Poll
Question:
What should we do about STM
Option 1: Remove STM completely, and keep STK and STRP
Option 2: Keep it as it is, using STM as the default engagement type
Option 3: Change STK to the default engagement type
Option 4: Revise the rules so that is is equally balanced
As you may or may not know, the weapons have had their accuracy drastically changed in such a way that they are no longer capable of extremely accurate fire. Most weapons now have a larger cone, and the recoil is much more extreme after a few shots in a burst. There have also been tracers added so that players know where shots are coming from. With all of this been said, shoot to miss might not be as needed as it was before, or needed at all.
So, I present to you this poll, do you wish to:
A) Remove STM completely, and keep STK and STRP
B) Keep it as it is, using STM as the default engagement type
C) Change STK to the default engagement type
D) Revise the rules so that is is equally balanced
Vote wisely.
Disclaimer: This is just a pole, even if the results are unanimous the rules will not change until all the admins have discussed the matter.
STK sucks, too much whining and minge looting. STM also sucks because it's expensive, but at least it allows for RP instead of just bangbangbangbang whine.
If there was no looting, STK would be the best. Since we can't kill looting, I think STM is the only way to do things.
Alright thanks for your opinion, lets see what other people think.
Quote from: Paintcheck on 26-03-2010
STK sucks, too much whining and minge looting. STM also sucks because it's expensive, but at least it allows for RP instead of just bangbangbangbang whine.
If there was no looting, STK would be the best. Since we can't kill looting, I think STM is the only way to do things.
Except STM is just shooting to miss. Shoot to roleplay is the one where you roleplay.
Cleaned up thread, Locke don't be smokin tacoweed when making shit jeez.
STK all the way.
If people can't afford to fight then give over your cash.
I don't want to go on the server, join a faction, and someone says STK in OOC, and they kill us all.
I simply voted to keep STM.
B)
A) STM is fucking retarded. When do you go "I GUNA STK U LUL" in real life?
This is RP goddamnit, you die.
Quote from: Szenti on 27-03-2010
I don't want to go on the server, join a faction, and someone says STK in OOC, and they kill us all.
I simply voted to keep STM.
B)
This is what I think.
Well even with the changes I was still able to sink 2-3 consecutive head/body shots on Welshy (Yes welshy I was the asshole sniper that kept hitting you in the face... not dug) with single shot selected on my AKM. But that is not important, what is important is Yes STM is dumb to begin with... If I were in a full on assault with a bunch of other people I would not miss on purpose, that is just Dumb. But at times STK can be harsh in the fact that it always leads to Flame wars in OOC. STRP usally just turns into an STK fight if not monitored thus making it pointless. So really the lesser "Evil" would be STK, since I can deal with OOC flame.
Quote from: Tom on 27-03-2010
Well even with the changes I was still able to sink 2-3 consecutive head/body shots on Welshy (Yes welshy I was the asshole sniper that kept hitting you in the face... not dug) with single shot selected on my AKM. But that is not important, what is important is Yes STM is dumb to begin with... If I were in a full on assault with a bunch of other people I would not miss on purpose, that is just Dumb. But at times STK can be harsh in the fact that it always leads to Flame wars in OOC. STRP usally just turns into an STK fight if not monitored thus making it pointless. So really the lesser "Evil" would be STK, since I can deal with OOC flame.
It doesn't always lead to flame wars.
It only leads to flame wars when someone loses something.
Like..when you just buy something and some dickhead bandits decide to rob you.
Or when you're in a faction war, and you just bought something like a AK, and you get killed in STK, that's when the flame wars start.
Anyone thought about typing?
If your in a STK fight, there is no point in STRP. Since its too risky to start typing.
Quote from: Tom on 27-03-2010
If I were in a full on assault with a bunch of other people I would not miss on purpose, that is just Dumb.
It's not supposed to be realistic, it's supposed to be RP.
STM as default is the best option. If STK is the new one then people will die before they can react properly, or even know it's STK.
I still think adding a long range /me is the way to go for firefights. Maybe make it so you can see someone typing from a longer distance. STK and STM are not roleplay at all. STK is normally just cs:s, STM is silly and useless and imo worse roleplay than STK (hurf durf, ten freedomers vs two bandits but the freedomers are unable to shoot their own feet, so the bandits get away free?) STRP is the best option, we just need more support from the script for it. Where is that damn scripter anyways?
Oh man, I've thought about long range /me's as long as I have been roleplaying. Do want supercool, do want.
Quote from: Zstan on 27-03-2010
A) STM is fucking retarded. When do you go "I GUNA STK U LUL" in real life?
This is RP goddamnit, you die.
So you are implying that RP = killing people?
STM reflects human error, in-aneptitude with arms and other things that affect you.
Just because your in the zone doesn't mean your going to be a crack shot, and STK will just lead to meta-game. i.e Random Loner being god in firearm combat, killing entire bands of expert mercz and monlith.
Killing people != Reason your on a stalker ROLE PLAY server. I didn't even USE sweps when I was on.
I say C
reason is, its hard to play stalker like the game, there has to be more of a threat in the inbetweens of bases. Maybe makes rules, in people bases, its strp default (unless raid, which it should be stk, should be said in ooc though*, but anywhere outside the walls, stk default. But have some limit/restrictions on killing, im sure together we can think of this.
adding from my "New standard of rping" thread, we should also add into the rules, a roll rp option and rules, where if both partys dont agree on roll fighting, then it cant be used. and new rules such as ambushes, so people cant be "/roll" to get out of a point blank shot to the head...
Quote from: Lucidius on 27-03-2010
STM reflects human error, in-aneptitude with arms and other things that affect you.
That's more like what STRP reflects. STM seems to reflect everyone's complete and total disability to shoot everything BUT what they want to hit from 10-20 feet away.
STK people in the back or when it's close and you outnumber them, STM every other time. Long range /mes would actually kill STM since you could just say "The Freedomer draws a bead on the Dutyer stationed at the checkpoint and fires" without actually using any ammo. That would win hard.
Personally I tend to resolve all my fights up close with /mes. Has worked very well, although most of my characters don't fight to win, just fight to live another day so for all the E-badasses out there that option doesn' always work.
STM sounds the most logical. If you want to engage somebody, you should fire near them, but not completely fuck them up. That way they have a chance to engage as well, knowing that there is a firefight. Otherwise, it's pointless for people to get shot up because no roleplay of any sort comes out of it.
Quote from: Afromana on 27-03-2010
Quote from: Zstan on 27-03-2010
A) STM is fucking retarded. When do you go "I GUNA STK U LUL" in real life?
This is RP goddamnit, you die.
Nein, seeing as this is STALKER roleplay, and in STALKER death happens every hour of the day..so...
So you are implying that RP = killing people?
Quote from: franco20 on 28-03-2010
STM sounds the most logical. If you want to engage somebody, you should fire near them, but not completely fuck them up. That way they have a chance to engage as well, knowing that there is a firefight. Otherwise, it's pointless for people to get shot up because no roleplay of any sort comes out of it.
The roleplay in gunfights comes from the aftermath, never the actual gunfight. It simply has to do with the nature of guns (ie, quick sudden death/injury.) For example, in a knife fight someone can block, or disarm the attacker. In a gunfight, the only thing that matters is
A. Did you hit him?
B. If so, where did you hit him.
I don't know what kind of roleplay you expect during the actual fight, but all you will get is roleplay about decisions that are designed to give a player (or group of players) as large an advantage as possible. It just does not work.
I'm just trying to look at it from an all-fairness point of view. This isn't like single-player where your actions impact only the level and yourself. A knife fight is highly /me involved, USUALLY. Of course, if you come up behind the guy and slit his throat then that's another thing. In a gunfight, people don't always die. They can flee, take cover, use the environment to their advantage: fog, thunderstorms, swamp, etc. A good guide for rp combat would be great, and if there already is one I would like the link. Otherwise, there are still things to consider that leads me back to my original post.
I chose B..
Reason - So it promotes RP
Revising the rules again would be pointless we did it before and look how that turned out for us. I choose B, only thing is if you hit someone in STM they immediately hit you back and then it's all up to has better armor or who can head shot... And guns in the server from I last remember have WTF bbq accuracy.
Not as WTF BBQ as before, however.
Interesting input from all of you.
I'm new to the server but have been around serious RP for a bit.
STRP all the way.
Quote from: Snickers on 30-03-2010
I'm new to the server but have been around serious RP for a bit.
STRP all the way.
Welcome to STRP. Um some guys might not take kindly to posting in random threads to get your post count up... But anyways welcome!
Imagine something like a Project Reality Ballistics system? Any simulator at that.
Youd literally have to STRP, not run and gun etc.
Quote from: The Jackal on 31-03-2010
Imagine something like a Project Reality Ballistics system? Any simulator at that.
Youd literally have to STRP, not run and gun etc.
Yeah, or reduce shitlessly the r'n'g accuracy, so it would be only for noobs who cant hit from lets say, 5 metres.
Learn how to code it and I'm sure it would be added to the server. That kind of physics/ballistic modeling is stuff that commercial developers spend years and/or thousands of dollars on.
And BF2 has bullet drop built in so PR didn't have to come up with it from scratch. As far as I know Gmod/Source doesn't have bullet drop so you'd have to code that from scratch.
Quote from: Paintcheck on 31-03-2010
Learn how to code it and I'm sure it would be added to the server. That kind of physics/ballistic modeling is stuff that commercial developers spend years and/or thousands of dollars on.
And BF2 has bullet drop built in so PR didn't have to come up with it from scratch. As far as I know Gmod/Source doesn't have bullet drop so you'd have to code that from scratch.
You'd have to create a bullet entity, if I'm correct. Or come up with some really hard coding shit. Or completely new SWEPs.
How about we cut the shit and stop whining about crap. I don't want to be paying 10k for a gun when it's difficult to find work or even artifacts for that matter only for it to be a piece of shit. I miss the old stalker where everyone was a little less bitchy and guns where actually worth using and factions actually had decent wars. STK as default like old times and STM for planned events.
Quote from: Cobra on 01-04-2010
How about we cut the shit and stop whining about crap. I don't want to be paying 10k for a gun when it's difficult to find work or even artifacts for that matter only for it to be a piece of shit. I miss the old stalker where everyone was a little less bitchy and guns where actually worth using and factions actually had decent wars. STK as default like old times and STM for planned events.
Fucking This!
I do miss the old SRP where there was no whining, there were actually cool events like Nine's controller event, money flowed freely, items were cheap, and over all, it felt fun because you were progressing.
^^^
Very relevant
Quote from: Paintcheck on 31-03-2010
Learn how to code it and I'm sure it would be added to the server. That kind of physics/ballistic modeling is stuff that commercial developers spend years and/or thousands of dollars on.
And BF2 has bullet drop built in so PR didn't have to come up with it from scratch. As far as I know Gmod/Source doesn't have bullet drop so you'd have to code that from scratch.
The issue is that most engines have a finite number of entities possible. Garrysmod can get kind of close to that limit, and every bullet being a seperate entity will quickly lead to very bad things. Also, you have very little control over prediction in lua compared to with the source sdk. This can lead to effects looking very bad on the client. Many of the "SUPER REALISTIC SWEP" packs are very poorly coded and make use of network variables. These are bad. As it goes for the "I DONT WANNA PAY 10k FOR A GUN!" I have been tossing the idea around in my head of splitting guns into two seperate groups. One is a temporary gun that dissapears on death, the other is more expensive and stays around for 5-10 deaths before being dropped.
Just a quick thought.
Has anyone thought of just replacing the drop system with something else?
Like when you get killed you drop money that differs for whatever your character is flagged?
Loners flags drop like 50 RU.
Exp Loner drops 100 RU? And so on?
People wouldn't complain about loosing guns, just the ammo loaded in the gun. People would still gain something for killing a player. And anyone abusing it would just be banned.
I'm not sure what would be better, but I think most people hate STK because you loose your gun or something else when you die. Doesn't most complaining about STK stem from the loss of guns?
Khorn nailed it. If there was a way to prevent loss of gear on being killed STK would be the best way to do it.
Remove STM it only causes whining and bitching
It seems the community is torn between removing STM, and keeping STM.
I just joined, but in my personal opinion the default engagement should be STK unless it is something agreed upon like a knife fight. S.T.A.L.K.E.R. is a harsh world, and should feel as such. You shouldn't have to roleplay, or shoot to miss unless it is for some sort of event. Again, this is just my opinion. You had to be very wary of enemies in STALKER as you could easily be killed within seconds in a fire fight. Just because it's multiplayer doesn't mean it should be any different.
That would be retarded if everyone could shoot at each other without warning. This would turn into Unreal Tournament if every time a Freedomer saw a Dutyer he just blew him away. I agree STM is stupid but STK is even worse since you los your hard earned gear if it gets looted (and at 10k/piece for a half decent rifle + 100/box ammo that sure sucks if you are a Loner with no paycheck or way of making money).
That's why I suggested the looting system to be changed to keep earned guns, but reward your killers.
Now how do we reward the killer if the guns dont drop.
Perhaps dropping other items that the player has?
due to not having the fundings to splash out on ammo for STM, I perfare STK
And I think the weapons should be droped. And if the player has nothing ealse but there gun what would they drop then?
I suggested that players that kill someone in a fight get rewarded with a small cash drop depending on the flags that the person killed has on them.
A regular Stalker would be like 25 rubles while a -Experienced- anything would be about 50. A -Veteran- anything would be 100. Basically, how much money is dropped is dependent on what flag you are when you die.
Either the cash is deducted from the dead player or is spawned is your choice to make.
If you remove the loss of guns and gear when shot dead, than the complaints would be lower.
I think a battle should still be announced before it starts, and not "LOLRANDOMTSHOT".
Here's an interesting thought, how about you don't lose anything when you die? I think rewarding the killer just promotes more DM, and because nobody wants to lose a 10K rifle, the only way you should lose it, is if someone roleplays stealing the weapon from you.
Yea, removing the looting system would help, but then it be less stalker like since when you kill someone you get something so you can continue surviving.
Seems that everyone is in agreement that removing looting would solve this problem.
The one bad thing about that is new players will then need to somehow make money to buy gear instead of being able to scavange guns after firefights. I think if everyone got paychecks that would solve that problem, make being a new player easier and would make STK not suck.
Quote from: ㅎㅎLocke on 07-04-2010
Now how do we reward the killer if the guns dont drop.
Perhaps dropping other items that the player has?
Why do we
NEED to reward killers at all? This is an RP server.
I would suggest dropping rubles, like 50-100 depending on flag (or gear if that's possible). So like killing an Exoskeleton would give you 500 rubles, killing some random loner is worth like 10 rubles. The reward for a kill should be very low, there's no reason to encourage killing people other than the IC advantage the NLR provides.
Sorry for the double post, am in economics class right now and didn't realize I had this topic open in 2 windows.
Thats a superb idea about dropping rubles paint.
I completely support that one, the server will have more action without the fear of loosing an item you've tried to gain for several months.
But with that there could be abuse...
Quote from: Paintcheck on 08-04-2010
I think if everyone got paychecks that would solve that problem,
Before someone comments
"LoL stalkers dun get paycheks, is some1 righting them paycheks? LoL"
Think of the paychecks as a non-IC or RP thing.
Its a good idea Paint.
I also think stifling the economy to get the STALKER feel is a stupid idea. THe server was actually quite fun during the days of the Flash glitching because new players got money quickly and old players could finally afford to buy things like Exos. Instead of artificially holding the economy back, make money plentiful again and have a tier of items that had to be applied for. That way everyone could get up to like the STALKER suit-An94 level (which in the STALKER games was about where most STALKERS were) and then the ones that truly had a good IC reason to have a SEVA or a G36 or an Exo would apply for it (and the application would be harder than just "Can you pay for it and will you not abuse it?") and everyone would be happier.
But that is a different topic than STM.
Great job paint, you took my idea about money dropping... :P
Oh well, if you think they same then it might actually be implemented.
Quote from: Paintcheck on 08-04-2010
Why do we NEED to reward killers at all? This is an RP server.
Well killers should be RPing as well, and without a looting system people lose their fear of everything. Anomalies are no longer dangerous, and why should someone do anything but run away from a robber since they loose nothing from it? Looting is a requirement or people simply do not fear for their life. Yes, its a roleplay server so they should do it anyways, but in the large majority of cases you cannot trust the player base to do the right thing and roleplay with that fear if they do not actually feel it.
Im sorry but one time i had a camp with a bunch of stalkers and then a small group of bandits came and in real life (or what this is based off S.T.A.L.K.E.R.) Would you purposely shoot at there feet! Or in STALKER would you purposely MISS!!!!
STM should be used in equal fights, when both sides have a good chance to win. Then It gets changed after a while to STK.
In ambushes, It should always be STRP or STK. Its unfair for the ambushers to miss even though they have caught them off guard.
Basically, when the other team has a chance to get the upper hand just becasue the opposing team isn't allowed to shoot them, STM should never be used.
Example:
A Sniper has ambushed a gang of Mercs. The Mercs want to get to cover. So if STM is used the Mercs get a free pass.
Quote from: Supercool on 13-04-2010
Quote from: Paintcheck on 08-04-2010
Why do we NEED to reward killers at all? This is an RP server.
Well killers should be RPing as well, and without a looting system people lose their fear of everything. Anomalies are no longer dangerous, and why should someone do anything but run away from a robber since they loose nothing from it? Looting is a requirement or people simply do not fear for their life. Yes, its a roleplay server so they should do it anyways, but in the large majority of cases you cannot trust the player base to do the right thing and roleplay with that fear if they do not actually feel it.
True but the current engagement system is absolute shit as it is. Would it be possible to code it so if you're killed by a bullet you don't drop anything but if you're killed by an anomoly you drop what you're carrying?
Quote from: Bielecki on 13-04-2010
STM should be used in equal fights, when both sides have a good chance to win. Then It gets changed after a while to STK.
In ambushes, It should always be STRP or STK. Its unfair for the ambushers to miss even though they have caught them off guard.
Basically, when the other team has a chance to get the upper hand just becasue the opposing team isn't allowed to shoot them, STM should never be used.
Example:
A Sniper has ambushed a gang of Mercs. The Mercs want to get to cover. So if STM is used the Mercs get a free pass.
Oh wow, thats great. I've looked thru this thread, and I have some thoughts. Paintcheck is pretty spot on, with the dropping of rubles and changing the whole economy. Obviously, its should be discussed in detail.
Regarding ST*ing, Bielecki has it.
The dropping money thing was posted by Khorn first. He's getting mad at me for "stealing his idea" so I figured I'd set that straight. lol
Oh. Still, it Aint bad. But there should still be chance to lose your gun at least.
Hey I wasn't getting mad. Just seems everyone completely ignored what I said.
I don't care who gets credit, but I still think that would be best to replace looting.
In truth, I think that equipment should lost on death, along with money, and STRP should be implemented.
But, like we have now with the armor being a 1/50 chance of drop, why not just do the same with equipment? Like make it 10/40 chance of dropping your weapons? Because i know on stalker i usually got ALL my shit from things. Infact, thats how most people in the server get their gear. Killing or looting. The only other way is someone giving you a gun, or a trader or barkeep making a mission. But everyone knows that traders Never to rarely give missions, and they usually end up in flame wars when multiple people go for the same thing. You can also make it so that when you die, you actually drop nothing. So its a 30 and 70. 70 being the the drop.
And for the STRP, Its pretty much how it should go. Because we all know that STM fights usually end badly and go into STK. Reason being is someone accidently hits another person, that person fires back and someone dies, resulting in a all out STK. Which STRP, its kinda fairer. Ofcourse when you get close up you should /me something. And with his new accuracy thing i was hearing about it should make STRP better with less hits. Because 2 stalkers getting away from a fully trained military squad is rather pathetic. And when you have an even...lets say 4 on 4 fight whats there to complain about?
My Answer, Make it Shoot To RP and Try to implement a "Drop Chance" System.
The problem with "Dropping Everything" is this: If a player spends every ruble they have on a brand new SVD, has no money or guns left, and then gets DM'd by someone solely for their gun (since that player knows that the gun will drop) SVD guy is out of money, out of a gun he worked probably weeks to get the money for, and without any means of getting it back since he's moneyless and can't afford a new gun. People posting with their characters who have been around forever are all like "Yeah sure, drop everything on death, I got 20k rubles so I can just buy a new LR/AK/Groza or whatever, no big deal" but new players DON'T have that luxury. Hell I've been around forever and I have exactly 2.7k on my Merc. That's it. I have 1500 on my Freedomer. So if I lost my gun on either of those I'd be fucked.
Well then heres my suggestion. If the person is RDM'd then thats grounds for getting your gun back, but if that person is so paranoid and has no money left for anything else they should:
A) Pull back from the fight
B) Stay with a group
or
C) Pray that the chance system is in there favor.
Because it is inevitable that you are going to lose something. Its a way of life. Not to mention its a game too, so its always possible to get back on your feet. And if your that butt hurt about not having a weapon then remember. Its not a Killing RP. It IS possible to have fun without a gun. A gun is just a luxury most people cry about.
Well Rebel most people enjoy not being absolutely helpless. To say 'Gun doesn't make RP" is all well and good but lots of players feel quite the contrary and there isn't an easy way back from having no money since the whole reason this argument started is because people don't want to be STK'd and lose weeks worth of gun and have to spend more time getting it back.
Saying "It's not a problem for me so therefore it isn't a problem for anyone else" isn't a valid solution.
Don't buy a ship you can't afford to lose - EVE You start cheap and make sure you have a supply of money to buy at least a moderate weapon incase you lose your big daddy, or even better a second weapon in the bank. Finance 101.
Although to talk on something that involves the main subject. I have no idea how STM is ever alive or exists or came to be, because of the fact that is has no conclusion and does not function. In a competition where there are people firing at each other you are bound to get hit. I also think people are getting confused with the meaning STRP. There are no /me's in STRP. The goal of it is to have a realistic fire fight, using cover, firing a burst, and plopping down. It's what STK should be. In the end there is only one way to fight, STRP.
Quote from: Paintcheck on 24-04-2010
Saying "It's not a problem for me so therefore it isn't a problem for anyone else" isn't a valid solution.
Never said it wasn't a problem for me. But exactly what assy said. Don't buy a weapon you can't afford to lose. And if you that stupid to spend all your money, and then lose it.. Well then that fucking sucks. You can't go off making a big thing about your mistake. Unless you have a sure and steady income and way to get something back then don't buy a weapon. And if you do then let that be a lesson to you. And for faction players, your faction leader should have their members armed with atleast SOME form of gun, so go ask them for equipment.
Quote from: Rebel6609 on 25-04-2010
Unless you have a sure and steady income and way to get something back then don't buy a weapon.
And how do you create a steady income without a weapon?
Buy a cheaper gun. Common sense. Instead of a 20k VSS or some shit, buy a 2-4 k AK along with ammo. And slowly work your way up to where you can constantly make money.
You're still not answering the original problem: When you are new to the server you cannot afford a weapon (guess a makarov but...). So you're stuck at that point.
Your not Necessarily "stuck". You can join raids or be a lolmerc or a lolbandit. As much as people hate those, thats a pretty good way to make money when you start. Do missions for traders and factions too. I mean if you have a gun, and you do a small job for lets say freedom, then that'll earn you some cash. And do another, and you end up with like 2k. Enough to buy a better pistol or mp5. Then continue on.
This shit takes time to do and you have to be patient. Not come in and want the best of weapons. And same goes with some of the more senior members. They can't seem to live without the best of equipment, Not pointing the finger or anything...And you know who you are. If you don't want to take that time and wait and earn shit the hard way then i guess this ain't for you. You can't give everyone what they want.
STM leads to wayyy more flame wars than STK does, because if you die with STK you can't really complain.. As long as you accepted doing STK.
Quote from: Rebel6609 on 26-04-2010
Your not Necessarily "stuck". You can join raids or be a lolmerc or a lolbandit. As much as people hate those, thats a pretty good way to make money when you start. Do missions for traders and factions too. I mean if you have a gun, and you do a small job for lets say freedom, then that'll earn you some cash. And do another, and you end up with like 2k. Enough to buy a better pistol or mp5. Then continue on.
This shit takes time to do and you have to be patient. Not come in and want the best of weapons. And same goes with some of the more senior members. They can't seem to live without the best of equipment, Not pointing the finger or anything...And you know who you are. If you don't want to take that time and wait and earn shit the hard way then i guess this ain't for you. You can't give everyone what they want.
But it seems people HATE giving out missions. Maybe traders should get a budget for missions and simple jobs.
Poll's rigged. Nah, j/k. But no matter what the poll says, STM is the best roleplay warfare type. You can't just force people to STK. I know I sure as hell would be pissed, and I'd quit SRP if STK was default engagement type. There's a reason why STM was implemented, for RP's sake, and the sake of people involved. And don't say STM is expensive, it's not. Ammo is pretty cheap if you get PC's. lso; you've got quatermasters who give you discounts. The downside is, when you log, or whatever, and you have ammo loaded, it dissappears.
Quote from: kisftw on 19-05-2010
Poll's rigged. Nah, j/k. But no matter what the poll says, STM is the best roleplay warfare type. You can't just force people to STK. I know I sure as hell would be pissed, and I'd quit SRP if STK was default engagement type. There's a reason why STM was implemented, for RP's sake, and the sake of people involved. And don't say STM is expensive, it's not. Ammo is pretty cheap if you get PC's. lso; you've got quatermasters who give you discounts. The downside is, when you log, or whatever, and you have ammo loaded, it dissappears.
No one cares anymore! STM will stay default
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.thequietrevolution.ca%2Fquiet%2Fimages%2FThreadNecro.jpg&hash=7d2b366c60eae5e53e0afd88ab48dcab1fa5772a)
1) This was still on the first page.
2) Should I not have the right to voice my opinion?
3) How is my post not relevant?
1: This is been discussed and settled.
2: That's because no one uses to threads in the condor, Read post dates.
3: No one gives a -living- fuck anymore. Everyone knows that STM will stay STM and shouldn't care otherwise.
Be nice.
Locked.