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Other Forums => Scrapyard => Topic started by: Tom on 23-03-2013

Title: SRP; Script Updates - RadiationScript 4\WorldScript 2
Post by: Tom on 23-03-2013
Quote from: SilverKnight on 20-03-2013
I have compressed and improved alot of textures, svn(s) are around 100mb less due to this but i have added variant textures for weapons for future use.

Improved Textures on weapons and default type (I plan on doing variants between wood, metal and plastic, metal has best durability but is heavier:

Note: Variants are not in use, they will be used in the future.

Ak74 (Wood Variant)
Mossberg - Default Metal
Lr300 - Default Metal
Lr300 (Orginal Kept for plastic variant)
Makarov - Metal (Improved plastic texture kept for variant)
Mp5 - Metal
SVD (Wood Variant)
F2000 - Default Metal
F2000 (Orginal Kept for plastic variant)
G36 - Default Metal
G36 - (Orginal kept for plastic variant)
VSS - Wood
SVU - New texture (This gun will be implemented in the future)
Walther - New Default Plastic Skin
Walther - Plastic Skin
Walther - New Metal Skin
Spas12 - Camo Skin
Spas12 - Metal Skin
Spas12 - Default is "plastic skin"
Ak74u - New default wood texture
Sig550 - New default texture
Sig500 - New camo texture
Sig500 - Compressed alot of textures (Around 10mb)
L85 - Compressed alot of textures (Around 10mb) - Will be looking into getting a better model.
Desert Eagle - New Default Skin
Fort12 - New Variant Skin


The outside of the gun doesn't effect the internal mechanics of a gun. You're british. Your logic is flawed.