Stalker, What Features, Items, Weapons Do you want? Post your Idea's Here !
No BS requests please, we are keeping to lore, so don't say monster truck, and don't troll thinking it's funny to quote that.
I want an FN SCAR L/5.56mm NATO weapon implemented into the game. Same with a Heckler and Koch XM8, also 5.56, and a Colt M16A4, or M4 (Could be M4A1, or M4A2, doesn't matter to me).
Maybe a radio item that allows you to have a radio so people in merc and bandit groups and dont have flags can stay informed about what going on with thier group
Quote from: Rohok I want an FN SCAR L/5.56mm NATO weapon implemented into the game. Same with a Heckler and Koch XM8, also 5.56, and a Colt M16A4, or M4 (Could be M4A1, or M4A2, doesn't matter to me).
XM8would be a bit rare, i mean iirc they never left the prototype stage. Would be like asking for HK G11.
Quote from: Silver Knight Stalker, What Features, Items, Weapons Do you want? Post your Idea's Here !
No BS requests please, we are keeping to lore, so don't say monster truck, and don't troll thinking it's funny to quote that.
I always wanted monster truck tho.
Ya should be able to buy a Radio for like 6000 Ru would be awesome.
Hmm, i don't know about radio's i have code for the exact thing your asking about, but that might just complicate things.
A small PDA system that works similarly to a web browser?
Quote from: Royz A small PDA system that works similarly to a web browser?
Why would we need this?
Stalker1: "Oi, I found a thing I can't identify... Could you help me?"
Stalker2: "Wait, let me google it."
Hmm if by any chance we could get a mac 10 in there I would be happy :D
Maybe some REAL artifacts that we can store in our inventory's and give us benefits perhaps? (why is everyone wanting guns lol?)
Quote from: Akira Quote from: Royz A small PDA system that works similarly to a web browser?
Why would we need this?
Stalker1: "Oi, I found a thing I can't identify... Could you help me?"
Stalker2: "Wait, let me google it."
Rofl, soo true.
Yeah, a PDA System with an editable profile, a PM system, and that's about it?
Quote from: cobra Maybe some REAL artifacts that we can store in our inventory's and give us benefits perhaps? (why is everyone wanting guns lol?)
FYI they are there.
I'd like to FINALLY SEE some fucking mutants for once.
Yeah, I'd take mutants over the PDA system any day, sense we do have a PM system.
Real npcs would be nice, so we can get all that pew pew out of our veins and get some money and items while we're at it. Though they should be pretty strong and drop very little
Quote from: wallyroberto Real npcs would be nice, so we can get all that pew pew out of our veins and get some money and items while we're at it. Though they should be pretty strong and drop very little
Well if they dropped stuff they would pretty much die the instant they spawn if you know what I mean.
^ Agree.
Well, my idea is.. Random spawning anomolys. I was told they are phys-able, i'm sure that can be changed, this can go along with mutants, some sort of A.I Directer, like in fallout mod or such. Maybe along those lines we could get a system that spawns NPC's Anomoly's and items, giving it more of the "S.T.A.L.K.E.R." Feel. If anyone has played Oblivion lost, you know you can drive cars, i'm not asking for this I was just saying some simple cars that run on gas (If possible to make it do so.) Would be a nice option, of coures admin spawn-able only. Just to add something to my "Random Spawning" Or A.I Directer Idea, what about uhm, stashes, I remember seeing a .Lua file for these things in lemonadescript. They could be random spawning at server start up, and could be used for us stalkers to hide things, or for the A.I Directer thingy to place items in.
Since everyone loves weapons, I think i'll go to the topic of suits. Yes, if possible could you remove the "Bandits" from the player creation, instead make a bandit jacket and maybe a master bandits jacket, seeing as so many people want to be "Bandits" No this would not give them anything more then the model and if you so wish a little armour. Along the lines of these suits, you already have "Duty", "Freedom", "Seva", (I believe the seva should be buy-able for all stalkers.) And others. You should add a "Stalker Suit" Like the one from the game, almost every stalker had one of these when they had the money. Once again it would only be the model and if you want a bit of armour. The "Stalker Suit" would be buy-able from barkeepers, making it have more of a stalker feel seeing as not everyone sticked with a leather jacket. The Seva could go along these lines of buy-able from the barkeeper just at a higher price and if you so wish higher armour added. This could be used for other suits that you would see a regular stalker walking around in. (I've watched stalkers walk around in seva's.) None of these would make stalkers have weapons, these are just suits. Not flags.
I bet silver saw this one coming from the start of the post.
BLOWOUTS! Yes blowouts, if you have completed the game or played Oblivion Lost, you would know of this crazy things. I myself believe they add to the effect (Lack of knowlegde on how to spell a word) To my knownlegde Silver won't add these due to increasing bitch factor, I don't understand why people bitch at canon things. I do understand how hard this would be to code, I understand but yet, I still love the idea.
Lol coding a A.I Directer thingy brb.
Textttt wallllll. Begin the flame. :)
A prisoner system, like so you can tie someone up, so they cant run. Uhhhh Make the leather Jacket a suit, so faction stalkers can sneak into the enemy faction citys
Quote from: Royz A small PDA system that works similarly to a web browser?
I like that idea.
But instead of having a web browser, have the PDA like the one in the actual STALKER game, so you can see peoples ranking (Experienced, Veteran, etc..), Location (A colored dot displayed on a mini-map, brought to attention later on), Current jobs (Typed in), Completed jobs (Placed into a "Completed" tab optionally), Failed jobs (Placed into a "Failed" tab optionally), A list of people in a 750ft radius displayed as "Contacts" and when you click "Contact this Contact", it opens the PM system toward the player. It should also display a minimap on the PDA, making it so that you can see the whole entire level, props and all.
I also like the idea of NPC traders, so you don't have to sit around for hours for one of the lazy ass traders to get on. You can sell your things, and depending on the amount of items that the trader has stocked, then you are given or you give a larger or smaller amount of money. EX: If the trader already has about 20 AK's in which it purchased for 1k each, then you sell your AK's and the price goes down by 100 each time until it hits its peak of the amount of AK's in which it can carry until forcing you to buy them first to sell. Or maybe you decide to sell a considered "Rare" weapon in which the trader does not have, so the trader gives you an enhanced price for the weapon, EX: The weapon was originally 2k, but the trader has none, so you sell the weapon and you get 1.5k when you would usually only get 1k.
Garry's mod uses its own tyoe if measuring system so some one wuold have to do the math to figure out what 750ft is.
I like the idea but what if you actually used the PDA to decide what radio your chatting on?
Like the faction has its own chanel and if your not running that channel you cant hear them.
It would stop meta gaming.
Thats true for both.
American Weapons
Real Radio System
Less Dependency On Weapons
Random Blowout Chance (More players = Higher Chance)
Use For Money Besides Weapons
Quote from: Molested Rubber Ducky American Weapons
M82A1 > Dragunov
Is that what you want? mmm anti tank rifles
Quote from: Molested Rubber Ducky American Weapons
Real Radio System
Less Dependency On Weapons
Random Blowout Chance (More players = Higher Chance)
Use For Money Besides Weapons
SUPPORT
Now if only someone actually gave a shit about this thread.
I care. :D
Yes blowouts, NPC Traders no.
Real Radio system yes, PDA yes.
Add all the weapons. And more "Other items" For money (Could use something that makes us eat, such as hunger mod, but it takes away from RP.)
All of duckys things yes.
P.S. HI DUCKY.
NPC Traders are more important/cool than you think.
I'm not being a barkeep anymore until some sorta barkeep function comes in to make it easier, its way too hard when there are 20 people on the server, PLUS. barkeep...its really....really.....REALLY...boring.
Quote from: Bagelz I'm not being a barkeep anymore until some sorta barkeep function comes in to make it easier, its way too hard when there are 20 people on the server, PLUS. barkeep...its really....really.....REALLY...boring.
You dun always hafta' just be sellin'. You can roleplay too, buddy.
Mine has his own little story.
Quote from: wallyroberto Real npcs would be nice, so we can get all that pew pew out of our veins and get some money and items while we're at it. Though they should be pretty strong and drop very little
Hmmm, maybe barkeeps and admins could have a command to force a random spawn of a spacific mutant....for missions ect. would the look work like this? - tab > search > Flesh eye
-----
Replaceing the Bandit starting model with the "white rain coat" from stalker.
---
Ammo system, when you buy a gun theres NO ammo in it meaning you will have buy ammo for the gun. (spawn weps would probly have a 2 spare mags.)
---
For SK to relize there IS a problem with the inventory codeing and to fix it...the random missing items. it HAS happend with me, had 3 makas go down to 0 from random disaperences. :taz:
---
Not paticuly for the stalker server but for the soon to be children aswell, salary to work.
Quote from: Royz Quote from: Bagelz I'm not being a barkeep anymore until some sorta barkeep function comes in to make it easier, its way too hard when there are 20 people on the server, PLUS. barkeep...its really....really.....REALLY...boring.
You dun always hafta' just be sellin'. You can roleplay too, buddy.
Mine has his own little story.
THAT is the problem though. There is always so much buying, selling, making missions, there is no time for me to roleplay... Because if I shut down the bar to go roleplay, everyone just gets pissed off because they can't sell their aks and lr-300s.
Quote from: Creeding Quote from: wallyroberto Real npcs would be nice, so we can get all that pew pew out of our veins and get some money and items while we're at it. Though they should be pretty strong and drop very little
Hmmm, maybe barkeeps and admins could have a command to force a random spawn of a spacific mutant....for missions ect. would the look work like this? - tab > search > Flesh eye
-----
Replaceing the Bandit starting model with the "white rain coat" from stalker.
---
Ammo system, when you buy a gun theres NO ammo in it meaning you will have buy ammo for the gun. (spawn weps would probly have a 2 spare magazines.)
---
For SK to relize there IS a problem with the inventory codeing and to fix it...the random missing items. it HAS happend with me, had 3 makas go down to 0 from random disaperences. :taz:
---
Not paticuly for the stalker server but for the soon to be children aswell, salary to work.
All the guns in stalker use Magazines. not clips. Note the difference.
Is there a diffrence? i thoret thay were the same....well you learn somthing new every day dont ya'.
Binoculars: They show more map but have a zoom effect for them there scouts who need to spy on them there enamys.
Ghellie suit: Sniper camo ftw! Give the scouts a chance to hide.
Medicial dispencer weapon thing: It uses bandages and med kits from the invantory to heal players, it uses half a medkit per use because it is perfect and you are not.
Rope: allows you to tie up people.
chair: used for sitting but if combined with rope you get a rope tie chair thing that allows you to tie people to a chair.
Wire: Used to strangle people or hang stuff.
stone: when droped it provides small cover if you get enough of them.
stick: droped and tied with rope can form items like a bridge or something, using them with wire,stone,knife(tool) you get a snare trap.
bait: When used with a snare you get a baited snare.
baited snare: when placed on the ground you have a chance to after a while get a small animal or something caught in it, maybe you will get some cool new items.
Knife(tool): Used to carve stuff.
A equip menu like in stalker, Im tired of risking my guns to the people around me so I can invantory them. I also support suits being re-usable from the invantory too.
Leaves: they can be used to camoflauge a person, if on the map they can be walked into.
Laying down: New action! You can now lay on your back or in a prone position for scouting or something.
Tranq gun: maybe, it can be used to make people go sleepy, great for arresting or taking captive people.
Drag: NEW ACTION! allows you to drag tied,wounded,sleeping players.
wounded: If you take enough dammage you become incapacitated and are basicly a ragdoll.
removal of phys gun and grav gun, replace with hands that can drag and pick up/drop stuff.
I have more but this is like a wall so umm il stop.
Well I liek the tied hands thing...
I have a problem with the binoculars, people would just use the suit zoom that comes with garry's mod, kinda ruins the point.
I doupt anyone would use a tranq when this is a serious rp, they have to rp being wounded, Just hit them in the leg/foot/ass.
I wan't an equip menu, I think it would be cool to have one, I'd be cooler if you could toggle holster and rifles apear on your back and pistols apear on your hip.
Quote from: Zer0Cool Well I liek the tied hands thing...
I have a problem with the binoculars, people would just use the suit zoom that comes with garry's mod, kinda ruins the point.
I doupt anyone would use a tranq when this is a serious rp, they have to rp being wounded, Just hit them in the leg/foot/ass.
I wan't an equip menu, I think it would be cool to have one, I'd be cooler if you could toggle holster and rifles apear on your back and pistols apear on your hip.
Hey,Awesome nick pal,Offtopic but couldnt help mentioning ;V
Quote from: Zer0Cool Well I liek the tied hands thing...
I have a problem with the binoculars, people would just use the suit zoom that comes with garry's mod, kinda ruins the point.
I doupt anyone would use a tranq when this is a serious rp, they have to rp being wounded, Just hit them in the leg/foot/ass.
I wan't an equip menu, I think it would be cool to have one, I'd be cooler if you could toggle holster and rifles apear on your back and pistols apear on your hip.
Red are errors I ask you to fix.
Binoculars in this ADD VISIBILITY! Suit zoom only zooms in, it does not add to the range of vision, I.E currently you see say 20 Gmod years or something. SUIT ZOOM only allows the things in those 20 GY(Gmod yards) to be seen but they are zoomed upon. My idea would show a extra maybe 10 GY to it but because it zooms it takes some closer items away from sight, like suit zoom. So SZ(suit zoom) shows the same 20 GY as you normaly do but my swep would show say 30 GY, because it is realistic and not crap. Tranq would be like to subdue people for like a hostage taking or for prisioner rioting or something, IT HAS RP VALUE! I can't see why you can not see that in it, say you are freedom and want to take a loner hostage because he has some important item or something your faction needs, You could kill him and thus have no rp at all and be kinda a suckass dipshit, or you can tranq the man,tie him and capture him, then take the item and get info off of him as a Prisioner, such as enamy positions and other data you would need.
Another note I don't like your avatar it gives the impression you are a furry, and I assume you don't want that, because it brings hell to you in the form of flame wars,etc...
I like the Binocular idea, ive RPed it, not having any.
And the ability to UNHOSTER your hands, AKA punch people. Not doing much dmg, but thats not the point.
I suggested fists a wile back....got epic face palmed, like with most of my "moronic" suggestions.
I suggest a 22. sniper, cheap/low dammage/ great for new people.
DoD rips? mowing down some duty with a thompson would be cool and whos to say that WW2 wepons didnt make it into the zone hmm?
I wanted a funny pic by my name cause at one point ducky had a strip tease. And I Just thought :Why can't we have girl models for those that RPit? I saw some people RP girls but it looks wierd IE:no boobs... Oh by the way... I am a fluffy... :taz:
Quote from: Zer0Cool I wanted a funny pic by my name cause at one point ducky had a strip tease. And I Just thought :Why can't we have girl models for those that RPit? I saw some people RP girls but it looks wierd IE:no boobs... Oh by the way... I am a fluffy... :taz:
SUPPORT
I suggest someone actually read this read and implement any of this stuff.
Yea, this is gettin a bit :offtopic:
Some NPCs that are almost like the trader but interact with the environment like regular rebel NPCs
That has to be done in the map, Jman.
Nodes and hints nodes.
It's really not worth it, as it'll take a big hit on performance.
Dans snpc back thingy got bloodsucker and snork snpc. I dunno just a thought.
Also, http://www.garrysmod.org/downloads/?a=view&id=31132 (http://www.garrysmod.org/downloads/?a=view&id=31132)
Edit: Just noticed this one. http://www.garrysmod.org/downloads/?a=view&id=47555 (http://www.garrysmod.org/downloads/?a=view&id=47555)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.garrysmod.org%2Fimg%2Fdl%2F18070_1.jpg&hash=17a04fc3e3a2e6ca8e8ca975a53577c62e893814)
http://www.garrysmod.org/downloads/?a=view&id=18070 (http://www.garrysmod.org/downloads/?a=view&id=18070)
AWESOME RUSSIAN REVOLVER THAT WE NEEEEEED!
Quote from: Creeding (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.garrysmod.org%2Fimg%2Fdl%2F18070_1.jpg&hash=17a04fc3e3a2e6ca8e8ca975a53577c62e893814)
http://www.garrysmod.org/downloads/?a=view&id=18070 (http://www.garrysmod.org/downloads/?a=view&id=18070)
AWESOME RUSSIAN REVOLVER THAT WE NEEEEEED!
I agree, but our problem here is that people prefer to use automatic rifles instead of pistols.
Here ACTUALLY start using some NPC's so no one will complain about unfair killing
http://www.garrysmod.org/downloads/?a=view&id=39801 (http://www.garrysmod.org/downloads/?a=view&id=39801)
http://www.garrysmod.org/downloads/?a=view&id=47219 (http://www.garrysmod.org/downloads/?a=view&id=47219)
FLASHBACK!
http://www.garrysmod.org/downloads/?a=view&id=58738 (http://www.garrysmod.org/downloads/?a=view&id=58738)
Its been a long time...
_________________________________________________Edit: 14-04-2009_________________________________________________
Puts this in the server and ill buy you a slave , Possibly a car for bandit?
Donno just put it in!!!
http://www.garrysmod.org/downloads/?a=view&id=41722 (http://www.garrysmod.org/downloads/?a=view&id=41722)
Raidenator is working on a improved version for us as we speak Gembock.
oh yeah i want Monolith back >.<
Quote from: Hotstarr Quote from: Creeding *Pictue of awesome revolver*
http://www.garrysmod.org/downloads/?a=view&id=18070 (http://www.garrysmod.org/downloads/?a=view&id=18070)
AWESOME RUSSIAN REVOLVER THAT WE NEEEEEED!
I agree, but our problem here is that people prefer to use automatic rifles instead of pistols.
Maybe Duty leader sidearm? And maybe we could make it super accurate and mildly (yet balenced) powerfull? and cost lots!
Quote from: Biocrack oh yeah i want Monolith back >.<
Um... I kinda agree/disagree.
Agreement:
Monolith WAS in STALKER, so it makes sense to have them.
Disagreement:
When Monolith was here, the basic point of the faction was the same in game.
Pretty much any human = KILL, KILL, KILL!
Mutants = HAVE THEM KILL, KILL, KILL!
FUUUUUUUUCK.
I set it to normal compile last night, when I woke up I noticed it had only taken a few minutes since when I went to bed.
I investigated, there are several areaportal errors and a few leaks, I fixed all the leaks but areaportals are tough.
Either way, there won't be a version ready for today, atleast not early today.
The ability to use the hands? Its a bit pointless having them there if their only option of use is looking passive. Perhaps there could be a stance option for the hands? Passive, aggressive and interactive?
RMB could be change stance.
Passive would be like LMB=Greet person you are looking at R=Introduce yourself to the person you are looking at E+LMB=Say goodbye to the person you are looking at E+R=Thank the person you are looking at. Also the hands could make gestures when performing the actions.
Aggressive would have the fists up and probably be LMB=Weak punch E+LMB=Strong Jab which is slower than the punch but stronger or Quick Kick Crouch+LMB=Shove (In front of someone pushs them back, Behind someone causes them to fall over and become a ragdoll for a few secs till they get up automatically R=Grab (In front of someone its a grapple struggle, Behind someone restraint them but they have a chance to break free (when restraining someone LMB could become shove away and R= let go) E+R=strong kick crouch+R=sweeping kick.
And Interactive could be LMB=Pick up object E+LMB= inspect object R=same option as the TAB key E+R=brings up give money menu.
Also what about a Swep like a toolbox that can build tents/houses/forts/bases/fires and uses materials for building which can be bought from the trader. This way people without TT and Physguns can build personal dwellings/bars/inns/bases/fires for themselves and others.
That's quite a good idea at the moment.
Instead of the scoped VSS Vintorez, which should cost more than the AS Val(We NEED it.)
We need the AS Val. We have the model.
http://www.garrysmod.org/downloads/?a=view&id=32164 (http://www.garrysmod.org/downloads/?a=view&id=32164)
Bolt action sniper
http://www.garrysmod.org/downloads/?a=view&id=13304 (http://www.garrysmod.org/downloads/?a=view&id=13304)
Another one, needs editing.
Would Molotovs be able to work with the game? You do get vodka. and fire... So yeah...
Also what about function that turns your character into a ragdoll for a few secs after falling from a great height or after losing to much stamina (exhaustion?) or from simply tripping over things *Renlen Deadeye Trips over the rocky path and lands flat on his face.
Oh and the ability to sleep. S.T.A.L.K.E.R.S may be in a hazardous environment but they still need to rest. What about hunger also?
Quote from: RENCAMO Quote from: Biocrack oh yeah i want Monolith back >.<
Um... I kinda agree/disagree.
Agreement:
Monolith WAS in S.T.A.L.K.E.R, so it makes sense to have them.
Disagreement:
When Monolith was here, the basic point of the faction was the same in game.
Pretty much any human = KILL, KILL, KILL!
Mutants = HAVE THEM KILL, KILL, KILL!
Disagreement:
We had our Campfire Roleplays, we only SoS'd for the last week of Mono, before then we dominated the Scrapyard, and any S.T.A.L.K.E.R that approached we either Adopted, or sent him away, there were a few Raids here and there, plus a few Arrogant basxtards nocolliding through the base walls, but we showed that we could turn a "Supposedly DM" faction into something Legendary, High Archon Arbiter is still a name known and feared by all, and any new S.T.A.L.K.E.R quickly learns to respect, or fear it.
What was the most ironic part was the fact twice during baseraids, we were all sitting around a campfire, one of us playing the guitar as usual xD. The Mercs and Loners were stupified by our TnB-Grade Passive that was happening. Until
GHOST popped up out of the ground with a Placid "HAI GUIS!" and Fucking butchered them while we continued our Passive.
But let's get onto the fact. Monolith was a
Butchered Faction.They complained at us for DMing, when we weren't the ones to start it, I tutored
ALL my members on a "Never Shoot First" basis.
And yet, an average of 5/10 S.T.A.L.K.E.Rs ran around with AK74M's. We were killed on a daily basis, just because somebody wanted a Conflict, we were no more than "FREE KILL HERE" to most players, other than ourselves. No matter how big and isolated a base we made, to isolate ourselves from the outside world, where people would KOS you, not the other way around, we always got raided, blown to smithereens, and resorted to flying around in a Heli that would regularly be Physminged, and the Ten Armed Mono's inside, flung across the landscape, and every local S.T.A.L.K.E.R acting like a Pínata just got shattered, running out of the Town to fetch all the fallen motherfucking guns...
And yet, the ONE time we KoS'd almost(That's Bandits, Loners, and Monsters) everybody, regardless of the fact everybody KoS'd us for guns, we were bitched at.
And you wanna hear something
EXTREMELY Erratic? Out of all those people,
Traders kept
Raiding our bases. And one of them went as far to Physminge the Heli once. (I was using an ESP at that time, over a year ago, back on hgn_thezone.)
We complained on a Daily Basis that fucking LONERS could one-shot us, and why the fuck Donators/Master Mercs got TWICE the amount of armor than us.
If Monolith is brought back. I will be happy to lead. But only if people stop treating us like Walking Gunshops and Cows to the Slaughter.
Wow Seems like monolith went through a whole load of tough shit from other players... Well if mono does happen to come back then I hope you are the leader again.
_________________________________________________Edit: 20-04-2009_________________________________________________
Had a Idea for a new feature the ability to jump to the side as a way of dodging fire
Quote from: Darknessvamp Wow Seems like monolith went through a whole load of tough shit from other players... Well if mono does happen to come back then I hope you are the leader again.
_________________________________________________Edit: 20-04-2009_________________________________________________
Had a Idea for a new feature the ability to jump to the side as a way of dodging fire
Yeah, would be cool to implement Parkour's Roll feature, where if your crouching, you could double tap left or right, to roll to one side, at a moderate cost of energy.
And yeah, Monolith went through alot together, and most of the Former members are now some of my dearest friends. It brought the entire "Brother" meaning to our Brotherhood, often abused, we banded together, but could withstand little more than a Two armed mercs at once. And that's why we relied on my Cunning and Fap-O-Matic Contraptions. (Especially GHOST, there whenever we were in need of help, an RPed near-indestructable & restructured Mingebot. Although removed alot by people who Epic-metagamed flying contraptions out of existence.)
And how about lowering the amount of damage weapons do? To actually have extended gunfights, as in all Automatics reduced to 10 dmg, and pistols down to 5.
Quote from: MattyK Quote from: Darknessvamp Wow Seems like monolith went through a whole load of tough shit from other players... Well if mono does happen to come back then I hope you are the leader again.
_________________________________________________Edit: 20-04-2009_________________________________________________
Had a Idea for a new feature the ability to jump to the side as a way of dodging fire
Yeah, would be cool to implement Parkour's Roll feature, where if your crouching, you could double tap left or right, to roll to one side, at a moderate cost of energy.
And yeah, Monolith went through alot together, and most of the Former members are now some of my dearest friends. It brought the entire "Brother" meaning to our Brotherhood, often abused, we banded together, but could withstand little more than a Two armed mercs at once. And that's why we relied on my Cunning and Fap-O-Matic Contraptions. (Especially GHOST, there whenever we were in need of help, an RPed near-indestructable & restructured Mingebot. Although removed alot by people who Epic-metagamed flying contraptions out of existence.)
And how about lowering the amount of damage weapons do? To actually have extended gunfights, as in all Automatics reduced to 10 dmg, and pistols down to 5.
Then there'd be no need to get the expensive weapons. Instead of having all guns do 10 or 5 damage, just decrease the amount of damage they do by half.
Quote from: MattyK Yeah, would be cool to implement Parkour's Roll feature, where if your crouching, you could double tap left or right, to roll to one side, at a moderate cost of energy.
And yeah, Monolith went through alot together, and most of the Former members are now some of my dearest friends. It brought the entire "Brother" meaning to our Brotherhood, often abused, we banded together, but could withstand little more than a Two armed mercs at once. And that's why we relied on my Cunning and Fap-O-Matic Contraptions. (Especially GHOST, there whenever we were in need of help, an RPed near-indestructable & restructured Mingebot. Although removed alot by people who Epic-metagamed flying contraptions out of existence.)
And how about lowering the amount of damage weapons do? To actually have extended gunfights, as in all Automatics reduced to 10 dmg, and pistols down to 5.
Hey MattyK I had an idea the other day. What if you created a new faction that could be called the monolith adepts or Monolith Outcasts or something like that. Then the group could be the people who were once in monolith but grew more passive as time went on and were forced out of the original monolith faction for becoming 'soft' in their eyes. Then they over time grew in size and strength and eventually forced the original monolith faction out of the zone (explains their disappearance). Then this faction could be both passive and aggressive but still follow the ideas of monolith. That way you can play passive and aggressive rp whenever you want to. Also you can decide who you are allied, neutral and hostile with.
Someone already proble said something about this.But like a gutair swep i made a post earlier about my idea it is called < Just a idea for gutair i am pretty sure that was name of the post.It is easy to find since it says i made it and only one you probley seen in development section. It was a ok idea to me.
Idea: Containers: Lockers, footlockers, Gunlocker, Cabinent, etc.
Description: *Items above* In game for containing whatever you want. Like guns, armour, drink and stuff so you don't have to constantly carry junk around and be scared of losing it, instead stuff it in your locker. Perhaps the lockers could have a lock/unlock feature that can only be performed by the owner and maybe (later on) have a lockpicking feature that can break into lockers and doors. The lockers and stuff could be bought off the trader and can be put in your inventory (superstrength lol).
Idea: Lockpicking
Description: Ability to attempt to unlock a locker or door. You get one chance per door/etc to get it right so its fair system but each time the object you want to lockpick is unlocked by the owner, you get another chance to lockpick it. Basically the feature could be a bit like Fallout 3's lockpicking system where you click on the bobby pin to position it and click on the screwdriver to turn it and attempt to unlock the object. If the bobby pin breaks you fail, If it clicks and opens you win. If you don't want to copy FO3's system then it could be just a small minigame. Of course you can't loot everything if you unlock a container, otherwise that would be unfair to the owner. Perhaps each time you can loot only 5 items: A gun (a pistol counts as 1 item and a rifle counts as 2 items, You can't loot guns that require admin permission) 1 artifact and 3 other random items (you can't loot suits in the container).
Idea:Artifact experiments for Eco's (Creating new guns, armour, drugs from artifacts)
Description: Basically what the idea says. To give the Eco's more fun. Also mistakes/failures=problems e.g. Anomaly occurs and kills one of the ecologists during the test, Radiation level gets so high one of the Ecos turn into a npc bloodsucker, etc, etc
_________________________________________________Edit: 25-04-2009_________________________________________________
Idea: Containers: Lockers, footlockers, Gunlocker, Cabinent, etc.
Description: *Items above* In game for containing whatever you want. Like guns, armour, drink and stuff so you don't have to constantly carry junk around and be scared of losing it, instead stuff it in your locker. Perhaps the lockers could have a lock/unlock feature that can only be performed by the owner and maybe (later on) have a lockpicking feature that can break into lockers and doors. The lockers and stuff could be bought off the trader and can be put in your inventory (superstrength lol).
Idea: Lockpicking
Description: Ability to attempt to unlock a locker or door. You get one chance per door/etc to get it right so its fair system but each time the object you want to lockpick is unlocked by the owner, you get another chance to lockpick it. Basically the feature could be a bit like Fallout 3's lockpicking system where you click on the bobby pin to position it and click on the screwdriver to turn it and attempt to unlock the object. If the bobby pin breaks you fail, If it clicks and opens you win. If you don't want to copy FO3's system then it could be just a small minigame. Of course you can't loot everything if you unlock a container, otherwise that would be unfair to the owner. Perhaps each time you can loot only 5 items: A gun (a pistol counts as 1 item and a rifle counts as 2 items, You can't loot guns that require admin permission) 1 artifact and 3 other random items (you can't loot suits in the container).
Idea:Artifact experiments for Eco's (Creating new guns, armour, drugs from artifacts)
Description: Basically what the idea says. To give the Eco's more fun. Also mistakes/failures=problems e.g. Anomaly occurs and kills one of the ecologists during the test, Radiation level gets so high one of the Ecos turn into a npc bloodsucker, etc, etc
The reason Monolith was stopped because of MattyK's doom forts, contraptions, and constant killing. I never saw any roleplay from Monolith when MattyK was leading it.
Quote from: Jman234 The reason Monolith was stopped because of MattyK's doom forts, contraptions, and constant killing. I never saw any roleplay from Monolith when MattyK was leading it.
*Darknessvamp points to the gun in Jman's hand* I wonder why Jman... I wonder why...
I want a G36c to rp with, one of my fav guns.
Yeah... you don't ask for guns. You earn the money and buy it.
_________________________________________________Edit: 27-04-2009_________________________________________________
Yeah... you don't ask for guns. You earn the money and buy it.
He meant he wants a G36 put on the server.
There is already a G36 on there.
Just buy one from a trader for like 3,000 RU.
Oh okay :D I can sell you one.
Quote from: Ness Tea Oh okay :D I can sell you one.
Nastie the friendly trader! How does that even work?
Weapons:
Auto (NOT A SNIPER) H&K G3 (maybe with Grenade Launcher?)
A Taurus Raging Bull (Shortnose)
A Tavor Tar-21 (With red dot sight? :3)
Other ideas:
Some kind of container, like a closet, cabinet, locker, footlocker, drawers and maybe even an oven or car hood/trunk
Quote from: Locke on 24-01-2009
Real npcs would be nice, so we can get all that pew pew out of our veins and get some money and items while we're at it. Though they should be pretty strong and drop very little
Only problem lock... NPC'S DONT STM
Looks like footlockers and cabinets are requested.
These need to be made in a map.
I don't know whats worse putting my things in a storage container that can be easily robbed, or carry it all and be easily robbed.
Lockpicking could work, not all locks are "OMG INVINCIBLES!!!11!" I've heard alot of people complain I can't come in because the doors locked, I suggest two ways to open a door, lockpick or shoot the lock off, one way is quieter
Gun mods.
Also. FAMAS. All 3 generations.
Gauss Rifle.. Awsome..
Quote from: Radek on 27-07-2009
Gauss Rifle.. Awsome..
It will be mine...Rest of the Monocruits will get makarovs!
Meh.. I would kill you and steal it.
Maybe ventilation ducts that you could crawl through and hide in. Look and listen to secret meetings in some buildings and so. Would be cool.
Hmm... If that Comes up.. Remind me to gas the ventelations everytime before i start a meeting will ya klp4?
Haha sure, I'll remind ya, and we can have some giant-mutant-cockroaches there