HyperGaming Network

Other Forums => Server Dumps => Scrapyard => Stalker Dump => Topic started by: Dug on 06-11-2010

Title: -=DUTY=- Rules
Post by: Dug on 06-11-2010
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F8484%2Fdutyqd.png&hash=6e19dbb9156fd8afb7656442c27388e7228c3088)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2Fstalker%2Fimages%2Fthumb%2F5%2F54%2FDolg_Patch.png%2F160px-Dolg_Patch.png&hash=9f959a7d9fcc462e3ec9b81574928d927ffd8fa3)

Rules of Duty

By joining this faction you submit to the rules we set for you and you must follow them or suffer the consequences.


General Duty Rules

1.0. - By joining Duty you submit your self to the Duty oath.
  1.0.1 - Failure to submit to the Duty oath will result in punishment.

1.1. - You must follow the chain of command.
1.1.1. - Higher ranking officer overrules the lower ranking one.
   1.1.2. - You must listen to what your officer says and follow his orders.
      1.1.3. - You are not allowed to nagotiate with other factions or attack them without consulting with your commanding officer.
         1.1.4. - Senior Soldier, Soldier and Recruit ranks do not allow you to command those who are a rank under.

1.2. - You are forbidden to RDM, Minge and give a bad name to Duty it self.
  1.2.1. - Not following the rule above will mean PK/Punishment/Demotion/Kick out of the faction

1.3. -  Answer politeness with politeness, hostility with hostility.
  1.3.1. - Help those who are in need of help.
     1.3.2. - Welcome the stalkers who come to rest in our base, make sure they holster their weapons and have no explosives which can harm the base.

1.4. - Desertion/Betrayal means death.
  1.4.1. - If you wish to leave, speak with the Lt.Col. in command.
    1.4.2. - If you have a problem and the morale is low, speak with the Lt.Col. in command to solve the issue.

1.5. - You are not allowed to leave your post unless your commanding officer has allowed you to.
  1.5.1. - You may leave your post only if you are going to investigate something suspicous that has happened near the base and can concern Duty.
    1.5.2. - Only the officer in command may lead a patrol.

1.6. - All prisoners must be interogated to find any useful information.
  1.6.1. - If the prisoner is no use and is acting hostile he or she is to be killed.
    1.6.2. - If the prisoner is willing to cooperate, treat him or her with politeness.
       1.6.3. - To gain information out of the prisoners, certain methods are allowed.
          1.6.4. - The prisoner who is cooperating can be given a chance to cooperate in future or killed.
             1.6.5. - You are not allowed to let a potentially dangerous prisoner free.

1.7.- All attacks and raids must be authorized by a high ranking officer.
  1.7.1. - You will not lead our men to slaughter, if you do so, you will be punished and will face demotion or worse.
     1.7.2. - We are Duty, we do not attack for no reason.

1.8. - All attacks, raids, defenses and suspicous activities must be reported.
   1.8.1. - Failure to do so will mean punishment.

1.9. - Duty needs healthy soldiers.
  1.9.1. - You are not allowed to use alcohol to an extent where you are drunk. Medical purposes first.
    1.9.2. - Drugs are forbidden.
       1.9.3. - Smoking is forbidden.
          1.9.4. - Cigarettes may be used only to improve psychological state of person, to relax or calm down.

Arnaments / Quartermaster / Finance Rules

2.0. - In order to gain a certain loudout, you must fill the requistion forms.
  2.0.1. - You need the approval a high ranking officer to get a loadout of your wish.
    2.0.2. - The high commanding officer must consult with Lt.Col. and the Quartermaster about the loadout.
       2.0.3. - Only those who deserve the approval of their requisition forms will gain their loadout.
         

2.1. - All gear you are not suppose to have must be handed in to your commanding officer.
  2.1.1. - Gear handed to the commanding officer must be handed to the Lt.Col. or Major.
    2.1.2. - All NATO equipment is given to the Quartermaster or Lt.Col.
      2.1.3. -  All artifacts must be handed in to the Lt.Col. in command.

2.2. - Robbing is not the way of Duty.
  2.2.1. - Only bandits may be stripped of their possesions as they got it trough robbing of others and the deaths of stalkers.
     2.2.2. - Stripping a bandit of his possesions means killing him.

2.3. - The Quartermaster is not allowed to sell to the enemy.
  2.3.1. - The Quartermaster is to give out supplies to duty soldiers for free only if he can afford it.
    2.3.2. - The Quartermaster must log what he gives out and how many times.
       2.3.4. - The Quartermaster must get the requistion forms to give you your loadout.

2.4. - All Duty personel agree to hand in their paychecks and money if requiered for the greater good of Duty.

Territory and other faction rules

3.0. - We stay neutral with The Ukranian Military.
  3.0.1. - We do not attack them unless forced to do so.
     3.0.2. - We can visit the ecologists in their territory.
        3.0.3. - Help the ecologists if they are in need of help.
           3.0.4. - Do not follow them into suicidal missions.
              3.0.5. - Only the officer in command can make a decision if he is to help the ecologists.

3.1. - Making a outpost, requiers authorization from Lt.Col. or Major.
  3.1.1. - It is preferable if the Major consults with other high ranking officers or with the Lt.Col. in the command.

3.2. - Both Duty and The Ukranian Military have same enemies, request their help if needed.