I scripted it because someone said it would be good but let's get your opinion before i do anything with it.
Cause\Effect:
You feel hungry\thirsty every 3 hours on the server. Needing you to eat\drink food and water. I can conpensate lack of food\drink situations with water\food resources around the map although several will be radiated and will give you radiation so a good detector could be needed to check the radiation levels on them.
What happens if i am starving?
You have 1000 points in food and 2000 in drink requirements. If you reach 500 in food you will loose some stats that you have built up. Reaching 0 will zap your stats further but you will not die. Thirst however will cause your screen to go blurry at 500 and 0 will cause you to die.
I don't think this system with these constraints will damage roleplay as the needs are over a long duration and will just cause further roleplay and trade with traders and give players more of a "survival feel".
The only thing i have not done so far is the icons which will show just like the radiation icon in the bottom right. Green, Yellow and Red.
Fallout can also have this system put into place.
This is nice. Personally I like it because it finally gives food and drink items a purpose beyond roleplay means and low temp stat boosts.
Why don't we just make SRP into a Gmod survival server while we're at it.
Quote from: Ragolution on 28-07-2012
Why don't we just make SRP into a Gmod survival server while we're at it.
DayZ blood system. Start with 16000 blood, lay some blood bags around for transfusions, make blood decals where players have walked so we can watch them slip and slide on their own blood and continue trailing them.
Trader's around so what's the point of a hunger/thirst mod?
Quote from: Ragolution on 28-07-2012
Why don't we just make SRP into a Gmod survival server while we're at it.
Quote from: lolKieck on 28-07-2012
Trader's around so what's the point of a hunger/thirst mod?
Quote from: knife_cz on 28-07-2012
Quote from: Ragolution on 28-07-2012
Why don't we just make SRP into a Gmod survival server while we're at it.
Quote from: lolKieck on 28-07-2012
Trader's around so what's the point of a hunger/thirst mod?
Overly complex and actually gives food a better purpose.
Quote from: Corocan on 28-07-2012
Quote from: knife_cz on 28-07-2012
Quote from: Ragolution on 28-07-2012
Why don't we just make SRP into a Gmod survival server while we're at it.
Quote from: lolKieck on 28-07-2012
Trader's around so what's the point of a hunger/thirst mod?
Overly complex and actually gives food a better purpose.
Like he said, it gives food a purpose, makes players trade more and gives a mutal reason to eat forcing people to commit to human instincts more while roleplaying.
Quote from: Last.Exile on 28-07-2012
Quote from: Corocan on 28-07-2012
Quote from: knife_cz on 28-07-2012
Quote from: Ragolution on 28-07-2012
Why don't we just make SRP into a Gmod survival server while we're at it.
Quote from: lolKieck on 28-07-2012
Trader's around so what's the point of a hunger/thirst mod?
Overly complex and actually gives food a better purpose.
Like he said, it gives food a purpose, makes players trade more and gives a mutal reason to eat forcing people to commit to human instincts more while roleplaying.
And suffer when Traders are offline.
People will hoard and re-sell for exorbitant prices when Traders are offline.
Port SRP to arma 2 and make it like dayz
Quote from: Tom on 28-07-2012
Port SRP to arma 2 and make it like dayz
No.
No.
No.
No.
ON TOPIC:
I don't like the Hunger/Thirst idea.
It would lead to people mutilating their own bodies just to survive when traders go inactive.
Quote from: Maxi96203 on 28-07-2012
Quote from: Tom on 28-07-2012
Port SRP to arma 2 and make it like dayz
No.
No.
No.
No.
ON TOPIC:
I don't like the Hunger/Thirst idea.
It would lead to people mutilating their own bodies just to survive when traders go inactive.
That was sarcasm.
I've always been against hunger/thirst systems for a reason.
I blame Hitman.
There's a few problems with this, first the lack of traders and second the sky high prices of food, if this is to be implemented we need to lower the prices of food, A LOT. (Last I checked sausage was 300 rubles or something like that.)
Quote from: Gonztah on 29-07-2012
There's a few problems with this, first the lack of traders and second the sky high prices of food, if this is to be implemented we need to lower the prices of food, A LOT. (Last I checked sausage was 300 rubles or something like that.)
This.
Rookies get 90rubles an hour so with these prices they would be losing money slowly to keep themselves alive, provided there are no other sources of money like jobs and these days there rarely are.
this doesn't have an impact on character development, so you're essentially making it worse, silver.
If I was still trader lead maybe we would have active traders?
Quote from: Steven :D on 29-07-2012
If I was still trader lead maybe we would have active traders?
Probably yes.
This would be good because it actually has consequences for not eating anything (Most of you never roleplay eating food on SRP) this brings in another survival aspect of the zone, instead of running around the zone not having eating since the dawn of man. Yes people will sell food for high prices, but thats a con of being in the zone where good food is not a commodity because its not like you can walk into the local supermarket and buy a loaf of bread or some coca cola.
So if traders are inactive (which they will be), the population of SRP will slowly starve to death untill an admin shares out food to everyone? :s
Quote from: Jake on 29-07-2012
this doesn't have an impact on character development, so you're essentially making it worse, silver.
Lol yup. Other things are bad about a hunger mod but it seems like people are slowly stating many of the downsides of it.
Next thing will be poo/pee mod from darkrp
Eat Da Poo Poo AUTOTUNE REMIX (http://www.youtube.com/watch?v=On3etueeGIg#ws)
Quote from: Steven :D on 29-07-2012
Next thing will be poo/pee mod from darkrp
I already suggested this.
Quote from: Dark Scar on 29-07-2012
This would be good because it actually has consequences for not eating anything (Most of you never roleplay eating food on SRP) this brings in another survival aspect of the zone, instead of running around the zone not having eating since the dawn of man. Yes people will sell food for high prices, but thats a con of being in the zone where good food is not a commodity because its not like you can walk into the local supermarket and buy a loaf of bread or some coca cola.
The thing is that the rookie population gets only 90 rubles an hour so they would eventually starve because they can't afford the food at all. And even better the current map doesn't even have paychecks.
This change has no big negative effects ICly.
But OOCly this is a horrible change. Why?
-There's not enough traders.
-The only traders are inactive.
-Food price is too high.
-Paychecks are too low and will end up stalkers starving to death.
-Nobody gives two shits about making jobs so stalkers could get money to cover the food cost.
Quote from: Nik3 on 29-07-2012
This change has no big negative effects ICly.
But OOCly this is a horrible change. Why?
-There's not enough traders.
-The only traders are inactive.
-Food price is too high.
-Paychecks are too low and will end up stalkers starving to death.
-Nobody gives two shits about making jobs so stalkers could get money to cover the food cost.
Cross out the 'trader inactivity'
They won't go on empty server after all.Ï really belive if there are like 10 players that atleast one trader would join.
Hasn't happened yet.
Quote from: knife_cz on 29-07-2012
Quote from: Nik3 on 29-07-2012
This change has no big negative effects ICly.
But OOCly this is a horrible change. Why?
-There's not enough traders.
-The only traders are inactive.
-Food price is too high.
-Paychecks are too low and will end up stalkers starving to death.
-Nobody gives two shits about making jobs so stalkers could get money to cover the food cost.
Cross out the 'trader inactivity'
They won't go on empty server after all.Ï really belive if there are like 10 players that atleast one trader would join.
You believe wrong, this is most often not the case.
To those complaining I've offered some solutions. Maybe not the best, but hey, what are you going to do?
- Exile has already announced he will be leaving small caches of food around the map, so get your ass searching.
- Traders inactive? Obvious solution is to stockpile that shit up. Buy in major bulk when they're around.
- Prices too high? Welcome to the Zone.
- Poverty and hunger are common in the Zone. Sharing your loaf of bread or some slimy delicious diet deli can help two people connect in roleplay.
Quote from: Corocan on 29-07-2012
To those complaining I've offered some solutions. Maybe not the best, but hey, what are you going to do?
- Exile has already announced he will be leaving small caches of food around the map, so get your ass searching.
- Traders inactive? Obvious solution is to stockpile that shit up. Buy in major bulk when they're around.
- Prices too high? Welcome to the Zone.
- Poverty and hunger are common in the Zone. Sharing your loaf of bread or some slimy delicious diet deli can help two people connect in roleplay.
Caches? Motherfucking caches? You know it takes about an hour to loot EVERY cache, right?
I ALREADY ADDRESSED THE STOCKPILING ISSUES. RESELLING. HUGE PROFIT. STARVING PEOPLE.
The other two points are points I would agree with.
Quote from: Corocan on 29-07-2012
To those complaining I've offered some solutions. Maybe not the best, but hey, what are you going to do?
- Exile has already announced he will be leaving small caches of food around the map, so get your ass searching.
- Traders inactive? Obvious solution is to stockpile that shit up. Buy in major bulk when they're around.
- Prices too high? Welcome to the Zone.
- Poverty and hunger are common in the Zone. Sharing your loaf of bread or some slimy delicious diet deli can help two people connect in roleplay.
Last time I seen some stalkers searching for stashes n artifacts around map, they were warned in OOC chat to stop it and roleplay. (I belive this would be the same : ( ))
And sure you can 'share' your loaf of bread, but only ICly, if there is something like a OOC hunger mod. Then it really won't help him.
Quote from: Corocan on 29-07-2012
To those complaining I've offered some solutions. Maybe not the best, but hey, what are you going to do?
- Exile has already announced he will be leaving small caches of food around the map, so get your ass searching.
- Traders inactive? Obvious solution is to stockpile that shit up. Buy in major bulk when they're around.
- Prices too high? Welcome to the Zone.
- Poverty and hunger are common in the Zone. Sharing your loaf of bread or some slimy delicious diet deli can help two people connect in roleplay.
you seem to be new here.
You could always introduce those incomplete NPC traders.
If that was posted and I missed that bit, I don't care.
We could lower the price on the actual trader market and put a random food/drink NPC at major faction bases.
Just like the ones from Crussaria. Make the food/drink from the NPC vendor more expensive.
Quote from: Khorn on 29-07-2012
You could always introduce those incomplete NPC traders.
If that was posted and I missed that bit, I don't care.
Not incomplete. Literally came with OA.
/salesmanadd
SA only
Hop to it.
Quote from: Corocan on 29-07-2012
Quote from: Khorn on 29-07-2012
You could always introduce those incomplete NPC traders.
If that was posted and I missed that bit, I don't care.
Not incomplete. Literally came with OA.
/salesmanadd
SA only
Hop to it.
we're not using oa and if we use that then we might as well as declare srp a dark rp or phase four since that is going to be the final nail to the coffin.
Quote from: Nik3 on 29-07-2012
This change has no big negative effects ICly.
But OOCly this is a horrible change. Why?
-There's not enough traders.
-The only traders are inactive.
-Food price is too high.
-Paychecks are too low and will end up stalkers starving to death.
-Nobody gives two shits about making jobs so stalkers could get money to cover the food cost.
1. Yes that's an annoying aspect however would still not have a "great" impact on the food issue as i have already said i would place food and drink sources around the map, some would be radiated such as berrys, dead mutants or a water barrel. Although i doubt players would have to resort to such methods alot.
2. Same as above?
3. Have you been on srp much or do traders try and get a big profit?
Current Food prices:
Bread: 22
Chocolate:28
Diet Sausage:105
Tourists Delight: 56
I would say that prices are not high at all.
4. Paychecks are just to supplment finding stuff while your afk from the server, think of it as what your guy is doing while your off the server and it pays out when your on the server. Scavanging for items and such.
5. This is a issue that needs to be resolved somehow.
Jobs are in general tough though.
Especially if you're the only one on with a bunch of players.
You can't include everyone, it's also difficult to pump them out for everyone.
Basically a trader can maybe at most make 3 jobs for a handful of players. Before they are out of money, or ideas. Fetch quests are dull after the first 2. And that's about the best they can make.
It's the same for admins. It's hard to pump jobs out to satisfy a whole server. Even the most well thought out job can be fucked up by a random player.
For both SRP and FRP, the original games had easy ways to make money. You kill and loot. You scavenge and hunt. Then you go and make money at a trader.
In our servers we are limited in our killing and looting. Most people want to keep their gear when they get killed, maybe drop a few small items. As for scavenging, it usually ends up in an OOC fest of players running laps around the map to find stashes.
That's a main issue with people and our servers, we can't re-enact the actual game in any way, or it would ruin the fun for other players that get in the way or 'targeted'. Since we can't do any of these things from the actual games, we limit what we can do.
I don't think this will help anything.
Adding things to the servers won't help bring players, so we should focus more on getting the servers active more so than features right now.
Getting the servers active? Take a look around you. It's been dead for 2 weeks.
Ask an admin, when was the last time he saw players on. I know about 3 admins that spent hours on the server and nobody joined.
I'll be honest, I din't feel like joining either.
StalkerRP is just boring, it's not how it used to be when I joined last summer. Freedom was great, now it's just ...
I don't mean to be a huge douchebag, but SRP is pretty dead and you know it's true.
I know it's been dead for a while Ket, I don't remember the last time I saw people on FRP or SRP, and I don't like HGN's SRP very much at all. It's boring, overrated, and seen as the main server of HGN which I personally think is wrong. SRP and FRP are dead.
one solution
metro 2033 rp
Jake... don't even try...
No offence, but Metro sucks. I've been there, a few times.
It's like 30 people in a overcrowded tunnel talking and performing and you can't even tell who's who.
It's more gear and faction based than SRP is. I find it boring.
Quote from: Ket on 30-07-2012
Jake... don't even try...
No offence, but Metro sucks. I've been there, a few times.
It's like 30 people in a overcrowded tunnel talking and performing and you can't even tell who's who.
It's more gear and faction based than SRP is. I find it boring.
It's not gear based if you focus on RP.
Jake, it's dumb and always will be, admit it.
Quote from: Kelse on 30-07-2012
Jake, it's dumb and always will be, admit it.
:(
My hopes...
Jake pushed the threadtrain too hard and shit got derailed.
@EVERYTHING IS DED ZOMG: Yes, servers are dead because of Arma2, DayZ Nothing big ever changes.
And I do not mean stupid annoying shit like "/event Artillery shell destroyed NCR's HQ, LOL!".
SRP and FRP are just boring because nothing ever changes. Well, SRP has been stuck like that for couple of years now but you know what I mean.
PS. MetroRP sucks.
People panic and spam me in SF with "HGN IS DYING THY, CONSIDER ALL MY PLANS TO FIX IT". People also fail to realise this happens every year for about 3 months. This is not new, and will happen next year too if HGN still exists.
Anyhow, i've been on the server all day yesturday, and i'll be on all day today. SRP that is, i'm doing my part.
Hey.
Hey.
I just realised.
RDA's are above SVs and all other srp admins.
Where are they? Why haven't they stated their opinion yet? Shouldn't they be on server when they are RDA's?
Are they even doing something?
How about
Instead of circlejerking about: "HOW DO WE GET SRP ALIVE LULUL"
We make a big event
A big one
Compromising of the map
In sections
It's not some "COME DOWN IN THE TUNNEL, DIE, GET NO GEAR AS A REWARD" circlejerk that not everyone wants to go on.
Perhaps something that'd be cool
And intense
Quote from: knife_cz on 30-07-2012
Hey.
Hey.
I just realised.
RDA's are above SVs and all other srp admins.
Where are they? Why haven't they stated their opinion yet? Shouldn't they be on server when they are RDA's?
Are they even doing something?
Iron is inactive, Nitro is inactive, I would guess Ace is also - but i've
definently seen him lurk around on the forum, so I can't be sure.
Oh no, I'm here. I just know better than to post in these kinds of threads.
~ Ace
Quote from: Maxi96203 on 30-07-2012
How about
Instead of circlejerking about: "HOW DO WE GET SRP ALIVE LULUL"
We make a big event
A big one
Compromising of the map
In sections
It's not some "COME DOWN IN THE TUNNEL, DIE, GET NO GEAR AS A REWARD" circlejerk that not everyone wants to go on.
Perhaps something that'd be cool
And intense
And then what.
Event is over.
Everyone leaves.
No big change.
I think it'd be far better HONESTLY. if the inactive leaders of factions would be replaced by people who are INTERESTED in leading the faction.
Same with the traders.
Quote from: knife_cz on 30-07-2012
Quote from: Maxi96203 on 30-07-2012
How about
Instead of circlejerking about: "HOW DO WE GET SRP ALIVE LULUL"
We make a big event
A big one
Compromising of the map
In sections
It's not some "COME DOWN IN THE TUNNEL, DIE, GET NO GEAR AS A REWARD" circlejerk that not everyone wants to go on.
Perhaps something that'd be cool
And intense
And then what.
Event is over.
Everyone leaves.
No big change.
I think it'd be far better HONESTLY. if the inactive leaders of factions would be replaced by people who are INTERESTED in leading the faction.
Same with the traders.
My name's Freedom and we are SUPER SERIOUS
My name's DUTY and we are SUPER SERIOUS
My name's Monolith and we are SUPER INACTIVE
My name's Military and we are SUPER BORING
Quote from: Maxi96203 on 30-07-2012
Quote from: knife_cz on 30-07-2012
Quote from: Maxi96203 on 30-07-2012
How about
Instead of circlejerking about: "HOW DO WE GET SRP ALIVE LULUL"
We make a big event
A big one
Compromising of the map
In sections
It's not some "COME DOWN IN THE TUNNEL, DIE, GET NO GEAR AS A REWARD" circlejerk that not everyone wants to go on.
Perhaps something that'd be cool
And intense
And then what.
Event is over.
Everyone leaves.
No big change.
I think it'd be far better HONESTLY. if the inactive leaders of factions would be replaced by people who are INTERESTED in leading the faction.
Same with the traders.
My name's Freedom and we are SUPER SERIOUS
My name's DUTY and we are SUPER SERIOUS
My name's Monolith and we are SUPER INACTIVE
My name's Military and we are SUPER BORING
'Hey look thats a monolith, plenty of active people - OH look they leader just left - I HAVE A IDEA. Let's remove all the members and throw completly new leader - A ADMIN INSTEAD ONE OF THE MEMBERS!'
'Heya im a DUTY W.O. - and there's our new leader! Oh look what a surprise, HES completly out of DUTY too! AND HES A ADMIN'
No seriously. Stop throwing admins on leader places instead of highest-ranked member of faction. Or atleast ask if he would be ineterested.
Thats the main fucking problem, don't you think the current members are disappointed when they completly ignore them and just throw a admin in a leader place?
If we want to replace faction leaders, this is how I propose we do it:
If you're an ex-*FACTION NAME HERE* member, or a current *FACTION NAME HERE* member, you can APPLY to be the leader, instead of just the "Pick an admin out of the hat" system we follow.
For example
Let's say David here, was a long-standing DUTY member, and enjoyed his time in DUTY, made a few friends, and RPd in-faction, and was active.
Let's say John here, was also a long-standing DUTY member, but he left, he HAD mad a couple new friends, and he RPd in-faction, and was active in his time as a faction member.
Let's say Garry here was an admin. He had gotten admin long ago, and was a long-standing member of the community, but was not very active on the servers. Garry was never in DUTY, and would like leader of DUTY for the sake of having leader of DUTY.
In the current system we have, it seems that Garry would be the most likely to get leader of DUTY in spite of David or John's efforts to grab ahold leader of DUTY and lead it to glory.
Quote from: Maxi96203 on 30-07-2012
-snip-
so what your saying is, im leader of duty?
Quote from: Maxi96203 on 30-07-2012
My name's Freedom and we are SUPER SERIOUS
My name's DUTY and we are SUPER HATED
My name's Monolith and we are SUPER INACTIVE
My name's Military and we are SUPER BORING
sorry I just had to
If we have to discuss SRP inactivity, it isn't admin team fault, nor player fault. Due to the very limited power of even CSV's, SRP timeline couldn't be changed and thus we were limited to the shitty, over-used pre-SoC timeline when we had more interesting timelines like CoP timeline or post-SoC timeline.
Freedom wasn't supposed to be super serious like it was. The leader always made it feel like it was discouraged to do anything that was Freedom's trademark.
I was in DUTY back when Dug lead it, I guess that was DUTY's golden age, and I rather enjoyed being in DUTY.
I've never been in Monolith, but they seemed fun under Ravanger.
I was in Military, when I was on, they weren't, when I was on, they were.
If a timeline change happened we could go to a pre-CS timeline and drive the canon in our own direction, as keeping everything strictly to the video canon/timeline is not working.
Plus too making it just like the games/books limits creativity.
Quote from: Tom on 30-07-2012
If a timeline change happened we could go to a pre-CS timeline and drive the canon in our own direction, as keeping everything strictly to the video canon/timeline is not working.
Plus too making it just like the games/books limits creativity.
Its already too limited right now, I'm pretty sure I posted somewhere about how I attempted to create an event that would push the canon slightly forward. It was never done due to lack of communication with certain people, hopefully that won't be a problem if somebody (god save this man/woman's soul) decides to do an event as well.