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Title: Friendly Zombified STALKER?
Post by: ScottMiller on 11-08-2009
Well recently, I got my Zombified STALKER flag. I decided to be a friendly zombie, but since DUTY hated Zombies and attacked him on sight, he had a deep hatred for DUTY. Mind you, my zombie was friendly, but he wasn't walking around, talking like a normal human being. He still had extremely slurred, bad language, and walked sluggishly, tripping around and hurting himself occasionally when walking. So Freedom, being the way that they are, took my ZS in and decided to keep me, as sort of a pet. We were making a home in the small shed in S3 when Nitro tells me I can't be a friendly Zombified STALKER. Right, we have Friendly Bloodsuckers? And in STALKER SoC, the Izlom that was added in OL 2.2 is always hostile, except for one VERY rare one that follows a STALKER around and helps guard him. To me, it'd actually make more sense to have Friendly Zombified STALKERs.

People supporting it:
Killslim
Zyroke
Scott Miller
Tunddruff
Locke
Akira
ISPYUDIE
Crimzon_Reaper

People Against it:
Longlostblake
Commissar Nitro Glycerin
Silver Knight
Nines
Fluffy
Creeding
Sickness
Hostel
Ganendor
Ravanger
ItsJustGuy

Now mind you, I respect Nitro and Blake for wanting to keep the roleplay fun and serious, but Tunddruff agrees that, if it makes good roleplay, it should be aloud.
Title: Re: Friendly Zombified STALKER?
Post by: KingArthur on 11-08-2009
Well, should be like... a mindless killing machine, this happened before in losthybrid- this creates drama.... ALWAYS for some reason- theirs nothing wrong with it that i can see.
Title: Re: Friendly Zombified STALKER?
Post by: ISPYUDIE on 11-08-2009
I don't see anything wrong with it. I've seen friendly suckers, ghosts, Green suckers. Going slightly off cannon can make the roleplay more fun and exciting. But I can see Nitro and blake's point which might be that if one zombie can be friendly, everyone else will want to. And we already have a few too many friendly suckers....

As long as it doesn't cause any problems, Support
Title: Re: Friendly Zombified STALKER?
Post by: Crimzon_Reaper on 11-08-2009
It's possible, and feasible.
So were a few things my character did ICly, but A LOT of people seem to have a problem with it . . .

Anyways, because it's possible: I'd support.
So help me God if I see -ONE- more friendly ZS.
Title: Re: Friendly Zombified STALKER?
Post by: Commissar Nitro on 11-08-2009
Retaining humanity is posible for Stalker zombies due to the nature of thier zombification, However untill you achually list the dynamics of such a char and how it has physicaly retained a personality, speech skills of any discription and motor skills i cant suport this as it seems out of the blue. Im all for cannon bending where apropriate (Fucking hate spelling that word) but cannon devations should be kept the the bare minimum so that the cannon itself is not altered beyond what it should be.
Title: Re: Friendly Zombified STALKER?
Post by: ScottMiller on 11-08-2009
Quote from: Commisar Nitro on 11-08-2009
Retaining humanity is posible for Stalker zombies due to the nature of thier zombification, However untill you achually list the dynamics of such a char and how it has physicaly retained a personality, speech skills of any discription and motor skills i cant suport this as it seems out of the blue. Im all for cannon bending where apropriate (Fucking hate spelling that word) but cannon devations should be kept the the bare minimum so that the cannon itself is not altered beyond what it should be.

Alright, since you asked for me to post it here:

Capable of: Firing a weapon, speech and conversation, and walking
Disadvantages being: When he does fire a weapon, he does it from the hip, making his aim terrible.
His speech is extremely off, his words start slightly alright, but slur off into unknown gibberish.
Conversation, he can understand everything others say, but due to his lack of sense and nature, sometimes a STALKER would yell "Zombie! Fire!", and yet he would continue to approach and attempt to interact.
His walking is extremely sluggish and bad, he stumbles around, trips and hurts himself on bumpy terrain, yet seems to be able to walk and keep himself up right fine on smooth, flat terrain.

The reason he kept his personality and the way he is, being a nice, friendly STALKER, was a Controller attack, the Controller proceeded attack him with psi powers, and thus frying his brain, and just before taking power over him, was saved by passing by Freedom.
Title: Re: Friendly Zombified STALKER?
Post by: KillSlim on 11-08-2009
If friendly bloodsuckers and controllers are legit, I believe a single friendly Zombie is just as legit.
Support, we had a lot of good roleplay with Scott.
Title: Re: Friendly Zombified STALKER?
Post by: nofearkid on 11-08-2009
I see it hasn't changed since I left. If it's fun... but bends a rule... mmmm. That's sad.
Title: Re: Friendly Zombified STALKER?
Post by: Locke on 11-08-2009
I support it, as long as there arent a bunch of LOLPETZOMBIES around it's fine with me, a little variation helps perk up rp.
Title: Re: Friendly Zombified STALKER?
Post by: Plunger on 11-08-2009
Quote from: ScottMiller on 11-08-2009
Quote from: Commisar Nitro on 11-08-2009
Retaining humanity is posible for Stalker zombies due to the nature of thier zombification, However untill you achually list the dynamics of such a char and how it has physicaly retained a personality, speech skills of any discription and motor skills i cant suport this as it seems out of the blue. Im all for cannon bending where apropriate (Fucking hate spelling that word) but cannon devations should be kept the the bare minimum so that the cannon itself is not altered beyond what it should be.

Alright, since you asked for me to post it here:

Capable of: Firing a weapon, speech and conversation, and walking
Disadvantages being: When he does fire a weapon, he does it from the hip, making his aim terrible.
His speech is extremely off, his words start slightly alright, but slur off into unknown gibberish.
Conversation, he can understand everything others say, but due to his lack of sense and nature, sometimes a STALKER would yell "Zombie! Fire!", and yet he would continue to approach and attempt to interact.
His walking is extremely sluggish and bad, he stumbles around, trips and hurts himself on bumpy terrain, yet seems to be able to walk and keep himself up right fine on smooth, flat terrain.

The reason he kept his personality and the way he is, being a nice, friendly STALKER, was a Controller attack, the Controller proceeded attack him with psi powers, and thus frying his brain, and just before taking power over him, was saved by passing by Freedom.
You just described a cripple.
Title: Re: Friendly Zombified STALKER?
Post by: Locke on 11-08-2009
Well maybe the Zombie is similar to a cripple, because he is.
Title: Re: Friendly Zombified STALKER?
Post by: Plunger on 11-08-2009
Quote from: Locke on 11-08-2009
Well maybe the Zombie is similar to a cripple, because he is.
Then why call them zombies.
Title: Re: Friendly Zombified STALKER?
Post by: Tunddruff on 11-08-2009
Quote from: Plunger on 11-08-2009
Quote from: Locke on 11-08-2009
Well maybe the Zombie is similar to a cripple, because he is.
Then why call them zombies.
Would you wana be called a zombie if you were a cripple
Title: Re: Friendly Zombified STALKER?
Post by: KillSlim on 12-08-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2FThreadDerailed.jpg&hash=86d71349732b88c7456871f3a4023ab79c4d5e7a)
Title: Re: Friendly Zombified STALKER?
Post by: OjManchow on 12-08-2009
Quote from: Plunger on 11-08-2009
Quote from: ScottMiller on 11-08-2009
Quote from: Commisar Nitro on 11-08-2009
Retaining humanity is posible for Stalker zombies due to the nature of thier zombification, However untill you achually list the dynamics of such a char and how it has physicaly retained a personality, speech skills of any discription and motor skills i cant suport this as it seems out of the blue. Im all for cannon bending where apropriate (Fucking hate spelling that word) but cannon devations should be kept the the bare minimum so that the cannon itself is not altered beyond what it should be.

Alright, since you asked for me to post it here:

Capable of: Firing a weapon, speech and conversation, and walking
Disadvantages being: When he does fire a weapon, he does it from the hip, making his aim terrible.
His speech is extremely off, his words start slightly alright, but slur off into unknown gibberish.
Conversation, he can understand everything others say, but due to his lack of sense and nature, sometimes a STALKER would yell "Zombie! Fire!", and yet he would continue to approach and attempt to interact.
His walking is extremely sluggish and bad, he stumbles around, trips and hurts himself on bumpy terrain, yet seems to be able to walk and keep himself up right fine on smooth, flat terrain.

The reason he kept his personality and the way he is, being a nice, friendly STALKER, was a Controller attack, the Controller proceeded attack him with psi powers, and thus frying his brain, and just before taking power over him, was saved by passing by Freedom.
You just described a cripple.
Or a Chav
Title: Re: Friendly Zombified STALKER?
Post by: KillSlim on 12-08-2009
Quote from: KillSlim on 12-08-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp329%2FKillSlim%2FThreadDerailed.jpg&hash=86d71349732b88c7456871f3a4023ab79c4d5e7a)
Get the thread back on it's rails, IE:
Do you support? If yes / no, say why.
Title: Re: Friendly Zombified STALKER?
Post by: OjManchow on 12-08-2009
Yes, i support freindly zombies since freindly zombies make much more beleivable than a freindly blood sucker
Title: Re: Friendly Zombified STALKER?
Post by: itsjustguy on 12-08-2009
How retarded can you be to have friendly ZOMBIES !?

Zombies are made by the "Psy Field" emitted by the emitters such as the Brain Scorcher and the Miracle Machine, when unprotected stalkers are exposed to Psy emissions long enough they start to lose their mind. This is results to irreversible damage to the higher functions of the brain then the stalker becomes a zombie, relying on whatever remains of it's purely animal instinct. Stalkers approaching the Emitter "Miracle Machine" in the factory complex in Yantar, reported that once they get close to the gate they start hearing voices and start hallucinating things, then they feel their brain literally boiling and melting inside, then they would feel weak and it would be a lucky break if they are able to get away from the Psy field with their brain intact, some stalkers reported that they even temporarily forgot their names after they managed to get away from the factory in time. Zombies come from all factions across the zone be it Loners, Mercenaries, Freedom, Duty and even the Military.


Although Zombified Stalkers can still use their weapons and even reload them, they are rather stupid, and they'll charge right in the middle of a firefight without cover. Upon encountering them you can hear them murmuring bits of meaningless phrases. In time, zombified stalkers completely lose most of their previous skills and turn into zombies.

NO SUPPORT

EDIT

ITS NOT ABOUT THE RP ITS ABOUT COMMON SENSE. ZOMBIES ARE NOT FRIENDLY IN THIS GAME.AND OBLIVION LOST IS A MOD NOT THE GAME (original)

and dont dare tell me about me destroying rp.
Quote from: OjManchow on 12-08-2009
Yes, i support freindly zombies since freindly zombies make much more beleivable than a freindly blood sucker

Actually "Friendly" bloodsuckers have a actual part of taming instead of zombiefied stalkers
Title: Re: Friendly Zombified STALKER?
Post by: Silver Knight on 12-08-2009
Yeah this is one of the dummest things yet, zombies arn't friendly, and they don't have a brain to converse, they are puppets of the zone, nothing more.
Title: Re: Friendly Zombified STALKER?
Post by: ISPYUDIE on 12-08-2009
That is kinda true, I mean zombies are epic because they are zombies. It would kinda take away the point in being a zombie.

"Blarrgh...." *Spots human* Mmmmmm... "Uh hello? Oh crap, oh crap HELP!" *Nomnomnomnomnom*

Title: Re: Friendly Zombified STALKER?
Post by: Snowblind on 12-08-2009
Support
Title: Re: Friendly Zombified STALKER?
Post by: odyseus on 12-08-2009
No support

I dont support friendly Bloodsuckers either, even though i havent seen one yet, they sound stupid. Next thing we know there will be friendly Pseudogiants. I draw the line at friendly Dogs and Pseudodogs (Which were in the Stalker games)
Title: Re: Friendly Zombified STALKER?
Post by: Plunger on 12-08-2009
Someone on today said he was a neutral zombie, I'll point all of why that was a lie.

1.) He was a freedom members pet.
2.) He was in a base.
3.) He dislikes Duty
Title: Re: Friendly Zombified STALKER?
Post by: SpAcY on 12-08-2009
Their brains already got fried by the brain scorcher, they have no sense of direction is ALL that is wrong with them.
Title: Re: Friendly Zombified STALKER?
Post by: Ravanger on 12-08-2009
Dotn make zombies friendly there controller my controllers and zombies are mindless fucks. NO
Title: Re: Friendly Zombified STALKER?
Post by: itsjustguy on 13-08-2009
Quote from: Plunger on 12-08-2009
Someone on today said he was a neutral zombie, I'll point all of why that was a lie.

1.) He was a freedom members pet.
2.) He was in a base.
3.) He dislikes Duty

PET.THAT IT ITS BANNED FOREVER.AND HES IS DEFLAGED.
Title: Re: Friendly Zombified STALKER?
Post by: Tea on 13-08-2009
Quote from: ScottMillerPeople Against it:
Longlostblake
Commissar Nitro Glycerin
Silver Knight
Nines
Fluffy
Creeding
Sickness
Hostel
Ganendor
Ravanger
ItsJustGuy

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi530.photobucket.com%2Falbums%2Fdd345%2FFragger21%2Fyou-lose.jpg&hash=5d5ac4419b0fabd4fcf4b55d181a813d3b5cdc2b)
Title: Re: Friendly Zombified STALKER?
Post by: itsjustguy on 13-08-2009
Quote from: Mr. Tea on 13-08-2009
Quote from: ScottMillerPeople Against it:
Longlostblake
Commissar Nitro Glycerin
Silver Knight
Nines
Fluffy
Creeding
Sickness
Hostel
Ganendor
Ravanger
ItsJustGuy

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi530.photobucket.com%2Falbums%2Fdd345%2FFragger21%2Fyou-lose.jpg&hash=5d5ac4419b0fabd4fcf4b55d181a813d3b5cdc2b)

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.encuentro2000.org%2Fagree.jpg&hash=73702dbe8a8a7085b7fb9abf05c916aa2d24da9d)
Title: Re: Friendly Zombified STALKER?
Post by: OjManchow on 13-08-2009
Not that I realy mind if freindly zombies are allowed or not, i just need to get a point across
Zombies : WERE humans that had their brains ever so slightly buggered by psy emmissions and the brain scorcher etc

Bloodsuckers : Horrible malformed beasts that were bred in the zone due to its radiation etc
And they have only animal instincts, which is to feed / survival.

So, all this is just to say that " freindly zombies " are more beleivable than "freindly suckers" and that if no freindly zombies are allowed, freindly suckers shouldnt either ( ThY's gonna hate me now :< )
Title: Re: Friendly Zombified STALKER?
Post by: KillSlim on 13-08-2009
Quote from: Silver Knight on 12-08-2009
Yeah this is one of the dummest things yet, zombies arn't friendly, and they don't have a brain to converse, they are puppets of the zone, nothing more.
Aaand so are bloodsuckers and controllers.
Why not ban friendly Bloodsuckers and Neutral controllers as well? Are they not just puppets of the zone?
Title: Re: Friendly Zombified STALKER?
Post by: jaik on 13-08-2009
Quote
Aaand so are bloodsuckers and controllers.
Why not ban friendly Bloodsuckers and Neutral controllers as well? Are they not just puppets of the zone?

Controllers are never Neutral,they just -CAN'T- be...They are made to roflpwn...
If you go too close,you automatically become temporary zombie,because of his psy-aura,you must ICly listen to him or you fail at RP

Title: Re: Friendly Zombified STALKER?
Post by: Plunger on 13-08-2009
I don't want any friendly mutants, but friendly sucker is controlled right now with only two.

Friendly mutants changes the atmosphere from wasteland to daycare.
Title: Re: Friendly Zombified STALKER?
Post by: Dark Angel on 13-08-2009
I don't really support it , as it's almost impossible to cut zombies connection to C-Consiquences , Brain Sorcer or Controller.

All zombies are controlled and it's almost impossible to neutrolize the commander without killing the zombie.

Aka I don't really support it.

What's next? Freedom , Duty , Bloodsuckers and Controllers smoking weed together?
Title: Re: Friendly Zombified STALKER?
Post by: lolKieck on 13-08-2009
I support it.
Its nice rp, and the SRP shouldnt be so strict with ShoC or CS.
Title: Re: Friendly Zombified STALKER?
Post by: Tea on 14-08-2009
I smell an Alt account.
Title: Re: Friendly Zombified STALKER?
Post by: Rhyom Guther on 14-08-2009
Don't Support Next we will be seeing friendly everythings. Like Friendly blind dogs and pseudodogs, EVEN SNORKS!!! No way this is going down.
Title: Re: Friendly Zombified STALKER?
Post by: OjManchow on 14-08-2009
Im surprised these things werent considered when freindly blood suckers were allowed
Rhyom just proved this point
Title: Re: Friendly Zombified STALKER?
Post by: Silver Knight on 14-08-2009
Friendly Zombified Stalkers is now banned, unless a SA/SV approves it and allows it, to review the rule please visit the new rule here:


http://www.forums.hypergamer.net/index.php?topic=259.0 (http://www.forums.hypergamer.net/index.php?topic=259.0)
Title: Re: Friendly Zombified STALKER?
Post by: Locke on 16-08-2009
Locked since the issue has been resolved.