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Other Forums => Server Dumps => Scrapyard => Stalker Dump => Topic started by: Dark Angel on 18-12-2011

Poll
Question: You want this event?
Option 1: I'm a moron who doesn't give a shit. votes: 3
Option 2: Yes. votes: 8
Option 3: No. votes: 16
Option 4: I'm here by mistake. votes: 3
Title: PSY Generators Phase 1.
Post by: Dark Angel on 18-12-2011
Yeah so i decided to announce it finally.

Now on Friday/Thursday depends on which is more suitable for you people, i'm going to host an event introducing PSY Generators.

It's faction based mostly but loners are free to take part.

Basically each Faction will have a chance to get a PSY Generator (Biggest IC Reward) that will be working for 1-2 weeks from the moment of receiving it. But faction that will (may be) have it has to always maintain it.

What is PSY-Generator?
Psy-Generator is an experimental device brought into zone for testing by military and scientists. It's capable of generating high frequency psy-waves that helps burning brain cells of the ones around it.

Pro's for receiving one:
1. Easier to defend your area.
2. Easier to capture the area.
3. Can be used to advance Faction's engineering.

Con's:
1. Unstable (Might explode, burn or cause minor PSY Emission.)
2. Only one fuel tank will exist. (Fuel tank works for 20 mins after which it melts up)
3. Faction will have to get all 4 PSY-Generators to put together one working (Will boost faction/stalker-group based economy)
4. Might zombifie own troops.
5. Might fail if receives too much damage or over-heats.


I want Faction leaders to either post here with list of 3-4 (5) members that will take part in the event unless some factions won't take part in it. (I want every group and faction to have a chance)

Also this event will have no gear return and rushing will end up in dying.
Event is planned to be STM to make it more fun and last longer.
Also thinking of rising player HP level during the event to make it more interesting so an accidental head-shot during STM won't kill you and you will be able to injury RP which is highly appreciated.

Post your comments, ideas, suggestions if you see that something is missing.


Also head that Freedom has high amount of snipers at which i've decided that sniping isn't the best solution for the event because Military and Scientists will have to defend the convoy with PSY-Gens and in-case they are loosing will have to attempt self-destruction activation.




-D.A









CANCELLED
by vote
Title: Re: PSY Generators Phase 1.
Post by: nKe on 18-12-2011
no gr is scaring newbies away. I suggest that rookies wont take part in possible stk noGR if they dont want to.
anyways its nice to see events happening on srp
Title: Re: PSY Generators Phase 1.
Post by: Dark Angel on 18-12-2011
Well i'm an understanding person i can suggest that... no gear return for factions but GR for rookies? But every rookie has to sign up their items and proof...

As i said suggestions, suggestions, suggestions this event is for you people and i'm only going to make it happen.
Title: Re: PSY Generators Phase 1.
Post by: Madcombat on 18-12-2011
No GR for rookies?  Hold on hold on.  There taking the risk like everyone else, if they die like anyone else they should loose gear. 
Title: Re: PSY Generators Phase 1.
Post by: Frostee on 18-12-2011
HOW ABOUT GR FOR EVERYONE, BESIDES THE ONES WHO LOLKILL AND ARE MINGES.
Title: Re: PSY Generators Phase 1.
Post by: Dark Angel on 18-12-2011
I've heard that gear is really unbalanced in-game which for example caused some minor arguments when discussing the event. Some people pointed out Freedom that is full of Snipers while for ex. duty has only AH-94's
Title: Re: PSY Generators Phase 1.
Post by: Otto on 18-12-2011
Quote from: Dark Angel on 18-12-2011
Some people pointed out Freedom that is full of Snipers while for ex. duty has only AH-94's

haha, who told you that?
Title: Re: PSY Generators Phase 1.
Post by: Maxi96203 on 18-12-2011
So basically "you get dis shit, but dis shit is dangerous, so why would you want dis shit? You don't want dis shit bro. So guess wat bro? just use man power"


It's pointless, it doesn't create RP, it isn't interesting.


Why do it?


It's just another generic "shooty shooty killy killy" event. I love those, but no, I don't want this.


EDIT: Only the Monolith would benefit from this, nothing else.
Title: Re: PSY Generators Phase 1.
Post by: Tom on 18-12-2011
How would you use the Psy Generator without zombifying your own troops?

It seems as though the risks outweigh the possible benefits of having said generator.
Title: Re: PSY Generators Phase 1.
Post by: nKe on 18-12-2011
Quote from: Tom on 18-12-2011
How would you use the Psy Generator without zombifying your own troops?

It seems as though the risks outweigh the possible benefits of having said generator.

but in otherhand, its powerful as fuck.
Title: Re: PSY Generators Phase 1.
Post by: jaik on 18-12-2011
If a psy generator can zombify enemy troops then it will most certainly work a lot better on the ones that are inside the base, or opposite if the faction that has the generator is making an offensive. Now, how would you even make the generator work? "/charsetmodel kontroler.mdl" and abuse the shit out of that? doesn't seem like there are any other solutions to this, except that the only option is also the worst.
Neutral loners get nothing out of this, especially if your character dislikes freedom, which is the only faction that is able to take part in this event. Have you even looked at the rosters? Guess not.
Title: Re: PSY Generators Phase 1.
Post by: Frostee on 18-12-2011
Also, wouldn't a 'reward' this big have to be authed by something other than a SA?
Title: Re: PSY Generators Phase 1.
Post by: jaik on 18-12-2011
Quote from: FrostyFrosty on 18-12-2011
Also, wouldn't a 'reward' this big have to be authed by something other than a SA?

D.A is an exception (aka protectorate), because They will completely change the way we play SRP and fix all of our current issues.
Title: Re: PSY Generators Phase 1.
Post by: nKe on 19-12-2011
Why wont you just stay banned?
Title: Re: PSY Generators Phase 1.
Post by: Knife_cz on 19-12-2011
Quote from: Nik3 on 19-12-2011
Why wont you just stay banned?
He is stating the facts.Even I dont understand how a PSY-generator wouldnt make people inside the "pole" zombies, or brainless people or however you want to call them.
Title: Re: PSY Generators Phase 1.
Post by: Plunger on 19-12-2011
Quote from: Dark Angel on 18-12-2011
Also this event will have no gear return and rushing will end up in dying.
Event is planned to be STM to make it more fun and last longer.
Also thinking of rising player HP level during the event to make it more interesting so an accidental head-shot during STM won't kill you and you will be able to injury RP which is highly appreciated.

For god sakes no, if you tell people that it's STM but if you 'accidentally' get shot in the head you have to injury RP everyone is going to be 'accidentally' shooting each other.
Title: Re: PSY Generators Phase 1.
Post by: Dark Angel on 19-12-2011
My part is to offer you opportunity. Aprox date is set. if you don't like it i don't care but at least there will be no whining about that admins don't do anything.

Besides you should use your brain and think that remote control is also possible to create. Damn a freaking 1st year uni. student in engineering knows how to put together a remote control.


About what Plunger said, i can easily explain why, simply because IRL it's freaking hard as hell to hit someone in the head mostly in pressured situation and moving target. Only in games everyone aims for HS in reality the bigger is target the easier it is to hit it.


Edit: About the risk part being higher than benefits, PSY Generator is sort a like a nuke, someone has it but might never use it. Additional possibility to rise Faction's protection rating.
Title: Re: PSY Generators Phase 1.
Post by: Reorp on 19-12-2011
Quote from: Dark Angel on 18-12-2011

As i said suggestions, suggestions, suggestions this event is for you people and i'm only going to make it happen.

What if we Don't want it to happen?
Title: Re: PSY Generators Phase 1.
Post by: Dark Angel on 19-12-2011
Quote from: Reorp on 19-12-2011
Quote from: Dark Angel on 18-12-2011

As i said suggestions, suggestions, suggestions this event is for you people and i'm only going to make it happen.

What if we Don't want it to happen?


Then event is cancelled if majority is against and so will happen with every planned event. But in the end don't run crying that no events and none cares about SRP player-base.

Is it clear enough?
Title: Re: PSY Generators Phase 1.
Post by: Reorp on 19-12-2011
Quote from: Dark Angel on 19-12-2011
Quote from: Reorp on 19-12-2011
Quote from: Dark Angel on 18-12-2011

As i said suggestions, suggestions, suggestions this event is for you people and i'm only going to make it happen.

What if we Don't want it to happen?


Then event is cancelled if majority is against and so will happen with every planned event. But in the end don't run crying that no events and none cares about SRP player-base.

Is it clear enough?
I don't much care for 'events' most of the time, I MYSELF, would only participate in these events if they involved me directly anymore (Such as faction wise, but my faction is in a different sector of the zone). RolePlay is RolePlay and STK noGR doesn't sound like it. I am stating that I would not 'cry' or 'complain' about no events or no one caring for the playerbase because the admins and supervisors that we currently have DO their best in my opinion to keep us entertained and happy.
Title: Re: PSY Generators Phase 1.
Post by: Gonztah on 19-12-2011
Quote from: Dark Angel on 19-12-2011
Edit: About the risk part being higher than benefits, PSY Generator is sort a like a nuke, someone has it but might never use it. Additional possibility to rise Faction's protection rating.

How could it protect a faction? If you activate it wouldnt it affect your own men as well? Like a nuke. Freedom could have one in their base but it sure as hell wouldnt help them defend it. More like a "Fuck all of you" option IMO.
Title: Re: PSY Generators Phase 1.
Post by: jaik on 19-12-2011
Quote from: Dark Angel on 19-12-2011
i don't care

Another A++ post from 19Yearsoldlesbian.

You're clearly doing this just to get rid of the responsibility, as you said you don't care how bad is the event, or how poorly is it planned, it's because you simply want to do it and 'be done with it' so that you could use your edgy and witty response; 'i don't care, i did it, you can't complain about it'.
Remote control? The fuck? Are you trying to say that you're going to control the range or the radius of the psy-waves? what is this I don't even. No matter on what side is the faction that has the generator, offensive or defending, it will still suffer the most damage from the waves unless of course you will somehow manage to hide the generator under the enemy's nose, for which I wish you luck because nobody will ever agree to that.
Title: Re: PSY Generators Phase 1.
Post by: Plunger on 19-12-2011
You're not following Dark Angel, I'm saying if getting shot in the head by accident during the RP means you have to injury RP everyone is going to be accidentally shooting each other in the head so that the team is eliminated, everyone is going to STK.
Title: Re: PSY Generators Phase 1.
Post by: Dark Angel on 19-12-2011
STK/STM up to you people i'll just observe anyway. What i mean is that, you can STM by easily moving your mouse right and left, theoretically it's STM but practically it's a well hidden STK. Because well for ex. AK 30 rounds STM RANGE will be for ex 2cm on screen. By the end of the clip target is dead.... because this 2cm gap can be easily sprayed at the target and call it STM... PS: For sure if this event happens there will be exo's... or doubt someone will go with opened head into it. Unfortunately RadScript doesn't have built in head-protection that wears off, there is over-all armor. What it means that, i can OOC shoot you well 5 times in the leg and then makarov you in the head, even thought IC your helmet is fully intact and Makarov is a freaking toy gun.

"Doing more harm than good", "How are we going to do it.", "How do you want to do this!?"
^It's up to the faction who will get it to decide what the fuck they do with it. Once in your miserable life use your brain and think.

I give opportunity to get the device, what you do after you get it, it isn't my problem anymore. You can hump it, break it, sell it, stuff it up your rectum. It's not my problem how the faction will use it or take care of it. I never said faction can't modify it or add something...

Guys i'm getting sad you want everything to be written for you. Ever heard of "Freedom of Choice and Actions"? For the ones that don't know what it is, it's when none is dragging you by the leash and you are free to do what you think is correct or useful. (But ofc that's IC i don't want to see idiots running around server and abusing w/e bugs there exist)
Title: Re: PSY Generators Phase 1.
Post by: Plunger on 19-12-2011
Quote from: Dark Angel on 19-12-2011
STK/STM up to you people i'll just observe anyway. What i mean is that, you can STM by easily moving your mouse right and left, theoretically it's STM but practically it's a well hidden STK. Because well for ex. AK 30 rounds STM RANGE will be for ex 2cm on screen. By the end of the clip target is dead.... because this 2cm gap can be easily sprayed at the target and call it STM... PS: For sure if this event happens there will be exo's... or doubt someone will go with opened head into it. Unfortunately RadScript doesn't have built in head-protection that wears off, there is over-all armor. What it means that, i can OOC shoot you well 5 times in the leg and then makarov you in the head, even thought IC your helmet is fully intact and Makarov is a freaking toy gun.

"Doing more harm than good", "How are we going to do it.", "How do you want to do this!?"
^It's up to the faction who will get it to decide what the fuck they do with it. Once in your miserable life use your brain and think.

I give opportunity to get the device, what you do after you get it, it isn't my problem anymore. You can hump it, break it, sell it, stuff it up your rectum. It's not my problem how the faction will use it or take care of it. I never said faction can't modify it or add something...

Guys i'm getting sad you want everything to be written for you. Ever heard of "Freedom of Choice and Actions"? For the ones that don't know what it is, it's when none is dragging you by the leash and you are free to do what you think is correct or useful. (But ofc that's IC i don't want to see idiots running around server and abusing w/e bugs there exist)
I don't follow that fighting system in the slightest, either it needs to be STK outright, or STM outright, it can't be a mixture of the two.
Title: Re: PSY Generators Phase 1.
Post by: Dark Angel on 19-12-2011
Then post both ideas in a described way? Easy as it is, if you see some perfect solution then just put it up? Unless you want to play an ass of course.
Title: Re: PSY Generators Phase 1.
Post by: jaik on 19-12-2011
Quote from: Dark Angel on 19-12-2011
STK/STM up to you people i'll just observe anyway. What i mean is that, you can STM by easily moving your mouse right and left, theoretically it's STM but practically it's a well hidden STK. Because well for ex. AK 30 rounds STM RANGE will be for ex 2cm on screen. By the end of the clip target is dead.... because this 2cm gap can be easily sprayed at the target and call it STM... PS: For sure if this event happens there will be exo's... or doubt someone will go with opened head into it. Unfortunately RadScript doesn't have built in head-protection that wears off, there is over-all armor. What it means that, i can OOC shoot you well 5 times in the leg and then makarov you in the head, even thought IC your helmet is fully intact and Makarov is a freaking toy gun.

"Doing more harm than good", "How are we going to do it.", "How do you want to do this!?"
^It's up to the faction who will get it to decide what the fuck they do with it. Once in your miserable life use your brain and think.

I give opportunity to get the device, what you do after you get it, it isn't my problem anymore. You can hump it, break it, sell it, stuff it up your rectum. It's not my problem how the faction will use it or take care of it. I never said faction can't modify it or add something...

Guys i'm getting sad you want everything to be written for you. Ever heard of "Freedom of Choice and Actions"? For the ones that don't know what it is, it's when none is dragging you by the leash and you are free to do what you think is correct or useful. (But ofc that's IC i don't want to see idiots running around server and abusing w/e bugs there exist)

this is such a crock of shit of a post i cant even comprehend that it seems to me that you're trolling everyone here.
So, you're saying that 9x18mm won't be able to penetrate a gas mask or a balaclava? Are we playing airsoft here or what?
Telling me to use my brain? Haha, that is one of the worst excuses I constantly hear you say. If what you said is bullshit you can simply apologize and go with what people told you, although you still prefer to tell us how inferior we are to you. This brings us back to where I stated in your intro thread how much of an elitist and control freak you are. I don't know why would I contribute to a community that puts its worst members as the leaders(it happened many, many times), because of Silver's strange judgement which I never understood.
Title: Re: PSY Generators Phase 1.
Post by: Plunger on 19-12-2011
Quote from: Dark Angel on 19-12-2011
Then post both ideas in a described way? Easy as it is, if you see some perfect solution then just put it up? Unless you want to play an ass of course.
I don't really know how to describe it more though, either everyone shoots and misses on purpose, and you just RP all the fights, or you just gun each other down. Any other way usually ends in huge arguments that ruin the events.
Title: Re: PSY Generators Phase 1.
Post by: Gonztah on 19-12-2011
Quote from: Plunger on 19-12-2011
Quote from: Dark Angel on 19-12-2011
Then post both ideas in a described way? Easy as it is, if you see some perfect solution then just put it up? Unless you want to play an ass of course.
I don't really know how to describe it more though, either everyone shoots and misses on purpose, and you just RP all the fights, or you just gun each other down. Any other way usually ends in huge arguments that ruin the events.

I guess STM is the best option here. Otherwise Rooks will get raped by someone with an exo or something along those lines. (Loads of bitching and whining.)
Title: Re: PSY Generators Phase 1.
Post by: Steven :D on 19-12-2011
I have an exo and an FN2000 and I approve of this event, for STK, NO GR because STM will waste bullets and bullets = / = money. People want to MAKE money, not LOSE money. You have to understand that 90% of the player-base want actual items and to Tier up so that they can eventually roleplay their ultimate goal; whatever it may be when the time comes. How about doing a Loner-only event so people will actually play being a Stalker.


EDIT: Perhaps allow Loners to obtain pieces of this generator and be able to sell it to factions of their choosing for RU or just for the sake of roleplaying, because I know one faction I would not want to see with this device. Have loners have a say in who gets the Brain-boiler.
Title: Re: PSY Generators Phase 1.
Post by: Dark Angel on 19-12-2011
Quote from: Steven :D on 19-12-2011
I have an exo and an FN2000 and I approve of this event, for STK, NO GR because STM will waste bullets and bullets = / = money. People want to MAKE money, not LOSE money. You have to understand that 90% of the player-base want actual items and to Tier up so that they can eventually roleplay their ultimate goal; whatever it may be when the time comes. How about doing a Loner-only event so people will actually play being a Stalker.


EDIT: Perhaps allow Loners to obtain pieces of this generator and be able to sell it to factions of their choosing for RU or just for the sake of roleplaying, because I know one faction I would not want to see with this device. Have loners have a say in who gets the Brain-boiler.

This is what i was looking for! Thank you :)


And i like your ideas and actually i fully support.
Title: Re: PSY Generators Phase 1.
Post by: nKe on 19-12-2011
@Jake:
Your arguments are based on your own ignorance, stfu.

@steven:
that idea is awesome!
Title: Re: PSY Generators Phase 1.
Post by: Steven :D on 19-12-2011
Quote from: Dark Angel on 19-12-2011
Quote from: Steven :D on 19-12-2011
I have an exo and an FN2000 and I approve of this event, for STK, NO GR because STM will waste bullets and bullets = / = money. People want to MAKE money, not LOSE money. You have to understand that 90% of the player-base want actual items and to Tier up so that they can eventually roleplay their ultimate goal; whatever it may be when the time comes. How about doing a Loner-only event so people will actually play being a Stalker.


EDIT: Perhaps allow Loners to obtain pieces of this generator and be able to sell it to factions of their choosing for RU or just for the sake of roleplaying, because I know one faction I would not want to see with this device. Have loners have a say in who gets the Brain-boiler.

This is what i was looking for! Thank you :)


And i like your ideas and actually i fully support.

Perhaps I'll have to start playing again, I only stopped because I have no goals and no need to tier up.
Title: Re: PSY Generators Phase 1.
Post by: Knife_cz on 19-12-2011
Quote from: Nik3 on 19-12-2011
@Jake:
Your arguments are based on your own ignorance, stfu.
As I said before, Jake is stating true facts, and I can only agree with them.
And Dark Angel, when I read this, it looks like you are making the event for yourself.
However I thought events are here to make it fun for playerbase.
Title: Re: PSY Generators Phase 1.
Post by: Steven :D on 19-12-2011
Quote from: knife_cz on 19-12-2011
Quote from: Nik3 on 19-12-2011
@Jake:
Your arguments are based on your own ignorance, stfu.
As I said before, Jake is stating true facts, and I can only agree with them.
And Dark Angel, when I read this, it looks like you are making the event for yourself.
Perhaps you should lay off and attempt to see it from another angle, one at which your stalker can possibly benefit from.
Title: Re: PSY Generators Phase 1.
Post by: Knife_cz on 19-12-2011
Quote from: Steven :D on 19-12-2011
Quote from: knife_cz on 19-12-2011
Quote from: Nik3 on 19-12-2011
@Jake:
Your arguments are based on your own ignorance, stfu.
As I said before, Jake is stating true facts, and I can only agree with them.
And Dark Angel, when I read this, it looks like you are making the event for yourself.
Perhaps you should lay off and attempt to see it from another angle, one at which your stalker can possibly benefit from.
I guess, as a stalker it would be..more of a suicide-mission to retrive such device.
Title: Re: PSY Generators Phase 1.
Post by: Steven :D on 19-12-2011
Quote from: knife_cz on 19-12-2011
Quote from: Steven :D on 19-12-2011
Quote from: knife_cz on 19-12-2011
Quote from: Nik3 on 19-12-2011
@Jake:
Your arguments are based on your own ignorance, stfu.
As I said before, Jake is stating true facts, and I can only agree with them.
And Dark Angel, when I read this, it looks like you are making the event for yourself.
Perhaps you should lay off and attempt to see it from another angle, one at which your stalker can possibly benefit from.
I guess, as a stalker it would be..more of a suicide-mission to retrive such device.

And if you somehow got one...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimages.memegenerator.net%2Finstances%2F400x%2F10015403.jpg&hash=e817265df264b3ec977b985bb898a3bbed369431)
Title: Re: PSY Generators Phase 1.
Post by: lolKieck on 19-12-2011
Quote from: Steven :D on 19-12-2011
Quote from: knife_cz on 19-12-2011
Quote from: Steven :D on 19-12-2011
Quote from: knife_cz on 19-12-2011
Quote from: Nik3 on 19-12-2011
@Jake:
Your arguments are based on your own ignorance, stfu.
As I said before, Jake is stating true facts, and I can only agree with them.
And Dark Angel, when I read this, it looks like you are making the event for yourself.
Perhaps you should lay off and attempt to see it from another angle, one at which your stalker can possibly benefit from.
I guess, as a stalker it would be..more of a suicide-mission to retrive such device.

And if you somehow got one...
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimages.memegenerator.net%2Finstances%2F400x%2F10015403.jpg&hash=e817265df264b3ec977b985bb898a3bbed369431)
Would you risk your life for a suicide mission to get 1 billion dollars or rob a nearby grocery, whose owner can fight you only with a chair?
Title: Re: PSY Generators Phase 1.
Post by: Steven :D on 19-12-2011
I would take the risk because being in the zone is already a risk.
/Thread
Title: Re: PSY Generators Phase 1.
Post by: Dark Angel on 19-12-2011
Yeah appearantly people don't really know S.T.A.L.K.E.R Canon/Lore.


Stalkers are sent to the most dangerous missions, stalkers first of all think of money risk is what they think about when packing their gear, stalker is risking his life hoping to once exit the zone as a rich person.
Title: Re: PSY Generators Phase 1.
Post by: nKe on 19-12-2011
Oh i tought we just play Call of Pripyat with cheats and watch youtube vids about ending...
Tought thats enough to make me able to talk about "STALKER lore".
Title: Re: PSY Generators Phase 1.
Post by: Knife_cz on 19-12-2011
Quote from: Dark Angel on 19-12-2011
Yeah appearantly people don't really know S.T.A.L.K.E.R Canon/Lore.


Stalkers are sent to the most dangerous missions, stalkers first of all think of money risk is what they think about when packing their gear, stalker is risking his life hoping to once exit the zone as a rich person.

Ah right, so stalkers dont give a shi- about their life, they dont have any survival instincts and they will go on any suicide mission aviable.
However they are not sent, it is their own will.
Title: Re: PSY Generators Phase 1.
Post by: Tom on 19-12-2011
Things I do not understand

1) Why is the military transporting said devices through an obviously heavily populated stalker area?

2) How do you plan on getting Military and Ecologists up to par with Freedom and Duty? Military and Eco where the two more or less inactive factions when I re-formatted my computer

3) In our script if you shoot someone in the head you get the "Head Multiplier" so if you shoot someone with an exo in the head, they will likely drop. So lets say I 'Accidentally' STM someone in the face (I've done this before) what happens?

These are some very important questions, I may ask some more later, because I am still very confused as to what is going on in the thread.
Title: Re: PSY Generators Phase 1.
Post by: lolKieck on 19-12-2011
Quote from: Dark Angel on 19-12-2011
Yeah appearantly people don't really know S.T.A.L.K.E.R Canon/Lore.


Stalkers are sent to the most dangerous missions, stalkers first of all think of money risk is what they think about when packing their gear, stalker is risking his life hoping to once exit the zone as a rich person.
And you lack common sense and self-preservation instinct.
Title: Re: PSY Generators Phase 1.
Post by: meetdadoom on 19-12-2011
Quote from: knife_cz on 19-12-2011
Quote from: Nik3 on 19-12-2011
Why wont you just stay banned?
He is stating the facts.Even I dont understand how a PSY-generator wouldnt make people inside the "pole" zombies, or brainless people or however you want to call them.

This, as much as a cynical asshole many people view Jake as, he always has a point that cannot be ignored.
Title: Re: PSY Generators Phase 1.
Post by: Iam333 on 19-12-2011
I have some questions about this event, if they will have reasonable answer Im by all 10 for it to happen.
But Im glad there is gonna be another big event, even one which look a bit silly on first look.

- I presume that PSY generator would be demoted on parts for easier transport so how can stalkers know how to build and run it? Unless there will be some manual "How to build functional PSY generator for stalkers" along in the box or it would be super easy.
- Zone is full of anomalies, I wonder how military want to pass through with convoy, unless they will have guide with some extra safe route wide enough for trucks. And where arent anomalies, there are mutants, car wrecks and natural obstacles.
- Why they wont ship it in helicopter(s)? Its easier and IF they would fail generator would most likely destroy on crash.
- If they have such dangerous thing to deliver, why they dont have some prevention which would break it in case stalkers would somehow defeat that squad(s) which defended it?
- Why they dont just deliver it in parts one at a time? It would be much safer. (And you could make more events like this if it would have good response from playerbase.)
Title: Re: PSY Generators Phase 1.
Post by: Maxi96203 on 19-12-2011

Quote Besides you should use your brain and think that remote control is also possible to create. Damn a freaking 1st year uni. student in engineering knows how to put together a remote control.



]Yes, because all first year university students know how to put up a controller for a psy generator. At least use your brain.


Quote I'm a moron who doesn't give a shit.



Very mature admin here.


I find it ironic that you are trying to be "SUPER STRICT AWESOME ADMIN" even though you haven't been on the server sense your return.


Quote I don't care



Then why make a poll about it?
Title: Re: PSY Generators Phase 1.
Post by: jaik on 19-12-2011
neurological weapons aren't legos.
you won't be able to put them together without a decent team of scientists.
Title: Re: PSY Generators Phase 1.
Post by: deluxulous on 19-12-2011
oh goodie let's add one more reason as to why people don't want to play SRP anymore
Title: Re: PSY Generators Phase 1.
Post by: Dark Angel on 19-12-2011
Me being in-active: Ever heard of Timezones?

Putting together remote control, for really smart people that only know how to DL Games and crack them, all launching systems are the same, basically you can open your TV and for ex Open your car ignition, and sensors that would be put inside are the same aka an experienced IC engineer is capable of doing it.

Those two questions are to avoid random votes like some people tend to take 1st or last options automatically.

Why not helicopters?: Ever heard of aerial anomalies? They can't be detected as easily as ground ones.

How they know the path: Ever heard of Non-Player IC characters?

Obstacles: Yeah sure a bunch of soldiers can't move an old car out of the way.

About it being impossible to be put together: Some how stalkers manage to put together equipment that even military didn't think about. Be it GaussGun used by Monolith which originates from Clear Sky faction, be it high resistance Sunrise suit that can allow stalker literally swim in radiation or be it PDA system with life detection that also some how was created by stalkers. Oh not to mention the Stalker Radio Stations thanks to which factions and stalkers communicate.

This is my last response in this thread as people have the info given and poll stays up until Thursday.
Title: Re: PSY Generators Phase 1.
Post by: jaik on 19-12-2011
Quote from: Dark Angel on 19-12-2011
Putting together remote control, for really smart people that only know how to DL Games and crack them, all launching systems are the same, basically you can open your TV and for ex Open your car ignition, and sensors that would be put inside are the same aka an experienced IC engineer is capable of doing it.
Those two questions are to avoid random votes like some people tend to take 1st or last options automatically.

None has EVER questioned this particularly, I don't even understand why are you talking about tv remotes I know I'm inferior to you and everything, but you could elaborate more on what you say.
Title: Re: PSY Generators Phase 1.
Post by: Steven :D on 19-12-2011
Quote from: Tom on 19-12-2011
Things I do not understand

1) Why is the military transporting said devices through an obviously heavily populated stalker area?

2) How do you plan on getting Military and Ecologists up to par with Freedom and Duty? Military and Eco where the two more or less inactive factions when I re-formatted my computer

3) In our script if you shoot someone in the head you get the "Head Multiplier" so if you shoot someone with an exo in the head, they will likely drop. So lets say I 'Accidentally' STM someone in the face (I've done this before) what happens?

These are some very important questions, I may ask some more later, because I am still very confused as to what is going on in the thread.
Fix: Go into the adminpanel, find head_scale_damage, set it to 1 so it doesn't multiply.
Title: Re: PSY Generators Phase 1.
Post by: Maxi96203 on 19-12-2011
Quote from: Dark Angel on 19-12-2011
Me being in-active: Ever heard of Timezones?

Putting together remote control, for really smart people that only know how to DL Games and crack them, all launching systems are the same, basically you can open your TV and for ex Open your car ignition, and sensors that would be put inside are the same aka an experienced IC engineer is capable of doing it.

Those two questions are to avoid random votes like some people tend to take 1st or last options automatically.

Why not helicopters?: Ever heard of aerial anomalies? They can't be detected as easily as ground ones.

How they know the path: Ever heard of Non-Player IC characters?

Obstacles: Yeah sure a bunch of soldiers can't move an old car out of the way.

About it being impossible to be put together: Some how stalkers manage to put together equipment that even military didn't think about. Be it GaussGun used by Monolith which originates from Clear Sky faction, be it high resistance Sunrise suit that can allow stalker literally swim in radiation or be it PDA system with life detection that also some how was created by stalkers. Oh not to mention the Stalker Radio Stations thanks to which factions and stalkers communicate.

This is my last response in this thread as people have the info given and poll stays up until Thursday.


Timezones are a bullshit reason, I'm available on A LOT of timezones


I'd also like to point out that psy technology has been kept to the government and Monolith ONLY.  One does not simply construct a remote for technology that hasn't been released to the masses and NOBODY has figured out except for all-time badasses like Strelok.
Title: Re: PSY Generators Phase 1.
Post by: Iam333 on 19-12-2011
Quote from: Dark Angel on 19-12-2011
Me being in-active: Ever heard of Timezones?

Putting together remote control, for really smart people that only know how to DL Games and crack them, all launching systems are the same, basically you can open your TV and for ex Open your car ignition, and sensors that would be put inside are the same aka an experienced IC engineer is capable of doing it.

Those two questions are to avoid random votes like some people tend to take 1st or last options automatically.

Why not helicopters?: Ever heard of aerial anomalies? They can't be detected as easily as ground ones.

How they know the path: Ever heard of Non-Player IC characters?

Obstacles: Yeah sure a bunch of soldiers can't move an old car out of the way.

About it being impossible to be put together: Some how stalkers manage to put together equipment that even military didn't think about. Be it GaussGun used by Monolith which originates from Clear Sky faction, be it high resistance Sunrise suit that can allow stalker literally swim in radiation or be it PDA system with life detection that also some how was created by stalkers. Oh not to mention the Stalker Radio Stations thanks to which factions and stalkers communicate.

This is my last response in this thread as people have the info given and poll stays up until Thursday.
- Military would take helicopters anyway. If you remember, in CoP Operation Fairway, military knew about aerial anomalies, but they didnt gave shit about it because they had (outdated) maps of them and had false feeling of safety, so they did it anyway, and we all know what happened next.
- Yes I did, I just asked if they have any guide. Else it would make no sense that military know paths so well.
- By natural obstacles I meant also rocks and trees, and I dont think soldiers would go cut off trees in middle of transport.
They cant take road because they are full of anomalies. If they wouldnt be here, any stalker could just invest into fixing one car and roam Zone like a swag.
Title: Re: PSY Generators Phase 1.
Post by: Otto on 19-12-2011
Quote from: Maxi96203 on 19-12-2011
One does not simply construct a remote for technology that hasn't been released to the masses and NOBODY has figured out except for all-time badasses like Strelok.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fmemegenerator.net%2Fcache%2Finstances%2F400x%2F11%2F12136%2F12427723.jpg&hash=162032134d7241757026b76618a7a8ca6fe83e79)

Tbh, I think this is just going to result in a whole lot of rage.
Title: Re: PSY Generators Phase 1.
Post by: N3gativezero on 19-12-2011
Quote from: Maxi96203 on 19-12-2011
One does not simply construct a remote for technology that hasn't been released to the masses and NOBODY has figured out except for all-time badasses like Strelok.

Maxi hit the nail on the head. The only Psy-Generators in the games or even in canon are the Brain Scorcher and the Miracle Machine at Yantar. How the government is going to find out how to construct one, without knowing the first thing about them is beyond me. And assuming they manage to construct one, why would anyone want to use it? All those devices do is make things a living hell for everyone in the zone, becuase they have to deal with hoards of walking bullet sponges.
Title: Re: PSY Generators Phase 1.
Post by: Tom on 22-12-2011
The timeline is CS-SoC time, so no one knows too much about Psy-Generators.