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Other Forums => Scrapyard => Topic started by: CoolFeerman on 23-04-2014

Title: Status Thread
Post by: CoolFeerman on 23-04-2014
LAUNCHED
Title: Re: Status Thread
Post by: DasHeadCrap on 23-04-2014
So how's war going to work? I mean conflict is sometimes unavoidable in a dynamic role play setting so how will it play out. The classic D&D way with chat or are you going to shift to PvP style combat? Lastly if our town populations are going to be based only on the amount of REAL people living in a town how will we get those classic 100 to 5,000 man battles that were fun to read on the forums? Sorry for the mouthful I understand starting a server almost single-handedly must be hard but I feel like this will eventually have to be answered any ways.
Title: Re: Status Thread
Post by: Gameadict on 23-04-2014
along with what das said, is it going to be much like the original Aceon?

because i very much enjoyed the roleplay of that server, and am personally excited for another roleplay server to open up, seeming as though i have a hard time finding one that is any good.

and i am very excited for this, hope its easy for you, and wish you luck. i cant wait for this new server!! :D
Title: Re: Status Thread
Post by: CoolFeerman on 23-04-2014
Quote from: DasHeadCrap on 23-04-2014
So how's war going to work? I mean conflict is sometimes unavoidable in a dynamic role play setting so how will it play out. The classic D&D way with chat or are you going to shift to PvP style combat? Lastly if our town populations are going to be based only on the amount of REAL people living in a town how will we get those classic 100 to 5,000 man battles that were fun to read on the forums? Sorry for the mouthful I understand starting a server almost single-handedly must be hard but I feel like this will eventually have to be answered any ways.

Small-group PvP will be dictated most likely by using a "roll" system (aka I install a dice system and it rolls for you) along with, let's say, some modifiers, e.g. you have a drunken idiot stumbling about that swings at a knight, well, they get in a fight and the drunk rolls a 9 over the knight's 6, but the knight is a knight, right? So the knight obviously will have the upperhand and can add "skill points" or whatever to his roll and knock the shit out of the drunk. Either that or it's just roleplayed using text, which is what Aceon did.

Large-scale warfare will be dictated by the person waging them, and while I'll never condone standard Minecraft PvP (hit the guy with a sword), I'm not going to restrict how war is waged. This being said I can only see certain scenarios depending on the defenses of the city, but nonetheless I'll expand more on this when we cross that bridge.

Yeah, towns will be categorized by population, road quality, size, walls, etc. and  while the overall categorization will factor in certain things like influence and power I'll leave the grandiose effects of war up to the people waging it.

And it's fine, I made this thread to give an idea of what's going to happen and I won't say it's all been done single-handedly (considering I can't host the shit myself and people have given their input), but thank you for your interest.

Quote from: Gameadict on 23-04-2014
along with what das said, is it going to be much like the original Aceon?

because i very much enjoyed the roleplay of that server, and am personally excited for another roleplay server to open up, seeming as though i have a hard time finding one that is any good.

and i am very excited for this, hope its easy for you, and wish you luck. i cant wait for this new server!! :D

The roleplay will have the standard global/local channels along with whispers and stuff, if that's what you're asking. There will, of course, be a standard for roleplay, and that's why I'm adding a whitelist, but otherwise everything will be at least similar to Aceon in this respect.
Title: Re: Status Thread
Post by: 2ktaco on 23-04-2014
What races will we have at the servers launch and, will players be able to add races to the line-up later on. If so, how?

Magic?
Title: Re: Status Thread
Post by: CoolFeerman on 23-04-2014
Quote from: 2ktaco on 23-04-2014
What races will we have at the servers launch and, will players be able to add races to the line-up later on. If so, how?

Magic?

We'll have a few races me and one of the admins excluding you made. We'll have applications to add races later on, once we get maybe a stable playerbase of ~15 or so.

Yeah, we'll have magic.
Title: Re: Status Thread
Post by: DasHeadCrap on 23-04-2014
Quote from: CoolFeerman on 23-04-2014
Quote from: 2ktaco on 23-04-2014
What races will we have at the servers launch and, will players be able to add races to the line-up later on. If so, how?

Magic?

We'll have a few races me and one of the admins excluding you made. We'll have applications to add races later on, once we get maybe a stable playerbase of ~15 or so.

Yeah, we'll have magic.

Aceon in its final year almost never had that many people on. Advertising might be a good option for getting a larger player base
Title: Re: Status Thread
Post by: CoolFeerman on 23-04-2014
Quote from: DasHeadCrap on 23-04-2014
Quote from: CoolFeerman on 23-04-2014
Quote from: 2ktaco on 23-04-2014
What races will we have at the servers launch and, will players be able to add races to the line-up later on. If so, how?

Magic?

We'll have a few races me and one of the admins excluding you made. We'll have applications to add races later on, once we get maybe a stable playerbase of ~15 or so.

Yeah, we'll have magic.

Aceon in its final year almost never had that many people on. Advertising might be a good option for getting a larger player base

Already working on that.
Title: Re: Status Thread
Post by: Beano on 24-04-2014
Quote from: CoolFeerman on 23-04-2014

Large-scale warfare will be dictated by the person waging them, and while I'll never condone standard Minecraft PvP (hit the guy with a sword), I'm not going to restrict how war is waged. This being said I can only see certain scenarios depending on the defenses of the city, but nonetheless I'll expand more on this when we cross that bridge.


Total war battle heuheuheu
Title: Re: Status Thread
Post by: CoolFeerman on 24-04-2014
As of right now, all the threads are going up, hopefully tonight I'll be able to setup the server and test the plugins/permissions (essentially make sure everything is working fine and dandy) and maybe launch Friday, and if not Friday hopefully Saturday. I'll post with some hard dates when I can.
Title: Re: Status Thread
Post by: DasHeadCrap on 24-04-2014
While looking at the threads I saw how the economy will work. So every ones not broke like in Aceon (which caused most people to use the barter system) will there be a way to get money outside of other people? e.g. trading NPCs or a bank were an admin can take gold or emeralds and give your character money in exchange.
Title: Re: Status Thread
Post by: CoolFeerman on 24-04-2014
Quote from: DasHeadCrap on 24-04-2014
While looking at the threads I saw how the economy will work. So every ones not broke like in Aceon (which caused most people to use the barter system) will there be a way to get money outside of other people? e.g. trading NPCs or a bank were an admin can take gold or emeralds and give your character money in exchange.

I was thinking about this and was on the fence about it. I'll probably just give myself and the admins a couple thousand gold to buy things from people to get the economy started.
Title: Re: Status Thread
Post by: Andrew Weasley on 24-04-2014
Motha. Fuckin. Pumped.
Can't wait to RP on my favorite game to RP on again.
Title: Re: Status Thread
Post by: DasHeadCrap on 26-04-2014
If the server is going to be Bukkit like the last one here's a cool plug in: http://dev.bukkit.org/bukkit-plugins/tree-feller/ (http://dev.bukkit.org/bukkit-plugins/tree-feller/)
If that's a no go maybe something like it. A great reason why it should be considered is the fact that without a Timber type plugin stone will just end up being a more viable building material
Title: Re: Status Thread
Post by: meldin on 26-04-2014
Since the use of Iconomy was a bit of a flop in the City of Guilds (for more reasons than the mod itself), would it be possible to have a way to make physical currencies. Have something like a central bank where a town/city could pay Iconomy cash and have a Currency made (naming gold/emeralds/paper what ever they want to distinguish it from regular items. Reading through the town creation thread, it seems that there is to be some flexibility with currency anyways.
Title: Re: Status Thread
Post by: CoolFeerman on 26-04-2014
Quote from: meldin on 26-04-2014
Since the use of Iconomy was a bit of a flop in the City of Guilds (for more reasons than the mod itself), would it be possible to have a way to make physical currencies. Have something like a central bank where a town/city could pay Iconomy cash and have a Currency made (naming gold/emeralds/paper what ever they want to distinguish it from regular items. Reading through the town creation thread, it seems that there is to be some flexibility with currency anyways.

Well, I can see ingots representing a certain amount of currency, and I'm sure banks could draw up bills using named papers. As far as I know there's no plugin that physically adds items used as currency.
Title: Re: Status Thread
Post by: DasHeadCrap on 26-04-2014
Bills would be good if a faction is big enough for them to have "value". You would need a dedicated player base to run a bank and even then. The further you got from your empire/city state's limits the less likely the bill is to have value. Still I like the idea. Also counterfeiting bills would be a problem. The only problem a counterfeiter would have is getting enough XP to name the paper.
Title: Re: Status Thread
Post by: Andrew Weasley on 27-04-2014
Stupid question.

When the server is up... where will I be able to find the IP?
Title: Re: Status Thread
Post by: CoolFeerman on 27-04-2014
Quote from: Andrew Weasley on 27-04-2014
Stupid question.

When the server is up... where will I be able to find the IP?

Information thread.
Title: Re: Status Thread
Post by: Ragolution on 27-04-2014
Quote from: Andrew Weasley on 27-04-2014
When the server is up...

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg.4plebs.org%2Fboards%2Ftg%2Fimage%2F1392%2F24%2F1392240240482.jpg&hash=79058c53643a6d94efffdcebeb72d8d8fb553a2e)
Title: Re: Status Thread
Post by: Syndraell on 27-04-2014
It'd be nice if there was a good equipment mod.
That and Weaponry. But all the weapon mods seem to have some weapon that is just completely...stupid.

As for the bank notes, i know you can copy books. not sure about papers.
Title: Re: Status Thread
Post by: CoolFeerman on 27-04-2014
Quote from: James Almasy on 27-04-2014
It'd be nice if there was a good equipment mod.
That and Weaponry. But all the weapon mods seem to have some weapon that is just completely...stupid.

As for the bank notes, i know you can copy books. not sure about papers.

People have asked me about this and I'm simply against installing any sort of equipment or weapon mod. It's unnecessary and as you said, a lot of the weapons are stupid and/or wouldn't fit the time period.
Title: Re: Status Thread
Post by: DasHeadCrap on 27-04-2014
http://www.minecraftforum.net/topic/1659892-164tinkers-construct/ (http://www.minecraftforum.net/topic/1659892-164tinkers-construct/) I'm fairly certain they have a Bukkit conversion on this site if I remember. Tinker's construct adds many Medieval weapons with unique abilities as well as new ways to craft. Tinkers construct weapons are NON-enchantable. To make them you need to know many forging techniques (making blacksmiths a realistic job choice for players) as well as raw materials. Materials do need to be melted down into liquids (e.g. molten iron, molten copper, bronze). In the end weapons can be VERY complicated. A bronze hilted, iron bladed, long sword or a iron hilted, iron bladed, rapier (attacks fast buts weak).
Title: Re: Status Thread
Post by: CoolFeerman on 27-04-2014
Quote from: DasHeadCrap on 27-04-2014
http://www.minecraftforum.net/topic/1659892-164tinkers-construct/ (http://www.minecraftforum.net/topic/1659892-164tinkers-construct/) I'm fairly certain they have a Bukkit conversion on this site if I remember. Tinker's construct adds many Medieval weapons with unique abilities as well as new ways to craft. Tinkers construct weapons are NON-enchantable. To make them you need to know many forging techniques (making blacksmiths a realistic job choice for players) as well as raw materials. Materials do need to be melted down into liquids (e.g. molten iron, molten copper, bronze). In the end weapons can be VERY complicated. A bronze hilted, iron bladed, long sword or a iron hilted, iron bladed, rapier (attacks fast buts weak).

sigh

I'll look into it.
Title: Re: Status Thread
Post by: HitMan5523 on 27-04-2014
lets do it im in. swag
Title: Re: Status Thread
Post by: Syndraell on 27-04-2014
Quote from: CoolFeerman on 27-04-2014
Quote from: DasHeadCrap on 27-04-2014
http://www.minecraftforum.net/topic/1659892-164tinkers-construct/ (http://www.minecraftforum.net/topic/1659892-164tinkers-construct/) I'm fairly certain they have a Bukkit conversion on this site if I remember. Tinker's construct adds many Medieval weapons with unique abilities as well as new ways to craft. Tinkers construct weapons are NON-enchantable. To make them you need to know many forging techniques (making blacksmiths a realistic job choice for players) as well as raw materials. Materials do need to be melted down into liquids (e.g. molten iron, molten copper, bronze). In the end weapons can be VERY complicated. A bronze hilted, iron bladed, long sword or a iron hilted, iron bladed, rapier (attacks fast buts weak).

sigh

I'll look into it.

Looked at it, it's complex.

http://www.minecraftforum.net/topic/211517-172forge-balkons-weaponmod-v114/ (http://www.minecraftforum.net/topic/211517-172forge-balkons-weaponmod-v114/) would be fine, but we might have to nix the guns/cannons depending on Feer.

Edit: Although honestly, it'd probably be less of a hassle if we could create a mod... Provided anyone has any experience.

Also...this.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fminecraftdl.com%2Fwp-content%2Fuploads%2F2012%2F02%2FMedieval-Building-Bundle-Map-580x444.jpg&hash=2215dd1d80e03240d652f0061018b86b0c5397aa)
Title: Re: Status Thread
Post by: CoolFeerman on 27-04-2014
Quote from: James Almasy on 27-04-2014

Looked at it, it's complex.

http://www.minecraftforum.net/topic/211517-172forge-balkons-weaponmod-v114/ (http://www.minecraftforum.net/topic/211517-172forge-balkons-weaponmod-v114/) would be fine, but we might have to nix the guns/cannons depending on Feer.

Edit: Although honestly, it'd probably be less of a hassle if we could create a mod... Provided anyone has any experience.

Also...this.
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fminecraftdl.com%2Fwp-content%2Fuploads%2F2012%2F02%2FMedieval-Building-Bundle-Map-580x444.jpg&hash=2215dd1d80e03240d652f0061018b86b0c5397aa)

The only problem with Balkon's is that I don't think you can disable weapons. Shooting stuff and dynamite isn't exactly cool for this period. If someone has programming experience and would want to be Reveris's code monkey that'd be chill as fuck, I could probably do pixel art or something but I really doubt that'll happen, unfortunately.
Title: Re: Status Thread
Post by: CoolFeerman on 28-04-2014
OK SO

I'm transferring stuff over FTP right this moment and will test the plugins and all that shebang today, and it's quite possible we could launch tomorrow (Tuesday) or Wednesday.
Title: Re: Status Thread
Post by: CoolFeerman on 29-04-2014
I updated the Information Thread with Login Info. We're launching Wednesday 4/30/2014.
Title: Re: Status Thread
Post by: jaik on 29-04-2014
I'll comment here because someone mentioned implementing a /roll modifier system, which is inherently flawed.

Quote from: CoolFeerman on 23-04-2014
Small-group PvP will be dictated most likely by using a "roll" system (aka I install a dice system and it rolls for you) along with, let's say, some modifiers, e.g. you have a drunken idiot stumbling about that swings at a knight, well, they get in a fight and the drunk rolls a 9 over the knight's 6, but the knight is a knight, right? So the knight obviously will have the upperhand and can add "skill points" or whatever to his roll and knock the shit out of the drunk. Either that or it's just roleplayed using text, which is what Aceon did.

The eternal peasant vs knight argument.

We will replace the drunk with a peasant for the sake of this argument.

Now, consider the modifiers, which pertain directly to the belligerents, that will always be out of your reach.

You'll never know whether the peasant is a veteran soldier that probably has more experience than your common knight.
You'll never be able to predict if the knight is lazy, spoiled or otherwise physically impaired when compared to the peasant.
What if the peasant practices the blade in his spare time, etc...

You can't assign bonus rolls because of character classes.

The only way out is to PvP it or emote it. The former should be the default way of solving IC conflict and you can emote it if you trust your opponent not to overpower themselves with irrational abilities.
Title: Re: Status Thread
Post by: CoolFeerman on 29-04-2014
Quote from: Jake on 29-04-2014
I'll comment here because someone mentioned implementing a /roll modifier system, which is inherently flawed.

Quote from: CoolFeerman on 23-04-2014
Small-group PvP will be dictated most likely by using a "roll" system (aka I install a dice system and it rolls for you) along with, let's say, some modifiers, e.g. you have a drunken idiot stumbling about that swings at a knight, well, they get in a fight and the drunk rolls a 9 over the knight's 6, but the knight is a knight, right? So the knight obviously will have the upperhand and can add "skill points" or whatever to his roll and knock the shit out of the drunk. Either that or it's just roleplayed using text, which is what Aceon did.

The eternal peasant vs knight argument.

We will replace the drunk with a peasant for the sake of this argument.

Now, consider the modifiers, which pertain directly to the belligerents, that will always be out of your reach.

You'll never know whether the peasant is a veteran soldier that probably has more experience than your common knight.
You'll never be able to predict if the knight is lazy, spoiled or otherwise physically impaired when compared to the peasant.
What if the peasant practices the blade in his spare time, etc...

You can't assign bonus rolls because of character classes.

The only way out is to PvP it or emote it. The former should be the default way of solving IC conflict and you can emote it if you trust your opponent not to overpower themselves with irrational abilities.

I thought about all this, and I can say that while some of it had already crossed my mind, I was going to still keep the roll system. Having it all typed out though, it makes sense how it could be abused and is a flawed system, I mostly put it in because I was going to add a /roll command anyways to be used for stuff other than combat, but in this case I am going to restrict it to emote or PvP, so thanks.
Title: Re: Status Thread
Post by: Andrew Weasley on 29-04-2014
Is there a list of mods and plugins for this server anywhere on the forums?
All of this talk on adding mods has me worried that the server will be too complex and lack the joy of simply roleplaying rather than having mods actually doing what people should be imagining.
Title: Re: Status Thread
Post by: 2ktaco on 29-04-2014
Quote from: Andrew Weasley on 29-04-2014
Is there a list of mods and plugins for this server anywhere on the forums?
All of this talk on adding mods has me worried that the server will be too complex and lack the joy of simply roleplaying rather than having mods actually doing what people should be imagining.

As far as I know, there will be no client-side mods used. Feermang will probably post a list of the plugins if you ask nicely.
Title: Re: Status Thread
Post by: CoolFeerman on 29-04-2014
Quote from: Andrew Weasley on 29-04-2014
Is there a list of mods and plugins for this server anywhere on the forums?
All of this talk on adding mods has me worried that the server will be too complex and lack the joy of simply roleplaying rather than having mods actually doing what people should be imagining.

I'll post a list of the plugins when we launch, and the only client-side mods that can be used are Minimaps and yeah that's it.
Title: Re: Status Thread
Post by: Andrew Weasley on 30-04-2014
Will the server but on the most current version of minecraft?
Or will we have to downgrade?
Title: Re: Status Thread
Post by: CoolFeerman on 30-04-2014
Quote from: Andrew Weasley on 30-04-2014
Will the server but on the most current version of minecraft?
Or will we have to downgrade?

For now, the only stable version of bukkit that is released (and therefore TCAdmin uses) is a 1.6.4 version, so...

You'll have to downgrade to 1.6.4.

I'll take this post as an update post so I'll go ahead and say: postponed for a little while, some stuff broke on my side so I have to fix stuff. Soon, though, soon.
Title: Re: Status Thread
Post by: CoolFeerman on 04-05-2014
UPDATED SERVER INFO THREAD WITH LAUNCH DATE
Title: Re: Status Thread
Post by: Andrew Weasley on 04-05-2014
Nice, thank god I don't have class tomorrow.

I SHALL BE RPing ALLLLLLLLLL DAY
8)
Title: Re: Status Thread
Post by: CPftw on 05-05-2014
I will be on tuesday for an hour or so but cannae do more I fear
Title: Re: Status Thread
Post by: Syndraell on 05-05-2014
I'll try to get on.

Depends on what happens in the next few days.
Title: Re: Status Thread
Post by: meldin on 06-05-2014
why does launch keep getting pushed back?
Title: Re: Status Thread
Post by: Silver Knight on 07-05-2014
Quote from: meldin on 06-05-2014
why does launch keep getting pushed back?

I believe the map\plugins need some tweaking and Jon breaking his computer.
Title: Re: Status Thread
Post by: meldin on 10-05-2014
i guess the server isn't gonna be up anytime soon...  :'(
Title: Re: Status Thread
Post by: CoolFeerman on 10-05-2014
Quote from: meldin on 10-05-2014
i guess the server isn't gonna be up anytime soon...  :'(

tomorrow if all goes well. Sorry things have been so uncertain, but I'm trying my best.
Title: Re: Status Thread
Post by: Andrew Weasley on 10-05-2014
Quote from: CoolFeerman on 10-05-2014
Quote from: meldin on 10-05-2014
i guess the server isn't gonna be up anytime soon...  :'(

tomorrow if all goes well. Sorry things have been so uncertain, but I'm trying my best.

Tomorrow? Or in a month?
Title: Re: Status Thread
Post by: Ragolution on 10-05-2014
Quote from: Andrew Weasley on 10-05-2014
Quote from: CoolFeerman on 10-05-2014
Quote from: meldin on 10-05-2014
i guess the server isn't gonna be up anytime soon...  :'(

tomorrow if all goes well. Sorry things have been so uncertain, but I'm trying my best.

Tomorrow? Or in a month?

There are currently technical issues with the server host. The time it will take to secure a new host is not known at this time. If you guys want to discuss it in-depth, feel free to message [user]Tanako[/user]
Title: Re: Status Thread
Post by: Andrew Weasley on 11-05-2014
Sooo I'm on right now, alone, and had to update my client to version 1.7.2.
I am very confused.

EDIT: This must be a test run because there is nothing special to the map. But glad to see some action going.
Title: Re: Status Thread
Post by: meldin on 18-05-2014
Any update on the server..?
Title: Re: Status Thread
Post by: Syndraell on 18-05-2014
Quote from: meldin on 18-05-2014
Any update on the server..?

Quote from: Ragolution on 10-05-2014
There are currently technical issues with the server host. The time it will take to secure a new host is not known at this time. If you guys want to discuss it in-depth, feel free to message [user]Tanako[/user]
Title: Re: Status Thread
Post by: Andrew Weasley on 20-05-2014
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fx4.fjcdn.com%2Fthumbnails%2Fcomments%2FCorrection.%2BYou%2Bre%2Ba%2Bdick%2B_a2ce58b36face8bc7169f7cfb52662cc.png&hash=1ac7165f7b51db3c5cd2b2c0e2306b2df210978a)
Title: Re: Status Thread
Post by: meldin on 21-05-2014
Quote from: James Almasy on 18-05-2014
Quote from: meldin on 18-05-2014
Any update on the server..?

Quote from: Ragolution on 10-05-2014
There are currently technical issues with the server host. The time it will take to secure a new host is not known at this time. If you guys want to discuss it in-depth, feel free to message [user]Tanako[/user]

well it would be nice to see some update on the forum at least. I don't want to see this go dark again because of one little error.
Title: Re: Status Thread
Post by: CoolFeerman on 22-05-2014
Quote from: meldin on 21-05-2014
Quote from: James Almasy on 18-05-2014
Quote from: meldin on 18-05-2014
Any update on the server..?

Quote from: Ragolution on 10-05-2014
There are currently technical issues with the server host. The time it will take to secure a new host is not known at this time. If you guys want to discuss it in-depth, feel free to message [user]Tanako[/user]

well it would be nice to see some update on the forum at least. I don't want to see this go dark again because of one little error.

this weekend
hold me to it
probably saturday if all goes well, definitely sunday if it doesn't.
Title: Re: Status Thread
Post by: meldin on 24-05-2014
I'm guessing Sunday then?
Title: Re: Status Thread
Post by: CPftw on 25-05-2014
Feer if you don't get it up today I will hunt you down and kick you in the balls
Title: Re: Status Thread
Post by: Andrew Weasley on 25-05-2014
(https://i.imgflip.com/93fsq.jpg)

For real though, should we expect a later date?
Title: Re: Status Thread
Post by: CoolFeerman on 25-05-2014
Quote from: Andrew Weasley on 25-05-2014
(https://i.imgflip.com/93fsq.jpg)

For real though, should we expect a later date?

Medical issues came up with my stepdad, and I'm at the hospital so I can't extensively mess around with any files. It's the worst possible timing but he isn't in the best health, so.

I'll set up a temp-server for you all the mess around on, but I'll be back home in two days or so, so be prepared.


SERVER VERSION: 1.7.2
192.99.37.204:25565

Sorry for the inconvenience.
Title: Re: Status Thread
Post by: CPftw on 25-05-2014
Family first Feer, don't apologise for what everyone should and would do
Send your stepdad our best
Title: Re: Status Thread
Post by: CoolFeerman on 29-05-2014
Ok, it's up. Things might be a bit buggy, but I'll try to work things out as they go. As of now, factions, creativegates, and mcore doesn't work (but I'm sure that within the next hours they'll be fixed), so hop on whenever. Talk to me on steam if you need anything at all.

Might be down here and there.

IP: 192.99.37.204:25565
SERVER VERSION: 1.6.4

we're going old-school.

And for those of you who care, my stepdad is doing better.
Title: Re: Status Thread
Post by: meldin on 29-05-2014
Quote from: CoolFeerman on 29-05-2014
Ok, it's up. Things might be a bit buggy, but I'll try to work things out as they go. As of now, factions, creativegates, and mcore doesn't work (but I'm sure that within the next hours they'll be fixed), so hop on whenever. Talk to me on steam if you need anything at all.

Might be down here and there.

IP: 192.99.37.204:25565
SERVER VERSION: 1.6.4

we're going old-school.

And for those of you who care, my stepdad is doing better.

its good to hear your step-dad doing better. My grandfather's in the hospital right now and he's not to great.
Title: Re: Status Thread
Post by: CoolFeerman on 30-05-2014
OK, the spawnpoint bug was fixed (hooray!)
the only thing that needs to be done now is to fix factions/creativegates.
Title: Re: Status Thread
Post by: CoolFeerman on 31-05-2014
OK, FACTIONS AND CREATIVEGATES NOW WORKED.
WE ARE NOW RUNNING AT FULL EFFICIENCY.
HELL TO THE MOFUCKIN' YES.
Title: Re: Status Thread
Post by: Andrew Weasley on 02-06-2014
It looks like the server is back up but I have lost all of my permissions.
Can't speak in global or local chat. (sorry 2ktaco thats why I could't respond.)
Can't build or break shit.
Title: Re: Status Thread
Post by: 2ktaco on 02-06-2014
Quote from: Andrew Weasley on 02-06-2014
It looks like the server is back up but I have lost all of my permissions.
Can't speak in global or local chat. (sorry 2ktaco thats why I could't respond.)
Can't build or break shit.

We're very sorry for the inconvenience. Its a problem with the permissions files. Feer says itll be an easy fix but, hes a bit under the weather. Maybe expect it later tonight or, tomorrow.
Title: Re: Status Thread
Post by: CoolFeerman on 03-06-2014
Quote from: 2ktaco on 02-06-2014
Quote from: Andrew Weasley on 02-06-2014
It looks like the server is back up but I have lost all of my permissions.
Can't speak in global or local chat. (sorry 2ktaco thats why I could't respond.)
Can't build or break shit.

We're very sorry for the inconvenience. Its a problem with the permissions files. Feer says itll be an easy fix but, hes a bit under the weather. Maybe expect it later tonight or, tomorrow.

I had surgery, which is why it took so long. Everything should be fixed now, sorry for the wait.
Title: Re: Status Thread
Post by: CoolFeerman on 11-06-2014
Title: Re: Status Thread
Post by: DasHeadCrap on 27-07-2014
I'm guessing this goes here. What's the word on getting some kind of tree-capitator plug in? With the current meta it's better to mine stone since it's both quicker to gather and more abundant. If trees fell with one hit stone would quickly loose it's advantage.
Title: Re: Status Thread
Post by: CoolFeerman on 28-07-2014
Quote from: DasHeadCrap on 27-07-2014
I'm guessing this goes here. What's the word on getting some kind of tree-capitator plug in? With the current meta it's better to mine stone since it's both quicker to gather and more abundant. If trees fell with one hit stone would quickly loose it's advantage.

I actually installed one, however since all the trees are custom (as in not vanilla Minecraft trees) it won't work.
Title: Re: Status Thread
Post by: DasHeadCrap on 28-07-2014
I planted a few and tried cutting them down. Still didn't fall. Maybe I'm doing something wrong?
Title: Re: Status Thread
Post by: CoolFeerman on 28-07-2014
Quote from: DasHeadCrap on 28-07-2014
I planted a few and tried cutting them down. Still didn't fall. Maybe I'm doing something wrong?

Weird. I'll look into it.