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Other Forums => Scrapyard => Topic started by: Silver Knight on 30-08-2009

Title: Redemption v2 b2 (Latest)
Post by: Silver Knight on 30-08-2009
Well, i plan on fixing up a few bugs which exist in the map, and revamping some things.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fa248.e.akamai.net%2Ff%2F248%2F5462%2F2h%2Fimages.gamezone.com%2Fscreens%2F21%2F2%2F43%2Fs21243_pc_47.jpg&hash=5b3b253985b26cfb4fe4d0d04e50393bd7974d3d)

Bugs to fix:

Shadows on some bushes
Better terrain
Random tree in s1 thats not in the ground
Sirens in Duty base (So they can toggle on and off more than once)
Lockers in bar (So they can close)

Updates which im planning
Alternative Routes to sections (Using Portals into a tunnel, then a portal out (to keep it optimised and unique)
Spawn place in a building (To remove rendering tons of shit on spawn, crashes some people)
A few more ambient sounds (e.g. for those fans)
A few more posters in the map maybe?
A real road in section 1, from town to tunnel (maybe)

Removal
The Sewers (Most likely to accomplish these things)
Sandbags in compound (in the way of where doors might go)

Post suggestions here, limit the bullshit though please.
Title: Re: Redemption v2 b2 (Latest)
Post by: Zarrick on 30-08-2009
I dont know if its a technichal issue with just my combat, but some of the grass looks messed up, some are upside down etc
Title: Re: Redemption v2 b2 (Latest)
Post by: QBiT on 31-08-2009
We need random blowouts!
Title: Re: Redemption v2 b2 (Latest)
Post by: KillSlim on 31-08-2009
May I suggest something that needs to be updated? Can you lower the brightness of the light_environment in sector 2? And maybe give it an orangey colour, because at the moment sector 2 looks out of proportion, ie: Evening sky, but really brightly lit surroundings.
Or make 3 Light_environments, one for each sector, try to make 'em suit the sky box texture. (Slightly dim and orange.)
Title: Re: Redemption v2 b2 (Latest)
Post by: bto on 12-09-2009
Hmmm, Thats a big Udate, It Would Upgrade Rp Greatly.
Title: Re: Redemption v2 b2 (Latest)
Post by: Madcombat on 15-09-2009
Id like to see more of the Underground to be more co-oprative, example, you will need three or Two people to get to the end of the Underground.
Title: Re: Redemption v2 b2 (Latest)
Post by: bto on 22-09-2009
I love when lone stalkers go into the underground and im on my sucker......Tasty!
Title: Re: Redemption v2 b2 (Latest)
Post by: Farenheit on 22-09-2009
Quote from: KillSlim on 31-08-2009
May I suggest something that needs to be updated? Can you lower the brightness of the light_environment in sector 2? And maybe give it an orangey colour, because at the moment sector 2 looks out of proportion, ie: Evening sky, but really brightly lit surroundings.
Or make 3 Light_environments, one for each sector, try to make 'em suit the sky box texture. (Slightly dim and orange.)

I think you only have one light_env for a map, so multiples would just confuse the map or break it or something. My biggest gripe with the map is the lack of a 3-D Skybox. I realize lag could be an issue, but I'd abbsolutley LOVE to see it.
Title: Re: Redemption v2 b2 (Latest)
Post by: Strelok Holmes on 27-09-2009
I'd suggest another area to house the Ecologist bunker, maby have an old soviet lab ( in which a dried up version of the sewers would go.).   Make the landscape diffrent thou, i'm thinking swamp lands. 

In other words, make it look like from STALKER << Freedumb getting ants with us in the bunker..for some reason.
Title: Re: Redemption v2 b2 (Latest)
Post by: KillSlim on 28-09-2009
Quote from: Farenheit on 22-09-2009
Quote from: KillSlim on 31-08-2009
May I suggest something that needs to be updated? Can you lower the brightness of the light_environment in sector 2? And maybe give it an orangey colour, because at the moment sector 2 looks out of proportion, ie: Evening sky, but really brightly lit surroundings.
Or make 3 Light_environments, one for each sector, try to make 'em suit the sky box texture. (Slightly dim and orange.)

I think you only have one light_env for a map, so multiples would just confuse the map or break it or something. My biggest gripe with the map is the lack of a 3-D Skybox. I realize lag could be an issue, but I'd abbsolutley LOVE to see it.

It wouldn't break. Anyway, don't you think it looks out of place?
Title: Re: Redemption v2 b2 (Latest)
Post by: Dark Angel on 28-09-2009
Take the damn bycicle out from under the map , it spawns right under the Scrap yard , also there is a  car dynamic/static prop also under the map
Title: Re: Redemption v2 b2 (Latest)
Post by: asoldier290 on 28-09-2009
YOu cant have more than 1 env_sun but if you do shadow control and place an invisible brush from were the sun is you can have a dark area, as for removeing the underground sewers, im all for it unless you can somehow extend the Research lab to the sewers instead of some ladder, so its like an extension of the facility. maybe make it so they can get to S3 from S1/sewers?