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Title: Faction Location Rearranges
Post by: Torch on 09-10-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.historyofcuba.com%2Fimages%2Fche3.gif&hash=0f6cf2b9f4d1b23b87eaeafab25206d69976cee5)

MILITARY
Move location from borderline doomfort checkpoint to the military base in S3. No one fucking uses S3 because people are cheap and don't feel like paying the 50RU to get through or are too scared to approach the military for fear of losing limbs or life.

Y'all got this pretty little base inside S3 that you can rent out a little surface building to the Ecos. Fuck it's even got a damn jail cell inside of it for all those prisoners  y'all are always taking.

DUTY

Okay, yeah, its the Bar area. Not the shores of Normandy during D-Day, you don't need all those fucking spike traps, cement barricades and fences at the gate. You already block off one entrance with "Debris" so you don't need to fucking fortify the other one.

Those cement barricades generally are moved into position with machinery which you don't really have in the Zone. They had the sheet metal shields and sandbags for their barricades, you don't need all those shit tons of props.

FREEDOM
Okay, yeah, you get anally fucked on a regular basis. I really don't have any complaints with it because it looks old, ragged and semi-believable even though walls like that wouldn't exist around a town like that.

MONOLITH

I have no appropriate comments

ECOLOGISTS
Your government, you should be close by the Military or at least Duty. Fuck in SoC y'all called in HINDs, that's a nice connection right there.

TRADERS UNION
Y'all have your own little places already.

LONERS
There's this badass little place in S3 across from the military base, that as well as the Freedom and Duty areas should be your main hangouts.

BANDITS

Garbage and that little abandoned 2 story house outside of the S2/3 tunnel is pretty tight. The Warehouse/Flea Market should be like y'alls 'home base' so to speak and needs a little population.

MERCS
Fuck, find someone, kick their asses out, take it for your own.


I will give a cookie (http://i43.photobucket.com/albums/e389/geweaver/DSC_0031_12.jpg) to whoever makes the connection I'm leading on here.
Title: Re: Faction Location Rearranges
Post by: Wazer Wifle on 09-10-2009
Our military base doesn't need to be moved, I am quite happy with its current location.
Title: Re: Faction Location Rearranges
Post by: Pawx on 09-10-2009
The spikes are used ICly to keep out dogs and Mutants, Play Stalker more :/
Title: Re: Faction Location Rearranges
Post by: Plunger on 09-10-2009
Thread Music
Smash Mouth - Why Can't We Be Friends (http://www.youtube.com/watch?v=1dYpnd_9TFs#noexternalembed-normal)
Title: Re: Faction Location Rearranges
Post by: Torch on 09-10-2009
Quote from: Poxkillerd on 09-10-2009
The spikes are used ICly to keep out dogs and Mutants, Play Stalker more :/

Make your traps out of wood then pls, and not like 5 feet from the entrance. Also you still don't need all the fences.

And we can all be friends later after we finish beating the verbal shit out of each other.
Title: Re: Faction Location Rearranges
Post by: Pawx on 09-10-2009
Oh yes, Wooden spikes, that will keep away the Mutants...beware the Splinters..


Yeah no...I can aggre with the two feet in front of the entrance thing, I can fix that, Wooden Spikes, no.
Title: Re: Faction Location Rearranges
Post by: Steel on 10-10-2009
I want the military base moved simply because im getting bored in the checkpoint.
But freedom having those walls... Well number 1 in SoC they have them around their base (military warehouses
And in Clear sky they do too (Dark Valley) i have no issue with that.
Title: Re: Faction Location Rearranges
Post by: KillSlim on 10-10-2009
Quote from: Wazer Wifle on 09-10-2009
Our military base doesn't need to be moved, I am quite happy with its current location.
The Checkpoint IS the base. That's not a fucking checkpoint, it's a Stronghold, and the main base.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fhearingvoices.com%2Fwebwork%2Fupdike%2Framallah%2Fimg%2Fcheckpoint2.jpg&hash=a28702ddb2be0a4eb6a03536e9982de277c91850)
^ That is a checkpoint. Sandbag bunker, concrete barricades, a few armed guards, NOT AN ENTIRE BRIGADE THAT EAT AND SLEEP IN IT FFS
Title: Re: Faction Location Rearranges
Post by: KillSlim on 11-10-2009
IM NOT LETTING THIS DIE.
MILITARY, GTFO OF THE TUNNEL AND USE A PROPER BASE DAMN IT!
Title: Re: Faction Location Rearranges
Post by: Goose on 11-10-2009
True dat the old checkpoint they had was fine with the sand bags but this is going a bit to far you guys basicly made the tunnel your base and cut S3 out for every one else i know you say oh pay 50 ru and go through lmao right never in hell when i wasnt in freedom i got yelled at for approaching without a gun go back to the base you have ... get out of the tunnel
Title: Re: Faction Location Rearranges
Post by: Megamaff on 11-10-2009
Please get out of that pretty tunnel?
Title: Re: Faction Location Rearranges
Post by: Lucidius on 11-10-2009
Torch, you trying to make the server more close to canon?

I agree with alot of the said, the spikes do keep dogs out though.
Title: Re: Faction Location Rearranges
Post by: Torch on 11-10-2009
Quote from: Lucidius on 11-10-2009
Torch, you trying to make the server more close to canon?

I agree with alot of the said, the spikes do keep dogs out though.

No I'm trying to make the server make a little bit more of logical sense. You don't really have the equipment in the zone or the raw materials to make some of this shit.

It also peeves me that a 1/3 of the map isn't used because the milibase in in a tunnel.
Title: Re: Faction Location Rearranges
Post by: Goose on 11-10-2009
Military get out of the tunnel and go to that base you say you have but never use, duty get ride of the spikes where the hell would you get those in the zone, freedom get ride of the walls and use maerials that you would have in your area, ecos go use the little bunker in S3 so your with the mili close by if you need help, bandits take the scrap yard its more belivable because in CS and SoC you controlled the garbage

Do i get a cookie :D
Title: Re: Faction Location Rearranges
Post by: KingArthur on 11-10-2009
Meh, Mili should fall back from their doom fort :3
Title: Re: Faction Location Rearranges
Post by: Dug on 12-10-2009
They have their base , not the whole sector and that's how it's suppose to be.
Also they can get in their base it's huge I've played it on single player and lots of things can be put in.
They are cutting off for every other player a sector.
I don't see the spikes as a problem at the entrance of Duty base.
Title: Re: Faction Location Rearranges
Post by: Nikolaz72 on 13-10-2009
I Believe Freedom's new base is around the scrapyard now taking the old one got blown up?
Title: Re: Faction Location Rearranges
Post by: Dark Angel on 13-10-2009
Bandit base - Warehouse
Military base - S3 not S2/S3 tunnel it's abit fucked then :V S3 is always dead and empty.
Freedom - Town is fine more or less.
Duty - Stays where it is.
Loners - Loners are everywhere because canonly loners had alot of camps around the zone.
Merc - Mercs have small camps no bases.
Mono - Mono deeply in Argropom not at the fucking entrance.

=D
Title: Re: Faction Location Rearranges
Post by: Steel on 13-10-2009
Quote from: Dark Angel on 13-10-2009
Bandit base - Warehouse
Military base - S3 not S2/S3 tunnel it's abit fucked then :V S3 is always dead and empty.
Freedom - Town is fine more or less.
Duty - Stays where it is.
Loners - Loners are everywhere because canonly loners had alot of camps around the zone.
Merc - Mercs have small camps no bases.
Mono - Mono deeply in Argropom not at the fucking entrance.

=D
Agreed, Im military and i even think we should move, it would open up RP opertunities in S3.
Also any movments should be RP'd.
Title: Re: Faction Location Rearranges
Post by: Dark Angel on 13-10-2009
Person above me is right.
Title: Re: Faction Location Rearranges
Post by: Dug on 13-10-2009
+support
Title: Re: Faction Location Rearranges
Post by: Steel on 13-10-2009
It would be great, exspecialy when we have alot of military on...
It gets cramped
Title: Re: Faction Location Rearranges
Post by: ISPYUDIE on 13-10-2009
Quote from: the jackal on 13-10-2009
It would be great, exspecialy when we have alot of military on...
It gets cramped

I think we should still have a small checkpoint to see if freedom are coming to get raped before they reach us
Title: Re: Faction Location Rearranges
Post by: Goose on 13-10-2009
now i dont agree with that^ we do fine when you dont have the damn outpost that thing is inpenitrable :P
Title: Re: Faction Location Rearranges
Post by: Torch on 13-10-2009
Quote from: Goose on 13-10-2009
now i dont agree with that^ we do fine when you dont have the damn outpost that thing is inpenitrable :P

Today the military had a outpost that was a few sandbags and a fire with a small tent. THATS the kinda checkpoint it should be. I'm not saying they should have NO checkpoint, I'm saying that it shouldn't BE THEIR BASE. Also I support them switching up their checkpoints every now and then to serveral little choke points around the map.
Title: Re: Faction Location Rearranges
Post by: Radek on 14-10-2009
Only reason i would move it is if Eco would get active and take the bunker in Sector 3, Then we would have a Semi valid reason to move. For now i'll just lower the Fee to get through.
Title: Re: Faction Location Rearranges
Post by: Bagelz on 14-10-2009
I support this, getting boring now. I'll make a nice big massive base for the Military if they have to move.

Also, look, the checkpoint is a doomfort for a few reasons.

-The Ukraine Army has connections to all the Military. They have access outside of the Zone. They have contracts with the government for support.

-I rped my ASS off making those turrets. Radek wanted them, and we rped getting them.

-Military has ties to a faction that has millions of rubles *lol TU*. If the Military wanted a soda machine, a computer, or a painting, I think they could get it easily. They have ties OUTSIDE of the Zone, and are supported by a faction that has massive amounts of money.

Instead of complaining, why don't you faction leaders go RP making a massively overpowered base? It's not hard. You RP it, and you put a bunch of fucking epic walls in. Simple.  You need to get in the game. There is nothing here saying you can't put fucking 20mm guns in a checkpoint for canon.
Title: Re: Faction Location Rearranges
Post by: Goose on 14-10-2009
Wait you have turrest why the fuck dont we have them we need them more than you dicks :(
Title: Re: Faction Location Rearranges
Post by: Steel on 14-10-2009
Well look at it this way, we are generally active, so whats the harm in just setting up camp in S3 and not worrying about the tunnel, theres to much of us to camp inside this little checkpoint, hell a base in S3 could mean the officers could have their own room!
Title: Re: Faction Location Rearranges
Post by: Crimzon_Reaper on 14-10-2009
Quote from: Radek on 14-10-2009
Only reason i would move it is if Eco would get active and take the bunker in Sector 3, Then we would have a Semi valid reason to move. For now i'll just lower the Fee to get through.

Plan B. You're getting -kicked- out. First, I'll start with your massive inch-thick steel- . . . Oh wait, how'd that get there in the first place?

The -CHECKPOINT- was fine, but you lot went ahead and turned it into an impenetrable doom-fort.
Title: Re: Faction Location Rearranges
Post by: Torch on 14-10-2009
Quote from: Crimzon_Reaper on 14-10-2009
Quote from: Radek on 14-10-2009
Only reason i would move it is if Eco would get active and take the bunker in Sector 3, Then we would have a Semi valid reason to move. For now i'll just lower the Fee to get through.

Plan B. You're getting -kicked- out. First, I'll start with your massive inch-thick steel- . . . Oh wait, how'd that get there in the first place?

The -CHECKPOINT- was fine, but you lot went ahead and turned it into an impenetrable doom-fort.

Its those walls right in front of the point that people bitch about.
Also we're still trying to hammer shit out with the group, and I smell a leadership conflict so until we get at least a board or some shit set up to find more ecos we're staying decently small.

Bagelz is you wanna go ahead and make the epic mili base and give me the Dupe file that'd be awesome so I could tack on the sciency crap.
Title: Re: Faction Location Rearranges
Post by: Renegade on 14-10-2009
LOL THERES A SECTOR 3?!?!?
Title: Re: Faction Location Rearranges
Post by: Goose on 14-10-2009
Ok so now the bases are getting bad mili STOP adding things break it down make an actuall base get ride of the doom fort checkpoint it kills the server
Title: Re: Faction Location Rearranges
Post by: Locke on 14-10-2009
Goose, you pleading won't change anything, how about you actually speak to the faction.
Title: Re: Faction Location Rearranges
Post by: Goose on 14-10-2009
meh fine i might try it but they'll complain :P
Title: Re: Faction Location Rearranges
Post by: Torch on 14-10-2009
Quote from: Locke on 14-10-2009
Goose, you pleading won't change anything, how about you actually speak to the faction.

No actually Bagelz improved checkpoint can crash the server, so using that is a no-no.
Title: Re: Faction Location Rearranges
Post by: Bagelz on 15-10-2009
Sorry your
Quote from: Torch on 14-10-2009
Quote from: Locke on 14-10-2009
Goose, you pleading won't change anything, how about you actually speak to the faction.

No actually Bagelz improved checkpoint can crash the server, so using that is a no-no.

Rofl good job saying that after a week and a half of finishing it. Bravo.

I finished the checkpoint two weeks ago. Also cry more because you are too scared to make an epic doom-fort yourself without worried about getting banned, lol.
Title: Re: Faction Location Rearranges
Post by: Radek on 15-10-2009
Our checkpoint isent killing anything.
Stop bitching at us and Fix your own fucking Factions.
Title: Re: Faction Location Rearranges
Post by: Renegade on 15-10-2009
aw ... you said fuck

omfg guys RP is the choice to do whatever you want. whenver something big happens like "(insert faction name) takes over the warehouse or something everybody bitches about it "OMFG I CALL UPON THE FORUMS TO WHINE!!!!!!!" and complain about it here thats the only reason why i dont like this perticular RP. We should be able to take our own turf and do watever......
Title: Re: Faction Location Rearranges
Post by: Mangoman on 15-10-2009
wait, what , there is another part of the map behind the mili checkpoint? jk
Title: Re: Faction Location Rearranges
Post by: Plunger on 15-10-2009
Why is Che Guevara here?
Title: Re: Faction Location Rearranges
Post by: Goose on 16-10-2009
Rofl good job saying that after a week and a half of finishing it. Bravo.

I finished the checkpoint two weeks ago. Also cry more because you are too scared to make an epic doom-fort yourself without worried about getting banned, lol.
[/quote]

Now see i would make  an epic doom fort but im with freedom nd will try to keep the forts  real but i don have TT thats another part of the problem (im to lazy to apply) any way it would be complet BS if we had a doom fort in the state were in

-Tenel MIA
-Town destroyed
-Many injured
-Low on supplies
-Small little wood and sheet metal base in the scrap yard.
Title: Re: Faction Location Rearranges
Post by: Locke on 16-10-2009
Yeah, Freedom's screwed right now, OH WELL.

**Hides in a pit*
Title: Re: Faction Location Rearranges
Post by: Tunddruff on 20-10-2009
Not entirely. They still have a base
Title: Re: Faction Location Rearranges
Post by: KillSlim on 20-10-2009
Quote from: Tunddruff on 20-10-2009
Not entirely. They still have a base
Made of scrap metal and planks of wood in possibly the worst place to make a Major Faction base.
Compare it to other factions' bases.
Title: Re: Faction Location Rearranges
Post by: Renegade on 20-10-2009
whats a freedom?