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Best Mod: Sword Of Damocles - Invasion

Started by Silver Knight, 05-02-2009

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DOWNLOAD LINK

http://www.mbrepository.com/modules/PDdownloads/visit.php?cid=7&lid=983



NEW UPDATE! SPECIAL FEATURE ADDED!
If You have strange snow texture go to Your Sword of Damocles\Textures folder and delete snow.dds file.
SPECIAL FEATURE
Strategic Map - Acces it through camp menu. Issue orders to Your lords. Chose a lord, order and target city.
Many thanks to:
Daedalus vel Sławomir z Aaarrgh - for coding strategic map feature.

SEE Sword of Damocles Subforum for more information. Around 3500 posts of info:
http://forums.taleworlds.net/index.php/board,117.0.html

INSTALLATION: Just extract it to your Mount & Blade\Modules folder.
Or if You already have V4 Final with Siofna's Antarian noble pack grab V4 to V4 SF patch:
http://rapidshare.com/files/192633917/Sword_of_Damocles_-_Invasion_SF_PATCH.exe

Become a King, Deal with Unexpected, Build an Army, Spread true Faith, Repel Invasion, Restore Your Motherland

SWORD OF DAMOCLES
INVASION
V4


[Become a King]
If you capture a a town or acastle without a claimant or an oath you can create a new kingdom. [from AoM by Highlander]
You can recruit maximum of 20 new lords. You can't have more lords than you have centers. [from AoM by Highlander]
You can assign fiefs to your lords. Order your lords to stay in their castle to garrison it. [from AoM by Highlander]
Rule Your kingdom through court. Issue orders to Chancellor, Treasurer and Marshal.
Chancellor - Declare War to other Kings.
Chancellor - Recruit Lords and Manage Fiefs (Don't assign fiefs to lord's jsut after You hired them! Wait a bit).
Chancellor - Change Your kingdom Color.
Chancellor - Can now tell your global population and global faith.
The more fiefs Your Lords have the larger army they can have.
Treasurer - Change Taxes.
Treasurer - Engage in trade enterprises. Not directly but through Merchant's Guild representatives.
Taxes - you can change tax levels of your fiefs. High taxes increase your income but decrease your popularity and prosperity.
Merchant's Guild - Build Merchant's Guild Halls in towns to increase their prosperity and to increase chance of succes and income of your trade enterprises.
NEW Population has been added.
NEW Each Village and City now has population.
NEW It's extreemly important factor.
NEW It influences base income from fief. Previously base income was constans and was 500 denars for Village and 1500 for Town.
NEW Starting population values for are 50-250 for Villages and 500-1500 for Towns.
NEW As You can see town importance is much higher.
NEW At the begining income will be smaller than in Native but population will eventualy grow.
NEW Weekly population growth is based on Prosperity, Local Faith acceptance, Popularity, Tax level, and on new factor Health
NEW Population growth can be negative if the factors above are very bad.
NEW Population will also drop when village is raided or when town is being sieged.
NEW Castles now don't give you ANY money. In fact their maintenance costs you 250 denars weekly.
NEW When You order Your marshal to garrison Towns and Castles, town/castle's village population will drop for each recruited troop. Recruiting nobility from Chapters does not affect population.
NEW Healthhas been added. It mainly influences population growth and will be responsible for firing Disease events.

[Deal with Unexpected]
You will have now to deal with dozens of problems in Your life as a King.
Random events will make You feel like You realy are rulling a kingdom.
They will come from different fields. Your choices will have siginificant impact on a Game.

[Build an Army]
More detail on Army Management with new troop trees in Troop thread on Taleworlds Forum. Almost 100 new troops added. http://forums.taleworlds.net/index.php/board,117.0.html
When You arrived to Caladria from Your motherland devastated by Imperial Legions under the lead of Legate Gaius Marius only what was left from Your former glory was your armor, weapon and a horse. You must now prepare.
At arrival You can only recruit and train mercenaries. If you give an oath to one of Caladrian Kings You can recruit and train Caladrian troops.
But Why should You serve under alien kings blind for incoming danger?
When You create own Kindom you can train peasants recruited from villages in Your towns and Castles.
Barracks will help You train Your Infantry.
Practice Range will help You train Your Ranged Soldiers.
Stables will allow You to train Cavalry.
Knight Chapters will attract Noble refuges from Your Motherland to join Your cause.
Marshal - when told to will upgrade Your soldiers if You have proper facilities.
Marshal - can also be ordered to fill up garrisons of your new Empire with troops.
Marshal - can also summon Your Lords for a campaign and tell location of your lords.
NEW Upgrade cost added.
NEW Training troops now costs money.
NEW For each troop level it's 1 denar.
NEW Cavalry costs 50% more.
NEW Nobility costs 100% more.
NEW Faith troops cost 300% more.
NEW Example - Mounted faith troop will cost 30 (they are at lvl 30) + 50% for mounted x 4 = 180. Lvl 10 footman will cost only 10 denars.
NEW Blacksmith reduce this cost by 50%
NEW Blacksmith also make castle maintenance chaper by 50 denars.
You may also tell any soldier from your army to form Regiment. The soldier will create new party. You may give troops and issue orders to this party. Upkeep for troops in Regiment is 50% higher.[from NNY by Geoffrey Ashe]
You can also bribe bandits to join your party. You must have enough capacity to take them.[from NNY by Geoffrey Ashe]
You may hire refugees, manhunters and townsmans in taverns. [from NNY by Geoffrey Ashe]
You can buy ale in taverns to increase Your army morale. [from NNY by Geoffrey Ashe]
NEW You can now give/take troops from patrols. Not only give.
NEW All patrols carry your banner.
After a battle Your faithfull companions will equip loot. [by fisheye]

[Spread true Faith]
You are no longer man from nowhere. Thus Your faith (lack of it) is known.
Choose From 4 Fiaths to belive in or renounce faith.
Spread Your faith across lands.
Build religius or secular structures. Temples, Chapels, Shrines, Monasteries, Libraries, Schools.
When Your Faith is strong enough it may be that some of Your best knights will follow path of Faith and become Holy Warriors.

[Repel an Invasion]
One Legion, containing hardened veterans will invade Caladria.As it invaded Your land. You have one year to prepare your kingdom for war.
Imperial Expeditionary Forces are led by powerfull Legate Gaius Marius and his 80 centurions.
It consists of (from weakest to strongest):
Infantry: Velites->Hestati->Principes->Triarii
Cavalry: Lancearii->Contarii->Cathaparcii
Mounted Archers: Sagittarii
YOU MAY ALSO TRY UNDEAD INVASION SUB-MOD:
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=1077

[Restore Your Motherland]
You came as You have choosen, from: Empire of Antares, Republic of Marina, Kingdom of Aden, Duchy of VIllian, or Zerrikanian Sulatanate.
Military doctrine learned in Your motherland let's You to train 12 different troop types for each country.
And In the feature, who knows, maybe V5 will have new land to conquer after You repel Invaders...


[Additional features]
NEW Items
NEW Excellent SoD exclusive Armor sets made by Siofna http://forums.taleworlds.net/index.php/topic,55040.0.html
NEW Complete mouthnhoof's Weapon Overhaul.
NEW Armors now divided into categories within which they have similar statistics to allow player a choice (as suggested by GADefence).
Computer battles are much faster, so if you see a battle and want to join don't wait or it may be too late
More aggressive map AI
NEW After player is killed in battle troops continue to fight. Press TAB to leave. You can now charge free from autoresolve fear.
NEW Food- Gives much more morale. Soldiers eat less (more than 3x less).
NEW Jester- Right now he just offers cheats. If You use them Your game will probably suck. It's made for testers. Use it for own responsibility.
NEW You can acces Party/Inventory windows while besieging a castle.
NEW You can now talk to enemy lords and pay them (a LOT) to make peace with their kingdom.
NEW Not releasing Centurions for ransom does not lower player's honor.
NEW OwnLords will always have positive relation with player (every day game will check if it's positive so don't worry for temporary low relations).
NEW Ransom brokers now pay you sum based on prisoner level.
It's easier to capture lords
Lords kept in castles are now less likely to escape (prisoner tower is still good idea).
You collect taxes from all fiefs by visiting just one.
Engineering has bigger impact on improvements. Having low engineering makes them slightly more expensive and time consuming while high engineering reduces cost and time greatly (GREATLY, really)
Mill gives 5% bonus every 2 weeks and school gives 1 point bonus every week
You can talk to Village Elder from village/town menu
And possibly something i forgot of...

NEW Bandits will will not group against you anymore.

CREDITS


My special thanks go to Geoffrey Ashe and Highlander.

Many thanks to:
Siofna - Each armor part she makes is masterpiece. I don't have to say more.
mouthnhoof - Thanks to his complete Weapons Overhaul I now officialy claim SoD to have most advanced and realistic armory of all mods. mouthnhoof not only changed each weapons statistics, but took each one of them and added new set of abilities.
FleshyStarfish - For his support, help with maintaining this subforum, correcting english text (if there are still some mistakes it's because I didn't send him everything to correct). And for one more thing that is not yet implemented so I will leave it for later :)
jasonxfri13th - For support, creation of More Metal Sound merging guide and help with random events. And for being real fountain of ideas.
GADefence - For Armor categories idea and for writting a background story for SoD. Soon to be presented.
tr1v1ym - For support and creation of Jester's hat. Not yet implemented unfortunately as I run out of time :(

Chinta Kari - new troops statistics.
luigi - TONS of items.
Spanky - Many items and banners
Talak - Many items
fisheye - autoloot
Sinderlin - items
maw - items
Raz - items
RookieR -items
Dain Ironfoot - cloaks
OSP Project - items
and NICK.ALTMAN for collecting all this new items.

I'm also very greteful to all of You who take part in brainstorming that gave birth to this mod (many of them also contributed random events, see link:

Fleshy Starfish
Chinta Kari
Chechen!
Crroatian
Setzer
meatbag999
Knute
Njiekovic
tinhead50
suggestor
I am Freston`s Windmill
Shaio
Woetorix
vadermath
jasonxfri13th
Arch
kcac

Make sure you use Zaro's Graphical Enhancement for best visual experience:
http://forums.taleworlds.net/index.php/topic,36914.0.html

Sorry for not using Key Features window but it deletes whole formating and makes description unreadable.

DOWNLOAD LINK

http://www.mbrepository.com/modules/PDdownloads/visit.php?cid=7&lid=983

Quotebreslau: if i cant cheat i dont wanna play
breslau: period

It's definitely a good mod. You feel awesome being a king and giving your lords fiefs and telling them to assemble for war campaigns.

do you have to code anything yourself? like if you want tradeing caravans ect.
This message may or may not be endorsed by Creeding and he is by no means held to any comments, posts or any of the like made... Oh, and no. I dont like fancy pancy signatures.

I enjoy this mod, but the jester makes me cheat.