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Other Forums => Scrapyard => Topic started by: Creeding on 04-01-2009

Title: Sanctum of the Dead
Post by: Creeding on 04-01-2009
A Guild dedacated to bringing back the dark arts. We mix cold hard logic with dark forbiden magic. Necromancery is only a part of the guild, there are menny sectors from grave diggers to warlocks we got um' all. courpses will be needed for our...studies and selection of apprentice for the arts will follow with succsession.
Title: Re: The Necromancers Guild.
Post by: Plunger on 04-01-2009
Creeding please look into the magic background topic before posting.
Title: Re: The Necromancers Guild.
Post by: MattyK on 04-01-2009
"No Guilds".

Plus the fact that Magic is going to be few and far between.
Title: Re: The Necromancers Guild.
Post by: Creeding on 05-01-2009
why no guilds?

EDIT: understood
Title: Re: The Necromancers Guild. (name pending)
Post by: MattyK on 05-01-2009
How about this;
"The Damned Order"
Basically a corrupted group of Royal Guards lead by a Necromancer, for the upcoming Canon.
Title: Re: The Necromancers Guild. (name pending)
Post by: Creeding on 05-01-2009
sounds good. althou i do have a name areddy brewing under sleave
Title: Re: Sanctum of the Dead
Post by: Tunddruff on 05-01-2009
On the Topic of "Guilds" What about Thieves?
Title: Re: Sanctum of the Dead
Post by: Creeding on 06-01-2009
-Bump-
need sugestions for story (deathcon if you will?)
Title: Re: Sanctum of the Dead
Post by: Moordact on 06-01-2009
Well my faction of dark priest is using the dark magics from the underworld

obtained only by sacrifice's to the dark gods
http://www.hypergamer.net/board/index.php/topic,933.0.html (http://www.hypergamer.net/board/index.php/topic,933.0.html)