_
Key:
* = Possible Control Point
* = Hotly Contested
* = Heavily Guarded Area, would be foolish to attack.
_
_
"Sector One"
Spawn, Town, Quarry, Sector One Tunnel, Sewers, Small house, Junkyard, Ecologsit Trailer.
Spawn Area:
Spawn.
Truly Neutral, NLR applies, regardless of if you've died or not in this area.
In other words, no killing for the sake of killing here.
Town:
**Currently Military-Controlled.
Directly South of Spawn.
Common setup for Barkeepers, and a small outpost on top of a building.
Quarry:
North-East of Spawn.
Strictly Neutral. Loners sometimes set up here.
Sector One Tunnel:
**Directly north of spawn.
Military often Control this area.
Neutral unless captured. Then varies concerning which faction.
Sewers:
North of spawn, South of Sector One Tunnel.
They say bloodsuckers lurk here, it would be foolish to go in alone.
Neutral unless captured. Then Varies concerning which faction.
Small House:
North West of spawn, West of the Sewers.
Very old DUTY outpost. Bandits use it now and then.
Neutral unless captured. Then Varies concerning which faction.
Junk Yard:
South East of Spawn, East of the Town.
Ex-Freedom base. The last blowout filled it with anomalies, only fools go there now.
Neutral unless captured. Then Varies concerning which faction.
Ecologist Trailer:
South west of town.
The Eggheads get pissed if you hang around too long.
_
_
"Sector Two"
Bus Stop, Plantation, Ravine, Barn, Old House.
Bus Stop:
You'd be better walking.
Platation: *
Some Russian Military Spetsnaz are using this... Their motives are unknown.
North west of the Bus Stop.
Ravine:
Watch your step.
Barn:
North-North East of the Bus Stop.
A good place to rest.
Strictly Neutral.
Old House:
North East of the Bus Stop.
Strangly Suited Figures have been seen going in and out, its best you stay away.
_
"Sector Three"
Lake, Red Hut, enclosed Complex, Sector three tunnel.
Lake:
Its not recomended you swim here...
Red Hut:
North of the Lake.
An old fishermans hut.
Commonly Ignored.
Enclosed Complex
Ecologist Use the lab.
Freedom are using the top-side as their Base.
Military will be shot on sight.
Red Barn:
East of the lake.
Contested, but commonly ignored due to it's vacinity to the Warehouse.
Unused Hideout, can be used by any factions.
Sector Three Tunnel: *
South of the Lake.
Commonly ignored due to its position.
_
IF IT NEEDS UPDATING CONTACT ME OVER STEAM-FRIENDS OR DROP ME A PM.