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Other Forums => Scrapyard => Topic started by: Creeding on 18-07-2009

Title: The full STALKER experience!
Post by: Creeding on 18-07-2009
A few things i think that would add the ++ to radiation script.

Sprinting. Why can we sprint forever? i think we should ditch that and re ad the AUX ...but rename it "stamina" or something. just makes me sad that no one has brought this up.  ::) Also we run super fast! Please slow it down a bit.

Flashlight. ...so we have them like...all the time somehow? Yes i know you can attach them to guns/head ect, but  whats the point of having the swep of it? ...but then we run into the problem of the sprinting. I say we keep them, but only useible when you have your gun out. Why use hands in the dark when you have a flashlight?

Salary - What? We get 200ru efry 5 mins? i have like 20k from playing over the last week. Maybe 15mins sound ok?


Personally, i feel drugs are needed if we really want to go the extra step. Adds a role-play and a game advantage aspect. I wodent want us to be using any crappy Gmod.org downloads for this, i want us to make these form scratch!

Most drug effects last for 2mins.

Alcohol - for all you drunks out there. Blurs screen VERY slightly after a single light beer, blurs screen after a few more bottles. Vodka has a much more notable effect. small dmg reduction. Also adds a *Hic* after all your sentences!

Weed - FOR FREEDOOOOOM! Gives the screen a slight red hue around the eadges. Gives you a small dmg reduction bonus and +3hp every 10 seconds for 2 mins.

LSD - Makes the screen into a lovely rainbow ...or a hellish Black nightmare (60-40% chance ^^ iv seen this in Taco...i think)! Gives nothing expected the trip!

Stims - For all you Duty bodybuilders out there! Adds 20hp directly after use. Not as good as any medical attention but its alot cooler to jack up!

Shrooms - LSD but with small dmg reduction.

Ecstasy - Makes the screen overlay the "Fish one" at 0.7. Could it make you run a little faster?

Morphine - Massive dmg reduction and 20hp. Note the white hue.

Then theres water and energy drinks. Water gets rid of all the effects or any drugs. Energy drink would re-fill you Stamana, but you loose 5hp.


Another idea would be to have "Bandit drug dealer" or the "drug dealer flag" It would be a passive flag per char. (Eg you could have a loner/freedom/bandit dealer or what ever flag you want.) Duur! Sells the drugs... all drug dealers would have there own contacts, have there own prices. This could even start up possible drug rings, drug addicts and drug warfare!

Haveing traders being able to sell drugs would be a major down fall to the potential of what this could achieve. Traders sell drugs...thus leavnig dealers out in the rain.

Thanks, now rip it to shreads.
Title: Re: The full STALKER experience!
Post by: ~Ness~ on 18-07-2009
I love all these ideas.

I WANT THEM NOW,
Title: Re: The full STALKER experience!
Post by: Silver Knight on 18-07-2009
The sprinting system is coming soon, it will be governed by your Agility (how fast you can run) and Stamina (How long you can run for)
Title: Re: The full STALKER experience!
Post by: KillSlim on 18-07-2009
I don't agree with your Salary idea. It's perfectly Reasonable the way it is now.
Title: Re: The full STALKER experience!
Post by: deluxulous on 18-07-2009
Drugmod is out there, and it has most of the drugs listed + more. Salaries are fine.
Title: Re: The full STALKER experience!
Post by: ISPYUDIE on 19-07-2009
Dun take away mah salariez!!

I like the dugs ideas also with the sprinting, possibly a panic button like in zombie panic source? Where you instantly drop your gun and it gives you a adrenaline boost so it could help you escape a sucker ect
Title: Re: The full STALKER experience!
Post by: Creeding on 19-07-2009
Seems posative so far. Minus the salary idea.
Title: Re: The full STALKER experience!
Post by: KillSlim on 19-07-2009
Money is often hard to come by. Well-paid missions are hard to come by, rare objects like Artifacts are just so scarce to make an impact upon the SRP economy.
So yeah, Salaries are just a small helping addition to Faction members.
Title: Re: The full STALKER experience!
Post by: Creeding on 19-07-2009
I feel that with all the freedom/military members that dont know how to RP and abuseing spawn weapons that the ecomomy is crapped up right now and the only way to unlock the plunger is to have a Server wipe.

Server wipe is needed to get rid of the mass of useless guns traders have trouble selling. thus, poeple can sell stuff to trader agian, and it get rod of all the Exos and sevas people are getting.

I volenter to have admin in this busy time, giveing out flags, ect ect. (ofc rosters n stuff will be checked)
Title: Re: The full STALKER experience!
Post by: Creeding on 20-07-2009
Quote from: KillSlim on 19-07-2009
Quote from: Moordact on 18-07-2009
33 tick is fine , if you make it 66 or 100 tick your bullets will come late ..


what's the fun with having your bullets come 1 or 2 seconds later then u fired them..


You would have to shoot infront of the guy your shooting at and hope he walks into the bullet...


33 tick is good and doesn't need a change

Uh, this is what happens in real-life. You need to fire in front of a running person to hit them.
Anyway, I don't really care about the ticket rate of the server.

Hazar! Another great idea! We intraduce bullet trasers becuase ...
1) More realistic
2) Would increae rp, eg,"Shit where getting shot at form the north!"
3) Lets you know where the DMing mindge is shooting you from
4) Insta bullets suck!
and 5) It makes us look cool!
Title: Re: The full STALKER experience!
Post by: KillSlim on 20-07-2009
^ Agreed
^^ Don't agree because AK-74's and AKU's won't make a bit of difference, the balls are inert.
Seriously AK-74's go for 1,000 RU to sell. AKU's for around 3,000 RU. Correct me if I'm wrong on this price.
Edit- Agreed on the Exo suits. Where the fuck are they coming from, anyway they boost the economy + 80,000 or more every purchase. And there's a lot more of 'em around. (There's a Freedom Rookie with 2!)
Title: Re: The full STALKER experience!
Post by: Ravanger on 20-07-2009
So many people have exos..I see them everywhere
Title: Re: The full STALKER experience!
Post by: Paintcheck on 20-07-2009
Spawn weapons should be kept for factions, and maybe even have a tier of Loner that spawns with an Ak or something. Right now it's impossible to be a Loner, there's never any jobs, you don't get paid so you can't buy a weapon, and you have no armor so you're fodder for everything else. When I first came to this server I was set on being a Loner but it was impossible because there was never anything to do as a Loner. So I joined a faction. STALKER is based around a setting where combat is prevalent so it doesn't make sense to remove faction spawns, especially with the inventory system being as wonky as it is. That would cause more problems than it would help.

I agree with Exos, I've been playing for a few months now and still don't have the 80k ru required for one (granted that's becasue I constantly keep having to buy new sniper rifles since my inventory hates me but...still) so I don't understand how people who joined the server like last week have multiple Exos. Just remove the ruble cost and make them app-based only and only available to Experts in the factions and then maybe Expert/Vet loners (and mercs and bandits and whatnot). Would ame more sense.
Title: Re: The full STALKER experience!
Post by: streex on 21-07-2009
I would reccomend the drug use idea,as I roleplay as a dealer with one of my various characters. It also varies the economy slightly due to the main sales stemming from gun and artifact sales.
Title: Re: The full STALKER experience!
Post by: Creeding on 21-07-2009
Quote from: streex on 21-07-2009
I would reccomend the drug use idea,as I roleplay as a dealer with one of my various characters. It also varies the economy slightly due to the main sales stemming from gun and artifact sales.


I need my fix here man! ITS GAME OVER MAN, GAME OVER!
Title: Re: The full STALKER experience!
Post by: KillSlim on 21-07-2009
Maybe +25 / +50 paycheck for Loners? And maybe start off with a Marakov so they have a slight use. Y'know- for quickly defending camps.
"Stalker! Get over here and help us defend!"
"OK"
*Sprays the enemy with poorly placed rounds.
It's just a Marakov, they do barely any damage but ICly it will give loners mental security and some defense.
If I were still a Loner, and back when I started, I would have felt so much safer with a pistol rather than a butter knife.
Title: Re: The full STALKER experience!
Post by: Paintcheck on 21-07-2009
I agree with rookie loners getting a small like 50 ru paycheck or something. Won't take too long even at 50 ru for them to get an Ak74. I understand that Loners don't spawn with guns due to minging but I think that could be fixed if there was a Loner flag you could get without donating.  Maybe +100 ru. I know the Experienced and Veteran Loners get the 200 ru paycheck but the interval between pays (on my Experienced Loner at least) is much longer than that of my Freedomer
Title: Re: The full STALKER experience!
Post by: SpAcY on 24-07-2009
Yes this is 4 days old but i'd like to comment about the drugs. I like that idea but it's not really.. good to have physical effects, post processing effects work fine.
Title: Re: The full STALKER experience!
Post by: KillSlim on 24-07-2009
We don't need massive amounts of all these drugs. Barely any Zone inhabitants are dumb enough take these extreme, expensive drugs. We can understand why a few Freedomers get high once in a while, and that's because Freedom is so laid back and relaxed.
Maybe weed should be introduced, but no LSD, or crack or any of that shit because we never see it be used in the Zone. It's not a good idea to become a crack addict in the Zone in Stalker.
Title: Re: The full STALKER experience!
Post by: Creeding on 24-07-2009
expensive? The most expensive drug is the stims... and thats only going to be no more then 100ru. Also where did crack com from?  No gun spawn for loner, giveing them a free one to start with seems reasonable.
Title: Re: The full STALKER experience!
Post by: KillSlim on 24-07-2009
We still don't need them.
Title: Re: The full STALKER experience!
Post by: Zero on 24-07-2009
Loners need a small source of cash, 25 RU  every 10  minutes or so makes it so after a while they have earned something after all, leading to more happy faces leading to more money for traders leading to guns being bought, I say after a week then you start earning 25 RU every 10 minutes from then on.
Title: Re: The full STALKER experience!
Post by: KillSlim on 24-07-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F4971%2Fgrammartimehs1.jpg&hash=828ec8d01af3f46ce54a99e0c46721029ae7444b)
I'm not trying to be an arsehole but, I can't understand what you type.
Title: Re: The full STALKER experience!
Post by: Zero on 24-07-2009
lolwut?
Title: Re: The full STALKER experience!
Post by: Tunddruff on 25-07-2009
Two simple word.


[size=250pt]DRUGS PLEASE[/size]
Title: Re: The full STALKER experience!
Post by: churro5 on 26-07-2009
I love the ideas, but dont you think the power energy its a bit.. weird? Regains stamina ok but.. loses hp? and i think you could add cigarrretes like smoke get out from you cahracters mouth or nose (its a bit hard i know) and gives you a small damage reduction, drug resistance or something..?
Title: Re: The full STALKER experience!
Post by: klp4 on 28-07-2009
Yeah the idea of getting a small damage reduction could be really cool.
Or maybe if you drink a bear or something, you get a bit dizzy and can't aim too well for a while.

Something that I think would be really cool was if we get a bigger map, we could have a town that the loners had controll over aswell? or a small village or something...
Title: Re: The full STALKER experience!
Post by: Radek on 28-07-2009
Well it would work in theory.. But Noobs would just use it to dm and the pay check with out actually having a "Job" Makes it sound more like Dark rp..
Title: Re: The full STALKER experience!
Post by: Locke on 19-08-2009
Lotsa good points
Title: Re: The full STALKER experience!
Post by: Wazer Wifle on 30-08-2009
We must have heroin.
Title: Re: The full STALKER experience!
Post by: Zarrick on 30-08-2009
Drugs = Yes, love the idea, because in the STALKER Universe Criminals flee to the Zone, therefore they could be fleeing from the law for selling drugs, or they could just be crackheads

Salary/Rubble giver = No, dumb idea IMO, is some heavnly Snork going to come around the corner and just randomly give you some rubbles :[ Unfortuantly not, its the zone and stuff is hard to come by, as Missions, guns, armour and everything else is. If Loners are having a hard time, then one of those Loners should team up, its better to get money than no money at all :P, or an experienced player could make a Loner camp, that'd be some good RP'n
Title: Re: The full STALKER experience!
Post by: Zombiehunta on 06-09-2009
Ha ha, I like this idea.
Title: Re: The full STALKER experience!
Post by: Madcombat on 15-09-2009
I want the water to actualy effect you, like you start dieing due to rad.
Title: Re: The full STALKER experience!
Post by: RayDark on 16-09-2009
Salary change, Make it WORSE?

Fuck that, HGN is in a depression already, you don't want to take away it's only teddy.