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-=DUTY=- Rules

Started by Dug, 06-11-2010

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06-11-2010 Last Edit: 10-11-2010 by Dug


Rules of Duty

By joining this faction you submit to the rules we set for you and you must follow them or suffer the consequences.


General Duty Rules

1.0. - By joining Duty you submit your self to the Duty oath.
  1.0.1 - Failure to submit to the Duty oath will result in punishment.

1.1. - You must follow the chain of command.
1.1.1. - Higher ranking officer overrules the lower ranking one.
   1.1.2. - You must listen to what your officer says and follow his orders.
      1.1.3. - You are not allowed to nagotiate with other factions or attack them without consulting with your commanding officer.
         1.1.4. - Senior Soldier, Soldier and Recruit ranks do not allow you to command those who are a rank under.

1.2. - You are forbidden to RDM, Minge and give a bad name to Duty it self.
  1.2.1. - Not following the rule above will mean PK/Punishment/Demotion/Kick out of the faction

1.3. -  Answer politeness with politeness, hostility with hostility.
  1.3.1. - Help those who are in need of help.
     1.3.2. - Welcome the stalkers who come to rest in our base, make sure they holster their weapons and have no explosives which can harm the base.

1.4. - Desertion/Betrayal means death.
  1.4.1. - If you wish to leave, speak with the Lt.Col. in command.
    1.4.2. - If you have a problem and the morale is low, speak with the Lt.Col. in command to solve the issue.

1.5. - You are not allowed to leave your post unless your commanding officer has allowed you to.
  1.5.1. - You may leave your post only if you are going to investigate something suspicous that has happened near the base and can concern Duty.
    1.5.2. - Only the officer in command may lead a patrol.

1.6. - All prisoners must be interogated to find any useful information.
  1.6.1. - If the prisoner is no use and is acting hostile he or she is to be killed.
    1.6.2. - If the prisoner is willing to cooperate, treat him or her with politeness.
       1.6.3. - To gain information out of the prisoners, certain methods are allowed.
          1.6.4. - The prisoner who is cooperating can be given a chance to cooperate in future or killed.
             1.6.5. - You are not allowed to let a potentially dangerous prisoner free.

1.7.- All attacks and raids must be authorized by a high ranking officer.
  1.7.1. - You will not lead our men to slaughter, if you do so, you will be punished and will face demotion or worse.
     1.7.2. - We are Duty, we do not attack for no reason.

1.8. - All attacks, raids, defenses and suspicous activities must be reported.
   1.8.1. - Failure to do so will mean punishment.

1.9. - Duty needs healthy soldiers.
  1.9.1. - You are not allowed to use alcohol to an extent where you are drunk. Medical purposes first.
    1.9.2. - Drugs are forbidden.
       1.9.3. - Smoking is forbidden.
          1.9.4. - Cigarettes may be used only to improve psychological state of person, to relax or calm down.

Arnaments / Quartermaster / Finance Rules

2.0. - In order to gain a certain loudout, you must fill the requistion forms.
  2.0.1. - You need the approval a high ranking officer to get a loadout of your wish.
    2.0.2. - The high commanding officer must consult with Lt.Col. and the Quartermaster about the loadout.
       2.0.3. - Only those who deserve the approval of their requisition forms will gain their loadout.
         

2.1. - All gear you are not suppose to have must be handed in to your commanding officer.
  2.1.1. - Gear handed to the commanding officer must be handed to the Lt.Col. or Major.
    2.1.2. - All NATO equipment is given to the Quartermaster or Lt.Col.
      2.1.3. -  All artifacts must be handed in to the Lt.Col. in command.

2.2. - Robbing is not the way of Duty.
  2.2.1. - Only bandits may be stripped of their possesions as they got it trough robbing of others and the deaths of stalkers.
     2.2.2. - Stripping a bandit of his possesions means killing him.

2.3. - The Quartermaster is not allowed to sell to the enemy.
  2.3.1. - The Quartermaster is to give out supplies to duty soldiers for free only if he can afford it.
    2.3.2. - The Quartermaster must log what he gives out and how many times.
       2.3.4. - The Quartermaster must get the requistion forms to give you your loadout.

2.4. - All Duty personel agree to hand in their paychecks and money if requiered for the greater good of Duty.

Territory and other faction rules

3.0. - We stay neutral with The Ukranian Military.
  3.0.1. - We do not attack them unless forced to do so.
     3.0.2. - We can visit the ecologists in their territory.
        3.0.3. - Help the ecologists if they are in need of help.
           3.0.4. - Do not follow them into suicidal missions.
              3.0.5. - Only the officer in command can make a decision if he is to help the ecologists.

3.1. - Making a outpost, requiers authorization from Lt.Col. or Major.
  3.1.1. - It is preferable if the Major consults with other high ranking officers or with the Lt.Col. in the command.

3.2. - Both Duty and The Ukranian Military have same enemies, request their help if needed.