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Title: Reveris Rules: Revised First Edition
Post by: CoolFeerman on 23-04-2014
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JUMP TO:
General Rules (http://www.forums.hypergamer.net/minecraft-reveris-fantasy-roleplay/reveris-rules-first-edition/msg194407/#msg194407)
PvP (http://www.forums.hypergamer.net/minecraft-reveris-fantasy-roleplay/reveris-rules-first-edition/msg194408/#msg194408)
Faction Establishment (http://www.forums.hypergamer.net/minecraft-reveris-fantasy-roleplay/reveris-rules-first-edition/msg194409/#msg194409)
Faction Interaction (http://www.forums.hypergamer.net/minecraft-reveris-fantasy-roleplay/reveris-rules-first-edition/msg194410/#msg194410)
Roleplay (http://www.forums.hypergamer.net/minecraft-reveris-fantasy-roleplay/reveris-rules-first-edition/msg194411/#msg194411)
Creation of Lore (http://www.forums.hypergamer.net/minecraft-reveris-fantasy-roleplay/reveris-rules-first-edition/msg194412/#msg194412)
Construction (http://www.forums.hypergamer.net/minecraft-reveris-fantasy-roleplay/reveris-rules-first-edition/msg194413/#msg194413)
Title: Re: Reveris Rules: First Edition
Post by: CoolFeerman on 23-04-2014
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These rules are subject to change at a moment's notice, and may be overruled by the Director and Overseer only.
Title: Re: Reveris Rules: First Edition
Post by: CoolFeerman on 23-04-2014
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      SYSTEMS USED FOR PVP:
      As it stands, PvP can be handled in two ways, decided by the parties fighting:


      RULES ON STARTING FIGHTS AND PLAYER DEATHS:
      As of now (4/24/2014) you may engage a fight with any person you want to as long as you have cause. If you are a bandit character, this does count as cause. This being said, you may not randomly go up and hit someone with a sword, you must make it aware that you are engaging in a fight with the people you wish to fight. The way fights are handled may be decided either mutually or by the party being attacked. The attacker may not choose which system to use.

      YIELDING:
      If the losing (or winning) party decides to yield, it is not mandatory for the fight to stop. If both parties decide to cut their losses, terms (if any) will be discussed.

      DEATH:
      If your character dies in a fight, your character is dead permanently unless you are fighting in an organized arena match. Players may not be killed in arena matches unless it is specifically stated it is a fight to the death. If you believe your character to be wrongly killed, then you may ask any available moderator online to review the situation or send a PM to any Reveris staff member over the forums requesting assistance.

Title: Re: Reveris Rules: First Edition
Post by: CoolFeerman on 23-04-2014
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Heavily based on this. (http://www.forums.hypergamer.net/minecraft-aceon-medieval-roleplay/the-age-of-guilds-aceon-rule-supplement-for-aceon-rev-7/msg137868/#msg137868)



NOTE: You MAY NOT upgrade from a village -> town -> city unless a period of three days has passed between each upgrade.

The City Building System

ALL MEASUREMENTS IN THIS DOCUMENT ARE X Y Z COORDINATES.
A VALUE LIKE 10x9x8 MEANS 10 BLOCKS FORWARD/BACK, 9 BLOCKS TO EITHER SIDE, AND 8 BLOCKS UP/DOWN.

To start a village, please make sure you fit these requirements before you begin!
Someone intending to found a village must...
A village assembly can just be like a tent or a deck or even a gazeebo.

Step One - Finding a location.

Villages are pretty easy to find locations for. Just look for somewhere with a good amount of trees, maybe near a river and at least one location you can designate as a "mine" or a "quarry". Quarries take up a lot of space, so be aware of that.

Check off every location you find that..

Once you  find a location that meets all of these requirements, you've found the perfect place for your village to grow into a town/city!
(( NOTE THAT IF YOU ARE NOT FIVE CHUNKS AWAY FROM THE NEAREST SETTLEMENT, YOU WILL NOT TURN INTO A CITY, YOU WILL MERGE WITH THEM WHEN YOU WOULD TURN INTO A TOWN. ))

Step Two - Building your Village

A village must have:


Step Two - Becoming a Town

After you've grown for some time, your village will have an (obviously) larger population: it is at this time your village becomes a town and adopts the local currency or adopts communism.

A town must have:

All towns operate AS THEY CHOOSE; You can pick any type of economic operation, but the three most common are Capitalist, Communistic, and Fascist.

Step Two - Becoming a City

Becoming a city is a HUGE deal, and a very big feat in terms of playership.

A city must have


To Start a Guild/Faction
IN ORDER TO START A FACTION, ONE MUST:
Have builder's permissions
Create a Faction Thread and apply in the designated Faction Application thread.
Have at least two other members. (Not including you.)
A three day waiting period is allowed for new factions that do not yet have 3 members.
If a faction does not have 3+ members by 12AM Midnight of Day 3, they will be disbanded.

Guild Halls

A faction is eligible to construct a Guild Hall if
They have 5+ members
They have a registered Architect
They have enough money to hire a construction team
OR
They have enough laborers to build it themselves
They have admin or moderator's permission

BUT WHERE SHOULD I PUT MY GUILD HALL?

GUILD HALLS CAN BE PUT:

ANYWHERE. IT WILL BE CONSIDERED PART OF THE NEAREST SETTLEMENT WITHIN 10 CHUNKS.

NOTE: YOU CANNOT START A VILLAGE OUT OF A GUILD HALL. VILLAGE COMES FIRST.

Once you create your guild hall, you are now the owner and operator of a guild. A guild can specialize and be hired as a group, and common guilds specialize in magic, mercenary work, trade, construction, etc. A guild may set up an official guild outpost in any settlement (village, town, city) and with that outpost sell items/services and recruit members. A one-time payment of 500 Auder must be paid to the ranking Government body in Esgar to receive an Official Guild Union Seal, which allows them entry into that city's official guild areas (which include guild banks, storage, etc.). A city must have a designated guild area to sell Guild Union Seals.
Title: Re: Reveris Rules: First Edition
Post by: CoolFeerman on 23-04-2014
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DOMAIN HIERARCHY AND PVP

There will be a number of Countries.
Each country will (most likely) be owner of one city. There may be only be one country for a very long time.

For each City, there will be a number of towns.
For each Town, there will be a number of villages.

VILLAGE - Populations of 2 - 6
TOWN - Populations of 7 - 29
CITY - Populations of 30+

For all intents and purposes, any Town within a reasonable distance of a City is owned and controlled, but not managed by that City.
For all intents and purposes, any Village within a reasonable distance of a Town is owned (BUT NOT CONTROLLED, NOR MANAGED) by that Town and its Owner (Its City).

If there is no City in range of a Town, it'll be isolated until a city pops up.
If there is no Town in range of a Village, it'll be owned and managed by the nearest City until a town pops up.
If there is no Town OR City in range of a Village, it'll be isolated until it fits a requirement.

Cities are the owner of any town.
Towns are the owners of any village.
Factions can control any town or village through different means.

Controlling a Town

To take control of a town or village, you can do one of four things:
If someone tries to compete with you (IE Tries to take over the same town as you and gets 2/4 Villages.)
If another faction (other than the owner) ever controls a village owned by the same town you're trying to take over, (and already control a village of) you will be engaged in a "Faction War"

Faction Wars are pretty simple.
For every village there is, you have a battle.
The battle will be done in emotes.


REMEMBER! - People are not your serfs! They will leave you if you fuck with them.

Alternatively you can always try to recruit people from a town into your faction.


Taking over a city works in very much the same way, (replace village with town, etc) except once you Control a City, you also Own it.
You cannot take over a city by force unless you own more than 50% of its towns and villages. (50% towns AND 50% villages [or more])
You obviously cannot buy a deed to a city.
It's probably the easiest to try to get a City to vote you into power.

PLAYER VERSUS PLAYER

IF YOU DIE IN COMBAT VERSUS ANOTHER PLAYER, YOUR CHARACTER DIES. PERMANENTLY.

YOU WILL HAVE TO MAKE ANOTHER CHARACTER WITH A DIFFERENT NAME ETC.
We do not support the NLR
Title: Re: Reveris Rules: First Edition
Post by: CoolFeerman on 23-04-2014
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(see this thread. (http://www.forums.hypergamer.net/minecraft-reveris-fantasy-roleplay/roleplaying-in-reveris/))


BASIC RULES:

Title: Re: Reveris Rules: First Edition
Post by: CoolFeerman on 23-04-2014
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The Creation of Lore is mostly handled by the staff and the Event Team, and in the future possibly a lore team. You are given leniency on creating lore through your background, and if what you make becomes popular enough it might even become a canonized part of Reveris's lore. As it stands, the only worlds that we know of are Oramore, and the only continent we've been on is Esgar. Polish Sausages are consumed by some feline mammals. Create a setting neat enough and we may use it in the future. Same goes with factions and the like.

You are free to write "book threads" in the in-character (http://www.forums.hypergamer.net/in-character-515/) section of Reveris's boards. If they receive enough attention or are particularly liked by the staff, we may make an effort to copy them in-game and distribute them among the server.

Lore pertaining to Events is always canon, and can usually be expanded upon by non-staff characters to create intrigue, e.g. if there was some sort of plague rampaging around, you could say that it appeared on another continent besides Esgar too. Use common sense and show some restraint when doing this, though.
Title: Re: Reveris Rules: First Edition
Post by: CoolFeerman on 23-04-2014
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Construction has always been a fun and sometimes annoying subject in Minecraft roleplay servers, especially the kind like ours which is open-ended. As it stands, most of the world is "Wilderness," and as such, you are able to build a house in the Wilderness if you so wish. There are no guarantees of safety, and building a home or buying on in a settlement is almost assuredly a lot safer.

BUILDING STRUCTURES IN GENERAL:
The first and most important thing: Do not be lazy with your building. Just because you get tired of your building does not mean it is OK to leave it in an unfinished state or completely bare of detail. To give an example of things that aren't allowed: permanent shelters with no floor, bare walls with no windows, etc. Make sure that your house reflects the materials you have and the environment around you, i.e. if you're in an oak forest use oak wood, if you're by a mountain or quarry you might want to use stone or cobble, generally if you're in a marsh you would generally build your house on stilts, likewise if you're building up a mountainside you might make your house or group of houses tiered. Try not to mix woods, because jungle and birch just don't work together at all.

Try to add as much detail as possible without things getting too cluttered. If you make an Inn, you'll want to add beds, sure, but what about taps? A backroom? A fireplace? Flower pots? A cauldron? All good additions and all add spice and flavor to your building.

BUILDING A HOUSE IN THE WILDERNESS:
Make sure your house uses wood that you find around the area you're building. You wouldn't build a house using spruce would in an oak forest. Also, don't make your house bland, make it look realistic to a point and try to make it look good. We understand if you're not the most skilled builder, but put effort into all of your works you make on this server, buildings or otherwise.

BUILDING HOUSES IN A CITY OR SETTLEMENT:
Along with everything I've said previous, make sure that your buildings have some sort of flow. You wouldn't have a completely birch house right next to a spruce one, would you? Likewise, it may be advisable to have some sort of inspiration from real-life buildings and/or a distinct style of building to follow, depending on the city owner's (s') preference.

DON'T:
Build floating buildings at all, no exceptions, except when there are exceptions. This will only be allowed during events.

Your Builder's Permissions will be revoked if you build any inappropriate or lewd constructs.