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Scripting stuffs

Started by Supercool, 01-03-2010

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01-03-2010 Last Edit: 04-03-2010 by Supercool
The radar is not finished. If you don't like it, use the convars:
rp_pdascale
and
rp_pdamatscale

If you want a mini radar, try the settings of
rp_pdamatscale 200
rp_pdascale 135

and if you really hate the alpha radar

rp_pdamatscale 0
rp_pdascale 0


Coming soon to a server near you:
Only people with a PDA can see the radar. Only people who have the PDA set to ON will appear on the radar.
A cool compass
A time gauge (post suggestions on how/if time should work in the server if you care.)
Other cool stuff.

01-03-2010 #1 Last Edit: 01-03-2010 by Royz
Brilliant, I havent seen you around, but this looks promising.
(OH! YOUR "Don't break my butt" Just looked through your posts and saw the TT app with the reccs)

02-03-2010 #2 Last Edit: 02-03-2010 by Supercool


Also, fixed the PDA showing people in observe, you don't get a radar with no PDA, and only people with a PDA show up on it. You can see people behind you again. And the chat box has been moved down so it is above the reload/health boxes, but below the radar. The box is not any larger than it currently is, if you hate the stalker UI you can remove it with a console command.

I have a fix for the TOZ clip size, and the price on it may be dropping in the next week or two. Just a warning so you don't lose all the money you spent on it.

EDIT: Optimized the pda check by keeping it in the item, also made /bc work for all players with a PDA.

Maybe make it so that if you are a Loner / Stalker / Dutier / Freedomer then Milis , Monos and Bandits appear as red?

And maybe add friend list so friends appear as green dots on the radar?

You sir have my respect.


Maybe just something simple where you can set certain people to show up on your radar as green, and if it's an individual you wish to avoid, then set it to red.

That chat box is beautiful. Welcome to our dev team, good sir.

I'm locke, the community supervisor : )

Loving the work, now if we can just get those new models (Wink wink, Tunny)

02-03-2010 #9 Last Edit: 02-03-2010 by Supercool
So as you can see, whats left with this new chatbox is adjusting the limit on chars. Also, look at the stalkers back and you will see the next project (mind you, that is not a posed ragdoll. That is simply a player hanging about. )




EDIT: Fixed the chat. Hud is nearing rdy


I still think there could be a better place for the chat box :0

Quote from: Cheesums on 02-03-2010
I still think there could be a better place for the chat box :0
Yeah, maybe move it just under the radar, or to the side of it.

Are there going to be console commands to move around the chatbox?

Innokenti Katya

I probably wont make it moveable with a convar since it is tough to get the chat box and material to line up properly when its static. The box will *probably* be moved to the lower corner once I get everything in the lower left moved to the right.

Could you raise the total character limit, or is that something out of your control. I hate making an epic speech, and getting cut off.

03-03-2010 #14 Last Edit: 03-03-2010 by Supercool
That is a limit of the Source Engine. There are ways around it, but they are laggy and often quite glitchy. Sorry mate, nothing we can really do atm.


EDIT: I think I fixed the error about Null Entity. Huzzah!

Looking really great, Can't wait to try it out.
The gun on the back is a great idea aswell.

Omfg, Sniper on back made me Orgasm...



Bleeding system is a WIP.

I loved the Radar and i loled seeing that pic


Just an early mockup.

That skin looks great.

We have a new suit system. You currently are unable to see the stats, but it looks something like this:

ElectricScale = .5
BurnScale = .7
AcidScale = .5
PsiScale = .5
DmgScale = .7
RadiationScale = .5


Now each time you take damage, your damage is multiplied by these stats. All of these are based on stalker, and we may end up changing the prices of suits in order to properly reflect the new value of suits. Now as you can see, this opens up the next path of things to create. We are setting up a new artifact system that works with the damage types. Once that is done we have new anomalies, auto anom spawner, and making the artifact spawner work with the new system.

As it goes for pictures, this has been a WIP for a few days now:
There is a nightvision item, and colormod will probably end up being disabled.


As you can see between these two pictures, shadows move with the sun.


The system is a mix of RadBox's and the current weather system. It works with indoors (sort of.) Hopefully a clock will be setup shortly for the radar. The day is generally as short as 4 hours, or can be made as long as 24. For now I am looking at about the 4-6 hour range.

The first pic is night or what?
Hawke (The main character of Dragon Age 2) named after me :D



12-03-2010 #23 Last Edit: 12-03-2010 by The Jackal
Wow if its that dark, its going to make stealth on SRP do-able...
I like it, and if your doing NV, make it EXPENSIVE.

Hope that Lamps work with the dark, would make APC patrols much more interesting.