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Other Forums => Scrapyard => Topic started by: Raidenator on 20-12-2008

Title: srp_wildterritory
Post by: Raidenator on 20-12-2008
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fwww.garrysmod.org%2Fimg%2F%3Ft%3Ddll%26id%3D58738&hash=f12490c162b4891e2e71df97cfd543c87497fad2) (http://www.garrysmod.org/downloads/?a=view&id=58738)

Photobucket link (http://smg.photobucket.com/albums/v353/raidenator2/Mapping%20and%20Development/)

This is "srp_wildterritory", it's a S.T.A.L.K.E.R RP map, based off the game S.T.A.L.K.E.R: Shadow of Chernobyl.

It includes the entire level of "Rostok", namely the "100 Rads Bar", DUTY Headquarters, several Loner camps, and the Arena.

Also included is about 2/3 of "Wild Territory", the construction yard wasteland you have to go through to reach "Lake Yantar".

There's enough space for Loners, Freedom, Mercs, DUTY (obviously), Traders, and the Barkeep.

It's been optimized the shit out of.

*Some of those pictures in the Photobucket link are from the 2006 version, so the FPS counter shows them really low.
Title: Re: srp_wildterritory
Post by: Silver Knight on 20-12-2008
I'm disappointed, the only updates are a song which sucks and plays for two minutes, and two doors which open, that's it.
Title: Re: srp_wildterritory
Post by: Raidenator on 20-12-2008
I optimized the hell out of it, which took me 3 days of non stop working.

It's not supposed to be drastically changed, it's supposed to be actually playable now.

The song is from S.T.A.L.K.E.R, and I added a 3D skybox.
Title: Re: srp_wildterritory
Post by: Jazer on 20-12-2008
My bar looks better in terms of lighting.
Title: Re: srp_wildterritory
Post by: Turnkey on 22-12-2008
Looks, "O.K" Its too blocky if you ask me. Make some destroyed/Burning Buildings
Hope you make a forrest or something.
Title: Re: srp_wildterritory
Post by: Silver Knight on 24-12-2008
Im sorry Raidenator but the one reason why that map doesn't work, is becuase theres no outside, it's just a duty base, which isn't good for Freedom, Monolith and it's pretty pointless for missions. It needs to be cut in half, and have a huge foresty area or something.
Title: Re: srp_wildterritory
Post by: Raidenator on 24-12-2008
Fair enough.

It was a Canon project, regardless of how it turned out.
Title: Re: srp_wildterritory
Post by: Rohok on 24-12-2008
It looks amazing, but I think you should consider some of the suggestions these guys have said.
Title: Re: srp_wildterritory
Post by: Silver Knight on 24-12-2008
Raidenator, don't get me wrong, your a good mapper, i just don't think you thought about all the aspecs for a stalker roleplay map, i mean, would you want to play stalker in the duty base for the whole game? If your interested, we need a few more mappers, sign up for the dev team, your input would be appeciated !
Title: Re: srp_wildterritory
Post by: Raidenator on 24-12-2008
Nobody knew what S.T.A.L.K.E.R RP was when I started this map.

It wasn't a matter of overlooking any aspects, it just that the idea of a dense forest with derelict buildings didn't exist yet.

The input is great, but I'm probably not going to work on this any more.

I may expand it more in the future, but I'm working on other projects.