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Regarding shooting to miss

Started by Locke, 26-03-2010

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What should we do about STM

Remove STM completely, and keep STK and STRP
Keep it as it is, using STM as the default engagement type
Change STK to the default engagement type
Revise the rules so that is is equally balanced
Revising the rules again would be pointless we did it before and look how that turned out for us. I choose B, only thing is if you hit someone in STM they immediately hit you back and then it's all up to has better armor or who can head shot... And guns in the server from I last remember have WTF bbq accuracy.

Not as WTF BBQ as before, however.
Interesting input from all of you.

I'm new to the server but have been around serious RP for a bit.
STRP all the way.

Quote from: Snickers on 30-03-2010
I'm new to the server but have been around serious RP for a bit.
STRP all the way.
Welcome to STRP. Um some guys might not take kindly to posting in random threads to get your post count up... But anyways welcome!

Imagine something like a Project Reality Ballistics system? Any simulator at that.
Youd literally have to STRP, not run and gun etc.

Quote from: The Jackal on 31-03-2010
Imagine something like a Project Reality Ballistics system? Any simulator at that.
Youd literally have to STRP, not run and gun etc.

Yeah, or reduce shitlessly the r'n'g accuracy, so it would be only for noobs who cant hit from lets say, 5 metres.
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Learn how to code it and I'm sure it would be added to the server. That kind of physics/ballistic modeling is stuff that commercial developers spend years and/or thousands of dollars on.

And BF2 has bullet drop built in so PR didn't have to come up with it from scratch. As far as I know Gmod/Source doesn't have bullet drop so you'd have to code that from scratch.

Quote from: Paintcheck on 31-03-2010
Learn how to code it and I'm sure it would be added to the server. That kind of physics/ballistic modeling is stuff that commercial developers spend years and/or thousands of dollars on.

And BF2 has bullet drop built in so PR didn't have to come up with it from scratch. As far as I know Gmod/Source doesn't have bullet drop so you'd have to code that from scratch.

You'd have to create a bullet entity, if I'm correct. Or come up with some really hard coding shit. Or completely new SWEPs.

How about we cut the shit and stop whining about crap. I don't want to be paying 10k for a gun when it's difficult to find work or even artifacts for that matter only for it to be a piece of shit. I miss the old stalker where everyone was a little less bitchy and guns where actually worth using and factions actually had decent wars. STK as default like old times and STM for planned events.

Quote from: Cobra on 01-04-2010
How about we cut the shit and stop whining about crap. I don't want to be paying 10k for a gun when it's difficult to find work or even artifacts for that matter only for it to be a piece of shit. I miss the old stalker where everyone was a little less bitchy and guns where actually worth using and factions actually had decent wars. STK as default like old times and STM for planned events.

Fucking This!
I chill quite often.

I do miss the old SRP where there was no whining, there were actually cool events like Nine's controller event, money flowed freely, items were cheap, and over all, it felt fun because you were progressing.


Quote from: Paintcheck on 31-03-2010
Learn how to code it and I'm sure it would be added to the server. That kind of physics/ballistic modeling is stuff that commercial developers spend years and/or thousands of dollars on.

And BF2 has bullet drop built in so PR didn't have to come up with it from scratch. As far as I know Gmod/Source doesn't have bullet drop so you'd have to code that from scratch.
The issue is that most engines have a finite number of entities possible. Garrysmod can get kind of close to that limit, and every bullet being a seperate entity will quickly lead to very bad things. Also, you have very little control over prediction in lua compared to with the source sdk. This can lead to effects looking very bad on the client. Many of the "SUPER REALISTIC SWEP" packs are very poorly coded and make use of network variables. These are bad. As it goes for the "I DONT WANNA PAY 10k FOR A GUN!" I have been tossing the idea around in my head of splitting guns into two seperate groups. One is a temporary gun that dissapears on death, the other is more expensive and stays around for 5-10 deaths before being dropped.

Just a quick thought.
Has anyone thought of just replacing the drop system with something else?

Like when you get killed you drop money that differs for whatever your character is flagged?

Loners flags drop like 50 RU.
Exp Loner drops 100 RU? And so on?

People wouldn't complain about loosing guns, just the ammo loaded in the gun. People would still gain something for killing a player. And anyone abusing it would just be banned.

I'm not sure what would be better, but I think most people hate STK because you loose your gun or something else when you die. Doesn't most complaining about STK stem from the loss of guns?

Khorn nailed it. If there was a way to prevent loss of gear on being killed STK would be the best way to do it.

Remove STM it only causes whining and bitching
Rusty - Returned to the Zone

It seems the community is torn between removing STM, and keeping STM.

I just joined, but in my personal opinion the default engagement should be STK unless it is something agreed upon like a knife fight. S.T.A.L.K.E.R. is a harsh world, and should feel as such. You shouldn't have to roleplay, or shoot to miss unless it is for some sort of event. Again, this is just my opinion. You had to be very wary of enemies in STALKER as you could easily be killed within seconds in a fire fight. Just because it's multiplayer doesn't mean it should be any different.

That would be retarded if everyone could shoot at each other without warning. This would turn into Unreal Tournament if every time a Freedomer saw a Dutyer he just blew him away. I agree STM is stupid but STK is even worse since you los your hard earned gear if it gets looted (and at 10k/piece for a half decent rifle + 100/box ammo that sure sucks if you are a Loner with no paycheck or way of making money).

That's why I suggested the looting system to be changed to keep earned guns, but reward your killers.

Now how do we reward the killer if the guns dont drop.
Perhaps dropping other items that the player has?

due to not having the fundings to splash out on ammo for STM, I perfare STK

And I think the weapons should be droped. And if the player has nothing ealse but there gun what would they drop then?

I suggested that players that kill someone in a fight get rewarded with a small cash drop depending on the flags that the person killed has on them.

A regular Stalker would be like 25 rubles while a -Experienced- anything would be about 50. A -Veteran- anything would be 100. Basically, how much money is dropped is dependent on what flag you are when you die.

Either the cash is deducted from the dead player or is spawned is your choice to make.

If you remove the loss of guns and gear when shot dead, than the complaints would be lower.

I think a battle should still be announced before it starts, and not "LOLRANDOMTSHOT".

Here's an interesting thought, how about you don't lose anything when you die? I think rewarding the killer just promotes more DM, and because nobody wants to lose a 10K rifle, the only way you should lose it, is if someone roleplays stealing the weapon from you.