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Other Forums => Scrapyard => Topic started by: Silver Knight on 11-12-2012

Title: SRP Server Status
Post by: Silver Knight on 11-12-2012
SRP Server Status

Development - Server - Online

Dev Closed Server expected date 10/12/2012  :tick:
Closed Alpha server expected date 15/12/2012 :tick:
Open Alpha server expected date 1/2/2013 :


Work Log (Old see backlog on the hub)
[spoiler]
QuoteResearch - None
Research scripts 1/3 possible.
Vein appears unfinished and broken, abandoning alpha vein.
Got Nexus working copy with fixes, considering parse.
Ported Radiationscript
Fixed broken things in Radiationscript
Started work on new weaponbase based on GDW base.
Attempted Port of worldscript features.
Attempt had setbacks, resetting back.
Attempting dev server setup.
New module in 2012 distributional c++ files. Issue needing resolution.
Attempt mysqloo conversion.
Conversion was partial success.
Reverting back to tmysql.
Setting up virtual server "XP Server 1"
Hooking up server to database control mainframe.
[/spoiler]
If you want to test srp you have to have been a active player before. All testers should be submitting bugs and feature requests here: The Hub - Case Tracker (http://hyperknightservers.com/hub/gametesters/casetracker)

You can see what features i am currently working on here: The Hub - Backlog (http://hyperknightservers.com/hub/gametesters/scrum/backlog)
Title: Re: SRP Server Status
Post by: DonavichM on 11-12-2012
Well, if you need any help, I can. :)
Title: Re: SRP Server Status
Post by: nKe on 13-12-2012
Good, god.
Title: Re: SRP Server Status
Post by: Steven :D on 14-12-2012
Quote from: Nik3 on 13-12-2012
Good, god.
hue?
Title: Re: SRP Server Status
Post by: PingPong on 14-12-2012
Any updates if the 15th is still a go?
Title: Re: SRP Server Status
Post by: Silver Knight on 15-12-2012
Quote from: PingPong on 14-12-2012
Any updates if the 15th is still a go?

It's closed alpha now if that's what your referring to. I'm building up a new script based on Vein, it's missing half it's features but i am slowly coding them into the script.
Title: Re: SRP Server Status
Post by: Silver Knight on 18-12-2012
If you want to test srp you have to have been a active player before. All testers should be submitting bugs and feature requests here: The Hub - Case Tracker (http://hyperknightservers.com/hub/gametesters/casetracker)

You can see what features i am currently working on here: The Hub - Backlog (http://hyperknightservers.com/hub/gametesters/scrum/backlog)
Title: Re: SRP Server Status
Post by: Knife_cz on 18-12-2012
Sure sign me up, I can help you find these bugs and props which can crash server.
Title: Re: SRP Server Status
Post by: Silver Knight on 22-12-2012
Alpha server is backup with the latest version of the script.

Title: Re: SRP Server Status
Post by: Midgetonic on 23-12-2012
oooooo nice to see yall are working on srp again
Title: Re: SRP Server Status
Post by: Silver Knight on 24-12-2012
I feel like somethings missing, even with the hub, so i will try and post regular updates of what i have done each day of developing here.

QuoteBacklog:
Scoreboard Character model option.
Scoreboard Admin options (will add player later)
Steamid and player nick appears under avatar as tooltip.
Faction System.
Cash System implemented

Scoreboard Faction Support.
Permissions System.
Business Menu.
Business Menu Popup.

Today:
Too tired to type
Title: Re: SRP Server Status
Post by: Knife_cz on 24-12-2012
What about stats? Will they be the same? Or will they be even added?
OR are they already in-game?
Title: Re: SRP Server Status
Post by: Ace of Hearts on 24-12-2012
Quote from: knife_cz on 24-12-2012
What about stats? Will they be the same? Or will they be even added?
OR are they already in-game?

As I understand it, we're abandoning that idea entirely.

They were never used for much.

Keep in mind, however, that it's too early to say for certain.
Title: Re: SRP Server Status
Post by: Silver Knight on 24-12-2012
Quote from: Ace of Hearts on 24-12-2012
Quote from: knife_cz on 24-12-2012
What about stats? Will they be the same? Or will they be even added?
OR are they already in-game?

As I understand it, we're abandoning that idea entirely.

They were never used for much.

Keep in mind, however, that it's too early to say for certain.

I have added a sql field for it if needed in the future. But right now they will not be used. It's rather pointless.
Title: Re: SRP Server Status
Post by: Knife_cz on 24-12-2012
Quote from: SilverKnight on 24-12-2012
Quote from: Ace of Hearts on 24-12-2012
Quote from: knife_cz on 24-12-2012
What about stats? Will they be the same? Or will they be even added?
OR are they already in-game?

As I understand it, we're abandoning that idea entirely.

They were never used for much.

Keep in mind, however, that it's too early to say for certain.

I have added a sql field for it if needed in the future. But right now they will not be used. It's rather pointless.
To be honest, I'd like to see them completly gone - let everyone have same stats. Back on the previous script when you started with 0 stamina, 0 acrobatics.. ugh you just couldn't even run for 5 seconds and you couldn't jump over a can prop.
Title: Re: SRP Server Status
Post by: Silver Knight on 24-12-2012
Quote from: knife_cz on 24-12-2012
Quote from: SilverKnight on 24-12-2012
Quote from: Ace of Hearts on 24-12-2012
Quote from: knife_cz on 24-12-2012
What about stats? Will they be the same? Or will they be even added?
OR are they already in-game?

As I understand it, we're abandoning that idea entirely.

They were never used for much.

Keep in mind, however, that it's too early to say for certain.

I have added a sql field for it if needed in the future. But right now they will not be used. It's rather pointless.
To be honest, I'd like to see them completly gone - let everyone have same stats. Back on the previous script when you started with 0 stamina, 0 acrobatics.. ugh you just couldn't even run for 5 seconds and you couldn't jump over a can prop.

This script has "Status"'s instead which are reflective on your circumstances e.g. not eating, sleeping, running around too much. It all ties in nicely.
Title: Re: SRP Server Status
Post by: Silver Knight on 24-12-2012
I have made a new thread to log updates i do to the script: http://www.forums.hypergamer.net/the-cordon/srp-script-updates-radiationscript-4worldscript/ (http://www.forums.hypergamer.net/the-cordon/srp-script-updates-radiationscript-4worldscript/)
Title: Re: SRP Server Status
Post by: Silver Knight on 10-01-2013
Development has come along smoothly, expect a open alpha release within the next two weeks. Start sorting out your faction stuff now.
Title: Re: SRP Server Status
Post by: Ragolution on 10-01-2013
What's the deal with Mono?
Title: Re: SRP Server Status
Post by: irondeity on 10-01-2013
Monolith will be up for leadership grabs when ThY gives it the green flag and Silver has everything faction related hammered out. So itll probably be a little while before it goes anywhere.
Title: Re: SRP Server Status
Post by: Ragolution on 10-01-2013
Quote from: irondeity on 10-01-2013
Monolith will be up for leadership grabs when ThY gives it the green flag and Silver has everything faction related hammered out. So itll probably be a little while before it goes anywhere.

Just wanted to know it still existed
Title: Re: SRP Server Status
Post by: Steven :D on 10-01-2013
i vote rag for mono lead
Title: Re: SRP Server Status
Post by: lolKieck on 10-01-2013
Quote from: Steven :D on 10-01-2013
i vote rag for mono lead
yessssssssssssssssssssssssssss
Title: Re: SRP Server Status
Post by: Ragolution on 10-01-2013
you guys realise I'm queued to join FREEDUMB, right?
Title: Re: SRP Server Status
Post by: lolKieck on 11-01-2013
Quote from: Ragolution on 10-01-2013
you guys realise I'm queued to join FREEDUMB, right?
burn
Title: Re: SRP Server Status
Post by: Lucky Pig on 11-01-2013
Quote from: lolKieck on 11-01-2013
Quote from: Ragolution on 10-01-2013
you guys realise I'm queued to join FREEDUMB, right?
burn

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