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Other Forums => Server Dumps => Scrapyard => Stalker Dump => Topic started by: whyku on 05-12-2010

Title: Dogs hit box
Post by: whyku on 05-12-2010
What is up with the dogs?
Title: Re: Dogs hit box
Post by: N3gativezero on 05-12-2010
Thier hitbox is out of whack... Not much else to it.
Title: Re: Dogs hit box
Post by: whyku on 05-12-2010
Never use them again!
Title: Re: Dogs hit box
Post by: Dug on 05-12-2010
Hitboxes for dogs need fixing.
Title: Re: Dogs hit box
Post by: NeQ on 05-12-2010
Quote from: Dug on 05-12-2010
Hitboxes for dogs need fixing.
Indeed. :O
Title: Re: Dogs hit box
Post by: whyku on 05-12-2010
Anyone else agree that you should not use the dogs tell they are fixed?

I do!
Title: Re: Dogs hit box
Post by: Comradebritish on 05-12-2010
Killing Dogs is fun, and it adds something to the server. Would you rather fight intelleigent Human controlled Mutants all the time, or dumb as board Dogs?
Title: Re: Dogs hit box
Post by: Pawx on 05-12-2010
Quote from: Comradebritish on 05-12-2010
Killing Dogs is fun, and it adds something to the server. Would you rather fight intelleigent Human controlled Mutants all the time, or dumb as board Dogs?

Mutant Players ofc, At least I can attempt a try to killing them, as for the Dogs, it takes about 6 Magazines until I finally kill one..
Title: Re: Dogs hit box
Post by: Mrtasker on 05-12-2010
I really don't like NPC in general, you can't RP with or have any quality RP near them. I would much rarther roleplay with -players-, then shoot NPC's with crap guns.
Title: Re: Dogs hit box
Post by: whyku on 05-12-2010
Quote from: Pawx on 05-12-2010
Quote from: Comradebritish on 05-12-2010
Killing Dogs is fun, and it adds something to the server. Would you rather fight intelleigent Human controlled Mutants all the time, or dumb as board Dogs?

Mutant Players ofc, At least I can attempt a try to killing them, as for the Dogs, it takes about 6 Magazines until I finally kill one..


AGREE!!!
Title: Re: Dogs hit box
Post by: Pawx on 05-12-2010
Quote from: Mrtasker on 05-12-2010
I really don't like NPC in general, you can't RP with or have any quality RP near them. I would much rarther roleplay with -players-, then shoot NPC's with crap guns.

There's downsides to both Player Fights, and NPC Fights. Player Fights are prone to Bitching and Complaining, and alot of confussion. While NPC Fights you can't RP, yes, But when do you RP in a STK Fight?

Anyways, I'd rather fight NPC's then Players any day, if the Hitboxes worked ofc...
Title: Re: Dogs hit box
Post by: Bielecki on 05-12-2010
Pawx is right.

RP is great as are RP fights, however its nice to have a break once in a while and just have fun.
Title: Re: Dogs hit box
Post by: Legit|Brandon on 05-12-2010
In freedom base they wouldn't attack us so the admin threw them at us oh funny shit. But those hit boxes are wasting my ammo.
Title: Re: Dogs hit box
Post by: Khorn on 05-12-2010
I'm still sad I couldn't claw one to death because I couldn't find the hit box...
Title: Re: Dogs hit box
Post by: Turkey on 05-12-2010
Is this for post count? Or are you stating the oblivious for attention?
Title: Re: Dogs hit box
Post by: Steven :D on 05-12-2010
I hop on my controller occasionally to let stalkers shoot at something. But they usually run away after I mindfuck them.
Title: Re: Dogs hit box
Post by: Paintcheck on 05-12-2010
I prefer zombies to dogs. Yes headcrab zombies aren't canon but their hit boxes aren't royally fucked up.
Title: Re: Dogs hit box
Post by: Turkey on 05-12-2010
Quote from: Paintcheck on 05-12-2010
I prefer zombies to dogs. Yes headcrab zombies aren't canon but their hit boxes aren't royally fucked up.

Maybe we could replace the zombie model with a mutant..

Edit: NO that would be fucked up.
Title: Re: Dogs hit box
Post by: Aresty on 05-12-2010
MEh Even if those NPC's aint the best, we could use the Sucker one from a pack, but I don't rember the name.
Title: Re: Dogs hit box
Post by: Ace of Hearts on 05-12-2010
Quote from: Aresty on 05-12-2010
MEh Even if those NPC's aint the best, we could use the Sucker one from a pack, but I don't rember the name.

If I'm thinking of the same one you are, it's not worth the effort. It's basically just a reskinned Fast Zombie. No new sounds, no new animations, just a Bloodsucker skin on a Fast Zombie.
Title: Re: Dogs hit box
Post by: Fibritz on 06-12-2010
I have on my gmod copy of Dan's mega npcs pack whick includes sucker npc (with cloak) and snork (simmiliar to raptor zombie) pack is no longer awaible, i can upload it only for our server, but i think we should ask Dan first, or put copyrights or whatever like that.

Anyone agrees?
Title: Re: Dogs hit box
Post by: jaik on 06-12-2010
Quote from: Fibritz on 06-12-2010
Anyone agrees?

Do you actually think that silver cares about copyright?

E:

It's not copyrighted, derp.
Title: Re: Dogs hit box
Post by: Paintcheck on 06-12-2010
Still considered good form to ask, if you have his contact info give him a shout.
Title: Re: Dogs hit box
Post by: Legit|Brandon on 06-12-2010
As I recall those npc blood Suckers were difficult to kill in sp with lots of weaponry they were so quick and invisible.
Title: Re: Dogs hit box
Post by: Turkey on 06-12-2010
Guys. WE already know they have fucked hitboxes. No ones perfect. Exile will probably fix them

/lockthread plox?
Title: Re: Dogs hit box
Post by: Ghost373 on 07-12-2010
Just remember it's kinda in the but area but a bit towards the head, or sometimes in the but and also watch out they might not react to you for a while until the A.I. sees you and then you better run.
Title: Re: Dogs hit box
Post by: Madran Lamont on 09-12-2010
yes we all know the hit box is messed up but i kinda like the whole Dans NPCs thing atleast till the snork flags are done.
Title: Re: Dogs hit box
Post by: Smithy on 23-12-2010
If anything i think the range on the dogs should be increased, So that they notice you alot longer before they actually do at this moment. And they should take abit less damage....