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Other Forums => Server Dumps => Scrapyard => Stalker Dump => Topic started by: Silver Knight on 12-05-2011

Title: Incoming Stalker Patch
Post by: Silver Knight on 12-05-2011
Just your average stalker patch.

Added:

Zombie npcs (Fast running and slow) Good for target practice.
Boar npc.
Flesh npc.
Bloodsucker npc.
Snork npc.
Admin music menu for quick sound playing.
Guitar now plays the guitar sound - Don't spam it though, im too lazy to go and add checks to see if your already playing (and that kinda slows the script down anyway)

Fixes:
Weapon sounds (Maybe) - Garrys a twat. - Looks like seperate quick fix dl.
Blind dog missing texture.
Slight tweak to deagle to make it more accurate.
Pkm Is now finished ( I never finished it before) :s
Asval now has two versions, 1 scoped an 1 without (Same model but scope is hidden on ironsight)
Lowered dogs health to help with bad hitbox.
Changed model on the safebox to stalker footlocker.
Title: Re: Incoming Stalker Patch
Post by: Frostee on 12-05-2011
For Zombie npcs, are the ones from stalker or?
Title: Re: Incoming Stalker Patch
Post by: il-keeper-li on 12-05-2011
This is going to be beast!  ;D
Title: Re: Incoming Stalker Patch
Post by: Blazer232 on 12-05-2011
Yes please.
Title: Re: Incoming Stalker Patch
Post by: Nova on 13-05-2011
*Cough* Add in Clear Sky *Cough*
Title: Re: Incoming Stalker Patch
Post by: Knife_cz on 13-05-2011
Right..now you have pack,and nothing to do,how about to unban me from the first server now?
I want to see the guitar working.
Title: Re: Incoming Stalker Patch
Post by: Steven :D on 13-05-2011
Quote from: Nova on 13-05-2011
*Cough* Add in Clear Sky *Cough*
Why? There are eco's already and they're similar enough.
Title: Re: Incoming Stalker Patch
Post by: Catface on 13-05-2011
This is going to be exciting. It already is.

Well done.
Title: Re: Incoming Stalker Patch
Post by: Steven :D on 13-05-2011
Quote from: Catface on 13-05-2011
This is going to be exciting. It already is.

Well done.
Patches are meant to be exciting. If they have extra content that is.
Title: Re: Incoming Stalker Patch
Post by: Catface on 13-05-2011
Quote from: Steven :D on 13-05-2011
Quote from: Catface on 13-05-2011
This is going to be exciting. It already is.

Well done.
Patches are meant to be exciting. If they have extra content that is.
Point.
Title: Re: Incoming Stalker Patch
Post by: lolKieck on 13-05-2011
Do the mutants recognize bloodsucker players, I mean, can bloodsucker NPCs recognize the player bloodsuckers that they're bloodsuckers ?
Title: Re: Incoming Stalker Patch
Post by: Smirnoff on 13-05-2011
Quote from: lolKieck on 13-05-2011
Do the mutants recognize bloodsucker players, I mean, can bloodsucker NPCs recognize the player bloodsuckers that they're bloodsuckers ?

Doubt it, its a pain in the arse to code.
Title: Re: Incoming Stalker Patch
Post by: ThY on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Quote from: lolKieck on 13-05-2011
Do the mutants recognize bloodsucker players, I mean, can bloodsucker NPCs recognize the player bloodsuckers that they're bloodsuckers ?

Doubt it, its a pain in the arse to code.

I'll try make it so they are only used when an admin is overlooking, not left idle on the server for player mutants to run-into.
Title: Re: Incoming Stalker Patch
Post by: Nova on 13-05-2011
Quote from: Steven :D on 13-05-2011
Quote from: Nova on 13-05-2011
*Cough* Add in Clear Sky *Cough*
Why? There are eco's already and they're similar enough.

Nah, I want the real Clear Sky. The secret, undermanned faction that nobody knows about.
Title: Re: Incoming Stalker Patch
Post by: jaik on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Doubt it, its a pain in the arse to code.

Nope
Title: Re: Incoming Stalker Patch
Post by: Smirnoff on 13-05-2011
Quote from: Jake on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Doubt it, its a pain in the arse to code.

Nope

Keep in mind that im looking from a perspective where I have to code everything from scratch.
It would probably be a lot easier with a finished script because of the various check's already implented, like for example a check if a player is human or not.
Title: Re: Incoming Stalker Patch
Post by: Silver Knight on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Quote from: Jake on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Doubt it, its a pain in the arse to code.

Nope

Keep in mind that im looking from a perspective where I have to code everything from scratch.
It would probably be a lot easier with a finished script because of the various check's already implented, like for example a check if a player is human or not.

Ah look at the little scripter. You understand concepts well.
Title: Re: Incoming Stalker Patch
Post by: lolKieck on 13-05-2011
There's a mod like that on GMod.org
Ask for permission, and voila. I think.
Title: Re: Incoming Stalker Patch
Post by: Smirnoff on 13-05-2011
Quote from: Last.Exile on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Quote from: Jake on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Doubt it, its a pain in the arse to code.

Nope

Keep in mind that im looking from a perspective where I have to code everything from scratch.
It would probably be a lot easier with a finished script because of the various check's already implented, like for example a check if a player is human or not.

Ah look at the little scripter. You understand concepts well.

Yeah, I used to do some scripting awhile back, doing mostly small things.
I didn't really find anything worth dedicating myself to, so I guess that's why I never really got into it.
Title: Re: Incoming Stalker Patch
Post by: Scourger on 14-05-2011
Yush, More npc's :) seems my suggestion got trough.
Title: Re: Incoming Stalker Patch
Post by: Blazer232 on 16-05-2011
Quote from: Smirnoff on 13-05-2011
Quote from: Last.Exile on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Quote from: Jake on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Doubt it, its a pain in the arse to code.

Nope

Keep in mind that im looking from a perspective where I have to code everything from scratch.
It would probably be a lot easier with a finished script because of the various check's already implented, like for example a check if a player is human or not.

Ah look at the little scripter. You understand concepts well.

Yeah, I used to do some scripting awhile back, doing mostly small things.
I didn't really find anything worth dedicating myself to, so I guess that's why I never really got into it.
These quotes be gettin' crazy.
Title: Re: Incoming Stalker Patch
Post by: lolKieck on 17-05-2011
Quote from: Blazer232 on 16-05-2011
Quote from: Smirnoff on 13-05-2011
Quote from: Last.Exile on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Quote from: Jake on 13-05-2011
Quote from: Smirnoff on 13-05-2011
Doubt it, its a pain in the arse to code.

Nope

Keep in mind that im looking from a perspective where I have to code everything from scratch.
It would probably be a lot easier with a finished script because of the various check's already implented, like for example a check if a player is human or not.

Ah look at the little scripter. You understand concepts well.

Yeah, I used to do some scripting awhile back, doing mostly small things.
I didn't really find anything worth dedicating myself to, so I guess that's why I never really got into it.
These quotes be gettin' crazy.
Congrats for postwhoring.
The boar has bugged lower body (I mean belly).
Title: Re: Incoming Stalker Patch
Post by: Bittercup on 21-05-2011
Neat'o! x3
Title: Re: Incoming Stalker Patch
Post by: Blazer232 on 11-06-2011
Quote from: Scourger on 14-05-2011
Yush, More npc's :) seems my suggestion got trough.
Quite sure a lot of people requested, please don't take credit in these things, unless given credit, k?