This is the discussion thread for STALKER Open Alpha (WorldScript 2\RadiationScript 4.0).
Open Alpha means alpha - Features will be missing that may be put in the future.
Features missing but Planned TODO (In no real order):
Recognize system like nexus.
Ammo Saving.
Dual Weapon Equipping.
Durability.
Faction Spawns.
Shotgun weapons.
Artifacts.
Anomalys (Fixes)
Radiation System (Again)
I am aware of the current bugs:
All weapons held the same (Garry broke a core gmod function, maybe he will fix it.)
If you have multiple trader flags that have the same items it will duplicate in the list.
Got a bug? Post here to discuss but also post a bug report on the hub! http://hyperknightservers.com/hub/ (http://hyperknightservers.com/hub/)
Change the map to Dark Dolina and it will be great.
Quote from: Frostee on 02-02-2013
Change the map to Dark Dolina and it will be great.
but i likes the garbage
Quote from: Otto on 02-02-2013
Quote from: Frostee on 02-02-2013
Change the map to Dark Dolina and it will be great.
but i likes the garbage
Dolina be bigger and better.
yeh plz no garbage its just...well....garbage
the new way of holding weapons looks really stupid
go back to the old way where they actually held it like a human being
seriously it looks really dumb when they start swinging around ak74s with one hand when they're running
Quote from: Otto on 03-02-2013
the new way of holding weapons looks really stupid
go back to the old way where they actually held it like a human being
seriously it looks really dumb when they start swinging around ak74s with one hand when they're running
Quote
I am aware of the current bugs:
All weapons held the same (Garry broke a core gmod function, maybe he will fix it.)
If you have multiple trader flags that have the same items it will duplicate in the list.
Not my intention. Garry has broken the function which handles the hold type, i know a way around it but i am kinda hoping he will fix it first.
oh, my bad. Sorry if I came off as a dick.
Hopefully that'll be fixed
What features would you guys like to see next?
I am currently working on faction spawns, but it's better to target features actually wanted\needed right now.
Quote from: Rook on 06-02-2013
Tankman would like to be able to see SRP for a start, kthnx exile <3
Wut?
Make us shotguns and working Playermade groups that show up in game.
Bloodsucker claws and cloak would be great.
I think faction spawns come first though.
Quote from: Rook on 06-02-2013
Tankman would like to be able to see and go onto SRP for a start, kthnx exile <3
Baawww. Spawnmax wants to apologise?
Please make it so that if you open the chat window and are not typing anything, then the "typing..." text won't appear over your name.
You get hungry way too quickly.
To be honest I don't like it, doesn't have much place in a roleplay server.
Quote from: Otto on 06-02-2013
You get hungry way too quickly.
To be honest I don't like it, doesn't have much place in a roleplay server.
Yeah. That. The hunger and thirst meter should be like per five hours. Stalkers don't have THAT fast metabolism.
Quote from: lolKieck on 07-02-2013
Quote from: Otto on 06-02-2013
You get hungry way too quickly.
To be honest I don't like it, doesn't have much place in a roleplay server.
Yeah. That. The hunger and thirst meter should be like per five hours. Stalkers don't have THAT fast metabolism.
Also it doesn't help that you need at least two of the most expensive items to get rid of it completely, at this stage nobody can really afford to buy that stuff every hour.
Quote from: Gonztah on 07-02-2013
Quote from: lolKieck on 07-02-2013
Quote from: Otto on 06-02-2013
You get hungry way too quickly.
To be honest I don't like it, doesn't have much place in a roleplay server.
Yeah. That. The hunger and thirst meter should be like per five hours. Stalkers don't have THAT fast metabolism.
Also it doesn't help that you need at least two of the most expensive items to get rid of it completely, at this stage nobody can really afford to buy that stuff every hour.
Pricing isn't a real issue just yet but the time between most certainly needs to be expanded upon. But not to the point where a stalker having x amount of gear in his inv making him slower and more tied will have the same amount of time between eating and sleeping as someone with very little in there inv. If possible make it so food acts like the vodka on the old script where you drink a quarter off it but still have some left, but applying this to bread and such.