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Other Forums => Server Dumps => Scrapyard => Stalker Dump => Topic started by: Tunddruff on 15-10-2009

Title: CS Model [WIP]
Post by: Tunddruff on 15-10-2009
This covers EVERYTHING that i have put into it.



Models in Milkshape.wmv (http://www.youtube.com/watch?v=X5RrHqNo7Bg#normal)



All videos are posted here
Tunddruff's Youtube Account (http://www.youtube.com/user/Tunddruff)


Enjoy a video.
Title: Re: CS Model [WIP]
Post by: Locke on 15-10-2009
<3 you.

That's epic.
Title: Re: CS Model [WIP]
Post by: Torch on 15-10-2009
Do they have normal maps and phong :3
Title: Re: CS Model [WIP]
Post by: 2power on 15-10-2009
Holy shit sweeeeett
Title: Re: CS Model [WIP]
Post by: Tunddruff on 15-10-2009
Quote from: Torch on 15-10-2009
Do they have normal maps and phong :3

I couldnt get the normal maps to work right. They look good though.










<---- noob modeler.
Title: Re: CS Model [WIP]
Post by: Cobra on 15-10-2009
Holy shit Tunddruff bravo well done. My god I can imagine a shit load of more armor coming to the server and more guns....(Saying we can find a person to the V_Model unless we replace the current CSS models with the Stalker models for a V_Model eh)
Title: Re: CS Model [WIP]
Post by: Lucidius on 15-10-2009
Possibly fixing the gun script so sounds on said weapons  > new weapons
Title: Re: CS Model [WIP]
Post by: Cobra on 15-10-2009
On the bright side... No more Ration packets for Suits!
Title: Re: CS Model [WIP]
Post by: Zarrick on 16-10-2009
Do I see Merc SKATS and SEVAs and DUTY SKATS =O!?!?!

Also, EPIC work, EPIC Tun, EPIIIIIIIIIIIIIIIIC.

Finally, no more /title Freedom SKATs or Merc Skats taking up half of your title space, we KNOW what people are wearing now =D

We need this stuff implemented SO fast, a plus is that theres less chance of everyone looking like each other now =D No more SKATs that are "Freedom" or "Duty" Skats, fuck that Skat, other factions have there own Skats now. :D

Awesome, awesome work Dandruff.
Title: Re: CS Model [WIP]
Post by: Dark Angel on 16-10-2009
Really good , interesting if it's gonna be possible to script detector into the game so people would have to really search for the Artifacts , not just LOL Pick it up.

Title: Re: CS Model [WIP]
Post by: Bagelz on 16-10-2009
Great work and all, but what took a year and a half for someone to finally bother doing this.

But bravo Tundruff. You've done what nobody else would bother doing. *Hell, I'm pretty sure most people who tried wouldn't be able to anyways.*
Title: Re: CS Model [WIP]
Post by: Tunddruff on 16-10-2009
There are some that I still NEED to get. AKA mercs, bandits, and more military. Although what I names Freedom-heavy looks the same as military but... different

Quote from: Cobra on 15-10-2009
Holy shit Tunddruff bravo well done. My god I can imagine a shit load of more armor coming to the server and more guns....(Saying we can find a person to the V_Model unless we replace the current CSS models with the Stalker models for a V_Model eh)

That is the hard part. Rumour has it that both xray and source uses the same animation type (same with joint,sockets, ect). As I have said before. I CANT get the ragdolls, but only the skins. Which I find is an imporvement anyway. Cause well. As you can see there are alot.


Quote from: Lucidius on 15-10-2009
Possibly fixing the gun script so sounds on said weapons  > new weapons

I dont know how to script. Soo. Ask someone else. I have tried. I can screen shot when I start SP. I get lua errors cause I did something wrong. . . And I dont know how to add it to the qmenu >.>


Quote from: Zarrick on 16-10-2009
Do I see Merc SKATS and SEVAs and DUTY SKATS =O!?!?!

Also, EPIC work, EPIC Tun, EPIIIIIIIIIIIIIIIIC.

Finally, no more /title Freedom SKATs or Merc Skats taking up half of your title space, we KNOW what people are wearing now =D

We need this stuff implemented SO fast, a plus is that theres less chance of everyone looking like each other now =D No more SKATs that are "Freedom" or "Duty" Skats, fuck that Skat, other factions have there own Skats now. :D

Awesome, awesome work Dandruff.


Dont call me Dandruff.
Also. I need to recomple all the sevas cept for the mono one (as I recompiled it later that night, with the material fix)
The link to the pic (as you will be able to see it) is here (http://fc09.deviantart.com/fs50/f/2009/288/8/b/Port_1_by_Tunddruff.jpg).

Secondly. I want military to have more skins. AKA Suit1,Suit2,exo,seva,skat.

As BASICLY every other faction has it. I plan on making my own skin for Mono2.


Quote from: Dark Angel on 16-10-2009
Really good , interesting if it's gonna be possible to script detector into the game so people would have to really search for the Artifacts , not just LOL Pick it up.

I know HOW to do it. When I was doing the 'sucker's jaw (still have to compile like 1/2 of that folder that isnt done... or even in .smd yet) It was translucent. This also means I have to reconvert shit cause I did it wrong -.-
Stupid "AlphaChannel"

Quote from: Bagelz on 16-10-2009
Great work and all, but what took a year and a half for someone to finally bother doing this.

But bravo Tundruff. You've done what nobody else would bother doing. *Hell, I'm pretty sure most people who tried wouldn't be able to anyways.*

Well. From what I usually found on garrysmod.org, people HAVE done it, but not to the extent that I have. They just stole guns (as I also plan on using wep mods.



Finally. As the previous two days, I have worked straight. Its my GF's birthday party today, so I wont be home till around 8-9 (her family is craaaazy)

Tonight (as It is 6:56am) I want to get the other two detectors in there (they didnt compile right) along with finished a folder I called "Other" which has medkits, mutant parts, guitar, headlamp, ect.
Also want to get some guns in there, mainly the RD-6... Grenade Launcher... Which Freedom leader should spawn with... none of that "G36" shit.
Title: Re: CS Model [WIP]
Post by: Crimzon_Reaper on 16-10-2009
Only if you convert an SR-25 from the Arsenal Mod (May not be possible). </3
Title: Re: CS Model [WIP]
Post by: Steel on 16-10-2009
You know tuff, you should make the model for the basic soldiers in CS
Title: Re: CS Model [WIP]
Post by: Torch on 16-10-2009
Quote from: the jackal on 16-10-2009
You know tuff, you should make the model for the basic soldiers in CS

The current import tools for .ogf files doesn't play well with the CS ragdolls. At all.

Tun if you need some help with phong I can give you a bit of a hand with the shaders and shit.
Title: Re: CS Model [WIP]
Post by: Goose on 16-10-2009
Ummm tund i don't know why we still bother using the ration kits lol plz get these in the server fast VERY NICE JOB
Title: Re: CS Model [WIP]
Post by: Jazer on 16-10-2009
Oh god my pants
Title: Re: CS Model [WIP]
Post by: deluxulous on 16-10-2009
If the need arises, I KNOW HOW HEX.

Even though it won't matter since you're technically created new models altogether.
Title: Re: CS Model [WIP]
Post by: Royz on 16-10-2009
Holy shit Tunny.

You deserve this.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.babble.com%2FCS%2Fblogs%2Fstrollerderby%2F2009%2F06%2Fchocolate_chip_cookie.jpg&hash=e34e95e5c8a592fc1fbf65cb822a9de141acfb34)
Title: Re: CS Model [WIP]
Post by: Goose on 16-10-2009
*drools at the cookie*
Title: Re: CS Model [WIP]
Post by: Tunddruff on 16-10-2009
Quote from: the jackal on 16-10-2009
You know tuff, you should make the model for the basic soldiers in CS

Honestly. How many times have I said that, And I dont like "Tuff" call me Tun;Tund;Tunny;Druff.

Thats it. I didnt do anything today. cause well. I just got home now (10:45PM) and I am tired still.


Also. Im to tired to both to do shit. so yeah. good night I will start working again tomorrow. I want to fix broken models (the seva's and stalker exo) Add finish 3 folders (, and possible they ammo folder as it is easy but repetative.
Title: Re: CS Model [WIP]
Post by: Tunddruff on 17-10-2009
bumpity, check first post.




Also, Id work more, but I swear I couldnt think my head hurt so much... Im gunna go play some l4d
Title: Re: CS Model [WIP]
Post by: Radek on 17-10-2009
Looks awsome.. The Grenade luncher.. I would wuve that..
Title: Re: CS Model [WIP]
Post by: Goose on 17-10-2009
Last thing we need on the server is minge's with frags but it would be awesome.
Title: Re: CS Model [WIP]
Post by: bto on 17-10-2009
Kweeeeeel!
Title: Re: CS Model [WIP]
Post by: Tunddruff on 17-10-2009
Quote from: Goose on 17-10-2009
Last thing we need on the server is minge's with frags but it would be awesome.

Nades would more be faction wars
Title: Re: CS Model [WIP]
Post by: Dom on 18-10-2009
Can you somehow make the items stand out more? Things like flashdrives are too small and cant be seen.
Title: Re: CS Model [WIP]
Post by: Tunddruff on 18-10-2009
Everything is scaled the same. The ratio is 1:50. Im serious. Like, before I scaled them the exo was the size of the flash drive.
Title: Re: CS Model [WIP]
Post by: Goose on 18-10-2009
Quote from: Tunddruff on 18-10-2009
Everything is scaled the same. The ratio is 1:50. Im serious. Like, before I scaled them the exo was the size of the flash drive.

lol'd but yea the flash drives are a bit small it would be hard to spot on mission and stuff running through a building there it is right in front of oyu annnnnnnd there you go right by it :P
Title: Re: CS Model [WIP]
Post by: Dom on 18-10-2009
Exactly.
Title: Re: CS Model [WIP]
Post by: Tunddruff on 18-10-2009
Quote from: Dom on 18-10-2009
Exactly.

^^^^
He is right. Its the reason that Artifacts are small. Stashes are hidden, and why the flash drives stay small.

I will be posting more pictures today. I SHOULD have fixed the transparency of EVERYTHING. And this includes the bloodsucker tenticles.

And why the guns were not working as wanted.

It sayed this
$cdmaterials "models\convert\usables"
Instead of this
$cdmaterials "models\convert\guns"

This is inside the .qc file of course.
Title: Re: CS Model [WIP]
Post by: Dark Angel on 19-10-2009
Why did Tenel Mia! Why!?!?!?!??!


Anyway when will we get teh modelz!?
Title: Re: CS Model [WIP]
Post by: Radek on 19-10-2009
Still i want that Machine gun..
Title: Re: CS Model [WIP]
Post by: Dom on 19-10-2009
Quote from: Dark Angel on 19-10-2009
Why did Tenel Mia! Why!?!?!?!??!


Anyway when will we get teh modelz!?

Yes. When?
Title: Re: CS Model [WIP]
Post by: Tunddruff on 19-10-2009
Quote from: Dark Angel on 19-10-2009
Why did Tenel Mia! Why!?!?!?!??!


Anyway when will we get teh modelz!?

Im giving Hostel models, so I wana say Halloween.

Quote from: Radek on 19-10-2009
Still i want that Machine gun..

I fixed the model, Texture works.

Quote from: Dom on 19-10-2009
Quote from: Dark Angel on 19-10-2009
Why did Tenel Mia! Why!?!?!?!??!


Anyway when will we get teh modelz!?

Yes. When?

FYI. I have also decompiled SHOC. So I can get DOC's models if Dom wants it ^-^
Title: Re: CS Model [WIP]
Post by: Plunger on 19-10-2009
Quote from: Tunddruff on 19-10-2009
Quote from: Dark Angel on 19-10-2009
Why did Tenel Mia! Why!?!?!?!??!


Anyway when will we get teh modelz!?

Im giving Hostel models, so I wana say Halloween.

Quote from: Radek on 19-10-2009
Still i want that Machine gun..

I fixed the model, Texture works.

Quote from: Dom on 19-10-2009
Quote from: Dark Angel on 19-10-2009
Why did Tenel Mia! Why!?!?!?!??!


Anyway when will we get teh modelz!?

Yes. When?

FYI. I have also decompiled SHOC. So I can get DOC's models if Dom wants it ^-^

1.) For all the models you'll need to wait for Silver to update the content pack.

2.) Still need someone to make a V-Model for it to be a working weapon.

3.) Does SoC's Skeletal System work in source?
Title: Re: CS Model [WIP]
Post by: Dom on 19-10-2009
Quote
FYI. I have also decompiled SHOC. So I can get DOC's models if Dom wants it ^-^

Do want.
Title: Re: CS Model [WIP]
Post by: deluxulous on 20-10-2009
Good work :D
Title: Re: CS Model [WIP]
Post by: SigismunT on 25-10-2009
Thats very good
Title: Re: CS Model [WIP]
Post by: Dom on 26-10-2009
Gonna update this?
Title: Re: CS Model [WIP]
Post by: Markka on 29-10-2009
Looks absolutely suh-weet!

*Showers Tund with cookies*
Title: Re: CS Model [WIP]
Post by: Dark Angel on 01-11-2009
Ok now we need to make all the detectors useable >:V and we are awsome! >=D

Also Tund you pwned >=D
Title: Re: CS Model [WIP]
Post by: Caylob on 03-11-2009
I...I... I don't have words :O

This is epic... If we got those stuff into SRP It would  be EPIC as hell.... Better RP... FTW..
Title: Re: CS Model [WIP]
Post by: Tunddruff on 03-12-2009
Im restarting work, having RAD2 as the deadline. So yeah....

Silver is gunna work me to the bone D:>
Title: Re: CS Model [WIP]
Post by: Royz on 03-12-2009
Good luck man  ;)
Title: Re: CS Model [WIP]
Post by: Dom on 05-12-2009
Good luck, keep us posted though, its intresting to know how well your doing.
Title: Re: CS Model [WIP]
Post by: Amontillado on 05-12-2009
It would be cool if people bought their suits in parts. Helmet, Body, boots, gloves ect. Because lots of people with titles say Armored Trench coat, Gas mask. Would make the game more diverse, and more realistic.
Title: Re: CS Model [WIP]
Post by: Celtic on 06-12-2009
Quote from: Amontillado on 05-12-2009
It would be cool if people bought their suits in parts. Helmet, Body, boots, gloves ect. Because lots of people with titles say Armored Trench coat, Gas mask. Would make the game more diverse, and more realistic.

I'd like a DUTY exo helmet, a Freedom shirt, Mercenary pants, Military boots, and a bandit trenchcoat.

In all seriousness though, something tells me that might be hard to do...
Title: Re: CS Model [WIP]
Post by: Tunddruff on 06-12-2009
Yes. Yes it would be.
Title: Re: CS Model [WIP]
Post by: Tunddruff on 08-12-2009
UPDATED WITH A GOD DAM VIDEO.



Also, its still compiling on the Youtube Servers, so quality will improve.


Im posting a second one, but that will be in the media section
Title: Re: CS Model [WIP]
Post by: Tunddruff on 04-01-2010
Bump, check first post, its still being processed so give it a bit.
Title: Re: CS Model [WIP]
Post by: Lucidius on 05-01-2010
This video contains an audio track that has not been authorized by WMG. The audio has been disabled. More about copyright

Fail
Title: Re: CS Model [WIP]
Post by: Tunddruff on 12-01-2010
Nah, it should work now.