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Scripting stuffs

Started by Supercool, 01-03-2010

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Quote from: Afromana on 12-03-2010
Hope that Lamps work with the dark, would make APC patrols much more interesting.
If not then:

**STALKER Is walking in the Dark, without a lamp/flashlight**
**An APC can be heard around...**
**The APC hits the STALKER, who instantly dies.**
APC Driver:What was this?
Soldier:Ohh, nothing, just something like a pancake.

That night picture looks epic.

I am excited, nice.

Quote from: Afromana on 12-03-2010
Hope that Lamps work with the dark, would make APC patrols much more interesting.
Due to limitations from the source engine, lamps do not work very well in this new dark. You only get that super dark for 3-4 hours (ingame). I just wanted a time of day where stealthy shit could be done, and stalkers would wanna stay inside. NV will probably cost just as much as the flashlight as it is effectively a "replacement" of sorts.

Quote from: Supercool on 12-03-2010
Quote from: Afromana on 12-03-2010
Hope that Lamps work with the dark, would make APC patrols much more interesting.
Due to limitations from the source engine, lamps do not work very well in this new dark. You only get that super dark for 3-4 hours (ingame). I just wanted a time of day where stealthy shit could be done, and stalkers would wanna stay inside. NV will probably cost just as much as the flashlight as it is effectively a "replacement" of sorts.

But if we went realistic NV is £2000 GBP on average... thats for decent NV.

That would be 88000 rubles silly. And either way, this is just for the gen 1 NV.

Hmm. My point is, we should keep NV goggles on a limit, so that stealth will be a massive asset on the server.

My point is that people like to see. New stalkers and the like will not have night vision, but stalkers that have been around the block will easily obtain it. The idea is that players are meant to go through a process while getting money.

Pistol -> Basic Needs (bandages, soon to be anti-rads and shit ) -> Utilities (radio pda NV rope ) -> Rifles -> Suits/Artifacts

People will have a lot on their plates before they get around to buying NV.

Took a break from artifact system, worked on new anomalies.

Came up with the new Fruit Punch


I know, wrong color. Its not letting me get the yellow I want =\

I think hostel made a cool fruit punch

Garry's Mod - S.T.A.L.K.E.R. Roleplay - Fruitpunch Anomaly Demo

inspiration if you havent seen it.

Your gonna need to add light to it, like hostel's.

also, artifacts and anomolies go hand in hand so, naturally :P.

uhh, do you plan on having the recipes from the game working, and by that I mean the whole 'dropping artifacts into an anomolie for x hours' thing?
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Night is going to be so fun on my sucker..

And it always annoyed me that when it turned night, it rained, and the sounds made my ears bleed.

Nice work.

Hostel and I had a very long discussion about anomalies earlier. I am working on adding lights, but these lua particle effects don't seem to like light.

13-03-2010 #37 Last Edit: 13-03-2010 by HostelEffect
Personally, this either needs to be done in lua, or with the map, no in between. I can make them function properly with with some of the future plans that Super has been making. The only thing I can't do, and you can take this either as a con, pro, or neither, but I can't make the artifacts random, or change locations. What I can promise is that it will be just like the system from Clear Sky and Call of Pripyat where as the anomalies are in fixed, bundled locations across the map.

What can be done with lua and the map together is the artifacts. Basically, Super can make a SENT that I can use in the hammer editor. Super could create a SENT for each anomaly that will be in the map, for example, a SENT called "artifacts_burner" which when placed in the map by me and  will be properly used by the script when the map is ran on the stalker server and will spawn artifacts that only come from the burner.

I find that to be the absolute best solution. It will run the best by far, and will look better. The only downfall, if you consider it one, is that anomalies don't change locations, much like they do in Clear Sky and Call of Pripyat. Weigh your options. There will be plenty of other eventful changes, so this won't ruin the experience. I will probably be making 4 versions of the map that each have their own time of day; morning, midday, evening, and.... NIGHT. That should be eventful enough.

Updates: Artifacts are now invisible in close range. Also, character deleting is being STUPID.

Invisible ? You mean we going need something like detectors to find them ?

Thats the idea. Sorry for the typo, by "invisible at close range" I meant "visible at close range" but yes, you will probably need a detector.

Sweet, now what do we use as a detector >_>


Do want. I cant wait to this update come out

Midgets, fat people, and women! Oh my!





Got bored and did some concept stuff.

Wow, now I can't wait to come back to SRP...
It will be even better in 4 months.

My favorite part of the new day/night system is that it makes roleplaying a blind man extremely easy.


early version of controller stuff. Do note that this does not seem like much, but it is comboed with motion blur and randomly looking about. Also, this is at its most extreme (ie, I LIKE TO HUG CONTROLLERS mode.)

Oh god my eyes!

Make it darker. :<

20-03-2010 #49 Last Edit: 20-03-2010 by Dutch

Wbwbwbwbw.
Great work on the script, mang.

Oh, and Supercool snuck a little something into the server. I saw him messing with it while we were trying to crash the server.
It's pretty cool.  8)
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