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Other Forums => Scrapyard => Topic started by: Torch on 02-10-2009

Title: [WIP] New Armor Models
Post by: Torch on 02-10-2009
Yeah, its about that time during the year where I start wanting to dick around with hacking and slashing models apart and making something cool. I want ideas, if they come out well and don't cause too much fuss, some more diversity on server armor would be badass.

Couple of Rules,
-More you describe how you think it should look, the better chance I have of making it look like that.
-Pictures and links are awesome
-Write up your own shit about the armor (backstory?) to give me a better idea of what the armor should feel like (Western, Eastern, Chinese Lead Based children toys., ect.)
-No dumb shit like, "Oh that sounds good" or "Wow that looks great" or "Wow that looks like shit". Post what you do or do not like about the models, what you think would improve upon them, so on so forth. No bullshit post count boosting posts.
-Anything I think of later to add to this list
Title: Re: [WIP] New Armor Models
Post by: Zarrick on 08-10-2009
I thought about several things that we could do, the first one would probably only require a rip from the game.

http://stalker.wikia.com/wiki/Major_Kuznetsov (http://stalker.wikia.com/wiki/Major_Kuznetsov)

The basic millifag model that you first encounter, with only body armour on, this'd be good for Privates as the current millifags look like Camo wearing SAS, if you know what I mean by that.

Another thing we could have are Faction variations, hood down balaclava on, hood up no balaclava, hood down no balaclava, and so on, this'd for Freedom and Duty, it'd also add variation in a number of different situations, it gets boring shooting the same freedomers, they all look the same :V

I noticed in Clear Sky that Bandits either had modded Merc armour or Bandit mercs, an example is this here: http://stalker.wikia.com/wiki/File:Senka.jpg (http://stalker.wikia.com/wiki/File:Senka.jpg)

This would also add variation to the Bandits and there small troupes.

Now this is what bothered me alot with SoC, I expected the bandits to look awesome like this:

http://soc.stalker-game.com/?page=mercenaries (http://soc.stalker-game.com/?page=mercenaries)

But they infact look shit, unarmoured and to me, crapply outfitted loners, I would KILL for all merc models to be replaced with that one, its so much cooler, it looks like a Mercenary kit and I am sure others would agree that one > the current one we have.

We could do with some enhanced loner armour, thats just a retex of the Clear Sky armours, it'd be in between the Sunrise suit and the Loner jacket, it'd be cheaper and it'd be good for loners to.

http://cs.stalker-game.com/en/?page=clear_sky (http://cs.stalker-game.com/en/?page=clear_sky)

Like that, ya' know, no Toothpaste-blue camo, just the boring "Zone" green, the colour of a Sunrise suit, just a bit more basic.

Ecologist models should be tweaked to the HazMat suits, the orange and green ones, the Blue ones they have look more merc than mercs at the moment.

http://stalker.wikia.com/wiki/File:Scientist.jpg (http://stalker.wikia.com/wiki/File:Scientist.jpg) <---- Example

Lastly I'd say the server could do with a Hood down model for bandits.

Hope these help and I hope to see that Merc model in de server xD

PS: Can you fix the Exos?
Title: Re: [WIP] New Armor Models
Post by: Radek on 08-10-2009
Actually that Model would work better for officers, His hat(Cant remember what they are called) Is a typical sign for higher officers and he is also a Majors so.. See my point?
Title: Re: [WIP] New Armor Models
Post by: Zarrick on 08-10-2009
Yeah, have the one that wears a Bandanna as the private model
Title: Re: [WIP] New Armor Models
Post by: Steel on 08-10-2009
Quote from: Radek on 08-10-2009
Actually that Model would work better for officers, His hat(Cant remember what they are called) Is a typical sign for higher officers and he is also a Majors so.. See my point?
A beret.
Also i think the standard military suit needs redoing.
A model for all ranks?
Well recruit-corporal can be the same.
Title: Re: [WIP] New Armor Models
Post by: Locke on 08-10-2009
Current model is more spec-oppy.
Title: Re: [WIP] New Armor Models
Post by: ISPYUDIE on 08-10-2009
I like the current model.
Title: Re: [WIP] New Armor Models
Post by: Tunddruff on 08-10-2009
I have all the CS models ripped. They are in a [.ogf] files for ragdolls and [.omf] files for animations. Ill look into it and see what I find.



http://sdk.stalker-game.com/en/index.php?title=Model_export_tutorial (http://sdk.stalker-game.com/en/index.php?title=Model_export_tutorial)

I am starting my work tonight.

Ill see what I can get (AKA EVERYTHING... depending on if the compiler wants to work for me now...)
Title: Re: [WIP] New Armor Models
Post by: Torch on 08-10-2009
Quote from: Tunddruff on 08-10-2009
I have all the CS models ripped. They are in a [.ogf] files for ragdolls and [.omf] files for animations. Ill look into it and see what I find.

You can't covert CS ogf files into a importable file type for 3D editing programs.
Don't know why, you just can't.

That Merc suit is a slightly recolored and rucked version of the eco suit Zarrick.
I got access to the CS light and heavy armors so they'll be ported into the game soon enough.
The exosuits have already been fixed by someone else, why you haven't used them is beyond me.
I've already planned on doing some mask-less merc models and some de-hooded jackets, maybe a trench like the Irishman from the SoC cinematic.

Soldiers inside the Zone are most likely to be Military Police or Infantry, not special forces for something as trivial as guarding a post. Besides, SF for the military wear SKATs.


Also keep in mind that loner/open to everyone models get priority over faction armors.
Title: Re: [WIP] New Armor Models
Post by: Tunddruff on 08-10-2009
I know. I just want to get more models into stalker. I dont like the custom ones as much.
Title: Re: [WIP] New Armor Models
Post by: Zarrick on 08-10-2009
I love the merc suit on that picture, maybe a variation of the current merc suit then? So we can have less IDENTICAL mercs.
Title: Re: [WIP] New Armor Models
Post by: Plunger on 08-10-2009
I would love to see the Scientist model you pointed out for SRP, but we need a modeler.
Title: Re: [WIP] New Armor Models
Post by: Steel on 08-10-2009
Also... The SKAT... The whole hand problem, i think it needs sorting, looks kinda silly.
Title: Re: [WIP] New Armor Models
Post by: Plunger on 08-10-2009
Quote from: the jackal on 08-10-2009
Also... The SKAT... The whole hand problem, i think it needs sorting, looks kinda silly.
The fingers are solid, not separate.

I think that's what your saying.
Title: Re: [WIP] New Armor Models
Post by: Tunddruff on 08-10-2009
I have gotten them into 3ds max. I set it to use Direct X which it cant do cause I have DX10...

And now its on OpenGL... :3 lets get some textures on this bitch.


EDIT: didnt like OpenGL. Lets try Software ... :(
EDIT 2: Nope.Doesnt like that .dds file... lets convert it to a PNG and try
Title: Re: [WIP] New Armor Models
Post by: Torch on 08-10-2009
Quote from: Plunger on 08-10-2009
Quote from: the jackal on 08-10-2009
Also... The SKAT... The whole hand problem, i think it needs sorting, looks kinda silly.
The fingers are solid, not separate.

I think that's what your saying.

Whoever originally rigged all the STALKER models was a lazy ass. They're rigged poorly and they didn't even bother with the fingers, where a shitty rig there at least makes them look decent when holding a weapon.

Scientist model should be easily obtainable from SoC, then its a simple rig and compile.

More light armor and coats I plan on adding over some of the larger shit. I finally finished up all of my tests so I'll probably start producing shit here in the next few weeks.
Title: Re: [WIP] New Armor Models
Post by: Zarrick on 08-10-2009
Exo w/ bandit cloak in all faction colours PLUS Bandit colours =O
Title: Re: [WIP] New Armor Models
Post by: Torch on 08-10-2009
Quote from: Tunddruff on 08-10-2009
I have gotten them into 3ds max. I set it to use Direct X which it cant do cause I have DX10...

And now its on OpenGL... :3 lets get some textures on this bitch.


EDIT: didnt like OpenGL. Lets try Software ... :(
EDIT 2: Nope.Doesnt like that .dds file... lets convert it to a PNG and try

Could be whatever process you used to convert the models removed their UVW maps, meaning you'd need to re- UVW unwrap to re-apply the texture. Which I wish you good luck with
Title: Re: [WIP] New Armor Models
Post by: Tunddruff on 09-10-2009
Quote from: Torch on 08-10-2009
Quote from: Plunger on 08-10-2009
Quote from: the jackal on 08-10-2009
Also... The SKAT... The whole hand problem, i think it needs sorting, looks kinda silly.
The fingers are solid, not separate.


I think that's what your saying.

Whoever originally rigged all the STALKER models was a lazy ass. They're rigged poorly and they didn't even bother with the fingers, where a shitty rig there at least makes them look decent when holding a weapon.

Scientist model should be easily obtainable from SoC, then its a simple rig and compile.

More light armor and coats I plan on adding over some of the larger shit. I finally finished up all of my tests so I'll probably start producing shit here in the next few weeks.

You say this as if you are looking at the content.

The way they have it done is they have another file .omf which contains all the animations.
On top of that, they have a text file that has all the joints FOR a ragdoll. Its not the person who took them out that did a shit job, its no one having and idea how the fuck to convert them straight. Like. When I am doing is weird.
Title: Re: [WIP] New Armor Models
Post by: Torch on 09-10-2009
Quote from: Tunddruff on 09-10-2009
Quote from: Torch on 08-10-2009
Quote from: Plunger on 08-10-2009
Quote from: the jackal on 08-10-2009
Also... The SKAT... The whole hand problem, i think it needs sorting, looks kinda silly.
The fingers are solid, not separate.


I think that's what your saying.

Whoever originally rigged all the STALKER models was a lazy ass. They're rigged poorly and they didn't even bother with the fingers, where a shitty rig there at least makes them look decent when holding a weapon.

Scientist model should be easily obtainable from SoC, then its a simple rig and compile.

More light armor and coats I plan on adding over some of the larger shit. I finally finished up all of my tests so I'll probably start producing shit here in the next few weeks.

You say this as if you are looking at the content.

The way they have it done is they have another file .omf which contains all the animations.
On top of that, they have a text file that has all the joints FOR a ragdoll. Its not the person who took them out that did a shit job, its no one having and idea how the fuck to convert them straight. Like. When I am doing is weird.

STALKER joints mean jack with source rigs. They need to be re-rigged to the source skeleton for them to use source animations (like the rebels/combine/ect). Whoever rigged them to the source skeleton did a shit job, not even bothering with the fingers and weighing certain parts to areas where they don't belong. But seriously, don't talk to me like I have no idea what I'm doing please :V
Title: Re: [WIP] New Armor Models
Post by: Steel on 09-10-2009
So you would be able to sort problems liek the SKAT out?
Title: Re: [WIP] New Armor Models
Post by: Zarrick on 13-10-2009
First stop, sorting the SKATS out, next stop, getting DUTY SKATs :D
Title: Re: [WIP] New Armor Models
Post by: Torch on 13-10-2009
Cough, progress, cough.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F3763%2Fgmconstruct0003s.jpg&hash=88ed6a34f4048ea2d48dd63807e1e198f36cd276) (http://img203.imageshack.us/img203/3763/gmconstruct0003s.jpg)

Note that I'll end up probably releasing an alternate texture pack w/ improved normals eventually as well.
Title: Re: [WIP] New Armor Models
Post by: Radek on 13-10-2009
Soooooooooooooooooo Semxy
Title: Re: [WIP] New Armor Models
Post by: Tunddruff on 13-10-2009
But I love his Jazz Hands
Title: Re: [WIP] New Armor Models
Post by: Locke on 13-10-2009
Wow, pretty awesome camo.
Title: Re: [WIP] New Armor Models
Post by: KingArthur on 13-10-2009
Sexeh suit :3
Title: Re: [WIP] New Armor Models
Post by: Zero on 13-10-2009
Hands are not screwed up now :D
Title: Re: [WIP] New Armor Models
Post by: Goose on 14-10-2009
Quote from: Tunddruff on 13-10-2009
But I love his Jazz Hands

lol'd nice job with the skat.
Title: Re: [WIP] New Armor Models
Post by: Tunddruff on 14-10-2009
Do you REALLY want the DUTY SKAT. Cause I can get it. Its not hard... Its just putting it back in.
Title: Re: [WIP] New Armor Models
Post by: Silver Knight on 14-10-2009
That's a extra skin that was floating around, it's nothing new, guliable idiots.
Title: Re: [WIP] New Armor Models
Post by: deluxulous on 14-10-2009
Quote from: Torch on 13-10-2009
Cough, progress, cough.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F3763%2Fgmconstruct0003s.jpg&hash=88ed6a34f4048ea2d48dd63807e1e198f36cd276) (http://img203.imageshack.us/img203/3763/gmconstruct0003s.jpg)

Note that I'll end up probably releasing an alternate texture pack w/ improved normals eventually as well.

FEMALE SKAT? :O

Also.

SUNRISE SUIIIIIIIT :(
Title: Re: [WIP] New Armor Models
Post by: Lucidius on 14-10-2009
That dun look like female poop, and also it's just a skinnier mesh. You can use it for a female one but your tits would be megasquished and what not.
Title: Re: [WIP] New Armor Models
Post by: Torch on 14-10-2009
Alright, here's the fucking deal.
SK nixed female models on account of fags. Score one for Gay Pride.
SKAT normals need some adjustment, they're too powerful for the source engine.
I'm fucking doing some shit for the Ecologists because we need to be more star warsy.


Porting over the SSP-99 Ecologist (http://stalker.heroesradio.com/Resources/Items/Armor/SSP-99_Ecologist.jpg) and SSP-99M Suit (http://stalker.heroesradio.com/Resources/Items/Armor/SSP-99M_Suit.jpg)
Look into porting over the folded suit models for inventory items (If decided its not a size problem)
Look into switching out normals on other models as an optional pack
Cure fucking AIDS
Look into finding/porting IL 86 Rifle (http://stalker.heroesradio.com/Resources/Items/Weapon/IL_86.jpg)
Look into finding/porting VLA Special Assault Rifle (http://stalker.heroesradio.com/Resources/Items/Weapon/VLA_Special_Assault_Rifle.jpg)
Port over/create 'Grunt' versions of the Berill-5M Armored Suit (http://stalker.heroesradio.com/Resources/Items/Armor/SSP-99M_Suit.jpg)
Get SK to use the already fixed exosuit models (http://www.garrysmod.org/downloads/?a=view&id=22627), I'll even fucking decompile and recompile in the SRP folder if so is wished
Look into finding some non-fucking generic rookie suit that's not the same model used fucking 10 different times with slightly different textures and goggles or a bandanna.


Why have I been so fucking PISSED OFF recently?
Title: Re: [WIP] New Armor Models
Post by: Lucidius on 14-10-2009
Because once you show you can do something, everyone jumps down your throat demanding this that and the ability walk on water while they fuck their military comrade in the ass, who is a guy pretending to be a girl.

Also, the retarded posts in the thread after stating "NO stupid posts, Contructive Crit only"

On that note, I was thinking about how most of the armor that's in the server currently is "LOL THIS HAS MORE ARMOR DEN DAT AND COSTS MORE"

It'de be nice to see a suit that enhanced the character, or was enhanced via artifacts. Or at the least, a modified Healing Beril like Ghost's but provides less armor, or somethin.

The whole LOL ARMOR aspect is kinda annoying. I'd like to see suits that complimented all styles of gameplay.

That being said, it'de require retexture or something, something which TUNDRUFF might be able to help with, but don't try to do too much yourself.
Title: Re: [WIP] New Armor Models
Post by: Torch on 14-10-2009
Fucking SCRAP THIS THREAD.
Lucidius is right.

Fucking redirect traffic to THIS THREAD  (http://www.forums.hypergamer.net/index.php?topic=4156.0)for updates.
Title: Re: [WIP] New Armor Models
Post by: Jazer on 14-10-2009
If we can get a shit ton of models and textures ripped for source, we really need to back it all up very well, this will be a invaluable resource to the source modding community.
Title: Re: [WIP] New Armor Models
Post by: Radek on 15-10-2009
I've been asking for a new model for the military for ages, The military is the only Faction that has not gotten any new Models while both duty and freedom has.
And lud.. Shut up will ya? no need to be rude.
Title: Re: [WIP] New Armor Models
Post by: Goose on 15-10-2009
Yea our suits are nice i agree the mili could use some new modles.
Title: Re: [WIP] New Armor Models
Post by: Lucidius on 15-10-2009
Might come out as rude but it's 100% Truth.

Don't complain about getting a cold because you didn't want to get the needles from the vaccine.
Title: Re: [WIP] New Armor Models
Post by: Goose on 16-10-2009
Quote from: Lucidius on 15-10-2009
Might come out as rude but it's 100% Truth.

Don't complain about getting a cold because you didn't want to get the needles from the vaccine.

what the hell are you talking about....
Title: Re: [WIP] New Armor Models
Post by: Lucidius on 16-10-2009
Quote from: guy
And lud.. Shut up will ya? no need to be rude.
that's what i'm talking about.
Title: Re: [WIP] New Armor Models
Post by: Goose on 16-10-2009
sorry wasnt trying to be rude but that made no sense...