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Other Forums => Scrapyard => Topic started by: Bagelz on 13-12-2008

Title: SOUNDS READY FOR TESTING!
Post by: Bagelz on 13-12-2008
http://files.filefront.com/Stalker+SOunds+Organizedrar/;12639747;/fileinfo.html (http://files.filefront.com/Stalker+SOunds+Organizedrar/;12639747;/fileinfo.html)

Here is the download link for the whopping 187 megabyte folder of sounds. It's got it all.

Every guitar song
Duty base music
Freedom base music
Bar music
Background, ambient music.
Radio chatters.
Conversation pieces and alot more.

At the moment, we need to sort out what we will be using. But download it and test out some of the sounds, I want feedback if they're good or not.
Title: Re: SOUNDS READY FOR TESTING!
Post by: Cobra on 13-12-2008
Ya know this is illegal for those who don't have stalker XD. But hell everything else is illegal for those who don't own stalker.. Dam good job Bagelz! :yes: :clap:
Title: Re: SOUNDS READY FOR TESTING!
Post by: Silver Knight on 14-12-2008
Ingame sounds coming soon - Opps i just let out a spoiler.
Title: Re: SOUNDS READY FOR TESTING!
Post by: MattyK on 14-12-2008
Om Nom Nom...
Title: Re: SOUNDS READY FOR TESTING!
Post by: MattyK on 14-12-2008
Can we have theese as optional, I extracted them straight into the hgn/stalker folder.
And sorry for double post >.<
Title: Re: SOUNDS READY FOR TESTING!
Post by: Bagelz on 14-12-2008
Yeah, while this folder is not that big, for gmod this is tremendous. I'm sure SK or someone will only use a few dozen, short, good ones. and the rest could be optional...Not sure.
Title: Re: SOUNDS READY FOR TESTING!
Post by: Silver Knight on 15-12-2008
Ive looked through it all, tis sexy !
Title: Re: SOUNDS READY FOR TESTING!
Post by: Rohok on 15-12-2008
Please Silver, don't use the voices. Please, please, please. I beg you. I get on my knees, and beg you. Have you ever been to HL2Land?

*Citizen is walking down side walk*

*CP walks up* HALT, HALT HALT HALT DON'T MOVE, HALT HALT HALT

*Citizen runs*

*CP chases* HALT, HALT, HALT, HALT AMPUTATE AMPUTATE REQUESTING BACKUP AMPUTATE AMPUTATE AMPUTATE

---

*Citizen walks into the ration line*

*CP walks up* Citizen, move along

*Citizen keeps going*

Citizen, move along

*Citizen backs away from the CP as he pulls out his stun baton*

Final warning, final warning, final warning

*Citizen gets beat down*

-------


PLEASE GOD, NO VOICE BINDS, PLLLEEASSSEE
Title: Re: SOUNDS READY FOR TESTING!
Post by: Silver Knight on 15-12-2008
So far i plan on using background ambient music, the official theme on the main menu, pda and other interface buttons, and various sounds, some sounds will be emitted at random (like the real game) and some sounds are assigned to different classes. Im going to add a sound menu and also base it on words people say so for example:

Hello (triggers a "hello" sound if there is one for that model/faction