Ranks
Commander.
The Commanding officer of Ghost Division
Commissar.
The Second in Command
Quarter Master
In charge of The Amory and Supplies.
Phantoms and Ghosts.
Elite of the Elite, have earned the right to be the right hand of both the Commander and Commissar. Have the same power as a Sergeant with the added bonus of only having to answer to the Commander and Commissar. have rights to any weapon in the armory.
Sergeant.
Squad Leaders have command over the lower ranking members. Have the right to form squads consisting of members of their choosing. Have the rights to the MP-5, LR-300, and the L-85 from the armory. The L85 must be bought from the Quarter Master, the LR-300 is given if we have them in stock.
Vanguard.
The back bone of Ghost Division. Have the right to be armed with the MP-5, LR-300 from the armory. Are to pick a Rookie or be assigned one to watch over and mentor till they deem the time is right for the Rookie to become a Vanguard and take a Rookie of his or her own.
Rookie.
New Recruits that have not show their skill in battle. Under the command of a Vanguard until the mentor deems them worthy to be a Vanguard. Have the Right to the MP-5 from the Armory
Outsider.
Some one that works with or dose work for Ghost Division yet is not a member. Is not part of the group and there for is not allowed to use anything from the armory unless paid for.
Roster
Commander.
Drake "Phantom" Malanove (Madran Lamont/ The Pownisher)
Araym Aldrean (Removed do to leaving HGN)
Commander Commissar.
Andrei Mirkov (IronDeity)
Quarter Master
Bruno (KeyFoot) removed do to inactivity
Phantoms and Ghosts.
Sergeant.
Warsaw (Mango) removed do to inactivity and leaving HGN
Vanguard.
Zenon Karvec (MIDGETONIC)
Ilari Radimir ( |HGN-STSO| Picto Wolf) removed do to inactivity and leaving HGN
Rookie.
Dimitri Roman (killamaster114) removed do to inactivity
Vladamir (Amontillado) removed do to inactivity
Dimah Harkov (Baracuda) removed do to inactivity
Outsider.
Madran Lamont
Victor Malanove
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Order in which a squad should be organized.
Phantom and Ghost Squads
2-5 Phantoms or Ghosts
Assault Squads
1-2 Sergeants
2-5 Vanguard
Armed with Close Range Weapons
Without Vanguard's Rookies
Sniper Squads
2 Sergeants
OR
1 Sergeant
1 Vanguard
OR
2 Vanguards
Armed with Long rang sniper rifles and side arms
Without Vanguard's Rookies
Combat Squads
1-2 Sergeants
2-5 Vanguard
Armed with their pick of weapons
Without Vanguard's Rookies
Mercenary Squads
1-2 Sergeants
2-5 Vanguard
Accompanied by the Vanguard's Rookies
Under Process of Update (UPU)