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Other Forums => Scrapyard => Topic started by: Silver Knight on 30-11-2009

Title: Fallout RolePlay: Development Thread
Post by: Silver Knight on 30-11-2009
Im going to use a spin off of Rad1, just like i did before when we started Fallout all those many months ago. Once im done with RAD1, this will also use that as a base.

Major Factions

Brotherhood of Steel
Brotherhood Outcasts
Enclave
Red Talon (Ghouls still around in the Wasteland)

General Factions
Wastelanders
Raiders

Minor Factions

Slavers
Traders Union
Talon Company
The Institute (Ecologists in Fallout)
Vault 142 (Our own Custom Vault, like 101, but more open to the outside world)

Donator Flags

SuperMutant
Wilderness Dog
Robot
Android
Deathclaw

Weapons:
9mm Pistol
10mm Pistol
Hunting Rifle
Combat Shotgun
Ak-47

Maps:
csc_desert_propfix 2.1
gm_atomic
Custom Map (In dev)

Props:
All ripped props

Player Models we have:
6 Male Vault Dwellers
1 Super Mutant (With a hammer)
6 Male Vault Security
6 Types of Power Armor (General, BOS, BO)
1 Enclave Advanced Power Armour
2 Feral Ghouls
1 Chinese Commando
1 American Alaska General
1 Dog
1 Alien

Mutants/Specials With Animations that we have:
Deathclaw
Liberity Prime

Player Models that we need:
More Super Mutants
Animated Robots
Female Vault Dwellers
Wastelander Playermodels
Ghoul Playermodels (Humans with Ghoul Skin Disorders)
Title: Re: Fallout RolePlay: Development Thread
Post by: Bl★ck Star on 30-11-2009
looks like you already planned that Fallout 3 rp wins doesnt it :/
Title: Re: Fallout RolePlay: Development Thread
Post by: ISPYUDIE on 30-11-2009
Well, it was in the lead of votes.

This looks quite good. I love csc_desert, I think I'll give this a try when it's up.
Title: Re: Fallout RolePlay: Development Thread
Post by: KingArthur on 30-11-2009
We need a flame thrower along with minigun lol, you know :3
Title: Re: Fallout RolePlay: Development Thread
Post by: Bl★ck Star on 30-11-2009
but Futuristic was also high leading cuz much ppl wanted X-18 rp
Title: Re: Fallout RolePlay: Development Thread
Post by: klp4 on 30-11-2009
Quote from: KingArthur on 30-11-2009
We need a flame thrower along with minigun lol, you know :3

Falme thrower= Epicness

And this looks good. Will be fun to try it out.
Title: Re: Fallout RolePlay: Development Thread
Post by: Bl★ck Star on 30-11-2009
http://www.garrysmod.org/downloads/?a=view&id=82438 (http://www.garrysmod.org/downloads/?a=view&id=82438)

There are ghoul and alien skin in it
Title: Re: Fallout RolePlay: Development Thread
Post by: Akira on 30-11-2009
I wanna be the Brotherhood of Steel Robot!

"Better dead than red."
Title: Re: Fallout RolePlay: Development Thread
Post by: Steel on 30-11-2009
Well, should we start factions?
Id like to be in Brotherhood outcast
If theres no one else who wants to lead outcast id happily run candidate for leader.
I think applications and leaders etc, should be picked like soon, just so we have an idea.
Title: Re: Fallout RolePlay: Development Thread
Post by: klp4 on 30-11-2009
Quote from: Akira on 30-11-2009
I wanna be the Brotherhood of Steel Robot!

"Better dead than red."

Aye my friend!
Title: Re: Fallout RolePlay: Development Thread
Post by: Zarrick on 30-11-2009
[admin]We have everything on there... Robobrain, deathclaw etc, doesn't work, besides ive already stated ive got a working deathclaw with animations, don't post shit we already have, thanks, keep searching![/admin]

Just going to say, TBH I dont think we need "THE ALMIGHTY ACCURATE FALLOUT 3 SKINS" for weapons, any skin will do aslong as its good and Fallout style (Rusty, dirty, broken looking whatever).

And...

http://www.garrysmod.org/downloads/?a=view&id=76096 (http://www.garrysmod.org/downloads/?a=view&id=76096)

http://www.garrysmod.org/downloads/?a=view&id=84462 (http://www.garrysmod.org/downloads/?a=view&id=84462)

http://www.garrysmod.org/downloads/?a=view&id=84559 (http://www.garrysmod.org/downloads/?a=view&id=84559)

http://www.garrysmod.org/downloads/?a=view&id=72729 (http://www.garrysmod.org/downloads/?a=view&id=72729)

http://www.garrysmod.org/downloads/?a=view&id=64543 (http://www.garrysmod.org/downloads/?a=view&id=64543)

http://www.garrysmod.org/downloads/?a=view&id=76711 (http://www.garrysmod.org/downloads/?a=view&id=76711)

http://www.garrysmod.org/downloads/?a=view&id=76608 (http://www.garrysmod.org/downloads/?a=view&id=76608)

http://www.garrysmod.org/downloads/?a=view&id=69379 (http://www.garrysmod.org/downloads/?a=view&id=69379)

http://www.garrysmod.org/downloads/?a=view&id=81365 (http://www.garrysmod.org/downloads/?a=view&id=81365)

http://www.garrysmod.org/downloads/?a=view&id=65891 (http://www.garrysmod.org/downloads/?a=view&id=65891)

http://www.garrysmod.org/downloads/?a=view&id=76544 (http://www.garrysmod.org/downloads/?a=view&id=76544)

http://www.garrysmod.org/downloads/?a=view&id=76633 (http://www.garrysmod.org/downloads/?a=view&id=76633)

http://www.garrysmod.org/downloads/?a=view&id=81679 (http://www.garrysmod.org/downloads/?a=view&id=81679) ( Not sure if its real/whatever )

http://www.garrysmod.org/downloads/?a=view&id=75873 (http://www.garrysmod.org/downloads/?a=view&id=75873)


Happy to contribute.
Title: Re: Fallout RolePlay: Development Thread
Post by: Dug on 30-11-2009
Nice.
Title: Re: Fallout RolePlay: Development Thread
Post by: Cobra on 30-11-2009
Just a suggestion but we can have an option like (Perp in a way) Where the person can listen to streaming Fallout 3 music :).(Or just Stream music from an old 50's internet station?) Also please tell me there is an alternative to Gm_atomic it's great and all but it doesn't have enough real places for factions.
Title: Re: Fallout RolePlay: Development Thread
Post by: Sickness on 30-11-2009
:( Im sad that city didn't get picked, but most votes wanted this. Oh well...
Title: Re: Fallout RolePlay: Development Thread
Post by: Dug on 30-11-2009
Surely there's an addon to simulate radio stations?
Title: Re: Fallout RolePlay: Development Thread
Post by: KingArthur on 30-11-2009
Probably not but its still epicz if we can get a little sound player.
Title: Re: Fallout RolePlay: Development Thread
Post by: deluxulous on 30-11-2009
I dont want to set the whooole woooorld on firrreeee


Also, I can help hex and code SWEPS if we need them.
Title: Re: Fallout RolePlay: Development Thread
Post by: Plunger on 30-11-2009
What fallout game are we basing this on, I'd vote for Fallout 1, or 2 over Fallout 3.
Title: Re: Fallout RolePlay: Development Thread
Post by: Zarrick on 30-11-2009
Three, for easier-ness....Not EVERYONE has played 1 or 2.
Title: Re: Fallout RolePlay: Development Thread
Post by: Plunger on 30-11-2009
Quote from: Zarrick on 30-11-2009
Three, for easier-ness....Not EVERYONE has played 1 or 2.
Their better then 3. The plot in 3 makes no sense at all.  Fallout 3 takes place in 2277, Everyone would be inbred hillbillies, and buildings would be ruble.
Title: Re: Fallout RolePlay: Development Thread
Post by: Paintcheck on 30-11-2009
The plot of the game doesn't really matter only the back story really does. As long as you know that there was a war between US and China and now everything is fucked up you should be alright.

I vote an earlier Fallout as well just because it happens on my side of the country. Fuck you, East Coasters.

EDIT: Actually I guess it has to be on the East Coast because the Outcasts are a faction...
Title: Re: Fallout RolePlay: Development Thread
Post by: Celtic on 30-11-2009
Quote from: Paintcheck on 30-11-2009
I vote an earlier Fallout as well just because it happens on my side of the country. Fuck you, East Coasters.

That hurts Paint.  On the inside.  :'(
Title: Re: Fallout RolePlay: Development Thread
Post by: Dug on 30-11-2009
Why does it even matter which fallout it is, because basically you know that the world is fucked and you need to survive. That's all you need to know.

EDIT: Found a night version of desert map.
rp_cscdesert that is
http://www.garrysmod.org/downloads/?a=view&id=65061 (http://www.garrysmod.org/downloads/?a=view&id=65061)

Maybe use this one
gm_aftermath
http://www.garrysmod.org/downloads/?a=view&id=57969 (http://www.garrysmod.org/downloads/?a=view&id=57969)


How about you add regulators to factions?
Reilly's Rangers?
Title: Re: Fallout RolePlay: Development Thread
Post by: Steel on 01-12-2009
Er, im taking it we are going to be getting more weapons in time, than the ones mentioned?
Title: Re: Fallout RolePlay: Development Thread
Post by: Silver Knight on 01-12-2009
Quote from: Plunger on 30-11-2009
What fallout game are we basing this on, I'd vote for Fallout 1, or 2 over Fallout 3.

Fallout 3.
Title: Re: Fallout RolePlay: Development Thread
Post by: Cobra on 01-12-2009
Quote from: KingArthur on 30-11-2009
Probably not but its still epicz if we can get a little sound player.

REALLY possible in fact.. You can either A. Stream it from another remote station (Meaning the server doesn't do shit your streaming it sort of like the Youtube player) Or B. The server can host sounds.( Real shitty because of the content pack :) )
Title: Re: Fallout RolePlay: Development Thread
Post by: Plunger on 01-12-2009
Quote from: Cobra on 01-12-2009
Quote from: KingArthur on 30-11-2009
Probably not but its still epicz if we can get a little sound player.

REALLY possible in fact.. You can either A. Stream it from another remote station (Meaning the server doesn't do shit your streaming it sort of like the Youtube player) Or B. The server can host sounds.( Real shitty because of the content pack :) )
I think he means an acctual pip-boy radio, not global sounds for everyone which would get annoying.
Title: Re: Fallout RolePlay: Development Thread
Post by: Cobra on 01-12-2009
Quote from: Plunger on 01-12-2009
Quote from: Cobra on 01-12-2009
Quote from: KingArthur on 30-11-2009
Probably not but its still epicz if we can get a little sound player.

REALLY possible in fact.. You can either A. Stream it from another remote station (Meaning the server doesn't do shit your streaming it sort of like the Youtube player) Or B. The server can host sounds.( Real shitty because of the content pack :) )
I think he means an actual pip-boy radio, not global sounds for everyone which would get annoying.

Thats what I meant a pip boy like radio... And spawn-able radio's that will play streamed music from some Fifty's station. It would be nice to have.
Title: Re: Fallout RolePlay: Development Thread
Post by: Paintcheck on 01-12-2009
I don't know how helpful this is but:

http://www.facepunch.com/showthread.php?t=666618 (http://www.facepunch.com/showthread.php?t=666618)

Guide to porting models over. From the thread it sounds like posing isn't quite there yet but for weapons and shit this should do it.

http://www.facepunch.com/showthread.php?t=680613 (http://www.facepunch.com/showthread.php?t=680613)

Pack I found with miscellaneous stuff.
Title: Re: Fallout RolePlay: Development Thread
Post by: Silver Knight on 02-12-2009
Fallout Rp will use RAD2, skipping rad1 completely now.

Go read again what we need, we have all the props out there.. what we want are player models and weapons, (view models, we have world ones)
Title: Re: Fallout RolePlay: Development Thread
Post by: Combine on 02-12-2009
[admin]We already have the 10mm pistol, and those 2 are fallout models, not ported to source.[/admin]

Weapons:

http://www.garrysmod.org/downloads/?a=view&id=73701# (http://www.garrysmod.org/downloads/?a=view&id=73701#)
http://www.fpsbanana.com/skins/55519 (http://www.fpsbanana.com/skins/55519)
http://www.fpsbanana.com/skins/54596 (http://www.fpsbanana.com/skins/54596)
Title: Re: Fallout RolePlay: Development Thread
Post by: Pawx on 02-12-2009
[admin] Please check the list before posting links, we already have everything you have suggeted, and someone suggested the pack before you... Please read through the thread.[/admin]

Heres a Few PlayerModels (Ghouls Included)

http://www.garrysmod.org/downloads/?a=view&id=72729 (http://www.garrysmod.org/downloads/?a=view&id=72729)

Also, Ask the Guy before using.

Vault Dweller Model (Maybe you can work your magic to change the Number from 101 to whatever and Maybe use this on other HL2 Models?)
http://www.garrysmod.org/downloads/?a=view&id=61502 (http://www.garrysmod.org/downloads/?a=view&id=61502)
Title: Re: Fallout RolePlay: Development Thread
Post by: deluxulous on 02-12-2009
I'm sure we can have some models that look close to the world models for view models.
Title: Re: Fallout RolePlay: Development Thread
Post by: Silver Knight on 03-12-2009
We have all the world models, just no view models. Even then the world models might just do a penis gun on us, who knows?
Title: Re: Fallout RolePlay: Development Thread
Post by: Madcombat on 03-12-2009
We just need a reskinned (Think thats what it is) Citizen models, you know a big ol' Vault Number on there back, shouldent be hard for the person with the understanding, the problem we do have is children models that include female Children.
Title: Re: Fallout RolePlay: Development Thread
Post by: Dug on 03-12-2009
http://www.garrysmod.com/news/?p=7220 (http://www.garrysmod.com/news/?p=7220)

Gonna try it, hopefully it's good.
Title: Re: Fallout RolePlay: Development Thread
Post by: Silver Knight on 04-12-2009
Quote from: Dug on 03-12-2009
http://www.garrysmod.com/news/?p=7220 (http://www.garrysmod.com/news/?p=7220)

Gonna try it, hopefully it's good.

That make looks like utter shit... lol.. If it's supposed to be fallout he's far off.
Title: Re: Fallout RolePlay: Development Thread
Post by: Combine on 05-12-2009
Combat armour

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F8151%2Ffo3winterizedsoldier.jpg&hash=5982509718231d029da54335b5877e49c7bd7c3d)

WEAPONS

http://www.facepunch.com/showthread.php?t=699039&highlight=fallout (http://www.facepunch.com/showthread.php?t=699039&highlight=fallout)
Title: Re: Fallout RolePlay: Development Thread
Post by: Rebel6609 on 05-12-2009
lol when i saw that i automaticly assumed Star wars galaxies!? lol it looks... okay i guess :P. maybe a different color along with scratch marks and an obvious looking paint job :D
Title: Re: Fallout RolePlay: Development Thread
Post by: KingArthur on 06-12-2009
Yea they are models, not v_models...
Title: Re: Fallout RolePlay: Development Thread
Post by: Fluffy on 08-12-2009
Can we add maybe a Radio signal area, just like in Fallout 3. Such as if you tune into a certain area on the map, Different radio signals come on and you can listen to them, Or even hear radio broadcasts from the factions base. :D
Title: Re: Fallout RolePlay: Development Thread
Post by: Sakna on 04-01-2010
I can help with SWEPs, I worked on another fallout server and already have a bunch of premade SWEPs, like hunting rifles and shit.
Title: Re: Fallout RolePlay: Development Thread
Post by: Rhyom Guther on 05-01-2010
Needs a nuke sent that falls from the sky and destroys everything above ground. OR or some enclave super satan doom fort that destroys any town it wants, 1 mile blast radius cannons and stuff like that to have the Fallout 3 -Feeeeeeeeeeeeeel-
Title: Re: Fallout RolePlay: Development Thread
Post by: Fluffy on 05-01-2010
Well, Then we would have DMing factions and random nukes coming out, Even though these things already happened years ago :P
Title: Re: Fallout RolePlay: Development Thread
Post by: Rhyom Guther on 06-01-2010
Robots

http://www.garrysmod.org/downloads/?a=view&id=81460 (http://www.garrysmod.org/downloads/?a=view&id=81460)

http://www.garrysmod.org/downloads/?a=view&id=81386 (http://www.garrysmod.org/downloads/?a=view&id=81386)

http://www.garrysmod.org/downloads/?a=view&id=81491 (http://www.garrysmod.org/downloads/?a=view&id=81491)

http://www.garrysmod.org/downloads/?a=view&id=81365 (http://www.garrysmod.org/downloads/?a=view&id=81365)

DeathclawModellolz

http://www.garrysmod.org/downloads/?a=view&id=76544 (http://www.garrysmod.org/downloads/?a=view&id=76544)
Title: Re: Fallout RolePlay: Development Thread
Post by: KingArthur on 06-01-2010
I believe we already have all the models we could ask for, WITH animations-
Title: Re: Fallout RolePlay: Development Thread
Post by: Steel on 06-01-2010
So whats the chance in getting the Laser rifle?
Title: Re: Fallout RolePlay: Development Thread
Post by: Zombiehunta on 06-01-2010
Hopefully Plasma Rifles also.
Title: Re: Fallout RolePlay: Development Thread
Post by: Fluffy on 06-01-2010
I can port those models If I get that chance :D

Experimental MIRV anyone?
Title: Re: Fallout RolePlay: Development Thread
Post by: Steel on 06-01-2010
Its not the porting which is the issue tho, its somehow getting the laser to work well, ive seen it on other servers and its sucked.
Title: Re: Fallout RolePlay: Development Thread
Post by: Fluffy on 06-01-2010
True true, How bout porting the effect as well?
Title: Re: Fallout RolePlay: Development Thread
Post by: Zombiehunta on 06-01-2010
I really would like that, seeing as both Enclave and BoS use energy weapons.
Title: Re: Fallout RolePlay: Development Thread
Post by: Dark Angel on 06-01-2010
Quote from: Fluffy on 06-01-2010
I can port those models If I get that chance :D

Experimental MIRV anyone?


MIRV rules! Killed whole megaton with it!
Title: Re: Fallout RolePlay: Development Thread
Post by: Steel on 08-01-2010
Quote from: Fluffy on 06-01-2010
True true, How bout porting the effect as well?

It wont be fallout without the laser rifle :P so we could give it a shot.
Title: Re: Fallout RolePlay: Development Thread
Post by: Zombiehunta on 08-01-2010
Never forget the Plasma Rifle. The Laser Rifle wasen't even that good compared to the most advanced technology in The Wasteland.
Title: Re: Fallout RolePlay: Development Thread
Post by: Steel on 08-01-2010
Quote from: Zombiehunta on 08-01-2010
Never forget the Plasma Rifle. The Laser Rifle wasen't even that good compared to the most advanced technology in The Wasteland.

True that, but i simply love the Laser Rifle.
Title: Re: Fallout RolePlay: Development Thread
Post by: Assassinator on 09-01-2010
One day I tried the laser rifle out and was so excited and then sadly put it back into my inventory after attempting to battle a feral ghoul.  It's still cool, though.
Title: Re: Fallout RolePlay: Development Thread
Post by: Zombiehunta on 09-01-2010
In FO2, it was really bad. The Plasma Rifle, on the other hand, was amazing. First of all, only Enclave had it. Second of all, it was very big, and required a pack, evening out it's strength with it's weight.
Title: Re: Fallout RolePlay: Development Thread
Post by: Aznpunk77 on 09-01-2010
 Alien Blaster is the way to go. All you need is a few shots and a mirelurk is dead. But seriously, those things are fucking hard to kill.
Title: Re: Fallout RolePlay: Development Thread
Post by: Zombiehunta on 09-01-2010
No, no alien blasters. They are too strong, also, I was talking about Fallout 2, not Fallout 3. We can't have the alien blaster, or blasters, simply because they kill everything, are supposedly extremely rare. There are few in the world.
Title: Re: Fallout RolePlay: Development Thread
Post by: Aznpunk77 on 09-01-2010
  Eh... Guess you're right but damn I love that weapon. Blasters aren't too rare, the higher ranks in the Enclave or BoS could have them, and yeah I guess there was only a few but in FO3 I had 13 plasmas in my wardrobe in Megaton.
Title: Re: Fallout RolePlay: Development Thread
Post by: Zombiehunta on 09-01-2010
You have to understand two things real fast, not trying to be an ass. The person you were was the only person who could ever kill like that without as much as a cut that couldn't be healed by injecting it with a stimpak. Second, I'm not even sure if we're using the classic Plasma Rifles, or the new ones. Probably the new ones, saddly.
Title: Re: Fallout RolePlay: Development Thread
Post by: Aznpunk77 on 10-01-2010
Quote from: Zombiehunta on 09-01-2010
You have to understand two things real fast, not trying to be an ass. The person you were was the only person who could ever kill like that without as much as a cut that couldn't be healed by injecting it with a stimpak. Second, I'm not even sure if we're using the classic Plasma Rifles, or the new ones. Probably the new ones, saddly.
Sorry, wasn't calling you an ass or anything, was just trying to defend my point of view but that gets hard when you're obviously right. Haven't heard anything about a mirelurk lately, they could be some kind of mutant faction, the mirelurk king uses psy waves I believe that's kinda close to the controller.
Title: Re: Fallout RolePlay: Development Thread
Post by: Steel on 10-01-2010
Chances of mirelurks being involved is low.
Firstly, they are mutants that have been created only in fallout 3.
There is no reference in any of the other games.
Have you played the first and second? Altho i found them a pain in the arse to play, its still good because the knowlege you gain from them.
Title: Re: Fallout RolePlay: Development Thread
Post by: Aznpunk77 on 10-01-2010
 I know what you mean and no I haven't played the first two games, I really just hate those kind of viewpoints but that's because I'm more of a FPS person, I have played the BoS tactical strategy one but it wasn't all that fun for me.
Title: Re: Fallout RolePlay: Development Thread
Post by: Steel on 11-01-2010
So to silver: Where are we currently at with this? Because im getting a bit excited waiting for it!
Title: Re: Fallout RolePlay: Development Thread
Post by: Zombiehunta on 11-01-2010
I'm actually curious also, seeing as I stopped writing my Enclave Leader Application, just because I had more real life things to do and it was consuming hours at a time. If it is coming up soon, like around February, I have to finish writing it.
Title: Re: Fallout RolePlay: Development Thread
Post by: meetdadoom on 05-03-2010
Hey Exile please add in the NCR (new califonia republic rangers) thier from fallout 2 and they where supposed to be in fallout van buren. (i am a huge fallout fan, ive been a fan of blackisle when my dad showed me fallout 1 when i was 12)
Title: Re: Fallout RolePlay: Development Thread
Post by: Zombiehunta on 13-03-2010
The NCR wouldn't be anywhere near this location. They haven't even left California at this point, according to offical canon, not a cancelled game.
Title: Re: Fallout RolePlay: Development Thread
Post by: weker on 13-06-2010
Hello I am the guy who is in charge of the church of atom and every time i try to set up i have to redo so a duplicator would really help and p.s i build in that building because it looks like a church
i am not sure if i need a higher rank to do other stuff or not
Title: Re: Fallout RolePlay: Development Thread
Post by: Paintcheck on 13-06-2010
Server is still in development, what we have on it now is nowhere near complete, things like that will be coming. Right now it's just so players can get used to the script.
Title: Re: Fallout RolePlay: Development Thread
Post by: Plunger on 13-06-2010
Quote from: weker on 13-06-2010
Hello I am the guy who is in charge of the church of atom and every time i try to set up i have to redo so a duplicator would really help and p.s i build in that building because it looks like a church
i am not sure if i need a higher rank to do other stuff or not
There is no church of atom in our timeline.