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SettingHalf-Life 2 Role play is based off of the Half-Life universe. In this universe Earth was invaded by aliens, also known as the Combine. The Combine took over the world in 7 hours, which is also known as the "7 Hour War". After the invasion the humans were under the Combines rule and Wallace Breen was established as Earths administrator. The following year 2011 the Metropolice Force is established along with Nova Prospekt. We will take place in the year 2012. The people are still not sure what to think of the new rule, some are uneasy, some are welcoming. the coming time will show the end result.
You in the world.In the server everyone will be able to progress the story. A lot of actions you commit will change how the story takes place. Anti-civil actions can make the Metropolice Force be more vigilant, be a loyalist and try to succeed in making the city more civil. Major actions will change how you are treated amongst all, if known. Every person is important because of what they can do.
CitizensAs the long time issue for most players within the Half-Life universe is the bore of being a citizen. We have come up with ideas to better it for citizens such as frequent events for citizens, and the concept of a progressive story that anyone can do. We will be forcing citizens to interact with each other to keep them entertained. Isolating yourself from other players will keep you bored. The reason why citizens are generally so boring is because people don't interact with one another.
Metropolice ForceThe Metropolice Force is basically your police within the Half-Life universe. They handle the citizens and make sure the city is maintaining socio-stability, or civil order. They take care of any anti-civil citizens along with civil unrest. They are the main force within the city and they are oppressive.
Metropolice Force Divisions.Within the Metropolice force we have planned out 5 divisions, only two will be introduced in the beginning though.
The divisions are the following:
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VICE
Metropolice Force Elite Units DivisionTable of Contents1.)General Information
2.)Duties & Responsibilities
3.)Rank Descriptions & Additional Abilities
4.)Equipment Listing & Information
5.)Current Roster
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1.
General InformationVICE is a division comprised of the Metropolice Forces' brightest engineering & technological minds. This division is focused on the quick construction of field defenses, maintenance of all things mechanical, and the research, testing, and deployment of new technologies. In addition, VICE members are trusted with additional technological & mechanical devices that they can carry with them to deploy on the field, such as mobile Manhacks or an improved HUD system.
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2.
Duties & ResponsibilitiesVICE handles the technology, construction, and clamping within the Metropolice Force.
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3.
Rank Descriptions & Additional Abilities05-03 - Is your basic ground unit, does regular patrols and is issued a 9mm lethal
02-01 - An elite ground unit equiped with an MP7.
OfC - Commands ground units except for the ranks of EpU and up. They are allowed to use a Spas-12 shotgun. Also gets a .357 magnum
DvL - Is the commander of the division, he can command any unit within the division. Granted everything in the MPF's armory. Also granted a .357 magnum
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4.
Equipment Listing & InformationVICE makes use of standard Metropolice Force Loadouts & Equipment.
Stunstick
9mm Handgun
MP-7 Submachine Gun
SPAS-12 Combat Shotgun
.357 Magnum Revolver
Handheld Data Device
Helmet-Mounted HUD & Communications Systems
Units, in particular, (Specific Loadouts to be issued later. Document section is tagged; PLACEHOLDER.)
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UNION
Metropolice Force Elite Units DivisionTable of Contents1.)General Information
2.)Duties & Responsibilities
3.)Rank Descriptions & Additional Abilities
4.)Equipment Listing & Information
5.)Current Roster
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1.
General InformationUNION is the base division of the metropolitian forces. UNION is responsible of the handleing of most sweeps, patrol and detainment procedures, as well as the general upholding of sociostability and civil order.
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2.
Duties & ResponsibilitiesUNION handles the majority of patrolling, and maintaing sociostability within the city.
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3.
Rank Descriptions & Additional Abilities05-03 - Is your basic ground unit, does regular patrols and is issued a 9mm lethal
02-01 - An elite ground unit equiped with an MP7.
OfC - Commands ground units except for the ranks of EpU and up. They are allowed to use a Spas-12 shotgun. Also gets a .357 magnum
DvL - Is the commander of the division, he can command any unit within the division. Granted everything in the MPF's armory. Also granted a .357 magnum
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4.
Equipment Listing & InformationUNION makes use of standard Metropolice Force Loadouts & Equipment.
Stunstick
9mm Handgun
MP-7 Submachine Gun
SPAS-12 Combat Shotgun
.357 Magnum Revolver
Handheld Data Device
Helmet-Mounted HUD & Communications Systems
Units, in particular, (Specific Loadouts to be issued later. Document section is tagged; PLACEHOLDER.)
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JURY
Metropolice Force Detention Block DivisionTable of Contents1.)General Information
2.)Duties & Responsibilities
3.)Rank Descriptions & Additional Abilities
4.)Equipment Listing & Information
5.)Current Roster
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1.
General InformationJURY (Also known as JUDGEMENT) is a division dedicated to the documentation & imprisonment, & maintenance of both the suspects apprehended by other Metropolice Units, and the Detention Block itself. JURY Units commonly wear uniforms customized with red trim, and utilize the standard Metropolice loadouts, with a few minor additions to make their jobs easier.
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2.
Duties & ResponsibilitiesJURY Units are commonly tasked with the apprehension, transportation, documentation, incarceration, and maintenance of suspects apprehended by other Metropolice Units, as well as maintenance of the Detention Block itself. Aside from the additional responsibilities of being placed within the JURY division, Units within this division function the same as units of any other division when their specific duties & responsibilities are not required.
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3.
Rank Descriptions & Additional Abilities05-04: Low-Level Ground Unit, often tasked with simple tasks & potentially participating in small firefights, or apprehend suspects. JURY Units, in particular, are most often assigned with "Retrieval" tasks, which is the taking of a suspect apprehended by another Unit, and transporting him to the Detention Block .
03-02: Mid-Level Ground Unit, often tasked with simple tasks & generally the first Units sent to engage in firefights, or apprehend suspects. JURY Units, in particular, are most often assigned with the same "Retrieval" tasks as 05-04 Units, or with properly documenting incarcerated suspects.
01-OfC: High-Level Ground Unit, often tasked with more difficult objectives & generally sent to engage in particularly difficult firefights or difficult apprehension missions, alongside Mid-Level Ground Units.
DvL: High-Level Ground Unit. This Unit is charged with directing & commanding the efforts & orders performed by JURY Units. This Unit has complete authority over his associated division. He can only be over-ruled by the SeC.
Unlike other Mid & Low-Level Ground Units, JURY Units are granted additional authority in manners concerning the issueing of violations, and performing verdicts.
Example: A standard 04 Unit cannot issue Level 3 Violations, or perform the Verdicts associated with them. A JURY 04 Unit can issue Level 3 Violations, and perform the Verdicts associated with them.
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4.
Equipment Listing & InformationJURY makes use of standard Metropolice Force Loadouts & Equipment.
Stunstick
9mm Handgun
MP-7 Submachine Gun
SPAS-12 Combat Shotgun
.357 Magnum Revolver
Handheld Data Device
Helmet-Mounted HUD & Communications Systems
JURY Units, in particular, are granted priority access to the Detention Block records & permitted to make edits & corrections to Citizen datasheets.
(Specific Loadouts to be issued later. Document section is tagged; PLACEHOLDER.)
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STORM
Metropolice Force Elite Units DivisionTable of Contents1.)General Information
2.)Duties & Responsibilities
3.)Rank Descriptions & Additional Abilities
4.)Equipment Listing & Information
5.)Current Roster
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1.
General InformationSTORM is a division comprised of the most elite Ground Units available to the Metropolice Forces. STORM specializes in urban combat & sweep procedures. STORM Units are, individually, far superior in combat & intelligence levels to their lesser Unit brethren. Each STORM Unit is strengthened with minor cybernetic implants. While not as strong as an Overwatch Unit, STORM Units have the advantage of having served in their deployment zone for a long period of time. This permits them the advantage of knowing the layout of their associated city, including flanking routes, shortcuts, and anything else that may offer them an advantage.
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2.
Duties & ResponsibilitiesSTORM Units are generally tasked with high-risk urban combat operations & sweep procedures. When need of their expertise in either of these areas is not needed, they are able to function as any other Ground Unit, albeit with a unique level of authority. All STORM Units are granted authority to order condemnation & block sweep procedures, and cannot be commanded by a Ground Unit lower than the rank of DvL.
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3.
Rank Descriptions & Additional AbilitiesElite Protection Unit (Or "EpU"): Elite Protection Units form the bulk of STORM. These Units are a dangerous mix of competent fighter, and secret policemen. Not only do they serve in a traditional sociostability maintenance role, but they also seek out the traitors among their own brethren. These Units have been granted immunity to command from any Ground Unit less than the rank of DvL, and have the authority to issue block condemnation & sweep procedures.
DvL: High-Level Ground Unit. This Unit is charged with directing & commanding the efforts & orders performed by STORM Units. This Unit has complete authority over his associated division. He can only be over-ruled by the SeC.
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4.
Equipment Listing & InformationSTORM makes use of standard Metropolice Force Loadouts & Equipment.
Stunstick
9mm Handgun
MP-7 Submachine Gun
SPAS-12 Combat Shotgun
.357 Magnum Revolver
Handheld Data Device
Helmet-Mounted HUD & Communications Systems
Advanced Body Armor & Helmet
Units, in particular, equipped with minor cybernetic implants, and issued various minor weapon attachments & modifications, along with fragmentation & tear gas grenades to make them a lethal urban combat force. (Specific Loadouts to be issued later. Document section is tagged; PLACEHOLDER.)
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SHIELD
Metropolice Force Medical Division
Table of Contents1.) Medical Roleplay Guide
In-Depth.
Rolls.
Test.
Rank descriptions.
2.) Equipment.
List of Equipment.
Equipment by rank.
How equipment is used.
3.) Current Roster.----------------------------------------------------------------
Medical Roleplay GuideIn-Depth.Summary - SHIELD's primary directive delivering medical attention to other units, they focus primarily on medical training. The ammount of how much they know is determined by rank.
Roleplaying a SHIELD medical unit - SHIELD's roleplay is heavily focused around the roll system. For
SHIELD the lower the roll the better, each units rank determines what his rolls do, EX: a Officer and up will roll 1-60 for no incident, as to where an 05 must roll 1-20 for no incident.
Testing - For a SHIELD medical unit to rank up they are allowed to take a test every 3 days, if they fail they must wait a week.
Units are tested on what they know by their rank. Each rank has different knowledge on what to do and will be tested accordingly.
Rank Descriptions SHIELD is divided into 3 sections.
1) Field Medics.
2) Surgeons.
3) Commanding staff.
Field Medics - Range from the ranks of 05-03, they are generally in the field accompied by other units or assisting NOVA when needed. They are taught on how to act quickly, and how to stabalize.
Rolls for 05-03
1-20 No incident
21-40 For minor incident
41-60 Mediocer incident
61-90 Major incident
91-100 Death.
Surgeons - Range from the ranks of 02-01, but these ranks will have the option to stay Field Medics with Surgeon knowledge. They are mostly inside or stationed at checkpoints. Their knowledge is vast.
Rolls for 02-01
1-40 No incident
41-60 Minor incident
61-70 Mediocer incident
71-95 Major incident
96-100 Death.
Division Command - They make up the head of SHIELD and give out the test to the units for them to rank up. They know just about everything, and can fix most things wrong with a unit.
Rolls for OfC - DvL.
1-60 No incident
61-75 Minor incident
76-85 Mediocer incident
86-99 Major incident
100 Death.
More In depth on rolls - In SHIELD you roll for everything in a medical procedure, Serverity, puncture, artieries, and so forth. Here is a RP example
EX:90142 looks into the gunshot wound.
90142 rolls an 86
*4 artieries are hit and the bullet did not go through*
Everytime you try to do something to a patient you must roll, and depending on what you roll will go with your roll chart, and then you procede to choose what happened accordingly. Your patient must also roll every five minutes, if he rolls a 100 he dies. Keep all of this in mind, and you should be a effective SHIELD unit. Make sure to look below for your equipment.
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Equipment.List of EquipmentSutures
Kelly Forcpes
Thumb Forceps
Hemostatic Forceps
Cauterizer
Morphine
Anti-biotics
Ilizarov apparatus
Scalple
Surgical Tape
Bonesaw
Tourniquet
Quicklot
Hirtz compass
Nasal Cannula
Equipment by rank.05-03Surgical Tape
Morphine
Quickclot
Tourniquet
Thumb Forceps
Kelly Forceps
Hemostats
Gauze
Anti-biotics
Hirtz compass
9mm Lethal
Two boxes of 9mm ammo
First aid kit
Two health vials
02-01Sutures
Kelly Forcpes
Thumb Forceps
Hemostatic Forceps
Cauterizer
Morphine
Anti-biotics
Ilizarov apparatus
Scalple
Surgical Tape
Bonesaw
Tourniquet
Quicklot
Hirtz compass
Nasal Cannula
9mm Lethal
MP7 Lethal.
Two boxes of 9mm ammunition
Two health vials
Two First aid kits
OfC-DvLSutures
Kelly Forcpes
Thumb Forceps
Hemostatic Forceps
Cauterizer
Morphine
Anti-biotics
Ilizarov apparatus
Scalple
Surgical Tape
Bonesaw
Tourniquet
Quicklot
Hirtz compass
Nasal Cannula
9mm Pistol
MP7
Spas-12 semi-automatic shotgun.
Two boxes of SMG ammunition
Two boxes of 9mm ammunition
Two health vials
Two First aid kits
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InjuriesPneumothorax - http://www.ncbi.nlm.nih.gov/pubmedhealth/PMH0001151 (http://www.ncbi.nlm.nih.gov/pubmedhealth/PMH0001151)
HemoThorax - http://www.ncbi.nlm.nih.gov/pubmedhealth/PMH0001183 (http://www.ncbi.nlm.nih.gov/pubmedhealth/PMH0001183)
Collapsed Trachea - http://www.vetsurgerycentral.com/tracheal_collapse.htm (http://www.vetsurgerycentral.com/tracheal_collapse.htm)
External Links:General Medicine - http://en.wikipedia.org/wiki/Medicine#Surgery (http://en.wikipedia.org/wiki/Medicine#Surgery)
Hirtz compass - http://en.wikipedia.org/wiki/Hirtz_compass (http://en.wikipedia.org/wiki/Hirtz_compass)
Suture - http://en.wikipedia.org/wiki/Surgical_suture (http://en.wikipedia.org/wiki/Surgical_suture)
Forceps - http://en.wikipedia.org/wiki/Forceps (http://en.wikipedia.org/wiki/Forceps)
Cauterization - http://en.wikipedia.org/wiki/Cauterization (http://en.wikipedia.org/wiki/Cauterization)
Nasal Cannula - http://en.wikipedia.org/wiki/Nasal_cannula (http://en.wikipedia.org/wiki/Nasal_cannula)
Endoscope - http://en.wikipedia.org/wiki/Endoscope (http://en.wikipedia.org/wiki/Endoscope)
Morphine - http://en.wikipedia.org/wiki/Morphine (http://en.wikipedia.org/wiki/Morphine)
Syringe - http://en.wikipedia.org/wiki/Syringe (http://en.wikipedia.org/wiki/Syringe)
Anti-biotics - http://en.wikipedia.org/wiki/Antibacterial (http://en.wikipedia.org/wiki/Antibacterial)
Gauze - http://en.wikipedia.org/wiki/Gauze (http://en.wikipedia.org/wiki/Gauze)
Ilizarov apparatus - http://en.wikipedia.org/wiki/Ilizarov_apparatus (http://en.wikipedia.org/wiki/Ilizarov_apparatus)
Hemostat - http://en.wikipedia.org/wiki/Hemostat (http://en.wikipedia.org/wiki/Hemostat)
Scalple - http://en.wikipedia.org/wiki/Scalpel (http://en.wikipedia.org/wiki/Scalpel)
Surgical Tape - http://en.wikipedia.org/wiki/Surgical_tape (http://en.wikipedia.org/wiki/Surgical_tape)
Bonesaw-
Tourniquet - http://en.wikipedia.org/wiki/Tourniquet (http://en.wikipedia.org/wiki/Tourniquet)
QuickClot - http://en.wikipedia.org/wiki/QuikClot (http://en.wikipedia.org/wiki/QuikClot)
Systems - http://www.3dscience.com/Resources/3d_Human_Anatomy.php (http://www.3dscience.com/Resources/3d_Human_Anatomy.php)
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SHIELD Roster
Division Leader
Elite Protection Unit
Officer's
01
02
03
04
05
Metropolice Force manual.Metropolitan Police Force Field HandbookTable of Contents1. Ranks & Permissions
2. Standard Patrol Procedure
3. Standard Ration Distribution Procedure
4. Non-Standard Sociostability & Miscellaneous Procedures (Lockdowns, Judgement Waivers, etc.)
5. Sweep Procedure
6. Detainment Procedure
7. Standard Communications Codes & Procedure
8. Equipment Usage & Restrictions
9. Metropolitan Police Force Divisions & Specialized Units
1. Ranks & Permissions•Sectorial Commander•Authority to enforce standard sociostability protocol.
•Authority to enact standard ration distribution cycle.
•Authority to enact non-standard ration distribution.
•Authority to confirm and prosecute anti-civil activity.
•Authority to issue search warrants on citizens or property.
•Authority to begin non-standard patrols.
•Authority to participate in non-standard patrols.
•Authority to lead non-standard patrols.
•Authority to set up and run civil work camps.
•Authority to handle Civil crediting. Including but not limited to distribution of salaries, and other subsidies.
•Authority to setup, operate and maintain major Civil Authority Structures.
•Authority to revoke citizenship.
•Authority to initiate and promote Ground Units.
•Authority to order and lead units of lesser rank.
•Authority to order and lead units outside of standard jurisdiction.
•Authority to order and change protocols of Units.
•Authority to initiate Judgement Waiver protocols.
•Division Leader•Authority to enforce standard sociostability protocol.
•Authority to enact standard ration distribution cycle.
•Authority to enact non-standard ration distribution.
•Authority to confirm and prosecute anti-civil activity.
•Authority to issue search warrants on citizens or property.
•Authority to begin non-standard patrols.
•Authority to set up and run civil work camps.
•Authority to handle Civil crediting. Including but not limited to distribution of salaries, and other subsidies.
•Authority to setup, operate and maintain major Civil Authority Structures.
•Authority to participate in non-standard patrols.
•Authority to lead non-standard patrols.
•Authority to revoke citizenship.
•Authority to initiate and promote Ground Units.
•Authority to order and lead ground/unassigned units of lesser rank.
•Authority to order and lead units outside of standard jurisdiction.
•Authority to order and change protocols of Units.
•Authority to initiate Judgement Waiver protocols.
•Ground Officer •Authority to enforce standard sociostability protocol.
•Authority to enact standard ration distribution cycle.
•Authority to enact non-standard ration distribution.
•Authority to confirm and prosecute anti-civil activity.
•Authority to issue search warrants on citizens or property.
•Authority to begin non-standard patrols.
•Authority to set up and run civil work camps.
•Authority to handle Civil crediting. Including but not limited to distribution of salaries, and other subsidies.
•Authority to setup, operate and maintain major Civil Authority Structures.
•Authority to participate in non-standard patrols.
•Authority to lead non-standard patrols.
•Authority to revoke citizenship.
•Authority to initiate and promote Ground Units.
•Authority to order and lead ground/unassigned units of lesser rank.
•Authority to order and lead units outside of standard jurisdiction.
•Authority to order and change protocols of Units.
•Authority to initiate Judgement Waiver protocols.
•Elite Protection Unit•Authority to enforce standard sociostability protocol.
•Authority to enact standard ration distribution cycle.
•Authority to enact non-standard ration distribution.
•Authority to confirm and prosecute anti-civil activity.
•Authority to issue search warrants on citizens or property.
•Authority to begin non-standard patrols.
•Authority to setup and run civil work camps.
•Authority to handle Civil crediting. Including but not limited to distribution of salaries, and other subsidies.
•Authority to set up, operate and maintain major Civil Authority Structures.
•Authority to participate in non-standard patrols.
•Authority to lead non-standard patrols.
•Authority to revoke citizenship.
•Authority to initiate and promote Ground Units.
•Authority to order and lead ground/unassigned units of lesser rank.
•Authority to order and lead units outside of standard jurisdiction.
•Authority to order and change protocols of Units.
•Authority to initiate Judgement Waiver protocols.
•Ground Unit Ranking 02-01•Authority to enforce standard sociostability protocol.
•Authority to enact standard ration distribution cycle.
•Authority to enact non-standard ration distribution.
•Authority to confirm and prosecute anti-civil activity.
•Authority to issue search warrants on citizens or property.
•Authority to begin non-standard patrols.
•Authority to set up and run civil work camps.
•Authority to handle Civil crediting. Including but not limited to distribution of salaries, and other subsidies.
•Authority to setup, operate and maintain major Civil Authority Structures.
•Authority to participate in non-standard patrols.
•Authority to lead non-standard patrols.
•Authority to revoke citizenship.
•Authority to initiate and promote Ground Units.
•Authority to order and lead ground/unassigned units of lesser rank.
•Authority to order and lead units outside of standard jurisdiction.
•Authority to order and change protocols of Units.
•Authority to initiate Judgement Waiver protocols.
•Ground Unit Ranking 05-03•Authority to enforce standard sociostability protocol.
•Authority to enact standard ration distribution cycle.
•Authority to enact non-standard ration distribution.
•Authority to confirm and prosecute anti-civil activity.
•Authority to issue search warrants on citizens or property.
•Authority to begin non-standard patrols.
•Authority to setup and run civil work camps.
•Authority to handle Civil crediting. Including but not limited to distribution of salaries, and other subsidies.
•Authority to set up, operate and maintain major Civil Authority Structures.
•Authority to participate in non-standard patrols.
•Authority to lead non-standard patrols.
•Authority to revoke citizenship.
•Authority to initiate and promote Ground Units.
•Authority to order and lead ground/unassigned units of lesser rank.
•Authority to order and lead units outside of standard jurisdiction.
•Authority to order and change protocols of Ground Units.
•Authority to initiate Judgement Waiver protocols.
•Ground Unit Recruit•Authority to enforce standard sociostability protocol.
•Authority to enact standard ration distribution cycle.
•Authority to enact non-standard ration distribution.
•Authority to confirm and prosecute anti-civil activity.
•Authority to issue search warrants on citizens or property.
•Authority to begin non-standard patrols.
•Authority to set up and run civil work camps.
•Authority to handle Civil crediting. Including but not limited to distribution of salaries, and other subsidies.
•Authority to setup, operate and maintain major Civil Authority Structures.
•Authority to participate in non-standard patrols.
•[color=black[Authority to lead non-standard patrols.[/color]
•Authority to revoke citizenship.
•Authority to initiate and promote Ground Units.
•Authority to order and lead ground/unassigned units of lesser rank.
•Authority to order and lead units outside of standard jurisdiction.
•Authority to order and change protocols of Ground Units.
•Authority to initiate Judgement Waiver protocols.
2. Standard Patrol ProcedureDuring periods of average Sociostability & Civil Order, all Ground Units are expected to patrol & maintain a presence on the streets of their city. Units should not be waiting for orders to engage in a patrol, this action should be performed naturally throughout the course of a Unit's daily activities & assignments. Patrolling gives Citizenry a sense of continued security & lowers the risk of Sociostability decline.
During a standard patrol, NO Unit should enter any area marked as a "Slum". These areas are extremely dangerous for the average Ground Unit, and a breach in protocol concerning the entry of said "Slums" will be met with severe consequences for the offending Unit.3. Standard Ration Distribution ProcedureUnits bearing the rank of Sectorial Commander, Division Leader, Officer, and Elite Protection Unit have been given the authority to begin a Standard Ration Distribution Cycle at any point during average Sociostability & Civil Order status, but only once per distribution period. (Period = 2 Hours.) If the cycle is cleared to proceed, the Unit in charge of the distribution is responsible for ensuring that the distribution cycle is carried out within the bounds of standard procedure & average Civil Order limitations. If there is no permanent structure assigned for the use of a Standard Ration Distribution Cycle, the Unit in charge of the cycle is responsible for the selection & preparations, as well as the security, of a structure for the duration of the cycle. If rank permits, the Unit in charge of the cycle is permitted to acquisition & assign subordinates to assist with the distribution. Once the location for the distribution has been secured, the Unit in charge of the cycle is responsible for the transportation of sufficient ration packets to the location, as well as the packets' security during transit. One the cycle has been announced through a district-wide citizen announcement, or a broadcast by the commanding Unit, citizens will be asked to form an orderly queue while waiting for their ration packet. One Unit must be manning the actual distribution terminal, and ensuring that every citizen receives one ration packet. One Unit will be located near the distribution terminal, asking for, and inspecting each citizen's civil identification card. If the citizen is under the number of points for ration denial, he/she may enter and collect their ration packet, then leave. Once the cycle has ended, either due to insufficient ration packets, or successful distribution to the entire district, the Unit in command is responsible for a clean-up of the area, and confirmation of a successful distribution.
4. Non-Standard Sociostability Procedures (Lockdowns, Judgement Waivers, etc.)Ground Units, of all ranks, must be familiar with Non-Standard Sociostability Procedures, either through training, or hands-on experience with the procedure in question. Non-Standard Sociostability Procedures will be announced through a District, or City-Wide announcement which will alert the area's citizens to the situation & procedure. Therefore, every Unit should expect full cooperation from citizens during these procedures.
Lockdown Protocol: Lockdowns are frequent during periods when there are fewer on-duty Units than normal. The Unit in charge, if rank permits, will issue area-restrictive barriers & door locks in areas that are placed under lockdown. Units will then be assigned to enforce these restrictions, and disallow any passage to or from the area. Citizens in breach of a lockdown procedure are automatically charged with a Class 02 Anti-Civil Behavior offense.
Lockdowns may also be initiated if a citizen committing Anti-Civil offenses has retreated into a designated "Slum" area. At this point, Units will be required to place lockdown procedures around all entrances & exits from the designated "Slum" area. However, Units are, under no circumstances, to enter the designated "Slum" area beyond the lockdown area. Elite Protection Units will be moved into active service immediately following successful lockdown of a designated "Slum" area for sterilization procedures.Judgement Waiver Protocol: Judgement Waivers are enacted only in the most extreme cases of low Sociostability & Civil Order. This protocol gives full control to every deployed Ground Unit within the district associated with the protocol. This control permits all Ground Units to search, detain, incarcerate, amputate, etcetera, at will. This protocol is primarily used as a "Last Stand", of sorts. When the chances of restoring Sociostability & Civil Order have become abysmally low, this protocol is activated in the hopes that a renewed amount of resistance from the district's Metropolitan Police forces will break the morale of those responsible for causing the unrest, resulting in many citizens simply giving up their causes. Due to the rarity and extreme nature of this protocol, only a Unit bearing the rank of Sectorial Commander has the authority to activate it.
BASTION Protocol: BASTION Protocols are common when Sociostability & Civil Order levels have become low. This protocol over proceeds the use of the Judgement Waiver Protocol, as the goals of this protocol are nearly the same. BASTION Protocol permits the temporary formation of riot control teams consisting of high-level Ground Units to stand against and defeat those responsible for a district's low levels of Sociostability & Civil Order. Units operating in this protocol are authorized to search, detain, and incarcerate any civilian exhibiting anti-civil behavior. Large teams consisting of over a division are deployed to perform these actions en-masse while this protocol is active.
Non-Standard Patrol Procedure: Non-Standard Patrols are different from a Standard Patrol only in the composition of the patrol team, the authorization required to participate & lead one, and the location the patrol will be deployed in. Non-Standard Patrols can be sent to a number of locations, such as designated "Slum" areas, or sections of the district classified as "Dangerous", or "Infested". The goal of these patrols is often to locate and snub out any potential anti-civil behavior in these unsightly territories.
Non-Standard Ration Distribution Procedure: Non-Standard Ration Distribution Procedure is the distribution of rations via means that is not on a large scale, in a single structure, or in an area designed as "Dangerous", "Slum", or "Infested". Examples of Non-Standard Ration Distribution Procedures; A Unit handing a single ration packet to only a single citizen, possibly resulting in the citizen receiving more than one packet per ration cycle. A Unit & team entering an "Infested" area to hand out ration packets to citizens remaining there, despite the dangerous nature of the area. Etcetera, etcetera.
5. Sweep ProcedureThe Sweep Procedure is a targeted, and larger-scale, alternative to the standard Patrol Procedure. This procedure is meant to target an area as large as a single district block, or as small as a single building within a district. The procedure can be activated by a Unit of sufficient rank, once a minor amount of evidence indicating social unrest or anti-civil behavior in the target area has been found. The procedure has been found to be a quick & efficient means of quickly rooting out any anti-civil behavior or unrest within an area. If a Unit not of sufficient rank has found evidence of anti-civil behavior or unrest within an area, it is recommended that the Unit immediately reports said evidence to another Unit of sufficient rank to initiate a Sweep Procedure. The Unit in command of the procedure is responsible for putting together a team of his subordinates, selecting the target area, and coordinating the Sweep Procedure. Minimum Requirements for Sweep Procedure Team are; One Team Leader, One Breacher, and at least two accompanying Units. The Team Leader will always be the Unit who initiated the sweep. Standard Breaching Protocol applies during Sweep Procedures.
6. Detainment ProcedureThe Detainment Procedure most often enacted upon a single individual exhibiting signs of anti-civil behavior, and the potential to cause unrest & disrupt Sociostability within a district. The procedure is designed to isolate the individual within the Detention Block to prevent their infection from spreading to other members of the district populace, and possibly even beyond. When carrying out a verdict or an order involving a citizen who has displayed anti-civil behavior, it has been found that maltreatment of the detainee during transit to the Detention Block is worse for sociostability. This is caused by the non-offending citizens witnessing the acts of maltreatment, and developing further anti-social behavior in an attempt to, in their minds, "get revenge". This being said, all Units must remember that sociostability is their first priority. Units found maltreating a detainee in public or unsecured areas will be harshly disciplined.
Proper Protocol: Locating the suspect can be a difficult task when the entire district is a possible location. Units are advised to use all available intelligence, cooperating citizens, and common sense to wittle down possible hiding locations of a suspect. Once the locations have been narrowed down, a Sweep Procedure will often proceed the Detainment Procedure. Units are advised to confirm the identity of the suspect via checking the citizen's civil identification card. Once the identify of the suspect has been confirmed, the suspect is to be searched & stripped of any discovered contraband items. If a high-level contraband item is discovered, contact a Unit of the appropriate rank to deal with the item. The contacted Unit will take over command of the Detainment Procedure from there. Once the detainment period of a suspect has expired, the officer responsible for his detainment is also responsible for his release. If the detaining officer is not available, this task falls to a JURY Unit. Failure to ensure the suspect's release will result in disciplinary measures.
7. Standard Communications CodesSecure radio communication is the primary form of communication & coordination between MPF Units on the field. It is advised that all Units learn basic communication codes, in order to become a more efficient Unit. Below is a list of basic communications codes.
•10-0 - "Use caution."
•10-4 - "Affirmative."
•10-7 - "Status; Off-Duty."
•10-8 - "Status; On-Duty."
•10-9 - "Repeat last message."
•10-15 - "Prisoner in custody."
•10-16 - "Pick up prisoner."
•10-20 - Reference to location.
•10-25 XXXXX - "Can you contact XXXXX?"
•10-50 - "Commencing patrol."
•10-51 – "Unit is continuing patrol."
•10-97 - "Arrived at scene."
•10-103 - "Disturbance."
•10-107 - "Suspicious person."
•10-108- "Officer down."
•11-6 - "Illegal discharge of firearms."
•11-98 - "With officer."
•11-99 - "Officer needs assistance."
•Code 603 - "Unlawful entry."
•Code 647A - "Vagrant loitering in a public place."
•Code 647E - "Anti-citizen."
•Necrotic – "Headcrab"-Infested Individual.
•Biotic – Sentient Biotic Life Form, such as a "Vortigaunt".
•Infested – Reference to area infested with "Headcrabs".
Note: Units are advised to only utilize the code "11-99" in
emergency situations. Do not utilize the "11-99" code for minor incidents.
8. Equipment Usage & Restrictions•Sectorial Commander
•Authority to carry & deploy the "Stunstick".
•Authority to carry & deploy the "9mm Handgun".
•Authority to carry & deploy the ".357 Magnum Revolver".
•Authority to carry & deploy the "MP7 Submachine Gun".
•Authority to carry & deploy the "SPAS-12 Semi-Automatic Combat Shotgun".
•Authority to carry & deploy the "Flashbang" Grenade type.
•Authority to carry & deploy the "Smoke" Grenade type.
•Authority to carry & deploy the "Fragmentation" Grenade type.
•Division Leader
•Authority to carry & deploy the "Stunstick".
•Authority to carry & deploy the "9mm Handgun".
•Authority to carry & deploy the ".357 Magnum Revolver".
•Authority to carry & deploy the "MP7 Submachine Gun".
•Authority to carry & deploy the "SPAS-12 Semi-Automatic Combat Shotgun".
•Authority to carry & deploy the "Flashbang" Grenade type.
•Authority to carry & deploy the "Smoke" Grenade type.
•Authority to carry & deploy the "Fragmentation" Grenade type.
•Ground Officer
•Authority to carry & deploy the "Stunstick".
•Authority to carry & deploy the "9mm Handgun".
•Authority to carry & deploy the ".357 Magnum Revolver".
•Authority to carry & deploy the "MP7 Submachine Gun".
•Authority to carry & deploy the "SPAS-12 Semi-Automatic Combat Shotgun".
•Authority to carry & deploy the "Flashbang" Grenade type.
•Authority to carry & deploy the "Smoke" Grenade type.
•Authority to carry & deploy the "Fragmentation" Grenade type.
•Elite Protection Unit
•Authority to carry & deploy the "Stunstick".
•Authority to carry & deploy the "9mm Handgun".
•Authority to carry & deploy the ".357 Magnum Revolver".
•Authority to carry & deploy the "MP7 Submachine Gun".
•Authority to carry & deploy the "SPAS-12 Semi-Automatic Combat Shotgun".
With DvL+ Permission.•Authority to carry & deploy the "Flashbang" Grenade type.
•Authority to carry & deploy the "Smoke" Grenade type.
•Authority to carry & deploy the "Fragmentation" Grenade type.
With DvL+ Permission.•Ground Unit Ranking 02-01
•Authority to carry & deploy the "Stunstick".
•Authority to carry & deploy the "9mm Handgun".
•Authority to carry & deploy the ".357 Magnum Revolver".
•Authority to carry & deploy the "MP7 Submachine Gun".
With DvL+ Permission.•Authority to carry & deploy the "SPAS-12 Semi-Automatic Combat Shotgun".
•Authority to carry & deploy the "Flashbang" Grenade type.
•Authority to carry & deploy the "Smoke" Grenade type.
•Authority to carry & deploy the "Fragmentation" Grenade type.
•Ground Unit Ranking 05-03
•Authority to carry & deploy the "Stunstick".
•Authority to carry & deploy the "9mm Handgun".
With DvL+ Permission•Authority to carry & deploy the ".357 Magnum Revolver".
•Authority to carry & deploy the "MP7 Submachine Gun".
•Authority to carry & deploy the "SPAS-12 Semi-Automatic Combat Shotgun".
•Authority to carry & deploy the "Flashbang" Grenade type.
With DvL+ Permission.•Authority to carry & deploy the "Smoke" Grenade type.
•Authority to carry & deploy the "Fragmentation" Grenade type.
•Metropolitan Police Force Recruit
•Authority to carry & deploy the "Stunstick".
•Authority to carry & deploy the "9mm Handgun".
•Authority to carry & deploy the ".357 Magnum Revolver".
•Authority to carry & deploy the "MP7 Submachine Gun".
•Authority to carry & deploy the "SPAS-12 Semi-Automatic Combat Shotgun".
•Authority to carry & deploy the "Flashbang" Grenade type.
•Authority to carry & deploy the "Smoke" Grenade type.
•Authority to carry & deploy the "Fragmentation" Grenade type.
9. Metropolitan Police Force Divisions & Specialized UnitsDivisions: _____________________UNION Division.
JURY Division.
SHIELD Division.
VICE Division.
STORM Division.
Specialized Units: _____________________Elite Protection Unit.
Division Leader Unit.
Sectorial Commander Unit.
This section is a Work In Progress.Metropolitan Police Force RosterSectorial CommanderMPF-SeC:##### - Position Open
UNION DivisionDivision Status: In Service, Open.
Roster _______________________Division Leader: MPF-UNION-DvL:##### - Position Open
Division Officer: MPF-UNION-OfC:##### - Position Open
Ground Unit: MPF-UNION-XX:##### - Position Open
Ground Unit: MPF-UNION-XX:##### - Position Open
Ground Unit: MPF-UNION-XX:##### - Position Open
Ground Unit: MPF-UNION-XX:##### - Position Open
Ground Unit: MPF-UNION-XX:##### - Position Open
JURY DivisionDivision Status: In Service, Open.
Roster _______________________Division Leader: MPF-JURY-DvL:##### - Position Open
Division Officer:MPF-JURY-OfC:##### - Position Open
Ground Unit: MPF-JURY-XX:##### - Position Open
Ground Unit: MPF-JURY-XX:##### - Position Open
Ground Unit: MPF-JURY-XX:##### - Position Open
Ground Unit: MPF-JURY-XX:##### - Position Open
Ground Unit: MPF-JURY-XX:##### - Position Open
SHIELD DivisionDivision Status: Out of Service, Closed.
Roster _______________________Document Tagged: Classified Information.VICE Division Division Status: Out of Service, Closed.
Roster _______________________Document Tagged: Classified Information.STORM DivisionDivision Status: Out of Service, Closed.
Roster _______________________Document Tagged: Classified Information.Metropolitan Police Force Recruit DivisionDivision Status: In Service, Open.
Roster _______________________Recruit Instructor:MPF-XXXXX-XXX:##### - Position Open
Recruit: MPF-RCT:#####
Recruit: MPF-RCT:#####
Recruit: MPF-RCT:#####
Recruit: MPF-RCT:#####
Recruit: MPF-RCT:#####
Recruit: MPF-RCT:#####
-----------------------------------------------------------------------
Overwatch Trans-human Arms.PlaceholderCivil-Workers Union.The Civil-Workers Union is a group of loyalist citizens who do research for the Combine. In return they get extra rations and better treatment. They generally won't turn the other cheek for anti-citizens. They report any anti-civil activity. They do anything for the Combine that they can.
ResistanceThe resistance is the opposing force for the Combine. They oppose their rule and want them gone. The resistance will not be around in the beginning of the server but will show up a week or two after the release. They fight for survival and must scavenge for resources. They generally stay hidden and try to rattle the Combine. Their main goal is to free humanity from Combine control. They always attempt to help citizens.
Vortigaunts The Vortigaunts are a race from a planet not known, they retreated to Xen after the Combine invaded their home world. Once at Xen they fought the Combine forces as long as they could till they moved to Earth. Their leader was killed at Xen. Now they are enslaved by the Combine or scattered along Earth taking up the fight against the Combine with the Resistance. They showed up with the Portal Storms.
Server workNow for anyone who is ready to say this will be to much as Silver or Last.Exile whichever you call him is working on Crussaria and FRP. He already has all of the stuff to make the server including the script.
It will not take much work except for installing somethings and changing a few lua files.
Bonuses of the serverThe server will attract people from out of the community to come play at HGN. We already have a list of 20 people from out of HGN who would want the server to come up. Along with a few people within HGN who want to see this come up.
Only constructive critisem is allowed here, unless you are supporting the idea. Done by Ace, and Sharrock, logos by Blake, originals done by Caboose
I will rape anyone who says no, This is epic great work dude, Cant wait!
Hell yes. +Support. Make it happen.
The is some pretty sexy shit. +Support :tick:
For every no, A kitten shall die. I Support this.
No...Way in hell this shouldn't be done, Get this in production now. lol + support
I really want to be VICE DvL if this actually happens.
Hory shit, please let me be Vice DLeader.
If silver wants to he will. Otherwise all our opinions do not matter.
I support this idea 110 percent, also, What do you guys think of the Logos so far?
Meh, theres more then plenty of content to make this. So I don't see why not.
This does seem like it would be a pretty interesting side thing for when I start getting bored of SRP. +support
With the amount of people on Stalker how do you expect to fill hl2 wouldn't it split the Player Base?
I got a little bored and thought these might be of more use than the current ones :L
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi402.photobucket.com%2Falbums%2Fpp105%2Flonglostblake%2Fjury.png&hash=64184397d465b2cb27a89a08def15d2464a9d317)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi402.photobucket.com%2Falbums%2Fpp105%2Flonglostblake%2Fshield.png&hash=b7d003e98f8a897bd3d7d5374e38de6173c44871)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi402.photobucket.com%2Falbums%2Fpp105%2Flonglostblake%2Fstormv2.png&hash=93940c40479f8f7e835cf93f704119891664c50d)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi402.photobucket.com%2Falbums%2Fpp105%2Flonglostblake%2Funionv2.png&hash=abb7608f01ae438f33174e53cf8afdd9c0c25a6f)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi402.photobucket.com%2Falbums%2Fpp105%2Flonglostblake%2Fvice.png&hash=aa0854ffa1b3811af7a4f66671316aaf800d1426)
Brandon we are not trying to bring people from SRP, rather just get community support for the idea. And also great job Blake.
You're ignoring a lot of my points.
I didn't say there wouldn't be events, I said the events would get tired after a while. There's only so many times you can "rebuild this building" or "route the powerlines" before it gets stale.
Gathering in the slums...yeah that works but again after 5 CP raids you've seen it all.
Relationships...meh. Can be done in other RPs just as well.
The tl;dr is I don't see what this offers that the 90000 established HL2 servers don't. And I think most of us would rather see FO or CRP although at least the content an shit for this already exists so it won't take long to get up.
I wanted to avoid posting here, but as a 07er TnB member I have to explain what the problem is and state my opinion about this.
Both Tom and Paintcheck have said pretty much everything that there's to say, however to those who believe that being a citizen is fun; it surely is. However that is not quite possible with a playerbase we have.
Why? Because we like to pew-pew pretty much every possible moment. You will find most people applying for CP or constantly searching for a rebel to suck his dick and join the Resistance.
Now I think that Sharrock should not be the project leader of this. He failed to accept constructive criticism and states that Paintcheck's ability to passive RP is missing. That sounds to me like this project won't be here for a long time if this behavior continues.
Don't get me wrong, I like HL2RP generally and will definitely try this out, however I want to point out what happened when we tried HL2RP twice.
1) Server inactive
2) Leader permabanned
3) Forum wipe
All these first posters are popping out odd, Well maybe I'll hop on and see how the Resistance looks when its up.
I like to be an optimist and see how this goes trough.
I'm not a big fan of HL2RP, but if it brings new members to the community, then let it slide.
I think it's all about giving that one chance. If it doesn't work, then oh well.
Nice wall of text, I support this Idea as you put alot of effort into it. We already had Hl2 RP once but it died cause noone played it. When this server get's up, I will be more online in Gmod :D
I'm more of a MPF JURY guy so I support this. I will be looking forward to this if silver says "k" lol.
Brandon all of the new posters are people Silver told me get from out of the community who wanted it.
People keep saying that everyone only wants to be cop..
I only wana be in resistance :p
The point I was making was that everyone will flock to Combine/Resistance and no one will want to play as a citizen. Which I guess is fine but it seems like Hl2 DM would be the better outlet for that than a whole RP server.
I never made traders pay tribute, go ask Arex. And it won't be Combine/Resistance, citizen RP is very interesting just it relies heavily on the player itself to put the effort into it to make it entertaining.
This was a rough draft Pink, the citizen will have a whole thread about them once we have it all finished. We got the easiest stuff out of the way first, which still took a lot of time for us to do. We just posted the MPF sections to show the work we did on them. Citizens, Vorts, and rebels will have more work done for them to explain them more in depth. And for the resistance Nik, we are having a main resistance to keep it there, but groups are allowed to start up on their own. We are letting players choose how they want to play as much as we can along with character development. This is not near the finished project. And since Silver is doing the server as he is working on the script right now we will begin more work for the rest, such as City administrator, Vorts, citizens, and rebels.
I addressed one of them. The others I can not doing anything about as it depends on the players RP. Of course we can help players better their RP, but even then it's only to a certain extent that the player lets us assist them.
It feels like most of the issues That have been put up boils down to you guys thinking the hgn playerbase is a bunch dmers, God sake guys.. Give people some faith.. And Paint if you dont like Half life roleplay then Fine.. We get it.
I like You paint but you have a habit of jumping to conclusions, Sure Sharrock might not have been trader head for so long but does that really mean he will automatically be a shitty server leader?
I know You want Fallout rp to come out, most of us do but it just ain't ready and most likely wont be anytime soon.
And Pink, sure there are a few things missing from the post that should be there that i agree should have been written down right away, the location and exact point in the timeline and such. You might not Like the Mpf and that's fine, sure you might not feel like rules and regulations will help with rp then your obviusly not the best Combine, others Like me see a lot of ways to enrich your rp with them.
And like i said before you guys are mostly bashing the communities ability to rp.
If your so damn good at rp then go on and help the rest show them how fun it can be to rp as a citizen, I myself have had lots of fun times rping as a citizen and i'm more then willing to rp as one and help the rest if they find their experience lacking.
Just saying, don't be so fast to dismiss something new just because you guys have a personal problem with Sharrock or just because something is missing right now.
Paint/Tom/Pink have made some very valid points, Citizens need more planning.
They need the ability to set up shops, gangs, buy rooms, play games, have a source of entertainment ect.
I'm guessing you will have to bend some HL2 cannon to make this fun.
It's possible, i say give it a chance And dont let the personal argument between Paint And Sharrock cloud your judgement on this.
Alright thanks to Radek Sharrock apologized for his earlier behavior. So I am done posting here.
Well, what ever happens I'll try and support the server. Last time I did HL2 RP was back on death match years ago, so Im looking foward to this.
Look I +support this, Because i have had alot of experience in HL2RP, I was Leader of te resistance in one community, A Civil Protection unit in another, And a Citizen in another after that. I enjoy the roleplay that much i joined atleast three maybe more communities over the time...
As for the Citizen problem which everyone seems to be complaining about, I am currently looking into something to spice up the Roleplay...To give it abit of atmosphere, To make it so that you arn't just the same as everyone else....So i will, If this goes ahead offer all my ideas i have.
Jobs. I'm going to want them as a citizen.
As I said in another HL2 thread, we should probably have the city located on a valuable resource so workers can mine and shit.
MAP SUGGESTION: http://www.garrysmod.org/downloads/?a=view&id=90007 (http://www.garrysmod.org/downloads/?a=view&id=90007)
There is a whole series of City 8 maps, one for outlands, central, inner central, and such, we would probably switch periodically. Dunno yet however.