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Title: New standard of rping?
Post by: keyfoot on 20-02-2010
I am sad to say, i have regretted suggesting the dice system. What i had feared it would turn into has accured.

I stated  several times in its suggestion thread, that if we allowed it to be used in rping fight and such without restrictions it would start killing rp. Allowing people to get past true rping and get themselves out of impossible situations.

Im not saying it a bad thing, but we need to reinforce common sense when using it.

example: Me and another mercinarie wanted to knock out this stalker and tie him up. So we lured him away with the promise of a easy mission for high pay. While him and i were chatting what this mission was, my merc friends walked up to him and smashed the end of the gun into the back of the stalkers head to knock him out. The stalker was completly unawares. But he insisited that he would have a chance of dodging a blow he would never see coming, and using dice to dodge... He ended up getting out of a situation he woulda never been able to using actual rp, by using the dice system...

Thats only one example of many i have experienced, as many of you probably have also, its not bad for dice, but i prepose a new rule where both parties have to agree on using dice, if one disagrees then dice is unusable.

so please make comment, +support and -support, and state your reasons, please dont troll or go off topic
Title: Re: New standard of rping?
Post by: Szenti on 20-02-2010
QuoteThe stalker was completly unawares. But he insisited that he would have a chance of dodging a blow he would never see coming, and using dice to dodge... He ended up getting out of a situation he woulda never been able to using actual rp, by using the dice system...
Maybe report him/her.
And well, yeah, sometimes its just stupid.
Like:
/STALKER Is on the ground with his left leg broken.
/SuckerBlood Attempts to claw the STALKER
/Dice
/Dice
/SuckerBlood rolls a 98
/STALKER rolls a 99
/STALKER Stands up and runs away.

Or something like that.
So there should be a rule , like when your in a not possible place to evade an attack (Or whatever) then you can't just /Dice (Or whatever the command is) and evade it. Or run away. Etc.

So, +Support  for a rule like that.
Title: Re: New standard of rping?
Post by: Bielecki on 20-02-2010
I kinda i agree.
Its great when its used right, but can be easily abused.
Title: Re: New standard of rping?
Post by: InfamousXII on 20-02-2010
+Support
True, I may use the system a lot to get out of these situations, but nothing to harsh (I usually end up dieing anyway...). But people have been abusing the dice roll, and I wish I never came into this game with the script.
Title: Re: New standard of rping?
Post by: Zarrick on 20-02-2010
DO WANT AND +Support.

Its gotten to the point where I would be close enough to a person that I could tell the colour of there eyebrows and I'll fire at them with a SHOTGUN (Spread weapon) and I suddenly miss for no apparent reason. Is this the Matrix? Or is this just complete C-c-c-crap, I thank the few that dont need the Dice to accept being hit (Bto and others).

You can dodge an object thrown at you, you can roll on if you trip and fall over or not, you can roll on if a weapon fires as somone is knocked out of the way, you can roll on a gun firing if it hits the ground.

You can not roll on dodging a bullet at the range bigger than an ant, thats just pathetic, the whole point of the Roll system was to STOP powergaming, now its more like Powerdodging from MANN.CO.

Title: Re: New standard of rping?
Post by: Zstan on 20-02-2010
Wow, I'm glad you made this +support.

And heres why: EG: Stalker gets, stabbed and shot,finger cut off (etc..)

Then the stalker that's hurt and shot rolls a 99 and shoots the person who's attacking him, killing him..

That's what pisses me off. I hope this passes.
Title: Re: New standard of rping?
Post by: Cheesums on 20-02-2010
Turns roleplaying into Dungeons and Dragons, dice shouldn't need to decide who wins in a hand to hand fight between a rookie stalker and a bloodsucker.

+Support
Title: Re: New standard of rping?
Post by: keyfoot on 20-02-2010
Ok then, so far  +supports
Title: Re: New standard of rping?
Post by: [INVICTUS] on 20-02-2010
+SUPPORT

Like Keyfoot is saying, people seem to get out of impossible situations using the Dice system, and although I usually ask if the other person wants to use Dice, some stalkers just automatically roll dice after they do a "/me tries to grab the man's gun from him" (While the damn thing is pointed at him, and the sling wrapped around my shoulder's.) and it forces me into a situation where I can either listen to him complain about Power Game, or just throw dice and shut him up.
Title: Re: New standard of rping?
Post by: keyfoot on 20-02-2010
With all these supports, i hope it gets accepted and something is made :D
Title: Re: New standard of rping?
Post by: ISPYUDIE on 21-02-2010
+Support

Everyone keeps saying that /roll prevents powergaming, if you need to use /roll I think that makes you incompetent of RPing without powergaming. With /roll a unarmed stalker that just entered the zone can take out several suckers if he's lucky enough.
Title: Re: New standard of rping?
Post by: Dark Angel on 21-02-2010
+Support   Dice system totally sucks actually.
Title: Re: New standard of rping?
Post by: Radek on 21-02-2010
Have to agree, People have been going over the line with this. What i do is useally just ignore the person that insists ondice when there is no other way of getting out anyway. but +support anyway.
Title: Re: New standard of rping?
Post by: keyfoot on 21-02-2010
10 +supports so far
Title: Re: New standard of rping?
Post by: Aresty on 21-02-2010
+Support
Hell yeah ! The Dice always runined the RP for me. Dice makes people act like Rambo.
Title: Re: New standard of rping?
Post by: Zstan on 21-02-2010
The dice don't suck entirely DarkAngel, infact they create RP. The only downside to the dice is that you can completely powergame and abuse it.
Title: Re: New standard of rping?
Post by: Dark Angel on 21-02-2010
Quote from: Zstan on 21-02-2010
The dice don't suck entirely DarkAngel, infact they create RP. The only downside to the dice is that you can completely powergame and abuse it.

Dice is only good for playing Dice for cash =)
Title: Re: New standard of rping?
Post by: Zarrick on 21-02-2010
If I was to fight with an extremely decent RPer, Dice would make the combat so much more random and better.

Somtimes people actually use the dice to score Killing Blows to.
Title: Re: New standard of rping?
Post by: Celtic on 21-02-2010
The problem with the dice system is that people are powergaming with it and doing the impossible, such as what you said by dodging when a hit comes in from behind.  Moreover dice should have absolutely nothing to do with firearms, if a bullet was shot at you, you can't dodge it from two feet away and it's pretty freaking hard to dodge it from a sizable distance. 

On the other hand http://www.forums.hypergamer.net/roleplay-guides/dice-based-roleplay/ (http://www.forums.hypergamer.net/roleplay-guides/dice-based-roleplay/) .  That's an impressive guide on how dice based RP should be done, but the people that we are most likely referring to abusing the system, probably haven't read it.
Title: Re: New standard of rping?
Post by: Assassinator on 21-02-2010
Like I said, dice requires SOME roleplay knowledge so then you MIGHT AS WELL roleplay, instead of playing DnD. Dice were for things like gambling, etc, etc, but then SOMEONE started to roleplay with them.
Title: Re: New standard of rping?
Post by: Tunddruff on 21-02-2010
makes sense,

+Support

Its because people dont realize that EVERY action would need a roll.
Title: Re: New standard of rping?
Post by: Zero on 21-02-2010
The dice system can work if used right, and not to completely powergame his way out of a situation, combat could be better, because of the need for luck and more, having a gun pointed towards you head in pointblank range, you shouldn't roll to knock the gun away, it just isn't realistic.
Title: Re: New standard of rping?
Post by: keyfoot on 21-02-2010
14+supports
Title: Re: New standard of rping?
Post by: lolKieck on 22-02-2010
+support
I realized it is ridiculous how one of my prey (I was a BS) just ran away by /roll with a goddamn stab wound in his own throat !  And he got hit a few times in his legs, which makes it more ridiculous. And the personal fact is that I ALWAYS have small dice value.
Title: Re: New standard of rping?
Post by: Zstan on 22-02-2010
For example: Look up Locke's Steve thread, Steve fends off 3 blood suckers with a machete..using a 99 roll.
Title: Re: New standard of rping?
Post by: keyfoot on 22-02-2010
15 + supports
Title: Re: New standard of rping?
Post by: SPACE MARINE on 22-02-2010
*rolls dice* 99!

*perfect accuracy M60's all of duty*

Derp derp fucking derp.
Title: Re: New standard of rping?
Post by: Y4L on 23-02-2010
I'd disagree and say that if somebody is abusing the dice system, then find someone else to rp with, but I always get a terrible roll with dice.
Title: Re: New standard of rping?
Post by: keyfoot on 24-02-2010
Well you wernt around before dice, sure there was the ocasional powergaming minge, but at least situations made sense, you could actually sneak up on someone and type "/me puts the knife to the guys neck" Then proceed to rob him. Instead of getting "/me puts a knife to the guys neck"  and ither person going  "/roll" and getting 98, and saying "roll for it man" When they are taken by suprise...
Title: Re: New standard of rping?
Post by: Y4L on 24-02-2010
Well, you have a knife to their neck. Just say something like "Either go along with it, or I'll just stab you and take your stuff", because the people who are going to abuse this aren't likely to rp the robbery that well anyway.
Title: Re: New standard of rping?
Post by: Aresty on 25-02-2010
Boy, I wish to do that. But you can't, Because you'll have a bunch of people crying over OOC, OMG HE RDM'ED me.. And that shit.
Title: Re: New standard of rping?
Post by: keyfoot on 25-02-2010
lol was typing that myself,  but u beat me by 5 seconds
Title: Re: New standard of rping?
Post by: Cutch on 25-02-2010
I must say, dice shouldn't be removed, for it does manage to prevent powergaming. A way that I use dice RP and still keep it fresh is when using it in hand to hand combat, give a +10 count per roll for bloodsucker, or a +15 or 20 for someone wearing an exosuit. Otherwise, just don't use it in other situations such as surprises.
Title: Re: New standard of rping?
Post by: lolKieck on 25-02-2010
Quote from: Cutch on 25-02-2010
I must say, dice shouldn't be removed, for it does manage to prevent powergaming. A way that I use dice RP and still keep it fresh is when using it in hand to hand combat, give a +10 count per roll for bloodsucker, or a +15 or 20 for someone wearing an exosuit. Otherwise, just don't use it in other situations such as surprises.

You are right. Yesterday I ambushed some stalker and he made a roll, when it shouldn't even be used, since he did not see me and I lunged at him, he wouldn't dodge it, even if he had mad reflexz.
Title: Re: New standard of rping?
Post by: keyfoot on 25-02-2010
*sigh*

at no point did i say it should be removed...

i only suggested a new rule, such as, both partys have to agree on rolling, if one disagreesm you have to rp it out.

like before fights, stk, stm, or dice
Title: Re: New standard of rping?
Post by: Zombiedance on 28-02-2010
I thought this was S.T.A.L.K.E.R. rp i play ALOT of stalker and im pretty dang sure there are no dice in it at all. I know rdming is over the edge but seriously dice this makes the hole stalker rp thing turn more into D&D with a stalker theme. Ive seen a rp battle were 2 groups of like 5 loner's got in a fight ( they were a loner group ) and they hated each other then they started rolling dice to fight im sorry why  do we have guns if dice is what we use. Also just to finish this up one time a trader said ill trade you armor for your SIG and i agreed i gave him the SIG and he ended up giving me the armor but one problem THE ARMOR ISNT REAL!! He said oh just put flak jacket in your title and i got mad and wanted my gun back then he said its fair that he traded that imaginary armor for my gun! SERIOUSLY he told me i can use it in a rp battle but if thats true why couldnt i just type /title SUPERSTRONG|UNBREAKABLE SUIT| SUPER KNIFE. Come on giving fake items for a really expensive gun.
Title: Re: New standard of rping?
Post by: Y4L on 01-03-2010
Why not make it very clear that the dice are only to be used if both parties agree?
Title: Re: New standard of rping?
Post by: Chaosye on 01-03-2010
Quote from: Zombiedance on 28-02-2010
Also just to finish this up one time a trader said ill trade you armor for your SIG and i agreed i gave him the SIG and he ended up giving me the armor but one problem THE ARMOR ISNT REAL!! He said oh just put flak jacket in your title and i got mad and wanted my gun back then he said its fair that he traded that imaginary armor for my gun! SERIOUSLY he told me i can use it in a rp battle but if thats true why couldnt i just type /title SUPERSTRONG|UNBREAKABLE SUIT| SUPER KNIFE. Come on giving fake items for a really expensive gun.
Now that's just plain offtopic, but sounds like something that could be reportable.

Ontopic, I agree with making it so the parties have to agree with dice rolling, otherwise it'll go RP style.

If he won't even go RP, I'd suggest just beat the crap out of him or plain leave.
+Support for some dice rules.
Title: Re: New standard of rping?
Post by: Khorn on 03-03-2010
+Support


I agree on this.
I played games where dice are used for events and lots of time they screw up the game with unrealistic outcomes. Like when I played Space hulk against my brother.
Title: Re: New standard of rping?
Post by: keyfoot on 12-03-2010
So Last Exile any comments?
Title: Re: New standard of rping?
Post by: Joemoma on 13-03-2010
+Support
Bunch of BS is what it is, eh?
Title: Re: New standard of rping?
Post by: [INVICTUS] on 13-03-2010
I've seen most of the newer players using Roll, whenever I'm in a position to take them down/kill them, they always roll to see if a point-blank shot will hit them in the face or not, it's all BS when applied to normal RP, should be restricted to gambling only.
Title: Re: New standard of rping?
Post by: Supercool on 13-03-2010
I am working on a fully function game rules system based off of DnD. You will be able to specify type of attack, direction your swinging, and so on. Think a turn based JRPG mixed with DnD.
Title: Re: New standard of rping?
Post by: Lucidius on 13-03-2010
Quote from: Supercool on 13-03-2010
I am working on a fully function game rules system based off of DnD. You will be able to specify type of attack, direction your swinging, and so on. Think a turn based JRPG mixed with DnD.

lol'd, or Stalker D20 in the developement thread.
Title: Re: New standard of rping?
Post by: Assassinator on 14-03-2010
Quote from: Supercool on 13-03-2010
I am working on a fully function game rules system based off of DnD. You will be able to specify type of attack, direction your swinging, and so on. Think a turn based JRPG mixed with DnD.

Please, I do not want this. I do not mean to be a downer but this is roleplay. I prefer to roleplay using realism as the boundries, it's not about winning, it's about creating a story.
Title: Re: New standard of rping?
Post by: Paintcheck on 14-03-2010
Quote from: Supercool on 13-03-2010
I am working on a fully function game rules system based off of DnD. You will be able to specify type of attack, direction your swinging, and so on. Think a turn based JRPG mixed with DnD.

NOOOOOOOOOOOOO.
Title: Re: New standard of rping?
Post by: Cobra on 14-03-2010
Quote from: Assassinator on 14-03-2010
Quote from: Supercool on 13-03-2010
I am working on a fully function game rules system based off of DnD. You will be able to specify type of attack, direction your swinging, and so on. Think a turn based JRPG mixed with DnD.

Please, I do not want this. I do not mean to be a downer but this is roleplay. I prefer to roleplay using realism as the boundries, it's not about winning, it's about creating a story.

There is where your problem lies, no body likes to loose and everyone wants to win so they will whine, bitch and complain to try and get there way or victory.
Title: Re: New standard of rping?
Post by: Chaosye on 14-03-2010
Guh, getting all DnD is a bit extreme to solve this problem.

I'd just like some dice rules and more people to RP fight.
Title: Re: New standard of rping?
Post by: Locke on 14-03-2010
Wait what, so it's an RPG now?


...
Title: Re: New standard of rping?
Post by: Cheesums on 14-03-2010
He's kidding.
Title: Re: New standard of rping?
Post by: Supercool on 14-03-2010
Or am I?
Title: Re: New standard of rping?
Post by: Cheesums on 14-03-2010
I hope not. It'd be a terrific addition to the server.
Title: Re: New standard of rping?
Post by: Turkey on 14-03-2010
+Support
Title: Re: New standard of rping?
Post by: Lucidius on 14-03-2010
Think he means in terms of the stupid fucking dice system.:|
Title: Re: New standard of rping?
Post by: Paintcheck on 15-03-2010
I think just some basic dice rules would fix the problem and save the coding. Maybe say like

Exos ALWAYS get +50 or whatever to hand to hand

Stuff like that you know?
Title: Re: New standard of rping?
Post by: Tom on 15-03-2010
Yeah, I find it sad when a rookie can wrestle a sucker to the ground with his bare hands, Or when people can matrix blows from behind.

But yeah bascic common knowledge dice rules need to be enforced like

Bloodsucker +10 and such.
Title: Re: New standard of rping?
Post by: Skillkill on 15-03-2010
Uhh...I really hate the DND metaphors since not only is this behavior very prevalent in DND, there's a term for it. It's called being a munchkin. D=
Title: Re: New standard of rping?
Post by: lolKieck on 15-03-2010
No roll if there are ambushes and the victim would NOT think of that.
It's really simple, isn't it ?
Title: Re: New standard of rping?
Post by: Plunger on 15-03-2010
Supercool was joking, it's clearly sarcasm.
Title: Re: New standard of rping?
Post by: Cheesums on 15-03-2010
Did you guys really need to be told it was a joke twice?
Title: Re: New standard of rping?
Post by: keyfoot on 20-03-2010
Well, ill say it again, and a new thing. if its a ambush, no roll. and both partys should agrree on rolling, if one does not, then no rolls
Title: Re: New standard of rping?
Post by: Zstan on 20-03-2010
But that could lead to other things.

EG:
One person: Wanna do rolls?
Other person: No.

*Everyone starts shooting*
Title: Re: New standard of rping?
Post by: Assassinator on 21-03-2010
That's why ROLEPLAY. If they start shooting that's DM...
Title: Re: New standard of rping?
Post by: keyfoot on 21-03-2010
yup, its simple logics, just because they say no roll, dont me BLAM BLAM BLAM!!!