skills can be used to RP your Characters Adaption in the Zone. (Cooking Boar to eat and survive, Repairing Old weapons  that are in terrible Condition.)

The point of this sever is to roleplay learning these things. we don't need another way for players to go, "Late NIGHT GRINDING!"

and next thing we know, We got some level 99 techy who's new to srp.

Skills/roleplay <Oxymoron.
I could roleplay on normal gmod sandbox script. I don't even know why we need this massive script with all these little features.. again, This is pulling exile away from our FRP.
Title: Re: SRP Skills and Crafting
Post by: Pawx on 07-12-2010
Quote from: Turkey on 07-12-2010
Quote from: Pawx on 07-12-2010
Quote from: Turkey on 07-12-2010

Don't use them


Now your getting it!  ;)

Some of us want Cool Things, That's great that you want to RP, But can't we have Skills too? And to think, Skills can be used to RP your Characters Adaption in the Zone. (Cooking Boar to eat and survive, Repairing Old weapons  that are in terrible Condition.)

The point of this sever is to roleplay learning these things. we don't need another way for players to go, "Late NIGHT GRINDING!"

and next thing we know, We got some level 99 techy who's new to srp.

Skills/roleplay <Oxymoron.
I could roleplay on normal gmod sandbox script. I don't even know why we need this massive script with all these little features.. again, This is pulling exile away from our FRP.

Actually, FRP is pretty much finished and is being realsed before Christmas Day, The skills isn't go to harm your Precious FRP Turkey.

Your also not getting the point of, If you hate/Don't Like the Skill Feature, DON'T.USE.IT.  Exile doesn't care if you hate the Skills, he'll still contuine to make them, cause other Gratful Members like RP and Skills equally. They know how to Combine Roleplay and Skills together, To form a Serious Roleplay Bond.

I'll even make a fucking Video of how Skills are used in Roleplay, if your that stuborn about Skills being in Stalker RP...
Title: Re: SRP Skills and Crafting
Post by: Turkey on 07-12-2010
Quote from: Pawx on 07-12-2010
Quote from: Turkey on 07-12-2010
Quote from: Pawx on 07-12-2010
Quote from: Turkey on 07-12-2010

Don't use them


Now your getting it!  ;)

Some of us want Cool Things, That's great that you want to RP, But can't we have Skills too? And to think, Skills can be used to RP your Characters Adaption in the Zone. (Cooking Boar to eat and survive, Repairing Old weapons  that are in terrible Condition.)

The point of this sever is to roleplay learning these things. we don't need another way for players to go, "Late NIGHT GRINDING!"

and next thing we know, We got some level 99 techy who's new to srp.

Skills/roleplay <Oxymoron.
I could roleplay on normal gmod sandbox script. I don't even know why we need this massive script with all these little features.. again, This is pulling exile away from our FRP.

Actually, FRP is pretty much finished and is being realsed before Christmas Day, The skills isn't go to harm your Precious FRP Turkey.

Your also not getting the point of, If you hate/Don't Like the Skill Feature, DON'T.USE.IT.  Exile doesn't care if you hate the Skills, he'll still contuine to make them, cause other Gratful Members like RP and Skills equally.

What you don't see. Is some players don't want to have others to have a unfair advantage because they decided these skills would be great to level, While others prefer to roleplay
Title: Re: SRP Skills and Crafting
Post by: Pawx on 07-12-2010
Quote from: Turkey on 07-12-2010
Quote from: Pawx on 07-12-2010
Quote from: Turkey on 07-12-2010
Quote from: Pawx on 07-12-2010
Quote from: Turkey on 07-12-2010

Don't use them


Now your getting it!  ;)

Some of us want Cool Things, That's great that you want to RP, But can't we have Skills too? And to think, Skills can be used to RP your Characters Adaption in the Zone. (Cooking Boar to eat and survive, Repairing Old weapons  that are in terrible Condition.)

The point of this sever is to roleplay learning these things. we don't need another way for players to go, "Late NIGHT GRINDING!"

and next thing we know, We got some level 99 techy who's new to srp.

Skills/roleplay <Oxymoron.
I could roleplay on normal gmod sandbox script. I don't even know why we need this massive script with all these little features.. again, This is pulling exile away from our FRP.

Actually, FRP is pretty much finished and is being realsed before Christmas Day, The skills isn't go to harm your Precious FRP Turkey.

Your also not getting the point of, If you hate/Don't Like the Skill Feature, DON'T.USE.IT.  Exile doesn't care if you hate the Skills, he'll still contuine to make them, cause other Gratful Members like RP and Skills equally.

What you don't see. Is some players don't want to have others to have a unfair advantage because they decided these skills would be great to level, While others prefer to roleplay

I'm not seeing how Cooking Meat and Fixing Weapons is a 'Unfair Advantage', What happened to Roleplaying Everything? Sad cause you don't get OOC Items from it?

If you don't want to feel Left Out, Then Roleplay using the Skills

Example:

*Creed knells down by the fire, inserting the Bird Meat onto the Stick.*
*Creed slowly rotates the Stick, letting the Bird Meat cook on all of the sides.*
*Creed takes the stick off the fire, taking the Meat from the Stick.*
*Creed checks the newly cooked meat, smiling "Perfect."*

Holy shit Turkey, I just used Skills in a Roleplay Manner, And I even leveled my Skill with Roleplay.

A-FUCKING-MAZING
Title: Re: SRP Skills and Crafting
Post by: Turkey on 07-12-2010
WHY DO YOU NEED THEM!?

Yes. You roleplayed. Why do you need a bar that says you can do that then? waste of time is a waste of time
Title: Re: SRP Skills and Crafting
Post by: Legit|Brandon on 07-12-2010
Seeing this Weapon fixing perk/skill weapons deteriorate over time I'm guessing from use, if so then I would think having the skill/ability to repair them or have a professional weapons person to repair it for a cost would sound pretty good.
Title: Re: SRP Skills and Crafting
Post by: Turkey on 07-12-2010
Why are these needed is still my question.. We don't need a exp bar that tells us, Congratulations, You've advanced to level two, You magically know how to make a makarov
Title: Re: SRP Skills and Crafting
Post by: Duranblackraven on 07-12-2010
Ok, get back to serious discussions. Turk/Pawx, take it to SF and don't use this thread to wage your little personal wars on.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 07-12-2010
Turkey, if you want to know why we need them ask Exile.

He is the one working on it, we are just making ideas to either help i along, or change it. Stop asking us why we need it, since it's basically all Exile's idea.




All in all, I would personally enjoy a crafting system. Skills, I don't care for too much. I get enough of that from D&D.

A craft system can actually useful. In the games, armor and guns broke. With crafting we can fix them up.
And we can repair Kevlar since last time I used it, it just slowly breaks. (Can it be fixed at all? Without any glitching?)
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 08-12-2010
I agree fully with Turkey. The mere fact that I might have to even consider skill levels limits imagination and creativity. It doesn't add anything.

What would crafting be used for, exactly? You can't just take a pipe and some screws and make an assault rifle (since Silver likes to play the "realism" card when talking about his horrible ideas ala shipments). I mean I guess reinforced suits would make some sense but it isn't rocket surgery to sew kevlar onto a jacket so what do you need an actual skill for? Making stronger items? That doesn't work because stronger items need better materials, you can't just make an SVD out of scrap metal.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 08-12-2010
Not necessarily making stronger items, and of course no bullshit things where you can make a gun out of dirt.


I mean such things as repairing, making medical equipment, turning raw food(mystery meat) into cooked meals.
It add another profession to the game. Another way to raise money. Make a better use for mystery meat and other smaller items.

The salvage spawns could contain bits of stuff that can either be sold, or used. Like what salvage means.

Since STALKER originally had mechanics, doctors, and barmen(could be considered cooks). I mean, would could roleplay it all out, but with our player base, only so many actually have guns breaking.


Even if sewing isn't 'rocket surgery' as you put it, even though that doesn't make sense, not many people know how to sew. And just taking some string and sewing Kevlar onto a jacket is gonna be rather tough and time consuming. We don't exactly have that many tools out here for that.
Title: Re: SRP Skills and Crafting
Post by: Turkey on 08-12-2010
Oh, one second. Let me take two peices of metal. A peice of paper. and build a makarov.. because thats how easy it is. again. I protest this -ever- being used in the sever. Infact. If it does. You won't expect to see me around 'stalker-scape'
Title: Re: SRP Skills and Crafting
Post by: Tom on 08-12-2010
I can see it now "Hey guis I haz 100 Gun smithing I canz maek FN2000 and PKM with 50 scraps and ((More Object here))" I did not start RPing to play WoW Stalker edition, If you guys want a stat building RPG then Play Runescape or World of Warcraft, Areia, Warhammer, Star Wars Galaxy, or any of those other RPG's. Its called RP for a reason, Bored of RP? Go play any of the listed above.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 08-12-2010
Did I not just state that we shouldn't have bullshit things like that?

Doesn't mean we can't have the abillity to repair stuff or cook stuff.
It was in the game. Why can't we have it?

Honestly, you guys reply like as if you don't read anything.
Title: Re: SRP Skills and Crafting
Post by: Bielecki on 08-12-2010
Where are you guys getting this gun building thing from?
Title: Re: SRP Skills and Crafting
Post by: Tom on 08-12-2010
We are heading that way, just you wait. I can see it happening soon.
Title: Re: SRP Skills and Crafting
Post by: Bielecki on 08-12-2010
To be honest I'm not that keen on the skills myself. I like the abilities that are available, like being able to cook, but I can see the downsides of skills attached to them.
I suggest we just have some special classes, like a technician or fraction cook. Obviously they shouldn't be given out like candy though, need applications and such.
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 08-12-2010
Quote from: Bielecki on 08-12-2010
To be honest I'm not that keen on the skills myself. I like the abilities that are available, like being able to cook, but I can see the downsides of skills attached to them.
I suggest we just have some special classes, like a technician or fraction cook. Obviously they shouldn't be given out like candy though, need applications and such.


If we absolutely must have skills I agree with this.
Title: Re: SRP Skills and Crafting
Post by: Madran Lamont on 08-12-2010
im up for that it will keep every one and there mother from being a super technician and cook
Title: Re: SRP Skills and Crafting
Post by: Turkey on 09-12-2010
Quote from: Paintcheck on 08-12-2010
Quote from: Bielecki on 08-12-2010
To be honest I'm not that keen on the skills myself. I like the abilities that are available, like being able to cook, but I can see the downsides of skills attached to them.
I suggest we just have some special classes, like a technician or fraction cook. Obviously they shouldn't be given out like candy though, need applications and such.


If we absolutely must have skills I agree with this.

-snip- I AM SAYING THERE Would have to be apps for it. DERP
Title: Re: SRP Skills and Crafting
Post by: Bielecki on 09-12-2010
Please Turkey, will you stop over exaggerating every point that isn't yours. If you're going to make an argument then please be a little mature about it.

You could say the exact same thing for the trader apps, but we all know if people were to say something similar like, "I rp'd once that I sold lots of guns to somebody, trader apps please" they would be denied.
Title: Re: SRP Skills and Crafting
Post by: Celtic on 12-12-2010
What if adding stats to the characters you refined the stats of items.  Such as improving the weapons statistics, I've heard some have exceptionally low accuracy.  You could also add stats to say the suits and stuff, like the DUTY suits have more armor, but the Freedom suits can move faster.  Some suits could have more protection from explosives, while others could be more bullet resistant.  Stuff like that.  If the items have better stats it also doesn't ruin the RP for the players.
Title: Re: SRP Skills and Crafting
Post by: Khorn on 12-12-2010
Well if you go by what the game does, suits should have different stats. Someare more physically resistant while some are better for anomalies and controllers psychic attacks.

Some suits even had built in night vision, and extra artifacts holder.


Problem with these stats are that they are currently mostly worthless, only bullet resistant would help. Since its the only thing coded, or I think so.
Title: Re: SRP Skills and Crafting
Post by: Yorty on 15-12-2010
I for one want it to stay, as I've already gotten into it ICly, and it's given me something to do. Quite fun.
And one question. How the hell do weapons break? Fired off tons of round from a makarov, it's perfectly fine.
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 15-12-2010
They don't. Unless you drop it into an anomoly, in which case the anomoly eats it (as in basically removes it like a toolgun does).
Title: Re: SRP Skills and Crafting
Post by: Duranblackraven on 15-12-2010
I thought this was cool at first, but now it's fucking retarded. I've stopped around five people now bunny hopping. Their excuse? "Sorry, was raising my agility level" or some bullshit like that.
Title: Re: SRP Skills and Crafting
Post by: jaik on 15-12-2010
Quote from: Duranblackraven on 15-12-2010
I thought this was cool at first, but now it's fucking retarded.

Acrobatics was always in Nexus, your point?
Title: Re: SRP Skills and Crafting
Post by: Yorty on 15-12-2010
Quote from: Duranblackraven on 15-12-2010
I thought this was cool at first, but now it's fucking retarded. I've stopped around five people now bunny hopping. Their excuse? "Sorry, was raising my agility level" or some bullshit like that.
Stats are part of nexus, as Jake said. This is about the new crafting and cooking.

Also, then what's the point of the pistol schematics? Why have the ability to repair items if they never break?
Title: Re: SRP Skills and Crafting
Post by: Paintcheck on 15-12-2010
Because Silver is probably planning to add that ability in? Come on Yorty I know you like asking obvious questions but still that one was...
Title: Re: SRP Skills and Crafting
Post by: Yorty on 15-12-2010
Quote from: Paintcheck on 15-12-2010
Because Silver is probably planning to add that ability in? Come on Yorty I know you like asking obvious questions but still that one was...
Royt. I just had thought it was already in, as someone stated that they break. And what do you mean "asking obvious questions"...
You're simply a helpful admin that I've had on my SF list since I joined months ago.
Title: Re: SRP Skills and Crafting
Post by: Gokiller on 25-12-2010
I think the Leveling up is a little **********. I think you should have your Skills at the Start and you have say 20 points to upgrade them, And then you can't Level up so it would stop all the People Bunny hoping for their skills....

Note "IF you bunny hop, Fuck off to a B Hop Server"
Title: Re: SRP Skills and Crafting
Post by: NeQ on 25-12-2010
Quote from: GoKiller on 25-12-2010
I think the Leveling up is a little **********. I think you should have your Skills at the Start and you have say 20 points to upgrade them, And then you can't Level up so it would stop all the People Bunny hoping for their skills....
Note "IF you bunny hop, Fuck off to a B Hop Server"

No. No points. I dont want this turning into a RPG. People should have a choice to have had a profession before coming to the zone. Besides, isnt the stamina thing preventing people from bhopping?
Title: Re: SRP Skills and Crafting
Post by: lolKieck on 25-12-2010
Quote from: NeQ on 25-12-2010
Quote from: GoKiller on 25-12-2010
I think the Leveling up is a little **********. I think you should have your Skills at the Start and you have say 20 points to upgrade them, And then you can't Level up so it would stop all the People Bunny hoping for their skills....
Note "IF you bunny hop, Fuck off to a B Hop Server"

No. No points. I dont want this turning into a RPG. People should have a choice to have had a profession before coming to the zone. Besides, isnt the stamina thing preventing people from bhopping?
Jumping doesn't make your stamina go down.
And anyway, I'd prefer to have two categories, like physical and technical, physical goes for endurance, etc.
Both of them would have 150 points to distribute, and donators get +50 every level.
Title: Re: SRP Skills and Crafting
Post by: Smithy on 25-12-2010
Anyway, Going back onto subject, Great Idea Exile, Will go and get cooking now :|